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* TheLostLenore: Several ghosts are unable to move on from this world due to how badly the loss of someone beloved to them affected them in life.
* MagicPrerequisite: Conrad is able to perform rituals that can either unbind or expel spiritual entities from the mortal plane, though there are several conditions he must fulfill to be successful. The right type of smudge stick must be burned at a specific location that is of significance to the entity, and an object it has a strong attachment to must be placed there so communication with the entity can begin. At the end, the same object must be removed from the area to ensure the spirit's department is permanent.


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* MyGreatestFailure: Guilt and regret over actions that resulted in tragic consequences are a common source of grief binding ghosts to the mortal realm.
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* NonMaliciousMonster: A possible interpretation of poltergeists' behavior. Unlike demons who obviously seek to harm humans, the wiki states there's little to no evidence of poltergeists deliberately hurting people, despite the ruckus they cause. In at least some cases they will actually put the objects they move back in their original places shortly after, further bringing into questions assumptions of destructive intent.

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* NonMaliciousMonster: A possible interpretation of poltergeists' behavior. Unlike demons who obviously seek to harm humans, the wiki states there's little to no evidence of poltergeists deliberately hurting people, despite the ruckus they cause. In at least some cases they will actually put the objects they move back in their original places shortly after, further bringing into questions question assumptions of destructive intent.
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* NonMaliciousMonster: A possible interpretation of poltergeists' behavior. Unlike demons who obviously seek to harm humans, the wiki states there's little to no evidence of poltergeists deliberately hurting people, despite the ruckus they cause. In at least some cases they will actually put the objects they move back in their original places shortly after, further bringing into questions assumptions of destructive intent.
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* IKnowYourTrueName: To exorcise a demon, its name must be uttered in a banishing prayer. Once they've found the demon's summoning scroll, the player can learn the name by collecting strangely glowing runes around the location, which will highlight the right letters on the scroll.


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* SaltSolution: Specially blessed salt is required to perform exorcisms, as it's used to create a circle trapping the demon in place and preventing it from escaping or interrupting the process.


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* SummoningRitual: This is how demons come to haunt locations. If a location contains evidence of demonic summoning, you can expect the entity to still be around.
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* ThinkingUpPortals: A particular section in the "Book of Corpses" contains invocations granting the reader power to open and close inter-dimensional gates, which [[WeaponizedTeleportation Conrad uses to great effect]] against poltergeists.
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* AnotherDimension: While most entities are lingering souls of the deceased, both poltergeists and demons seem to originate from different planes of existence entirely. Removing them from a location requires a vastly different process as a result.
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* SerialKiller: While researching the history of the [[LighthousePoint Barr Harbor Lighthouse]], you get to learn about the extremely gruesome murders committed by the Lipstick Killer, who operated out of a cave by the coast before his arrest. Due to several peculiar details reported in the wiki, Conrad starts suspecting a [[DemonicPossession demonic influence]] behind the killings before he even goes out to investigate in person. [[spoiler: He's correct]].
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* DissonantSerenity: Conrad has the remarkable ability to regard with cheerful interest paranormal events that would have anyone else running from the place in terror and panic. [[JustifiedTrope This likely stems from his experience]], as he understands by now that most spirits are not antagonistic, and the ones who are don't present much danger to him under the circumstances.
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* BarredFromTheAfterLife: Most hauntings are spirits of people who find themselves unable to pass on due to personal issues [[UnfinishedBusiness left unresolved]] at the time of their death. Understanding the nature of their grievances is required to achieve resolution.
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* CreepyCave: A cave along the coast at the Barr Harbor Lighthouse served as a hideout for the [[SerialKiller Lipstick Killer]] and was where he would take his female victims. You can still find bones and pieces of discarded clothing there[[spoiler:, as well as the demon orchestrating the murders]].

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* CreepyCave: A cave along the coast at the Barr Harbor Lighthouse served as a hideout for the [[SerialKiller Lipstick Killer]] and was where he would take his female victims. You can still find bones and pieces of discarded clothing there[[spoiler:, as well as the demon responsible for orchestrating the murders]].



* HauntedHouse: Conrad gets called to investigate these.

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* HauntedHouse: Conrad gets called to investigate these.the residences of families who have reasons to suspect they're haunted. They're always proven correct.
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* CreepyCemetery: The Spruce St. cemetery has no shortage of reports of paranormal sightings linked to it, from [[TheDarknessGazesBack a pair of glowing red eyes in the darkness]] to stories about a [[WightInAWeddingDress Lady in White]] and even the ghost of one of the original gravekeepers, a thorough investigator can expect to spend a lot of time here.

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* OurGhostsAreDifferent: While most ghosts are the lingering souls of the deceased, there are a few different categories they can be broken down into. Some return as [[LivingMemory residual ghosts]], endlessly reliving past memories of their life, unaware of their surroundings. Others return as "intelligent" ghosts and actively interact with their environment, and may actually respond to attempts at communication. There are also [[{{Poltergeist}} poltergeists]], which never vocalize or physically manifest, and actually aggressive [[OurDemonsAreDifferent demonic entities]]. Knowing which type you're dealing will help determine what kind of evidence you can find about them, and is crucial for eventually releasing them.

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* OurGhostsAreDifferent: While most ghosts There are the lingering souls multiple types of the deceased, there are a few different categories they entities that can be broken down into. Some return as haunt a location. Being aware of each type and how to recognize them is necessary to conclude investigations.
**
[[LivingMemory residual ghosts]], endlessly reliving past Residual ghosts]] exclusively relive key memories of their life, and are unaware of their surroundings. Others return you or anything surrounding them, as "intelligent" ghosts such they're unable to interact or communicate in any way.
** [[LivingShadow Shadow People]] are aware of the player
and actively can interact with objects. They can be clearly identified when manifested by their environment, [[ExactlyWhatItSaysOnTheTin shadow-like appearance]], and the fact they don't make footstep sounds as they walk.
** Intelligent ghosts appear more solid and, like shadow people, are fully aware of the player,
and may actually even respond to attempts at communication. There are also questions through EVP.
**
[[{{Poltergeist}} poltergeists]], which Poltergeists]] never vocalize or physically visually manifest, and actually aggressive making their presence known exclusively through loudly throwing or moving objects around.
**
[[OurDemonsAreDifferent demonic entities]]. Knowing which Demons]] are the only actively hostile type you're dealing of spirit. They have the power to influence and [[DemonicPossession possess]] their victims to carry out their evil purposes. Being monstrous spiritual beings from another dimension, they look the most visually distinct, and when manifested fully they will help determine what kind of evidence you can find about them, and is crucial for eventually releasing them.usually try to chase the player, causing them to briefly pass out on contact. Like intelligent ghosts, they will also respond to questions through EVP, though they [[LatinIsMagic only speak Latin]].
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* MuseumOfTheStrangeAndUnusual: Conrad's opened a museum dedicated to the paranormal in his office building, where you'll be spending your time outside of investigations. It contains a variety of exhibits to start with, and it'll also house most pieces of evidence as well as ghost relics you find at each location.
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* CreepyCave: A cave along the coast at the Barr Harbor Lighthouse served as a hideout for the [[SerialKiller Lipstick Killer]] and was where he would take his female victims. You can still find bones and pieces of discarded clothing there[[spoiler:, as well as the demon orchestrating the murders]].
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* UndeathAlwaysEnds: It certainly does when Conrad's on the case. Helping ghosts overcome whatever issues bind them to this world is the end goal of most investigations.

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Located somewhere along the coast of New England, the town of [[SupernaturalHotspotTown New Eidolon]] has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike [[WhoYouGonnaCall seeking help]] dealing with experiences beyond their understanding, paranormal investigator and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.

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Located somewhere along the coast of New England, the town of [[SupernaturalHotspotTown New Eidolon]] has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike [[WhoYouGonnaCall seeking help]] dealing with experiences beyond their understanding, [[ParanormalInvestigation paranormal investigator investigator]] and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.



* HarmlessVillain: Demons, from the player's perspective. These are wholly nefarious beings capable of inflicting untold misery, death and suffering on their victims... [[LongGame eventually]]. Their influence is mostly limited to the [[ClosedCircle place they've been summoned to]], and as non-corporeal beings, they usually have to try and gradually exploit the vulnerabilities of those within that space before they [[DemonicPossession take hold]] of them and use them to execute their plans. As such, there's not much they can do to a lone [[NervesOfSteel level-headed]] [[TheAce investigator]] besides getting them to briefly pass out, occasionally forget some recent evidence and drain their equipment's battery.

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* HarmlessVillain: Demons, from the player's perspective. These are wholly nefarious beings capable of inflicting untold misery, death and suffering on their victims... [[LongGame eventually]]. Their influence is mostly limited to the [[ClosedCircle place they've been summoned to]], and as non-corporeal beings, they usually have to try and gradually exploit the vulnerabilities of those within that space before they [[DemonicPossession take hold]] of them and use them to execute their plans. As such, there's not much they can do to a lone [[NervesOfSteel level-headed]] [[TheAce investigator]] besides getting them to briefly pass out, occasionally forget some recent evidence and drain easily replaceable batteries on their equipment's battery.equipment.


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* SpookyPhotographs: You'll get to build quite a portfolio of these. The autocam will constantly take photos of entities in its field of view, giving you an impressive collection of ghost photos to appreciate if well-placed.
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* SupernaturalProofFather: Despite contacting Conrad on behalf of his family and providing an impressive list of suspected paranormal occurrences in their home, Max Laurent from Polk St. really wants to make it clear he personally doesn't believe anything out of the ordinary is going on. Conrad is not impressed.
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* DisappearsIntoLight: When Conrad successfully releases a ghost from this plane, they will manifest one last time in front of him before vanishing for good in a silent burst of light.
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* HarmlessVillain: Demons, from the player's perspective. These are wholly nefarious beings capable of inflicting untold misery, death and suffering on their victims... [[LongGame eventually]]. Their influence is mostly limited to the [[ClosedCircle place they've been summoned to]], and as non-corporeal beings, they usually have to try and gradually exploit the vulnerabilities of those within that space before they [[DemonicPossession take hold]] of them and use them to execute their plans. As such, there's not much they can do to a lone [[NervesOfSteel level-headed]] [[TheAce investigator]] besides getting them to briefly pass out, occasionally forget some recent evidence and drain their equipment's battery.
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* DemonLordsAndArchdevils: As explained in the in-game wiki, demons are believed to belong to specific hierachies within four domains: [[HorsemenOfTheApocalypse Conquest, War, Famine and Death]]. The demons encountered in the game all serve the heads of their respective domains and seek to exert their own brand of power upon the mortal world.
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* PossessionLevitation: Never directly witnessed, though the reference picture for demons in the in-game wiki shows a girl clearly levitating off a bed during an exorcism, implying it is a possible result of possession.
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Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will, in most cases, start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes [[{{GhostStory}} the story of each ghost]], how it ties into the history of the location they haunt, and why they may still linger there.

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Conrad Stevenson's Paranormal PI P.I. (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will, in most cases, start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes [[{{GhostStory}} the story of each ghost]], how it ties into the history of the location they haunt, and why they may still linger there.
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* GlowingEyesOfDoom: Some demons can choose to manifest as a pair of glowing eyes suspended in midair, staring intently at the player for a few seconds before vanishing.


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* WhoYouGonnaCall: As the titular paranormal P.I., Conrad excels at finding out everything that can be learned about ghosts, and using that knowledge to remove said ghosts from the mortal plane.

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* {{Poltergeist}}: One of the types of entities you'll find in investigations. As you'd expect, they make their presence known by throwing objects around and generally causing a ruckus. They appear to lack a visible form, so visual evidence is limited to photos of the messes they often cause.


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* ParanormalInvestigation: The game is about conducting them. Successful investigations involve obtaining evidence of [[GhostlyChill paranormal temperature fluctuations]], [[ElectromagneticGhosts EMF]], audio recordings and, naturally, a photo of the entity. Players are also encouraged to prepare for investigations beforehand by taking 'notes' on ghosts from the contacts' emails, local resources and any previous on-site findings before they head out. The more notes on a ghost you bring with you, the more cooperative it is likely to be.
* {{Poltergeist}}: One of the types of entities you'll find in investigations. As you'd expect, they make their presence known by throwing objects around and generally causing a ruckus. They appear to lack a visible form, so visual evidence is limited to photos of the messes they often cause.
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commas added


Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will in most cases start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes [[{{GhostStory}} the story of each ghost]], how it ties into the history of the location they haunt, and why they may still linger there.

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Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will will, in most cases cases, start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes [[{{GhostStory}} the story of each ghost]], how it ties into the history of the location they haunt, and why they may still linger there.

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Located somewhere along the coast of New England, the town of New Eidolon has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike seeking help dealing with experiences beyond their understanding, paranormal investigator and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.

Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will in most cases start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes the story of each ghost, how it ties into the history of the location they haunt, and why they may still linger there.

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Located somewhere along the coast of New England, the town of [[SupernaturalHotspotTown New Eidolon Eidolon]] has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike [[WhoYouGonnaCall seeking help help]] dealing with experiences beyond their understanding, understanding, paranormal investigator and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.

Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will in most cases start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes [[{{GhostStory}} the story of each ghost, ghost]], how it ties into the history of the location they haunt, and why they may still linger there.


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* ElectromagneticGhosts: Detecting electromagnetic disturbances ghosts generate around them with an EMF meter is a significant part of investigations, and strange EMF readings can be used to 'track' ghosts. Manifested entities will also sap battery power from your equipment if you try to walk through them.
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* LivingShadow: A subtype of "intelligent" ghost if the "Shadow Person", these ghosts manifest as moving shadows.

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* LivingShadow: A subtype of "intelligent" ghost if is the "Shadow Person", these ghosts manifest as moving shadows.
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* OurDemonsAreDifferent: Demons are the only actively hostile type of spirit Conrad can encounter. They have entered the mortal realm from their own dimension at some point in the past, usually through a [[SummoningRitual]], and intentionally prey on the living. Though they can't possess or truly harm the player, they can attempt to chase them, and physical contact will cause Conrad to briefly pass out and fully drain the battery on whatever equipment he's holding.

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* OurDemonsAreDifferent: Demons are the only actively hostile type of spirit Conrad can encounter. They have entered the mortal realm from their own dimension at some point in the past, usually through a [[SummoningRitual]], [[SummoningRitual summoning ritual]], and intentionally prey on the living. Though they can't possess or truly harm the player, they can attempt to chase them, and physical contact will cause Conrad to briefly pass out and fully drain the battery on whatever equipment he's holding.

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* DarkAndTroubledPast: The reason many souls find themselves unable to pass on is their inability to let go of the grief and trauma in their past. Helping them overcome the tragedies in their past is what allows them to be released from the mortal realm.

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* DarkAndTroubledPast: The reason many souls find themselves unable to pass on is their inability to let go of the grief and trauma in their past. Helping them overcome the their personal tragedies in their past is what allows them to be released from the mortal realm.


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* GhostlyChill: Ghosts are believed to absorb thermal energy from their environment in order to interact with it, so sudden unexplained drops in temperature are a key type of evidence for ghost activity. You can in fact often use your thermometer to track an invisible ghost's location as well the direction it's moving.


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* OurDemonsAreDifferent: Demons are the only actively hostile type of spirit Conrad can encounter. They have entered the mortal realm from their own dimension at some point in the past, usually through a [[SummoningRitual]], and intentionally prey on the living. Though they can't possess or truly harm the player, they can attempt to chase them, and physical contact will cause Conrad to briefly pass out and fully drain the battery on whatever equipment he's holding.
*OurGhostsAreDifferent: While most ghosts are the lingering souls of the deceased, there are a few different categories they can be broken down into. Some return as [[LivingMemory residual ghosts]], endlessly reliving past memories of their life, unaware of their surroundings. Others return as "intelligent" ghosts and actively interact with their environment, and may actually respond to attempts at communication. There are also [[{{Poltergeist}} poltergeists]], which never vocalize or physically manifest, and actually aggressive [[OurDemonsAreDifferent demonic entities]]. Knowing which type you're dealing will help determine what kind of evidence you can find about them, and is crucial for eventually releasing them.
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[[quoteright:460:https://static.tvtropes.org/pmwiki/pub/images/csppi_cover1.jpg]]
[[caption-width-right:460:Every ghost has a story.]]

->''"I'm sure I'll be able to find enough evidence to support their claims and put their minds at ease."''
-->-- Conrad after arriving at each location

Located somewhere along the coast of New England, the town of New Eidolon has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike seeking help dealing with experiences beyond their understanding, paranormal investigator and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.

Conrad Stevenson's Paranormal PI (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will in most cases start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes the story of each ghost, how it ties into the history of the location they haunt, and why they may still linger there.

The game can be found on [[https://store.steampowered.com/app/1872860/Conrad_Stevensons_Paranormal_PI/ Steam]].

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!!The game contains examples of:
* BanishingRitual: After concluding an investigation on a ghost and obtaining its relic, the next step is to rid the location of it. For souls that linger after death, the process involves the use of their respective relics and smudging in order to initiate communication with the ghost and convince it to [[UndeathAlwaysEnds move on]]. A more forceful procedure is required for poltergeists and demons, requiring prayers and incantations.
* DarkAndTroubledPast: The reason many souls find themselves unable to pass on is their inability to let go of the grief and trauma in their past. Helping them overcome the tragedies in their past is what allows them to be released from the mortal realm.
* DemonicPossession: A telltale sign of demonic presence in a location is sudden and unexplained changes in behavior in one of the residents, usually in a much more aggressive direction. Given enough time the demon is actually able to take full control of the victim for a period of time and cause them to commit horrific acts they can't recall afterward.
* GottaCatchThemAll: Once a relic has been used to release its respective ghost, Conrad can take it with him and add it to his museum as a display piece.
* HauntedFetter: Every entity haunting a location possesses a "relic", a physical object it's attached to, which only becomes available to the player after enough evidence on the ghost has been collected. Obtaining them is a requirement for releasing the ghosts from the mortal plane, and they must be removed from the location afterward to ensure their departure is permanent.
* HauntedHouse: Conrad gets called to investigate these.
* LighthousePoint: Later into the game, Conrad gets invited to investigate the Barr Harbor Lighthouse, a place notorious for stories surrounding the paranormal. It essentially works as a "final level" for the game, [[spoiler: and fittingly, it's the only map to be haunted by all ghost types]].
* LivingMemory: Residual ghosts endlessly relive specific memories of their lives, being entirely unaware of their current surroundings. The player can immediately identify a residual by their failure to acknowledge their presence when approached.
* LivingShadow: A subtype of "intelligent" ghost if the "Shadow Person", these ghosts manifest as moving shadows.
* MeaningfulName: This ghost-hunting game is set in the fictional town of New Eidolon. 'Eidolon' is a word derived from Greek, meaning "phantom".
* {{Poltergeist}}: One of the types of entities you'll find in investigations. As you'd expect, they make their presence known by throwing objects around and generally causing a ruckus. They appear to lack a visible form, so visual evidence is limited to photos of the messes they often cause.
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