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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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''Cossacks'' (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created made ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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* ArrowsOnFire: Archers switch to these when ordered to attack a building.
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* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.
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* ArrowsOnFire: Archers
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.formation, as formations provide strong offensive and defensive bonus.
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* CripplingOverspecialization: Most ranged units can not fight in melee (save for 18th century musketeers and grenadiers, who have bayonets) and try to escape when the enemy is too close.
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* CripplingOverspecialization: Most ranged units can not fight in melee (save for 18th century musketeers and grenadiers, who have bayonets) [[BayonetYa bayonets]]) and try to escape when the enemy is too close.
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* CripplingOverspecialization: Ranged units can not fight in melee, at all. If enemy gets too close, ranged units try to escape.
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* CripplingOverspecialization: Ranged Most ranged units can not fight in melee, at all. If enemy gets too close, ranged units melee (save for 18th century musketeers and grenadiers, who have bayonets) and try to escape.escape when the enemy is too close.
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* RapePillageAndBurn: Implied: when your units capture enemy buildings, they automatically catch fire.
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* RapePillageAndBurn: Implied: when your units capture enemy buildings, they have a chance of automatically catch fire.catching fire. It's not unusual for entire settlements to be destroyed this way.
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* ArrowsOnFire: Archers have this by fault. In ''3'', they switch to these when ordered to attack a building.
* CripplingOverspecialization: Ranged units can not fight in melee, at all. If enemy gets too close, ranged units try to escape.
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* RapePillageAndBurn: Implied: when your units capture enemy buildings, they automatically catch fire.
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!! Tropes present in Cossack 3
* ArrowsOnFire: Archers switch to these when ordered to attack a building.
* CripplingOverspecialization: Ranged units can not fight in melee, at all. If enemy gets too close, ranged units try to escape.
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* CallThatAFormation: Troops begin without being in a formation, although they can form basic shapes. Sufficient numbers can forma regiment, that can assume a formation. Not all units can form regiments even if they have the numbers and a officer, and are usually easily killed by units that ''are'' in formation.
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!! Tropes present in Cossack 3
* ArrowsOnFire: Archers switch to these when ordered to attack a building.
* CripplingOverspecialization: Ranged units can not fight in melee, at all. If enemy gets too close, ranged units try to escape.
* YouRequireMoreVespeneGas: There are ''six'' resources for player to collect and keep track of.
** Food. Used to keep your people fed and do research. Food is constantly consumed, so players need strong economy or store food before creating their armies.
** Wood and Stone: Used to build buildings.
** Gold: Used to pay upgrades, or hire merceneries. Merceneries use gold like normal troops use food, and if you run out of gold they will rebel against you. Artillery also uses gold to fire.
** Iron and coal: Used by gunpowder units to fire and to produce units. If you do not have iron or coal, your gunpowder units can not fire.
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* MillionMookMarch: The ''huge'' number of units available to the players is the series' best-known trademark.
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* MillionMookMarch: The ''huge'' number of units available to the players is the series' best-known trademark. The latest installment, ''Cossacks 3'', has a global population cap of 16000.
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* WeHaveReserves: The aforementioned high population cap (in fact, theoretically infinite in ''Back to War'') and the fact that some units can be trained in literally ''less than a second'' means that this is a perfectly viable tactic.
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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''Cossacks'' (Козаки (''Козаки'' in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', right down to the game mechanicsn, just with some graphical overhaul.
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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', right down to the game mechanicsn, mechanics, just with some graphical overhaul.
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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', with some graphical overhaul.
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* VideoGameRemake: ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', right down to the game mechanicsn, just with some graphical overhaul.
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* VideoGameRemake: Cossacs 3 is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', with some graphical overhaul.
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* VideoGameRemake: Cossacs 3 ''Cossacks 3'' is not a sequel or a remaster. ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', with some graphical overhaul.
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* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, or a remaster. Cossacs 3 ''[[CompilationRerelease is]]'' Cossacs 1, with some graphical overhaul.
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* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, sequel or a remaster. Cossacs 3 ''[[CompilationRerelease is]]'' Cossacs 1, ''Cossacks 3'' [[CompilationRerelease IS]] ''Cossacks: European Wars'', with some graphical overhaul.overhaul.
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* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, or a remaster. Cossacs 3 ''is'' Cossacs 1, with some graphical overhaul.
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* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, or a remaster. Cossacs 3 ''is'' ''[[CompilationRerelease is]]'' Cossacs 1, with some graphical overhaul.
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* MillionMookMarch: The ''huge'' number of units available to the players is the series' best-known trademark.
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* MillionMookMarch: The ''huge'' number of units available to the players is the series' best-known trademark.trademark.
* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, or a remaster. Cossacs 3 ''is'' Cossacs 1, with some graphical overhaul.
* VideoGameRemake: Cossacs 3 is not a sequel. It is not even a remake, or a reboot, or a remaster. Cossacs 3 ''is'' Cossacs 1, with some graphical overhaul.
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* ''Cossacks II: Napoleonic Wars'' (2005) and its expansion pack
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* ''Cossacks II: Napoleonic Wars'' (2005) and its expansion packpack:
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers European conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
to:
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers European the major UsefulNotes/{{Europe}}an conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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None
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers European conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
to:
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games for Windows created by [[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers European conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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None
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
to:
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld.[[UsefulNotes/{{Ukraine}} Ukrainian]] developer Creator/GSCGameWorld (which later created ''VideoGame/{{STALKER}}''). The series covers European conflicts from the early [[TheCavalierYears 17th century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early 17th century to the UsefulNotes/NapoleonicWars and, so far, consists of:
to:
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early [[TheCavalierYears 17th century century]] to the UsefulNotes/NapoleonicWars and, so far, consists of:
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* MillionMookMarch: A trademark of the series is the ''huge'' number of units
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* MillionMookMarch: A trademark of the series is the The ''huge'' number of unitsunits available to the players is the series' best-known trademark.
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GSC Game World alaso released ''American Conquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.
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GSC Game World alaso also released ''American Conquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.
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* ''Cossacks 3'' (2016)
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* ''Cossacks 3'' (2016)(2016)
GSC Game World alaso released ''American Conquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.
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!! Tropes present across the franchise:
* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.
* CannonFodder: The player's units on the battlefield, naturally. Especially when they are not fully upgraded and going against upgraded enemies.
* MillionMookMarch: A trademark of the series is the ''huge'' number of units
GSC Game World alaso released ''American Conquest'' in 2003, which is basically ''[[SpiritualSuccessor Cossacks]] [[RecycledInSpace in the Americas]]''.
----
!! Tropes present across the franchise:
* BaselessMission: Some of the hardest missions in the campaigns give the player a limited number of units to manage without any base to bring reinforcements.
* CannonFodder: The player's units on the battlefield, naturally. Especially when they are not fully upgraded and going against upgraded enemies.
* MillionMookMarch: A trademark of the series is the ''huge'' number of units
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* VideoGame/CossacksEuropeanWars (2000) and its two {{expansion pack}}s:
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* VideoGame/CossacksEuropeanWars ''VideoGame/CossacksEuropeanWars'' (2000) and its two {{expansion pack}}s:
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* ''Cossacks II: Napoleonic Wars'' and its expansion pack
** ''Cossacks II: Battle for Europe''
* ''Cossacks 3''
** ''Cossacks II: Battle for Europe''
* ''Cossacks 3''
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* ''Cossacks II: Napoleonic Wars'' (2005) and its expansion pack
** ''Cossacks II: Battle forEurope''
Europe'' (2006)
* ''Cossacks3''3'' (2016)
** ''Cossacks II: Battle for
* ''Cossacks
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''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early 17th century to the UsefulNotes/NapoleonicWars and, so far, consists of:
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1cossacks.jpg]]
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early 17th century to the UsefulNotes/NapoleonicWars and, so far, consists of:
''Cossacks'' (Козаки in Ukrainian) is a series of historical RealTimeStrategy PC video games created by the Kiev-based studio Creator/GSCGameWorld. The series covers European conflicts from the early 17th century to the UsefulNotes/NapoleonicWars and, so far, consists of:
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Opening up for editing
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* VideoGame/CossacksEuropeanWars (2000) and its two {{expansion pack}}s:
** ''Cossacks: The Art of War'' (2001)
** ''Cossacks: Back to War'' (stand-alone, 2002)
* ''Cossacks II: Napoleonic Wars'' and its expansion pack
** ''Cossacks II: Battle for
* ''Cossacks 3''