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* ShownTheirWork: The spread of creeper and the navigation of energy packets on the network are done with real-life scientific equations (thermal flow (Creeper in CW1 and CW3), the wave equation (CW4), and A* graph search (packets)).

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* ShownTheirWork: The spread of creeper and the navigation of energy packets on the network are done with real-life scientific equations (thermal flow (Creeper in CW1 CW 1 and CW3), CW 3), the wave equation (CW4), (CW 4), and A* graph search (packets)).


* ShownTheirWork: The spread of creeper and the navigation of energy packets on the network are done with real-life scientific equations (thermal flow and A* graph search).

to:

* ShownTheirWork: The spread of creeper and the navigation of energy packets on the network are done with real-life scientific equations (thermal flow (Creeper in CW1 and CW3), the wave equation (CW4), and A* graph search).search (packets)).


''Particle Fleet: Emergence. A Creeper World Chronicle'' [[http://store.steampowered.com/app/422900 has been released in September 2016]]. While taking place in the Creeper World universe, it is considered a standalone game.

[[http://knucklecracker.com/blog/index.php/2017/06/valley-of-the-shadow-of-death/ Creeper World 4 is in early development as of June 2017.]]. A playable demo was released on June 16th 2020, which received a further update on October 11th 2020. The Full version was released on December 3rd 2020.

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''Particle Fleet: Emergence. Emergence: A Creeper World Chronicle'' [[http://store.steampowered.com/app/422900 has been was released in September 2016]]. While 2016 as a side story taking place in the Creeper World universe, it is considered a standalone game.

[[http://knucklecracker.com/blog/index.php/2017/06/valley-of-the-shadow-of-death/
universe. Instead of fighting the Creeper with towers, ''Particle Fleet'' saw the player commanding a fleet of custom spaceships against swarms of evil red particles.

''Creeper
World 4 is in early development as of June 2017.]]. A playable demo 4'' was released on June 16th in late 2020, bringing the main series [[VideoGame3DLeap into the third dimension.]] The classic tower defence mechanics remain, but levels are rendered in [=3D=] and can have higher terrain than in ''3''. The game has new enemies and a simple resource system where coloured crystals need to be refined in a factory. It also adds runways, which received a further update on October 11th 2020. The Full version was released on December 3rd 2020.are required for airborne units.

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* SecretLevel: ''Creeper World 4'' has the aptly-named [[spoiler: Ever After, taking place after the campaign as an epilogue of sorts.]] The mission can be found by [[spoiler: scrolling far, far to the bottom right in the Farsite level-selection menu.]] It tasks the player with completely de-Creepering a difficult planet and letting all its forests regrow. [[spoiler: This marks the start of Danu's new life alongside her [=AI=] friends as an eternal defender of the universe.]]


* AddedAlliterativeAppeal: Aliana Abraxis's name (which is Aliana Abraxis).



* AttackItsWeakPoint: In ''Particle Fleet'', ships are instantly destroyed when their bridge module is damaged. Clever positioning can often evade most of the enemy armor and take out a ship in a single salvo rather than the back-and-forth match of slowly trying to overwhelm a dopple's regeneration.

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* AttackItsWeakPoint: In ''Particle Fleet'', ships are instantly destroyed when their bridge module is damaged. Clever positioning can often evade most of the enemy armor and take out a ship in a single salvo rather than the back-and-forth match of slowly trying to overwhelm a dopple's doppel's regeneration.



* BoringButPractical: A great way for capturing a position in ''3'' is to terraform a narrow, maximum-height bridge through the Creeper, preventing it from flowing over, eliminating any landscape obstacles and bringing the most firepower to bear. The biggest downside to this approach is that it takes forever.

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* BoringButPractical: A great way for capturing a position in ''3'' and ''4'' is to terraform a narrow, maximum-height bridge through the Creeper, preventing it from flowing over, eliminating any landscape obstacles and bringing the most firepower to bear. The biggest downside to this approach is that it takes forever.



* FogOfWar: [[AvertedTrope Averted]]. There is no fog of war, with the player having a full view of the map, which also serves to give them [[AdvancingWallOfDoom a good view of what exactly they're up against.]]

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* FogOfWar: ''Creeper World 2'' has fog covering most of the map, which the player must uncover by building Beacons (or moving the ship). [[AvertedTrope Averted]]. There is no fog Averted]] in ''1'', ''3'', ''Particle Fleet'' and most of war, with ''4'', where the player having has a full view of the map, which allowing them to build and deploy units anywhere. It also serves to give them [[AdvancingWallOfDoom a good view of what exactly they're up against.]]]]
** Fog doesn't naturally appear in ''4'', but Dark Towers can generate fields of darkness that function similarly and can only be dispelled by Beacons.



* HoldTheLine: The beginnings of each map can play out like this, until you build up enough weapons and energy to push the Creeper back.

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* HoldTheLine: The beginnings of each map can play out like this, until you build up enough weapons and energy to push the Creeper back. ''Creeper World 4'' adds Hold missions where you can win simply by holding onto an objective for a set time.



* YouRequireMoreVespeneGas: As previously stated, you're going to need a looooooot of energy. The method of gathering and using said energy is pretty unique, though. In the second and third games, you also manage a resource called 'Ore', governing the creation and deployment of 'Anti-Creeper', as well as 'Tech/Aether,' which is spent on upgrades.

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* YouRequireMoreVespeneGas: As previously stated, you're going to need a looooooot of energy. The method of gathering and using said energy is pretty unique, though. In the second and third games, you also manage a resource called 'Ore', governing the creation and deployment of 'Anti-Creeper', as well as 'Tech/Aether,' which is spent on upgrades. The fourth game brings in the aptly-named Redon, Greenar and Bluite crystals needed for a handful of special buildings and ammunition.

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* JumpedAtTheCall: [[spoiler: After her resurrection at the end of ''4'',]] Danu is eager to set off [[spoiler: with the Founders on a journey through time and space,]] fighting the Creeper at every turn, in spite of her characteristic sarcasm.
--> [[spoiler: '''Danu:''' Really, Ada, you old girl? I'm cyber-me now? And Preach, Hip, and Sarge want [='me'=] to join them for an eternal voyage through space and time to make the universe a better place? COUNT ME IN!]]


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* TheNicknamer: Danu readily gives nicknames to her friends in ''Creeper World 4'': "Sarge", "Hippy" and "Preacher".


** Exploding ships in the Particle Fleet create a blast wave that scatters enemy particles for a moment. It is a legitimate tactic to throw you cheapest default ships between your very vulnerable lathes and enemy emitters to buy more time to destroy them. A very popular custom ship design is simply a command module with an attached engine. Quick to build and able to deliver a stream of kamikaze explosions to the enemy.

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** Exploding ships in the Particle Fleet ''Particle Fleet'' create a blast wave that scatters enemy particles for a moment. It is a legitimate tactic to throw you cheapest default ships between your very vulnerable lathes and enemy emitters to buy more time to destroy them. A very popular custom ship design is simply a command module with an attached engine. Quick to build and able to deliver a stream of kamikaze explosions to the enemy.



* AttackItsWeakPoint: In Particle Fleet, ships are instantly destroyed when their bridge module is damaged. Clever positioning can often evade most of the enemy armor and take out a ship in a single salvo rather than the back-and-forth match of slowly trying to overwhelm a dopple's regeneration.

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* AttackItsWeakPoint: In Particle Fleet, ''Particle Fleet'', ships are instantly destroyed when their bridge module is damaged. Clever positioning can often evade most of the enemy armor and take out a ship in a single salvo rather than the back-and-forth match of slowly trying to overwhelm a dopple's regeneration.



* BaitAndSwitch: Particle Fleet's prologue shows a doomed corporation transmitting the contents of an [[ApocalypticLog info cache]] out of [[ForbiddenZone Redacted Space]] before being overwhelmed. Dialogue in the first mission details how [[PlayerCharacter Ticon Corporation]] have uncovered a message sent from Redacted Space and are going in to investigate it. In the final mission [[spoiler:as Ticon Corporation makes its last stand, they record their findings in an info cache and transmit its coordinates to the corporation featured in the prologue, with the epilogue showing said corporation receiving that message and preparing to venture into Redacted Space to retrieve the info cache, meaning that the prologue actually takes place after the events of the game. This is hinted at by the design of the main menu, a circular carousel that places the prologue right next to the epilogue. The end of the prologue even indicates that the events shown in the rest of the game are from the Ticon Archive]].
* {{BFG}}: The Bertha cannons of the third game. MK-7 from ''Particle Fleet'' is a huge triple-barrelled naval gun, perfect for punching through to enemy ship's bridges, especially if specifically set to target ships.

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* BaitAndSwitch: Particle Fleet's ''Particle Fleet''[='=]s prologue shows a doomed corporation transmitting the contents of an [[ApocalypticLog info cache]] out of [[ForbiddenZone Redacted Space]] before being overwhelmed. Dialogue in the first mission details how [[PlayerCharacter Ticon Corporation]] have uncovered a message sent from Redacted Space and are going in to investigate it. In the final mission [[spoiler:as Ticon Corporation makes its last stand, they record their findings in an info cache and transmit its coordinates to the corporation featured in the prologue, with the epilogue showing said corporation receiving that message and preparing to venture into Redacted Space to retrieve the info cache, meaning that the prologue actually takes place after the events of the game. This is hinted at by the design of the main menu, a circular carousel that places the prologue right next to the epilogue. The end of the prologue even indicates that the events shown in the rest of the game are from the Ticon Archive]].
* {{BFG}}: The Bertha cannons of the third game. MK-7 and fourth games. The [=MK-7=] from ''Particle Fleet'' is a huge triple-barrelled naval gun, perfect for punching through to enemy ship's bridges, especially if specifically set to target ships.



* BoringButPractical: A great way for capturing a position in [=CW3=] is to terraform a 3-5 unit-wide height-10 ramp, negating any height advance the Creeper has, eliminating landscape obstacles, and bringing the most firepower to bear. The biggest downside to this approach is that it takes forever.
* ConstructAdditionalPylons: While there is no hard need to build support structures, Collectors and Reactors are needed to supply energy to power, build, and reload your weapons, and connections to Odin City or the Command Center are needed to supply them. Anti-Creep and Bombers will need Ore Mines to be connected to the network to supply materials needed to keep them loaded, and the Forge will require a connection to Totems to generate the Aether needed to research upgrades.

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* BoringButPractical: A great way for capturing a position in [=CW3=] ''3'' is to terraform a 3-5 unit-wide height-10 ramp, negating any height advance narrow, maximum-height bridge through the Creeper has, Creeper, preventing it from flowing over, eliminating any landscape obstacles, obstacles and bringing the most firepower to bear. The biggest downside to this approach is that it takes forever.
* ConstructAdditionalPylons: While there is no hard need to build support structures, Collectors and Reactors are needed to supply energy to power, build, and reload your weapons, and connections to Odin City or the Command Center are needed to supply them. Anti-Creep Anti-Creeper and Bombers will need Ore Mines to be connected to the network to supply materials needed to keep them loaded, and the Forge will require a connection to Totems to generate the Aether needed to research upgrades.



* DeadpanSnarker: Danu Seloi is bitter and sarcastic to everybody, in contrast to the much mellower Danu from Particle Fleet. A frequent target is her boss Director Hale; her password is even [="D1RhALEISANIDI0T"=]. To be fair, he gives as good as he gets.

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* DeadpanSnarker: Danu Seloi is bitter and sarcastic to everybody, in contrast to the much mellower Danu from Particle Fleet.''Particle Fleet''. A frequent target is her boss Director Hale; her password is even [="D1RhALEISANIDI0T"=]. To be fair, he gives as good as he gets.



* EarthAllAlong: Most of the planets in Creeper World 4's campaign are [[spoiler: Mars, where millions of years between the rift lab's visits allowed it to look like a different planet each time.]]

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* EarthAllAlong: Most of the planets in Creeper ''Creeper World 4's 4''[='=]s campaign are [[spoiler: Mars, where millions of years between the rift lab's visits allowed it to look like a different planet each time.]]



* ForbiddenZone: The Redacted Space from Particle Fleet is absolutely forbidden to enter under punishment of automatic seizure of all assets you leave behind. It contains [[spoiler: information on history of humanity, some secrets that [[MegaCorp Galactic Corporation]] doesn't want you to know, and the slowly growing universe-ending threat.]]

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* ForbiddenZone: The Redacted Space from Particle Fleet ''Particle Fleet'' is absolutely forbidden to enter under punishment of automatic seizure of all assets you leave behind. It contains [[spoiler: information on history of humanity, some secrets that [[MegaCorp Galactic Corporation]] doesn't want you to know, and the slowly growing universe-ending threat.]]



* GunNut: Your weapons director from Particle Fleet quite literally salivates over the progressively bigger ships you acquire.
* HereWeGoAgain: ''Particle Fleet'' starts with you entering the [[ForbiddenZone Redacted Space]] investigating a signal sent by a doomed expedition. At the end, during your [[spoiler: [[LastStand last stand]], you send out a location of your data cache for others to investigate.]]

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* GunNut: Your weapons director Director Ogun from Particle Fleet ''Particle Fleet'' quite literally salivates over the progressively bigger ships you acquire.
* HereWeGoAgain: ''Particle Fleet'' starts with you entering the [[ForbiddenZone Redacted Space]] investigating a signal sent by a doomed expedition. At the end, during your [[spoiler: [[LastStand last stand]], you send out a location of your data cache for others to investigate.]]



* InexplicablyIdenticalIndividuals: Characters with the same name and appearance show up in multiple Creeper World games, sometimes millions of years apart. Becomes a plot point in Particle Fleet, where the Ticon crew find out [[spoiler: from the Codex]] that certain names- certain people, perhaps- have been repeating throughout history. Examples include:
** Varro Hale. One of him is Dax's crewmate in Creeper World 2, another is the [=CEO=] of the Hale Corporation in Particle Fleet, and then there's Director Hale in Creeper World 4.
** Danu, a member of the Ticon Corporation, who is mirrored in Creeper World 4 as Dr Danu Seloi.

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* InexplicablyIdenticalIndividuals: Characters with the same name and appearance show up in multiple Creeper World games, sometimes millions of years apart. Becomes a plot point in Particle Fleet, ''Particle Fleet'', where the Ticon crew find out [[spoiler: from the Codex]] that certain names- certain people, perhaps- have been repeating throughout history. Examples include:
** Dax Joven, a main character in ''Creeper World 2'' who lends his name to the agile Joven ship in Particle Fleet.
** Varro Hale. One of him is Dax's crewmate in Creeper ''Creeper World 2, 2'', another is the [=CEO=] of the Hale Corporation in Particle Fleet, ''Particle Fleet'', and then there's Director Hale in Creeper ''Creeper World 4.
4''.
** Danu, a member of the Ticon Corporation, who is mirrored in Creeper ''Creeper World 4 4'' as Dr Danu Seloi.



** Dax Joven, a main character in Creeper World 2 who lends his name to the agile Joven ship in Particle Fleet.



** Creeper World 3 and Particle Fleet have warp inhibitors and Precursors respectively. All enemy structures in a level are destroyed once either structure is gone.
** Creeper World 4 adds Hold and Reclaim objectives, where the player can win by reclaiming a percentage of land from the Creeper or keeping it out of somewhere for a set time.

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** Creeper ''Creeper World 3 3'' and Particle Fleet ''Particle Fleet'' have warp inhibitors and Precursors respectively. All enemy structures in a level are destroyed once either structure is gone.
** Creeper ''Creeper World 4 4'' adds Hold and Reclaim objectives, where the player can win by reclaiming a percentage of land from the Creeper or keeping it out of somewhere for a set time.



* LevelEditor: A big part of games 3 and 4, as the players will spend most of their time fighting through user-submitted maps.

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* LastOfHisKind: In the third game, Skarsgard is the last (known) human. Lia states that the last civilization went dark millions of years ago.
* LevelEditor: A big part of games 3 ''3'', ''4'' and 4, as the ''Particle Fleet''. Some players will spend most of their far more time fighting through user-submitted maps.maps than playing the story missions.



* MultipleEndings: The third game has [[spoiler:three]] endings. Apparently all three are considered canon, somehow.

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* MultipleEndings: The third game has [[spoiler:three]] endings. Apparently all three [[spoiler:three]] are considered canon, somehow.



* NonEntityGeneral: In the first game you are simply the Commander, though you are given a definitive location (Odin City, along with the rest of humanity). Creeper World 2, 3 and 4 avert this fully, the PlayerCharacter is given a name and proper characterisation. 2 and 3 also give the commander from the first game a name, Skarsgard Abraxis, and integrate him into the story.
** Particle Fleet plays this straighter. The main characters are Ticon Corporation's board of directors, each of which serves a different role in commanding the fleet, and it's not made clear which (or even if) one of them represents the player directly. Director Ogun comes closest as he pilots the ships. The characters are still given a definitive location though, as with the other games.

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* NonEntityGeneral: In the first game you are simply the Commander, though you are given a definitive location (Odin City, along with the rest of humanity). Creeper ''Creeper World 2, 3 2'', ''3'' and 4 ''4'' avert this fully, the PlayerCharacter is given a name and proper characterisation. 2 ''2'' and 3 ''3'' also give the commander from the first game a name, Skarsgard Abraxis, and integrate him into the story.
** Particle Fleet ''Particle Fleet'' plays this straighter. The main characters are Ticon Corporation's board of directors, each of which serves a different role in commanding the fleet, and it's not made clear which (or even if) one of them represents the player directly. Director Ogun comes closest as he pilots the ships. The characters are still given a definitive location though, as with the other games.



* LastOfHisKind: In the third game, Skarsgard is the last (known) human. Lia states that the last civilization went dark millions of years ago.



* RammingAlwaysWorks: When two ships collide in Particle Fleet, they start annihilating each other until a command module is hit on one of them. That ship then immediately explodes. By choosing a good angle of attack, it's often possible to ram a large, expensive ship with a cheap one and come out on top. The "Hammer" ship lacks offensive weapons, but has a huge bulb of blank hull in the front. It is designed to ram straight through to the enemy's command module, and remain alive. And, since the destroyed portions of the hull are blank, they rebuild quickly. Shielded ships are also good for ramming, since their hull gets annihilated at a slower rate than that of an un-shielded enemy.

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* RammingAlwaysWorks: When two ships collide in Particle Fleet, ''Particle Fleet'', they start annihilating each other until a one of their command module is hit on one of them. That ship then immediately explodes.modules gets destroyed, instantly destroying the unlucky ship. By choosing a good angle of attack, it's often possible to ram a large, expensive ship with a cheap one and come out on top. The "Hammer" ship lacks offensive weapons, but has a huge bulb of blank hull in the front. It is designed to ram straight through to the enemy's command module, and remain alive. And, since the destroyed portions of the hull are blank, they rebuild quickly. Shielded ships are also good for ramming, since their hull gets annihilated at a slower rate than that of an un-shielded enemy.



** Also Justified in ''Particle Fleet.'' Instead of learning new technologies you use [[AmplifierArtifact power crystals]] to supercharge your manufacturing and command capabilities. The campaign is even nice enough to know how many crystals you've encountered in the previous levels and hands you them at the start of each level.

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** Also Justified in ''Particle Fleet.'' Fleet''. Instead of learning new technologies you use [[AmplifierArtifact power crystals]] to supercharge your manufacturing and command capabilities. The campaign is even nice enough to know how many crystals you've encountered in the previous levels and hands you them at the start of each level.



* TechTree: The tech tree is mostly advanced across maps in the campaign,where the player picks up artifacts and nano schematics lying around on certain maps. Build your energy network to one, and you instantly learn how to build the associated tech.

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* TechTree: The tech tree is mostly advanced across maps in the campaign,where campaign, where the player picks up artifacts and nano schematics lying around on certain maps. Build your energy network to one, and you instantly learn how to build the associated tech.



* TowerDefense: The first three games have the hallmarks of this trope: towers facing a dumb endless enemy wave. But it has a few key aversions: towers move, and your goal is not to hold off the enemy till the timer runs out, but to expand to Creeper emitters and take them out (also with towers). So, "Tower Offense"? ''Particle Fleet'' loads the familiar towers onto ships, and becomes a more traditional tactical fleet game.

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* TowerDefense: The first three four main-series games have the hallmarks of this trope: towers facing a dumb endless enemy wave. But it has a few key aversions: towers move, and your goal is not to hold off the enemy till the timer runs out, but to expand to Creeper emitters and take them out (also with towers). So, "Tower Offense"? ''Particle Fleet'' loads the familiar towers onto ships, and becomes a more traditional tactical fleet game.



* YouCantGoHomeAgain: Played with in Creeper World 4. Danu spends most of the campaign trying to return to Mars, only to discover [[spoiler: she had never left. The rift lab had been transporting her through time instead of space, so while she was "home", she could never return to her own era.]]

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* YouCantGoHomeAgain: Played with in Creeper ''Creeper World 4.4''. Danu spends most of the campaign trying to return to Mars, only to discover [[spoiler: she had never left. The rift lab had been transporting her through time instead of space, so while she was "home", she could never return to her own era.]]


* AndTheAdventureContinues: At the end of ''4'', [[spoiler:Dr. Seloi and her AI companions set out across the universe to fight the Creeper across time.]]

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* AndTheAdventureContinues: At the end of ''4'', [[spoiler:Dr. Seloi (as an AI personality construct) and her AI companions set out across the universe to fight the Creeper across time.]]


* AmplifierArtifact: Power Zones in ''Arc Eternal'' are left after destroying a creeper structure. Placing a tower on it doubles, triples, or (in case of Bertha) sextuples that tower's capabilities.

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* AmplifierArtifact: AmplifierArtifact:
**
Power Zones in ''Arc Eternal'' are left after destroying a creeper structure. Placing a tower on it doubles, triples, or (in case of Bertha) sextuples that tower's capabilities.



** [=ERNs=] act as this in ''4''. They can be found free-floating on the map or buried and needing to be excavated by a TERP. Once recovered, they can be attached to any turret to vastly increase their power or taken to an ERN Portal to provide a global upgrade to your entire base.
* AndTheAdventureContinues: At the end of ''4'', [[spoiler:Dr. Seloi and her AI companions set out across the universe to fight the Creeper across time.]]



* HeroicSacrifice: At the end of the first game [[spoiler:the Commander tries to do this with the ForgottenSuperweapon, but intervention on the behalf of ThePrecursors saves him. Played straighter by ThePrecursors themselves, except for Platius/Old Man.]]

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* HeroicSacrifice: HeroicSacrifice:
**
At the end of the first game [[spoiler:the Commander tries to do this with the ForgottenSuperweapon, but intervention on the behalf of ThePrecursors saves him. Played straighter by ThePrecursors themselves, except for Platius/Old Man.]]
** At the end of ''4'', [[spoiler:Dr. Seloi has to nullify a neutron reactor that will kill her in order to allow the Rift Lab and her AI companions to leave the planet and carry the information caches to other civilizations to fight the Creeper.
]]


* InstantWinCondition: On maps with warp inhibitors, all enemy structures are instantly destroyed once the inhibitor is gone.

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* InstantWinCondition: On maps with InstantWinCondition:
** Creeper World 3 and Particle Fleet have
warp inhibitors, all inhibitors and Precursors respectively. All enemy structures in a level are instantly destroyed once either structure is gone.
** Creeper World 4 adds Hold and Reclaim objectives, where
the inhibitor is gone.player can win by reclaiming a percentage of land from the Creeper or keeping it out of somewhere for a set time.

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* InexplicablyIdenticalIndividuals: Characters with the same name and appearance show up in multiple Creeper World games, sometimes millions of years apart. Becomes a plot point in Particle Fleet, where the Ticon crew find out [[spoiler: from the Codex]] that certain names- certain people, perhaps- have been repeating throughout history. Examples include:
** Varro Hale. One of him is Dax's crewmate in Creeper World 2, another is the [=CEO=] of the Hale Corporation in Particle Fleet, and then there's Director Hale in Creeper World 4.
** Danu, a member of the Ticon Corporation, who is mirrored in Creeper World 4 as Dr Danu Seloi.
** Aliana Abraxis, who gets a Ticon doppelganger in the form of Ana.
** Dax Joven, a main character in Creeper World 2 who lends his name to the agile Joven ship in Particle Fleet.


* DeadpanSnarker: Danu Seloi is bitter and sarcastic to everybody, in contrast to the much mellower Danu from Particle Fleet. A frequent target is her boss Director Hale; her password is even [="D1RhALEISANIDI0T"=]. To be fair, he gives as good as he gets.



* NonEntityGeneral: In the first game you are simply the Commander, though you are given a definitive location (Odin City, along with the rest of humanity). Creeper World 2 and 3 avert this fully, the PlayerCharacter is given a name and proper characterisation. Those games also give the commander from the first game a name, Skarsgard Abraxis, and integrate him into the story.

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* NonEntityGeneral: In the first game you are simply the Commander, though you are given a definitive location (Odin City, along with the rest of humanity). Creeper World 2 2, 3 and 3 4 avert this fully, the PlayerCharacter is given a name and proper characterisation. Those games 2 and 3 also give the commander from the first game a name, Skarsgard Abraxis, and integrate him into the story.


One of the things that makes the game noticeable is that it [[AvertedTrope eschews some established]] RealTimeStrategy tropes, [[PlayingWithATrope and taking new looks at others]]. The result is a rather unique gameplay style, and can be addictive. Like [[BoardGames Go or Checkers]], it's easy to pick up, but can take some time to master. The main resource is energy, which is collected by plonking down [[RidiculouslyFastConstruction Fractal Energy Collectors and Reactors across the map]]. The more sections of the map that is covered by your collectors, the more energy you produce. However, at the same time, Creeper emitters will try to cover the map with Creeper as well, which damages any of your buildings it touches. You stop the flow of Creeper by building weapons, which blasts away the ooze and lets you gradually expand and advance. Fight your way through the waves of Creeper and connect the Warp Totems to win the map. If the Creeper deals enough damage to Odin City, it'll be destroyed and you lose.

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One of the things that makes the game noticeable is that it [[AvertedTrope eschews eschews]] some established]] established RealTimeStrategy tropes, [[PlayingWithATrope and taking new looks at others]]. The result is a rather unique gameplay style, and can be addictive. Like [[BoardGames Go or Checkers]], it's easy to pick up, but can take some time to master. The main resource is energy, which is collected by plonking down [[RidiculouslyFastConstruction Fractal Energy Collectors and Reactors across the map]]. The more sections of the map that is covered by your collectors, the more energy you produce. However, at the same time, Creeper emitters will try to cover the map with Creeper as well, which damages any of your buildings it touches. You stop the flow of Creeper by building weapons, which blasts away the ooze and lets you gradually expand and advance. Fight your way through the waves of Creeper and connect the Warp Totems to win the map. If the Creeper deals enough damage to Odin City, it'll be destroyed and you lose.



A third game, ''Creeper World 3: Arc Eternal'' was released in 2013, and is currently available on Steam. In this game, set in the far, ''far'' future, has you take the fight to the Creeper, destroying the Creeper Emitters and cleansing the planets themselves, rather than just teleporting from place to place.

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The sequel, ''Creper World 2'', varies the rules a bit. Instead of a top-down perspective, the map is viewed from the side, and there are no Fractal Energy Collectors, instead energy is produced by reactors. This game has you take the fight to the Creeper, destroying the Creeper Emitters and cleansing the planets themselves, rather than just teleporting from place to place.

A third game, ''Creeper World 3: Arc Eternal'' was released in 2013, and is currently available on Steam. In this game, set in the far, ''far'' future, has you take the fight future. It returns to the Creeper, destroying game mechanics of the Creeper Emitters first game, with top-down perspective and cleansing the planets themselves, rather than just teleporting from place to place.
Fractal Energy Collectors.


* CosmicHorrorStory: The ultimate story is about a ForeverWar in which humanity is doomed to endlessly fight the Creeper and constantly be overwhelmed and destroyed. While the first and second games are LovecraftLite in which the Creeper is defeated after a lengthy struggle, the third game emphasizes that the Creeper can never be truly defeated. Even if it takes a million years of patient waiting, the Creeper will return with new adaptations and tactics and strike when its previous enemies have become complacent.

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* CosmicHorrorStory: The ultimate story is about a ForeverWar in which humanity is doomed to endlessly fight the Creeper and constantly be overwhelmed and destroyed. While the first and second games are LovecraftLite in which the Creeper is defeated after a lengthy struggle, the third game emphasizes that the Creeper can never be truly defeated. Even if it takes a million years of patient waiting, the Creeper will return with new adaptations and tactics and strike when its previous enemies have become complacent. In the fourth game, [[spoiler:the last part of the story involves the player moving through different points in time to collect data caches about the Creeper in hopes of being able to deliver them to another civilization who might be able to defeat the Creeper.]]

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* EarthAllAlong: Most of the planets in Creeper World 4's campaign are [[spoiler: Mars, where millions of years between the rift lab's visits allowed it to look like a different planet each time.]]


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* FlingALightIntoTheFuture: After Dr Seloi escapes the Creeper attack on Mars, [[spoiler: the surviving researchers set up a cache with the spatial coordinates of three data archives and a message from the director,]] then bury it in a fortress, knowing that [[spoiler: the malfunctioning rift drive]] will bring her there someday to find it.


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* YouCantGoHomeAgain: Played with in Creeper World 4. Danu spends most of the campaign trying to return to Mars, only to discover [[spoiler: she had never left. The rift lab had been transporting her through time instead of space, so while she was "home", she could never return to her own era.]]

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