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** Clear Rate is a form of this, using your max combo and the number of Cool, Super, and Flawless judgements you got, with Super and Flawless being weighed the same.

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** Clear Rate is a form of this, using your max combo and the number of Cool, Super, and Flawless judgements you got, with Super and Flawless being weighed the same. None of this will be relevant if you fail the song; you'll instead get a 0%.
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* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).

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* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).[[note]]You can type one in Unicode by typing "&''''times;".[[/note]]
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''.

to:

There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. \n A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.

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* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast^2/Slow^2, and Fail--is worth 0 points.

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* ScoringPoints: ScoringPoints:
**
100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast^2/Slow^2, and Fail--is worth 0 points.points.
** Clear Rate is a form of this, using your max combo and the number of Cool, Super, and Flawless judgements you got, with Super and Flawless being weighed the same.
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* YetAnotherStupidDeath: Did you just come out of a song with the Ultimate gauge turned on? ''Make sure to turn it back off if you aren't gonna use it again.'' It's common for players to forget to do so, fail hard early into the song, and waste Tickets (in ''C×B'') or a stage (in ''REV.'') as a result.

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* YetAnotherStupidDeath: Did you just come out of a song with the Ultimate gauge turned on? ''Make sure You might want to turn it back off ''immediately'' if you aren't gonna use it again.'' again. It's common for players to forget to do so, fail hard early into the song, and waste Tickets (in ''C×B'') or a stage (in ''REV.'') as a result.
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* SeriesMascot: ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.

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* SeriesMascot: ''C×B'' has KANATA, the white-haired girl who briefs you on various in-game interface elements. ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.
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* YetAnotherStupidDeath: Did you just come out of a song with the Ultimate gauge turned on? ''Make sure to turn it back off if you aren't gonna use it.'' It's common for players to forget to do so and end up wasting Tickets (in ''C×B'') or a stage (in ''REV.'') as a result.

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* YetAnotherStupidDeath: Did you just come out of a song with the Ultimate gauge turned on? ''Make sure to turn it back off if you aren't gonna use it.it again.'' It's common for players to forget to do so so, fail hard early into the song, and end up wasting waste Tickets (in ''C×B'') or a stage (in ''REV.'') as a result.
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* SeriesMascot: ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.

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* SeriesMascot: ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.screen.
* YetAnotherStupidDeath: Did you just come out of a song with the Ultimate gauge turned on? ''Make sure to turn it back off if you aren't gonna use it.'' It's common for players to forget to do so and end up wasting Tickets (in ''C×B'') or a stage (in ''REV.'') as a result.
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* HarderThanHard: Master difficulty, which is above Hard. ''crossbeats REV.'' introduces the Unlimited difficulty above Master, only available on select songs.
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* AllegedlyFreeGame: The Ticket system in ''CµB'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.

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* AllegedlyFreeGame: The Ticket system in ''CµB'' ''C×B'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.

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* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast^2/Slow^2, and Fail--is worth 0 points.


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* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast^2/Slow^2, and Fail--is worth 0 points.

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Too few examples per sub-series so I'll merge back into one big list.



[[foldercontrol]]

[[folder:Series-wide]]

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\n[[foldercontrol]]\n\n[[folder:Series-wide]]* AllegedlyFreeGame: The Ticket system in ''CµB'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.
* DeathIsASlapOnTheWrist: In Music Play and Local Battle in ''REV.'', you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on stage failure.



** Played straight with the Ultimate gauge, a survival-type meter where you get an instant failure if your gauge ever hits zero. Only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter.

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** Played straight with the Survival and Ultimate gauge, a gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Only Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter.meter.
* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).



[[/folder]]

[[folder:''CROSS×BEATS'']]
* AllegedlyFreeGame: The Ticket system is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.
* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).
[[/folder]]

[[folder:''crossbeats REV.'']]
* DeathIsASlapOnTheWrist: In Music Play and Local Battle, you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on stage failure.
* LifeMeter: In addition to the standard and Ultimate gauges, this adds the Survival gauge, an intermediate gauge difficulty that will only penalize you on a Cool or less.
* PlayEveryDay:

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[[/folder]]

[[folder:''CROSS×BEATS'']]
* AllegedlyFreeGame: The Ticket system is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.
* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).
[[/folder]]

[[folder:''crossbeats REV.'']]
* DeathIsASlapOnTheWrist: In Music Play and Local Battle, you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on stage failure.
* LifeMeter: In addition to the standard and Ultimate gauges, this adds the Survival gauge, an intermediate gauge difficulty that will only penalize you on a Cool or less.
* PlayEveryDay: In ''REV.'':



* SeriesMascot: Akatsuki, the purple-haired girl seen on the title screen.
[[/folder]]

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* SeriesMascot: ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.
[[/folder]]
screen.

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* HardModePerks: Playing with a harder gauge type will give you a bonus to your Rank Points; 10% for Survival and 20% for Ultimate.

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* GameplayGrading: Based on your score. The highest is an S++, the lowest passing grade is an E. Failing will get you an F no matter how many points you got.
* HardModePerks: Playing with a harder gauge type will give you a bonus to your Rank Points; Points if you clear the song; 10% for Survival and 20% for Ultimate.
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* HardModePerks: Playing with a harder gauge type will give you a bonus to your Rank Points; 10% for Survival and 20% for Ultimate.
Is there an issue? Send a MessageReason:
None


** Played straight with the Ultimate gauge, a survival-type meter where you get an instant failure if your gauge ever hits zero. Only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter, with the worst penalty being a 12% for a Fail.

to:

** Played straight with the Ultimate gauge, a survival-type meter where you get an instant failure if your gauge ever hits zero. Only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter, with the worst penalty being a 12% for a Fail. meter.
Is there an issue? Send a MessageReason:
None


The gameplay consists of notes appearing on the screen in time to the music. Each marker has two perpendicular lines that reach to the edges of the screen, with two arrows coming into the screen towards the note. When the arrows hit the note, the player must tap the note with their finger to get points for it. In addition to basic "tap" notes, there are also "flick" notes that require the player to slide their finger in the indicated direction, as well as "hold" notes that must be held down until they disappear.

to:

The gameplay consists of notes appearing on the screen in time to the music. Each marker note has two perpendicular lines that reach to the edges of the screen, with two arrows coming into the screen towards the note. When the arrows hit the note, the player must tap the note with their finger to get points for it. In addition to basic "tap" notes, there are also "flick" notes that require the player to slide their finger in the indicated direction, as well as "hold" notes that must be held down until they disappear.
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Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account and the latter can be found in select Round 1 locations in the United States.

to:

Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account (except to purchase in-game currency, which requires a Japanese credit card or Japanese iTunes card) and the latter can be found in select Round 1 locations in the United States.
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''.

to:

There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages.stages per credit. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cxblogo.jpg]]
[[caption-width-right:350:Featuring NAOKI from the ''VideoGame/{{DanceDanceRevolution}}'' series.]]
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Added DiffLines:



Added DiffLines:



Added DiffLines:

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* DeathIsASlapOnTheWrist: In Music Play and Local Battle, you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on a GameOver.

to:

* DeathIsASlapOnTheWrist: In Music Play and Local Battle, you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on a GameOver.stage failure.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SeriesMascot: Akatsuki, the purple-haired girl seen on the title screen.

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* DeathIsASlapOnTheWrist: In Music Play and Local Battle, you will always get 3 stages, even if you fail your first one. Averted in Challenge Mode, which is locked on a Survival gauge and will instantly end your game on a GameOver.



* PlayEveryDay: Well, more like Play Every Month. You get a free play coupon every month.

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* PlayEveryDay: PlayEveryDay:
**
Well, more like Play Every Month. You get a free play coupon every month.month.
** You also get a bonus of revchips for every week that you play.
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''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Games}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.

to:

''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Games}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.
fame, the result being that a significant number of songs are produced by artists that will sound very familiar to Naoki-era ''DDR'' players.

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* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast
/Slow
, and Fail--is worth 0 points.

to:

* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast
/Slow
,
Fast^2/Slow^2, and Fail--is worth 0 points.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckyCharmsTitle: That's not an 'x' between "CROSS" and "BEATS", that's a times sign (×).
Is there an issue? Send a MessageReason:
None


''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Game}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.

to:

''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for {{iOS|Game}}, {{iOS|Games}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.
Is there an issue? Send a MessageReason:
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''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for UsefulNotes/{{iOS|Game}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.

to:

''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for UsefulNotes/{{iOS|Game}}, {{iOS|Game}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.
Is there an issue? Send a MessageReason:
Writing the initial page, I'll expand on this later.

Added DiffLines:

''CROSS×BEATS'' is a RhythmGame developed and published by Creator/{{Capcom}} for UsefulNotes/{{iOS|Game}}, released in 2013. It is notable for being produced by [[Music/{{BEMANI}} Naoki Maeda]] of ''VideoGame/{{DanceDanceRevolution}}'' fame.

The gameplay consists of notes appearing on the screen in time to the music. Each marker has two perpendicular lines that reach to the edges of the screen, with two arrows coming into the screen towards the note. When the arrows hit the note, the player must tap the note with their finger to get points for it. In addition to basic "tap" notes, there are also "flick" notes that require the player to slide their finger in the indicated direction, as well as "hold" notes that must be held down until they disappear.

The game uses a payment model similar to various [[AllegedlyFreeGame "free-to-play"]] mobile games: the player is given a stock of 10 Tickets, playing a song costs 5 Tickets (or 3 on select songs), and Tickets take 20 minutes to recharge each. If the player is out of tickets, they can use Premium Tickets that can be obtained through clearing in-game missions or [[BribingYourWayToVictory purchasing them with real cash]].

There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''.

Both ''C×B'' and ''REV.'' have [[NoExportForYou Japan-only]] releases; however, the former simply requires a Japan-region iTunes account and the latter can be found in select Round 1 locations in the United States.
----
!! This rhythm game series provides examples of the following:

[[folder:Series-wide]]
* LifeMeter:
** Downplayed with the standard life meter, which can be fully drained but won't cause a GameOver, and as long as you have ''any'' life remaining you'll clear the song. Do note, however, that it does take a small combo to get out of an empty meter.
** Played straight with the Ultimate gauge, a survival-type meter where you get an instant failure if your gauge ever hits zero. Only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter, with the worst penalty being a 12% for a Fail.
* ScoringPoints: 100 points for a Flawless, 50 points for a Super, 10 points for a Cool. Everything below--Fast/Slow, Fast
[[/folder]]

[[folder:''CROSS×BEATS'']]
* AllegedlyFreeGame: The Ticket system is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.
[[/folder]]

[[folder:''crossbeats REV.'']]
* LifeMeter: In addition to the standard and Ultimate gauges, this adds the Survival gauge, an intermediate gauge difficulty that will only penalize you on a Cool or less.
* PlayEveryDay: Well, more like Play Every Month. You get a free play coupon every month.
[[/folder]]

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