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* WarmUpBoss: Ripper Roo is a character [[Master of None| whose stats do not provide any sort of advantage in the map he is challenged]], one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.

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* WarmUpBoss: Ripper Roo is a character [[Master of None| None whose stats do not provide any sort of advantage in the map he is challenged]], one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.
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* WarmUpBoss: Ripper Roo is a character [[Master of None|whose stats do not provide any sort of advantage in the map he is challenged]], one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.

to:

* WarmUpBoss: Ripper Roo is a character [[Master of None|whose None| whose stats do not provide any sort of advantage in the map he is challenged]], one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.
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Actually, I know Ripper Roo to be an all-round performer. I find it easier to power slide as him on a stright line than Komodo Joe.


* WarmUpBoss: Ripper Roo is a begginer-type character, meaning his top speed and acceleration are quite low, his top-notch handling does not provide any sort of advantage in the map he is challengered, one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.

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* WarmUpBoss: Ripper Roo is a begginer-type character, meaning his top speed and acceleration are quite low, his top-notch handling does character [[Master of None|whose stats do not provide any sort of advantage in the map he is challengered, challenged]], one of the simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.
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Ripper Roo is a begginer character, the boss with balanced stats is Komodo Joe. Not to mention, begginer characters do NOT have an advantage against anything, they are just easier to play as, as the computer won\'t botch turns, and so top speed is the factor.


* WarmUpBoss: Ripper Roo is a character with [[JackOfAllStats no stat that stands out (meaning all the characters who have specializations such as better handling, acceleration, or top speed have an advantage against him)]], who is raced in one of the more simple tracks of the game, and his trademark TNT traps can be easily shaken off.

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* WarmUpBoss: Ripper Roo is a character with [[JackOfAllStats no stat that stands out (meaning all the characters who have specializations such as better handling, acceleration, or begginer-type character, meaning his top speed have an and acceleration are quite low, his top-notch handling does not provide any sort of advantage against him)]], who in the map he is raced in challengered, one of the more simple tracks simplest and most straightforward of the game, and his trademark TNT traps can be easily shaken off.

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* AbandonedMine: The Dragon Mines.



* AlternateWorldMap: The Hub Worlds are all interconnected.



* BigFancyCastle: Cortex's Castle, the battle map Nitro Court, and the hub world Citadel City.



* DeathMountain: Dingo Canyon, and the battle map Rocky Road.



* HubLevel: Appears in the Adventure Mode.
* LethalLavaLand: Mystery Caves.
* LevelsTakeFlight: Hot Air Skyway.



* NotJustATournament: At the start, the cast just races for the fun of it, but then Oxide comes and threatens the whole planet to become slaves unless their racing champion can beat him at racing.



* PalmTreePanic: Crash Cove and the hub world N. Sanity Beach.

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* PalmTreePanic: Crash Cove Cove, the battle map Skull Rock and the hub world N. Sanity Beach.


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* SpaceZone: The Oxide Station.

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* ComebackMechanic: In the form of Warp Orbs, which hits the player in first place (and all players ahead when it's juiced up).

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* ComebackMechanic: In the form of ComebackMechanic:
**
Warp Orbs, which hits the player in first place (and all players ahead when it's juiced up).up).
** The "clock" weapon is also this; it slows down all other players when it's used.
** And the Aku-Aku/Uka-Uka mask, which provides increased speed and invulnerability for a short time, as well as able to knock over other karts by colliding into them.



** It's implied that the bosses sans Oxide are cheating bastards because Oxide is an ''even bigger'' bastard than the other four; they have to make sure that you'll be up and prepared against Oxide's dirty tricks. Evidenced in the Purple Gem Cup where they race together with you normally with the same rules as a normal enemy racer.



* MayIncaTec: Papu's Pyramid.

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* MayIncaTec: Papu's Pyramid. Also the battle map Rampage Ruins and the hub world both tracks are placed in, The Lost Ruins. To some extent, Tiger Temple.



* PalmTreePanic: Crash Cove.

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* PalmTreePanic: Crash Cove.Cove and the hub world N. Sanity Beach.



* SlippySlideyIceWorld: Blizzard Bluff and Polar Pass. To a lesser extent, Dingo Canyon.

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* SlippySlideyIceWorld: Blizzard Bluff and Polar Pass. To a lesser extent, Dingo Canyon.As well as the battle map The North Bowl and the hub world Glacier Park.



* TheUnintelligible: Ripper Roo, whose speaks in [[LaughingMad mad laughter]].

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* TheUnintelligible: Ripper Roo, whose who speaks in [[LaughingMad mad laughter]].

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Adding example.


* TheBadGuyWins: Oxide states that if he wins, he will turn Earth in to a giant concrete parking lot. Obviously he doesn't, but Battle Mode provides a hypothetical "What If?" scenario by naming one of the unlockable areas Parking Lot.



** Some of the tracks are based off of Mario originals as well - Hot Air Skyway is obviously an {{Expy}} of Rainbow Road, Coco Park is like Luigi Raceway, while Tiny Arena is similar to Wario Stadium.



* SchizophrenicDifficulty: The tracks in Adventure Mode aren't placed in ascending difficulty. Many times, the courses are chosen because it fits into the theme of the world rather than difficulty. This is why, for example, Coco Park is in the second world when it's probably the easiest track, or why Papu Papu's Temple is in the second world when it's a pretty hard track. The Arcade Mode cups fix this and the tracks are in ascending difficulty.

to:

* SchizophrenicDifficulty: The tracks in Adventure Mode aren't placed in ascending difficulty. Many times, the courses are chosen because it fits into the theme of the world rather than difficulty. This is why, for example, Coco Park is in the second world when it's probably the easiest track, or why Papu Papu's Temple Pyramid is in the second world when it's a pretty hard track. The Arcade Mode cups fix this and the tracks are in ascending difficulty.



* WakeUpCallBoss: Papu Papu. Very fast, tricky track. The game after him begins to shape up a bit.

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* WakeUpCallBoss: Papu Papu. Very fast, on a tricky track. The game after him begins to shape up a bit.



* WhereAreTheyNowEpilogue

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* WhereAreTheyNowEpilogueWhereAreTheyNowEpilogue: PlayedForLaughs, of course.
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* WarmUpBoss: Ripper Roo is a character with low top speed, who is raced in one of the more simple tracks of the game, and his trademark TNT traps can be easily shaken off.

to:

* WarmUpBoss: Ripper Roo is a character with low [[JackOfAllStats no stat that stands out (meaning all the characters who have specializations such as better handling, acceleration, or top speed, speed have an advantage against him)]], who is raced in one of the more simple tracks of the game, and his trademark TNT traps can be easily shaken off.
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* OneHundredPercentCompletion: You have to complete all the tracks, get all the CTR tokens, all of the relics (including platinum!) and complere all of Oxide's ghosts in time trial. At least, Beating all of Oxide's ghosts unlocks the scrapbook you get shown if you complete Adventure mode in the main menu.

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* OneHundredPercentCompletion: You have to complete all the tracks, get all the CTR tokens, all of the relics (including platinum!) and complere defeat all of Oxide's ghosts in time trial. At least, Beating all of Oxide's ghosts unlocks the scrapbook you get shown if you complete Adventure mode in the main menu.



* AshFace: Getting burnt by any obstacles in the course only results in spinning out for a moment before shaking off the soot

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* AshFace: Getting burnt by any obstacles in the course only results in spinning out for a moment before shaking off the sootsoot.



** Oxide is also immune to traps and missiles, merely spinning just like when hit with the chemicals rather than tumbling like with the TNT ad Nitro.

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** Oxide is also immune to traps and missiles, merely spinning just like when hit with the chemicals rather than tumbling like with the TNT ad and Nitro.



* MayIncaTec: Papu's Pyramid

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* MayIncaTec: Papu's PyramidPyramid.



* OneStatToRuleThemAll: Due to how power sliding works, acceleration tends to not be much of a factor for a good player, who will remain at top speed the whole race, and having a high turning stat may prove to be hindering, preventing a character to power slide in a straight line ([[VideoGame/MarioKart sound familiar?]]); so characters are tiered pretty much based on their speed.

to:

* OneStatToRuleThemAll: Due to how power sliding works, acceleration tends to not be much of a factor for a good player, who will remain at top speed the whole race, and having a high turning stat may prove to be hindering, preventing a character to from power slide sliding in a straight line ([[VideoGame/MarioKart sound familiar?]]); so characters are tiered pretty much based on their speed.

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that\'s not what you get for beating the game; not an example.


* OneHundredPercentCompletion: You have to complete all the tracks, get all the CTR tokens, all of the relics (including platinum!) and complere all of Oxide's ghosts in time trial. At least, Beating all of Oxide's ghosts unlocks the scrapbook you get shown if you complete Adventure mode in the main menu.



* AWinnerIsYou: Beat all of Oxide's ghosts in time trial... and you can see from the main menu the scrapbook you get shown if you complete Adventure mode.
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The first spin-off of the ''Franchise/CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.

to:

The first spin-off of the ''Franchise/CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog.Creator/NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.
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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of MarioKart. [[TropesAreNotBad Perfectly.]]

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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of MarioKart.''VideoGame/MarioKart''. [[TropesAreNotBad Perfectly.]]]] Some might say it even surpasses the original!
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* NonFatalExplosions: No matter how many Nitros, chemicals, TNTs, bombs, missiles, or electro-balls (that work like the Blue Koopa Shell in MarioKart) the racers get hit with, the worst they get is a tumbling and then they always eventually land wheels-down to continue.

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* NonFatalExplosions: No matter how many Nitros, chemicals, TNTs, [=TNTs=], bombs, missiles, or electro-balls (that work like the Blue Koopa Shell in MarioKart) the racers get hit with, the worst they get is a tumbling and then they always eventually land wheels-down to continue.
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[[quoteright:282:http://static.tvtropes.org/pmwiki/pub/images/crash-team-racing-ps1-1999-small-edition_6889.jpg]]
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* FollowTheLeader: [[SincerestFormOfFlattery Openly copies]] the formula of MarioKart. [[TropesAreNotBad Perfectly.]]
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* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys than good guys as playable characters! You start with 4 bad guys and 4 good guys, then the unlockables are mostly the bosses in the Adventure Mode.

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* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there [[JustifiedTrope Justified]] by way of EnemyMine. There are actually more bad guys than good guys as playable characters! You start with 4 bad guys and 4 good guys, then the unlockables are mostly the bosses in the Adventure Mode.
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None


The first spin-off of the ''CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.

to:

The first spin-off of the ''CrashBandicoot'' ''Franchise/CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing''.


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* ComebackMechanic: As is standard in a kart racer.

to:

* ComebackMechanic: As is standard In the form of Warp Orbs, which hits the player in a kart racer.first place (and all players ahead when it's juiced up).

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* AshFace: Getting burnt by any obstacles in the course only results in spinning out for a moment before shaking off the soot



* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys than good guys as playable characters! You start with 4 bad guys and 4 good guys, then the unlockables are mostly the bosses

to:

* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys than good guys as playable characters! You start with 4 bad guys and 4 good guys, then the unlockables are mostly the bossesbosses in the Adventure Mode.



* ManEatingPlant: There are these in Papu's Pyramid, although the worst you suffer from them is lots of lost time.
* MayIncaTec: Papu's Pyramid
* NonFatalExplosions: No matter how many Nitros, chemicals, TNTs, bombs, missiles, or electro-balls (that work like the Blue Koopa Shell in MarioKart) the racers get hit with, the worst they get is a tumbling and then they always eventually land wheels-down to continue.



* SlippySlideyIceWorld: Blizzard Bluff and Polar Pass.

to:

* SlippySlideyIceWorld: Blizzard Bluff and Polar Pass. To a lesser extent, Dingo Canyon.
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* TheComputerIsACheatingBastard: The bosses in Adventure mode have infinite items (of the trap variety, and they are laid CONSTANTLY). Oxide ''starts the race before the green light''!
** Oxide is also immune to traps and missiles.

to:

* TheComputerIsACheatingBastard: The bosses in Adventure mode have infinite items (of the trap variety, and they are laid CONSTANTLY).CONSTANTLY, though one uses the rolling bombs). Oxide ''starts the race before the green light''!
** Oxide is also immune to traps and missiles.missiles, merely spinning just like when hit with the chemicals rather than tumbling like with the TNT ad Nitro.



* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys that good guys as playable characters!

to:

* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys that than good guys as playable characters!characters! You start with 4 bad guys and 4 good guys, then the unlockables are mostly the bosses



* SchizophrenicDifficulty: The tracks in Adventure Mode aren't placed in ascending difficulty. Many times, the courses are chosen because it fits into the theme of the world rather then difficulty. This is why, for example, Coco Park is in the second world when it's probably the easiest track, or why Papu Papu's Temple is in the second world when it's a pretty hard track. The Arcade Mode cups fix this and the tracks are in ascending difficulty.

to:

* SchizophrenicDifficulty: The tracks in Adventure Mode aren't placed in ascending difficulty. Many times, the courses are chosen because it fits into the theme of the world rather then than difficulty. This is why, for example, Coco Park is in the second world when it's probably the easiest track, or why Papu Papu's Temple is in the second world when it's a pretty hard track. The Arcade Mode cups fix this and the tracks are in ascending difficulty.



* TookALevelInBadass: Every item has a "juiced-up" version if you have 10 wumpa fruit (which are scattered around the course and also slightly increase your speed, like coins in classic Mario Kart).

to:

* TookALevelInBadass: Every item has a "juiced-up" version if you have the maximum 10 wumpa fruit Wumpa Fruit (which are scattered around the course and also slightly increase your speed, like coins in classic Mario Kart).



* WarmUpBoss: Ripper Roo is a character with low top speed, who is raced in one of the more simple tracks of the game, and his trademark trap can be easily shaken off.

to:

* WarmUpBoss: Ripper Roo is a character with low top speed, who is raced in one of the more simple tracks of the game, and his trademark trap TNT traps can be easily shaken off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchizophrenicDifficulty: The tracks in Adventure Mode aren't placed in ascending difficulty. Many times, the courses are chosen because it fits into the theme of the world rather then difficulty. This is why, for example, Coco Park is in the second world when it's probably the easiest track, or why Papu Papu's Temple is in the second world when it's a pretty hard track. The Arcade Mode cups fix this and the tracks are in ascending difficulty.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Pinstripe. Oh. So. Very. Much. Stupid endless bowling bombs, plus the one track that has almost no railings (akin to Rainbow Road). He has excellent accuracy with them too, so good luck if you are behind him!
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* ThatOneBoss: Pinstripe. Oh. So. Very. Much. Stupid endless bowling bombs, plus the one track that has almost no railings (akin to Rainbow Road). He has excellent accuracy with them too, so good luck if you are behind him!
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** Oxide is also immune to traps and missiles.

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* PALBonus: Penta Penguin, the secretmost character, is a run-of-the-mill beginner character in the NTSC version, but, in the PAL version, has all stats maxed out.


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* RegionalBonus: Penta Penguin, the secretmost character, is a run-of-the-mill beginner character in the NTSC version, but, in the PAL version, has all stats maxed out.
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* SharkTunnel: Most of Roo's Tubes takes place in one of these.
* SlippySlideyIceWorld: Blizzard Bluff and Polar Pass.

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* Relics: Similar to ''Crash 3'', the courses are littered with time-stopping crates. Finish 3 laps with a good time for a sapphire or gold relic. Or [[ItGotWorse platinum]].

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* Relics: Similar to ''Crash 3'', the courses are littered with time-stopping crates. Finish 3 laps with a good time for a sapphire or gold relic. Or [[ItGotWorse platinum]].platinum.



* EnemyMine: Everybody teams up against Oxide to save the world; most of the playable roster is made up of bosses from the previous games, in fact. That said, they are competing to be the one who races Oxide.
** Even the bosses (except for Oxide, of course) are really on your side and are essentially sparring partners. Their job is to make sure that Earth's champion is actually capable of defeating Oxide, because the entire planet loses if the champion loses.

to:

* EnemyMine: Everybody teams up against Oxide to save the world; most of the playable roster is made up of bosses from the previous games, in fact. That said, they are competing to be the one who races Oxide.
**
Oxide. Even the bosses (except for Oxide, of course) are really on your side and are essentially sparring partners. Their job is to make sure that Earth's champion is actually capable of defeating Oxide, because the entire planet loses if the champion loses.



** Well, there are more notable villains than heroes after all.
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opinion zap


The first spin-off of the ''CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing'', it is anyway one of the few games of that style to be considered on par with that one.

to:

The first spin-off of the ''CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing'', it is anyway one of the few games of that style to be considered on par with that one.
''DiddyKongRacing''.
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namespace move

Added DiffLines:

The first spin-off of the ''CrashBandicoot'' series, as well as the last game of the series developed by NaughtyDog. A MascotRacer heavily inspired by ''VideoGame/MarioKart'', and also drawing several elements from ''DiddyKongRacing'', it is anyway one of the few games of that style to be considered on par with that one.

The game has a ''DiddyKongRacing'' styled 1-player adventure mode; most levels have one of each of these items to get:
* Trophies: For winning a vanilla race
* CTR tokens: Remember the Silver Coin Challenges in ''Diddy Kong Racing''? Well, they're back, but this time you only need to get 3 letters in each race.
* Relics: Similar to ''Crash 3'', the courses are littered with time-stopping crates. Finish 3 laps with a good time for a sapphire or gold relic. Or [[ItGotWorse platinum]].
* There's also bosses and multi-race cups through the adventure, and the battle arenas are converted into contests where you have to get all the crystals in the arena before running out of time (which is cut if you hit a Nitro crate).
------------------
!!Tropes used in this game:
* AbsurdlySpaciousSewer: Sewer Speedway.
* ComebackMechanic: As is standard in a kart racer.
* TheComputerIsACheatingBastard: The bosses in Adventure mode have infinite items (of the trap variety, and they are laid CONSTANTLY). Oxide ''starts the race before the green light''!
* DoubleUnlock: To get to race Oxide for a second time and beat the game, all you have to do is beat the time trials on every course. Easy, right? Well, that includes a track that's only unlockable if you collect all five gems. How do you get those? Beat a cup race, four races in a row for one gem. How do you unlock those? Collect 4 tokens of the cup's respective color by beating races and collecting letters around the course.
* EnemyMine: Everybody teams up against Oxide to save the world; most of the playable roster is made up of bosses from the previous games, in fact. That said, they are competing to be the one who races Oxide.
** Even the bosses (except for Oxide, of course) are really on your side and are essentially sparring partners. Their job is to make sure that Earth's champion is actually capable of defeating Oxide, because the entire planet loses if the champion loses.
* {{Gainaxing}}: The trophy girls.
* [[GoKartingWithBowser Go Karting With Neo Cortex]]: And there are actually more bad guys that good guys as playable characters!
** Well, there are more notable villains than heroes after all.
* MadScientistLaboratory: N. Gin Labs.
* OneStatToRuleThemAll: Due to how power sliding works, acceleration tends to not be much of a factor for a good player, who will remain at top speed the whole race, and having a high turning stat may prove to be hindering, preventing a character to power slide in a straight line ([[VideoGame/MarioKart sound familiar?]]); so characters are tiered pretty much based on their speed.
* PALBonus: Penta Penguin, the secretmost character, is a run-of-the-mill beginner character in the NTSC version, but, in the PAL version, has all stats maxed out.
* PalmTreePanic: Crash Cove.
* TookALevelInBadass: Every item has a "juiced-up" version if you have 10 wumpa fruit (which are scattered around the course and also slightly increase your speed, like coins in classic Mario Kart).
* TheUnintelligible: Ripper Roo, whose speaks in [[LaughingMad mad laughter]].
* UrbanLegendOfZelda: You cannot unlock Oxide, and even with a cheating device he is not playable in all tracks due to it being too large. Keep that in mind when looking for cheats for this game.
* WackyRacing
* WakeUpCallBoss: Papu Papu. Very fast, tricky track. The game after him begins to shape up a bit.
* WarmUpBoss: Ripper Roo is a character with low top speed, who is raced in one of the more simple tracks of the game, and his trademark trap can be easily shaken off.
* WhereAreTheyNowEpilogue
* AWinnerIsYou: Beat all of Oxide's ghosts in time trial... and you can see from the main menu the scrapbook you get shown if you complete Adventure mode.
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