Follow TV Tropes

Following

History VideoGame / CommandAndConquerTiberiumAlliances

Go To

OR

Added: 638

Changed: 84

Is there an issue? Send a MessageReason:
None


* FinalBattle: Essentially, this is what assaulting the Forgotten Fortress entails. Doing so involves an absolutely ''massive'' attack launched by an alliance on the single most heavily defended base in the game, featuring enemies that completely outmatch everything encountered to this point.
* MarathonBoss: The attack on the Forgotten Fortress requires:
** Getting multiple codes to hack into the base's defenses, which requires occupying satellite crash sites for a set number of days.
** Capturing the bases that power the shield defending the fortress, and you need a few hours to disable the base..
** ''Actually attacking the base.''



* TacticalRockPaperScissors

to:

* TacticalRockPaperScissorsTacticalRockPaperScissors:



* YouRequireMoreVespeneGas: You have 3 resources which you use to construct units and buildings (Tiberium for base and some defence structures, Crystals for defence structures and units of all types, and Power for everything). You need Credits and Research Points to conduct research.

to:

* YouRequireMoreVespeneGas: You have 3 resources which you use to construct units and buildings (Tiberium for base and some defence structures, Crystals for defence defense structures and units of all types, and Power for everything). You need Credits and Research Points to conduct research.research, with credits also being needed to transfer tiberium and crystals between bases.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcusePlot: The developers didn't include story missions at all in order to have the players "create their own stories". A short plot summary at the beginning of the game tells you that a mutant leader named Athos has somehow acquired the Tacitus and is using it to spread Tiberium and expand the Forgotten's power. However, this "Athos" never actually appears in the game.

Added: 126

Changed: 46

Is there an issue? Send a MessageReason:
None


** Although most units don't need ammo to attack defenses at all, the ammo count only comes in when they reach the enemy base.



* TimedMission: Every battle lasts 2 mins. Your attacking units still having ammo when time's up? Too bad; they'll still leave the field.

to:

* TimedMission: Every battle lasts 2 mins. Your attacking units still having ammo when time's up? Too bad; they'll still leave the field. Most of the time though its more than enough.

Top