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The Creeper is blue. Source: I own every game except particle fleet.


* GreyGoo: In spirit if not in practice-It's unclear what, [[DiabolusExNihilo exactly, the Creeper is,]] but in practice it acts as a great, self-replicating purple tide that threatens to swallow civilisation.

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* GreyGoo: In spirit if not in practice-It's unclear what, [[DiabolusExNihilo exactly, the Creeper is,]] but in practice it acts as a great, self-replicating purple blue tide that threatens to swallow civilisation.
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** From ''Arc Eternal'', the final world of ''Arca'' reveals that [[spoiler:[[PlayerCharater Skarsgard Abraxis is [[TomatoInTheMirror in fact]] [[GreaterScopeVillain The Imperator]], [[TheCorruptor responsible]] for bending the Loki to their will and instilling them with their [[OmnicidalManiac "purity of nothingness"]] philosophy. It's how he's still alive after 5 billion years.]]

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** From ''Arc Eternal'', the final world of ''Arca'' reveals that [[spoiler:[[PlayerCharater Skarsgard Abraxis Abraxis]] is [[TomatoInTheMirror in fact]] [[GreaterScopeVillain The Imperator]], [[TheCorruptor responsible]] for bending the Loki to their will and instilling them with their [[OmnicidalManiac "purity of nothingness"]] philosophy. It's how he's still alive after 5 billion years.]]
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* FaceHeelTurn: In ''Arc Eternal'', should you make the appropriate choice, [[spoiler:Skarsgard Abraxis abandons his human identity and form, returning to being [[GreaterScopeVillain The Imperator]] for the final mission.

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* FaceHeelTurn: In ''Arc Eternal'', should you make the appropriate choice, [[spoiler:Skarsgard Abraxis abandons his human identity and form, returning to being [[GreaterScopeVillain The Imperator]] for the final mission.]]

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* BecomingTheMask: A heroic example in ''Arc Eternal''. [[spoiler:Should the player select the human choice, The Imperator, ''the'' GreaterScopeVillain of the franchise, fully assimilates into his human identity as Skarsgard Abraxis and turns against his former Loki disciples to seize The Arc save the universe.]]



* FaceHeelTurn: In ''Arc Eternal'', should you make the appropriate choice, [[spoiler:Skarsgard Abraxis abandons his human identity and form, returning to being [[GreaterScopeVillain The Imperator]] for the final mission.



* GodzillaThreshold: ''Twice'' in the final of ''Arc Eternal'', by the same character no less.
** Firstly, once [[spoiler: The Loki prompt [[TheHero Skarsgard]] to [[TomatoInTheMirror remember]] who he [[GreaterScopeVillain really]] is, Lia reveals her real identity as his daughter Aliana, begging her father to hold onto his humanity.]]
** Secondly, should [[spoiler:The Imperator choose to cast off his human identity and return to The Loki's cause, Aliana/Lia will make a last-ditch effort to sieze The Arc for herself and save everything by crashing her ship into the centre of it, flooding the area with a ''very'' dense Anti-Creeper rain and excavating the Missile Silos to try and destroy the Loki Hive The Imperator now pilots.]]



* TheReveal: At a certain point in ''Particle Fleet'', the Ticon CEO is revealed to be [[spoiler:Skarsgard Abraxis' grandson]].

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* TheReveal: TheReveal:
** From ''Arc Eternal'', the final world of ''Arca'' reveals that [[spoiler:[[PlayerCharater Skarsgard Abraxis is [[TomatoInTheMirror in fact]] [[GreaterScopeVillain The Imperator]], [[TheCorruptor responsible]] for bending the Loki to their will and instilling them with their [[OmnicidalManiac "purity of nothingness"]] philosophy. It's how he's still alive after 5 billion years.]]
**
At a certain point in ''Particle Fleet'', the Ticon CEO is revealed to be [[spoiler:Skarsgard Abraxis' grandson]].
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* CompetitiveBalance: All of the ship designs - and the mechanics behind designing a ship in and of itself - are designed to ensure that each fills a niche and no ship can possibly serve every role better than any other. Different modules have different roles they fill, and power is counterbalanced by cost. Bigger ships can house more modules and tank more hits, but cost more time and energy to build and operate (or replace), and ships that are TOO big will have trouble getting weapons on one side of the ship to hit targets on the other side. On the other hand, smaller ships with more specialized loadouts can be deployed quickly, fight specific threats effectively, and move from one area to another with minimal fuss, but may have difficulty fighting denser, high-powered concentrations of particulate. Additionally, it can be challenging fitting several smaller ships in a tight space together when their bounding boxes collide with one another, compared to a single larger ship needing only to fit itself.


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* HappyEndingOverride: The opening to ''Creeper World 3'' establishes that not only were the triumphs and struggles of ''Creeper World 2'' rendered moot by later events, but ''thousands'' of human civilizations have fallen, risen, and fallen again to the inevitable Creeper threat time and time again, making it clear that your crew never stood a chance to begin with.
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Despite the name, it is not a ''VideoGame/{{Minecraft}}'' world where almost all of the inhabitants are the notorious namesake mobs.
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The next installment of the series called ''Creeper World IXE'' is announced in June 2023.

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--> Sarge: MISSION PRIORITY: NULLIFICATION. ALL OTHER PRIORITIES SUSPENDED
--> Hippy: GO IN PEACE TRAVELER!
--> Preacher: PRAYSE BE THE FOUNDERS!

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--> Sarge: MISSION PRIORITY: NULLIFICATION. ALL OTHER PRIORITIES SUSPENDED
-->
SUSPENDED\\
Hippy: GO IN PEACE TRAVELER!
-->
TRAVELER!\\
Preacher: PRAYSE BE THE FOUNDERS!



* RealityWarper: In ''Arc Eternal'', the Ormos dialogue mentions that its civilization could alter physics:
--> '''Lia:''' The final humans here managed to alter some physical constants in this region of space. As such, the Creeper flows more slowly than normal.



* RockBeatsLaser: In the finale for the third game, [[spoiler: ''ancient'' cruise missiles are used to take down the shields of the Loki ship, which were never designed to counter a weapon so primitive.]]

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* RockBeatsLaser: In the finale for the third game, [[spoiler: ''ancient'' [[spoiler:''ancient'' cruise missiles are used to take down the shields of the Loki ship, which were never designed to counter a weapon so primitive.]]]]
* SealedEvilInACan: In ''Arc Eternal'', Ormos has Creeper sealed in a subspace rift that opens and leaks it once Skars moves near it.
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* StableTimeLoop: ''Arc Eternal'' reveals that one of these is in existence. [[spoiler: An indescribably powerful nexus of knowledge, including total mastery of space-time, known as the Arc Eternal is revealed as the ultimate purpose of the Creeper, as one method of revealing the Arc is the collection of massive amounts of space-time data, which the Creeper does by spreading infinitely. Skarsgard, at least]] in the good ending, [[spoiler:claims the Arc and then uses its powers to set in motion the events leading to his own victory.]]
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One of the things that makes the game noticeable is that it [[AvertedTrope eschews]] some established RealTimeStrategy tropes, [[PlayingWithATrope and taking new looks at others]]. The result is a rather unique gameplay style, and can be addictive. Like [[BoardGames Go or Checkers]], it's easy to pick up, but can take some time to master. The main resource is energy, which is collected by plonking down [[RidiculouslyFastConstruction Fractal Energy Collectors and Reactors across the map]]. The more sections of the map that is covered by your collectors, the more energy you produce. However, at the same time, Creeper emitters will try to cover the map with Creeper as well, which damages any of your buildings it touches. You stop the flow of Creeper by building weapons, which blasts away the ooze and lets you gradually expand and advance. Fight your way through the waves of Creeper and connect the Warp Totems to win the map. If the Creeper deals enough damage to Odin City, it'll be destroyed and you lose.

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One of the things that makes the game noticeable is that it [[AvertedTrope eschews]] some established RealTimeStrategy tropes, [[PlayingWithATrope and taking new looks at others]]. The result is a rather unique gameplay style, and can be addictive. Like [[BoardGames Go ''{{TabletopGame/Go}}'' or Checkers]], ''{{TabletopGame/Checkers}}'', it's easy to pick up, but can take some time to master. The main resource is energy, which is collected by plonking down [[RidiculouslyFastConstruction Fractal Energy Collectors and Reactors across the map]]. The more sections of the map that is covered by your collectors, the more energy you produce. However, at the same time, Creeper emitters will try to cover the map with Creeper as well, which damages any of your buildings it touches. You stop the flow of Creeper by building weapons, which blasts away the ooze and lets you gradually expand and advance. Fight your way through the waves of Creeper and connect the Warp Totems to win the map. If the Creeper deals enough damage to Odin City, it'll be destroyed and you lose.
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** Huge size means that guns located at the back can [[ArbitraryMaximumRange barely reach beyond the nose of the ship]]. Positioning ship-killing MK-7's anywhere but the nose eliminates their range advantage over other weapons.

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** Huge size means that guns located at the back can [[ArbitraryMaximumRange [[ArbitraryWeaponRange barely reach beyond the nose of the ship]]. Positioning ship-killing MK-7's anywhere but the nose eliminates their range advantage over other weapons.

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