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''Clam Man'' is a video game series by Team Clam, taking place in an underwater city inhabited by anthropomorphic sea creatures. The first game, ''Clam Man'', was released on UsefulNotes/{{Steam}} on May 23, 2019. ''Clam Man 2: Open Mic'', published by Team Clam but developed by marafrass, was released for free on June 19, 2020. This game is described as a "prologue" to an upcoming sequel, ''Clam Man 2: Headliner''.
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''Clam Man'' is a video game series by Team Clam, taking place in an underwater city inhabited by anthropomorphic sea creatures. The first game, ''Clam Man'', was released on UsefulNotes/{{Steam}} Platform/{{Steam}} on May 23, 2019. ''Clam Man 2: Open Mic'', published by Team Clam but developed by marafrass, was released for free on June 19, 2020. This game is described as a "prologue" to an upcoming sequel, ''Clam Man 2: Headliner''.
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* FingerSnappingStreetGang: {{Parodied|Trope}}. Vinnie, Sheamus, and Patrov are a trio of gangsters who [[IneffectualSympatheticVillain aren't nearly as threatening as they think they are]]. They snap their fingers every time they walk ''anywhere''.
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Petting Zoo People has been dewicked
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* SlidingScaleOfAnthropomorphism: The games go all over the scale. Most of the characters are {{Petting Zoo People}}, having humanlike body structures with enough animal characteristics to identify them as specific sea creatures. A few are {{Funny Animals}}, especially ones who are animals like octopuses and stingrays, which are harder to anthropomorphize. And then there are some LittleBitBeastly characters like Lindsey and Edna, who look close to humans by the standards of the series' art style, but have seashells on their heads, making it clear that they're some sort of shellfish.
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* SlidingScaleOfAnthropomorphism: The games go all over the scale. Most of the characters are {{Petting Zoo People}}, BeastMan, having humanlike body structures with enough animal characteristics to identify them as specific sea creatures. A few are {{Funny Animals}}, especially ones who are animals like octopuses and stingrays, which are harder to anthropomorphize. And then there are some LittleBitBeastly characters like Lindsey and Edna, who look close to humans by the standards of the series' art style, but have seashells on their heads, making it clear that they're some sort of shellfish.
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* SincerestFormOfFlattery: The game wears its influences on its sleeve, coming out shortly after 2019's breakout detective RPG ''VideoGame/DiscoElysium'', with which it shares a similar {{isometric|Projection}} perspective, skill system, and scrolling dialogue window with almost the same serif font. While focusing on only four skills instead of ''Disco'''s 24, those skills likewise talk back to the player and provide a sardonic running commentary. [[ApprovalOfGod ZA/UM approved]], giving the demo a shout out on Twitter.
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* SincerestFormOfFlattery: The game wears its influences on its sleeve, coming out shortly after 2019's breakout detective RPG ''VideoGame/DiscoElysium'', with which it shares a similar {{isometric|Projection}} perspective, skill system, and scrolling dialogue window with almost the same serif font. While focusing on only four skills instead of ''Disco'''s 24, those skills likewise talk back to the player and provide a sardonic running commentary. [[ApprovalOfGod ZA/UM approved]], giving the demo a shout out shout-out on Twitter.
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* {{Homage}}: The game wears its FollowTheLeader influences on its sleeve, coming out shortly after 2019's breakout detective RPG ''VideoGame/DiscoElysium'', with which it shares a similar {{isometric|Projection}} perspective, skill system, and scrolling dialogue window with almost the same serif font. While focusing on only four skills instead of ''Disco'''s 24, those skills likewise talk back to the player and provide a sardonic running commentary. [[ApprovalOfGod ZA/UM approved]], giving the demo a shout out on Twitter.
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* SincerestFormOfFlattery: The game wears its influences on its sleeve, coming out shortly after 2019's breakout detective RPG ''VideoGame/DiscoElysium'', with which it shares a similar {{isometric|Projection}} perspective, skill system, and scrolling dialogue window with almost the same serif font. While focusing on only four skills instead of ''Disco'''s 24, those skills likewise talk back to the player and provide a sardonic running commentary. [[ApprovalOfGod ZA/UM approved]], giving the demo a shout out on Twitter.