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%%* HumongousMecha: As background scenery.

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%%* * HumongousMecha: As background scenery.One of the few hints of what's actually happening is that giant robots are roaming in the background, firing lasers at things you can't see.



%%* RoofHopping: The game is made of this trope.

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%%* * RoofHopping: The entire game is made consists of this trope.jumping from rooftop to rooftop, occasionally smashing through windows and running across a floor of a building before returning to the roofs.



%%* SuperWindowJump

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%%* SuperWindowJump* SuperWindowJump: You start the game by jumping through a window, and randomly smash through ''another'' window for a rare indoor section.


%%* DeliberatelyMonochrome

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%%* DeliberatelyMonochrome* DeliberatelyMonochrome: The whole game is in monochrome as part of its futuristic and dark aesthetic.



** See the bomb in the page image? Run into it and the message will be:

to:

** See the bomb in the page image? Run into it a bomb and the message will be:


* EnergyWeapon: A cone-shaped laser will be fired from the mechs occasionally. [[TaughtByExperience Just don't miss a jump]] looking for it.



* FrickinLaserBeams: A cone-shaped laser will be fired from the mechs occasionally. [[TaughtByExperience Just don't miss a jump]] looking for it.


* InertiaIsAHarshMistress: It is possible to build up so much speed that it becomes impossible to react in time. In some cases, it's actually a ''good'' idea to run into the cardboard box... things, which will slow you down. Just don't do it right before the edge of a building, or you won't be able to rebuild enough speed to make the jump.

to:

* InertiaIsAHarshMistress: InertiaIsACruelMistress: It is possible to build up so much speed that it becomes impossible to react in time. In some cases, it's actually a ''good'' idea to run into the cardboard box... things, which will slow you down. Just don't do it right before the edge of a building, or you won't be able to rebuild enough speed to make the jump.


Canabalt is a 2D [[SideView Side Scrolling]] [[WebGames arcade game]] that was created by Adam Atomic and Danny B in 2009. You play as a man who, [[InMediasRes immediately after the game begins]], runs down a hallway and leaps through a glass window into open air. If that wasn't enough, he goes on to run across rooftops and jump through other buildings at ever increasing speeds until he finally meets his demise. It's never said exactly what he's running from, but the falling missiles and the giant bipedal shapes in the distance provide some clues (and [[http://elroyhead.tumblr.com/post/408960075/canabalt-the-junior-novelization someone even wrote an unofficial backstory designed to explain everything]]).

to:

Canabalt is a 2D [[SideView Side Scrolling]] [[WebGames arcade game]] that was created by Adam Atomic and Danny B in 2009. You play as a man who, [[InMediasRes immediately after the game begins]], runs down a hallway and leaps through a glass window into open air. If that wasn't enough, he goes on to run across rooftops and jump through other buildings at ever increasing speeds until he finally meets his demise. It's never said exactly what he's running from, but the falling missiles and the giant bipedal shapes in the distance provide some clues (and [[http://elroyhead.tumblr.com/post/408960075/canabalt-the-junior-novelization someone even wrote an unofficial backstory designed to explain everything]]).
clues.



* CoolPlane: Or at least, we think so. Whatever it is will fly by too quickly to see with no warning or interaction.
* DeliberatelyMonochrome

to:

* CoolPlane: Or at least, we think so. Whatever it is will fly by too quickly to see with no warning or interaction.
*
%%* DeliberatelyMonochrome



* HaveANiceDeath: When you finally stop running, the GAME OVER screen will tell you how far you got and what took you out. For example:

to:

* HaveANiceDeath: HaveANiceDeath:
**
When you finally stop running, the GAME OVER screen will tell you how far you got and what took you out. For example:



* HumongousMecha: As background scenery.

to:

* %%* HumongousMecha: As background scenery.



* LeParkour

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* %%* LeParkour



* RoofHopping: The game is made of this trope.

to:

* %%* RoofHopping: The game is made of this trope.



* SuperWindowJump

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* %%* SuperWindowJump


Canabalt is a 2D [[SideView Side Scrolling]] [[WebGames arcade game]] that was created by Adam Atomic and Danny B. You play as a man who, [[InMediasRes immediately after the game begins]], runs down a hallway and leaps through a glass window into open air. If that wasn't enough, he goes on to run across rooftops and jump through other buildings at ever increasing speeds until he finally meets his demise. It's never said exactly what he's running from, but the falling missiles and the giant bipedal shapes in the distance provide some clues (and [[http://elroyhead.tumblr.com/post/408960075/canabalt-the-junior-novelization someone even wrote an unofficial backstory designed to explain everything]]).

to:

Canabalt is a 2D [[SideView Side Scrolling]] [[WebGames arcade game]] that was created by Adam Atomic and Danny B.B in 2009. You play as a man who, [[InMediasRes immediately after the game begins]], runs down a hallway and leaps through a glass window into open air. If that wasn't enough, he goes on to run across rooftops and jump through other buildings at ever increasing speeds until he finally meets his demise. It's never said exactly what he's running from, but the falling missiles and the giant bipedal shapes in the distance provide some clues (and [[http://elroyhead.tumblr.com/post/408960075/canabalt-the-junior-novelization someone even wrote an unofficial backstory designed to explain everything]]).


* BenevolentArchitecture: The buildings are always spaced close enough together that you can jump from one to the next at whatever speed you happen to be going, unless you get slowed down by an obstacle.
** Or land on a damaged building that's too long for you to run across before it completely collapses.

to:

* BenevolentArchitecture: The buildings are always spaced close enough together that you can jump from one to the next at whatever speed you happen to be going, unless you get slowed down by an obstacle.
** Or
obstacle or land on a damaged building that's too long for you to run across before it completely collapses.



* ExcusePlot: Not even that, really. In the background HumongousMecha stomp between ruined buildings, stopping to zap things out of sight. Closer by, futuristic craft roar past you and occasionally a missile will land in your path, wherever it is you're supposed to be going. Whatever's going on, it's a bad day.
** The plot can be summed up with: "Press X or C to start your daring escape."
** The Kongregate version describes it as "Outrun the demolition of your city with just one button!"
** Achievements in the Android port mention such things as the Mothership, the Dark Tower, and a Walker.

to:

* ExcusePlot: Not even that, really. In the background HumongousMecha stomp between ruined buildings, stopping to zap things out of sight. Closer by, futuristic craft roar past you and occasionally a missile will land in your path, wherever it is you're supposed to be going. Whatever's going on, it's a bad day.
** The plot can be summed up with: "Press X or C to start your daring escape."
**
day. The Kongregate version describes it the plor as "Outrun the demolition of your city with just one button!"
**
button!", and Achievements in the Android port mention such things as the Mothership, the Dark Tower, and a Walker.Walker, but there's still not much to go on by.
* FrickinLaserBeams: A cone-shaped laser will be fired from the mechs occasionally. [[TaughtByExperience Just don't miss a jump]] looking for it.



** FrickinLaserBeams: A cone-shaped laser will be fired from the mechs occasionally. [[TaughtByExperience Just don't miss a jump]] looking for it.
* InASingleBound: As always, your jumping prowess is inhuman.
** Is an Achievement in the Android port.
* InertiaIsAHarshMistress: It is possible to build up so much speed that it becomes impossible to react in time.
** In some cases, it's actually a ''good'' idea to run into the cardboard box... things, which will slow you down. Just don't do it right before the edge of a building, or you won't be able to rebuild enough speed to make the jump.

to:

** FrickinLaserBeams: A cone-shaped laser will be fired from the mechs occasionally. [[TaughtByExperience Just don't miss a jump]] looking for it.
* InASingleBound: As always, your jumping prowess is inhuman.
** Is
inhuman. The trope is name-dropped as an Achievement in the Android port.
* InertiaIsAHarshMistress: It is possible to build up so much speed that it becomes impossible to react in time.
**
time. In some cases, it's actually a ''good'' idea to run into the cardboard box... things, which will slow you down. Just don't do it right before the edge of a building, or you won't be able to rebuild enough speed to make the jump.



* [[RandomlyGeneratedLevels Randomly Generated Level]]: The buildings are pre-designed, and generated as you go.

to:

* [[RandomlyGeneratedLevels Randomly Generated Level]]: RandomlyGeneratedLevels: The buildings are pre-designed, and generated as you go.


If you are wondering if this could be any more awesome, check out SugarWiki/RobotUnicornAttack, which is a prettied up version.

to:

If you are wondering if this could be any more awesome, check out SugarWiki/RobotUnicornAttack, VideoGame/RobotUnicornAttack, which is a prettied up version.


[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/canabalt.png]]
[[caption-width-right:292:''Start your daring escape.'']]

to:

[[quoteright:292:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/canabalt.png]]
[[caption-width-right:292:''Start
org/pmwiki/pub/images/canabalt_0.png]]
[[caption-width-right:350:''Start
your daring escape.'']]


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Canabalt_Missile-Bomb-thing.jpeg]]
[[caption-width-right:300:Someone is about to be turned into a fine mist.]]

to:

[[quoteright:300:http://static.[[quoteright:292:http://static.tvtropes.org/pmwiki/pub/images/Canabalt_Missile-Bomb-thing.jpeg]]
[[caption-width-right:300:Someone is about to be turned into a fine mist.]]
org/pmwiki/pub/images/canabalt.png]]
[[caption-width-right:292:''Start your daring escape.'']]


You're the fastest man alive and somebody's really really mad at you. We think.

to:

You're ''You're the fastest man alive and somebody's really really mad at you. We think.
the world is out to get you.''



* ShoutOut: If you pause the game when you're on a crane, or if you die around a crane, you can see that the crane is clearly labelled Canabalt Crane Co., which might give you some ideas as to the backstory.

to:

* ShoutOut: If you pause the game when you're on a crane, or if you die around a crane, you can see that the crane is clearly labelled Canabalt Crane Co., which might give you some ideas as to the backstory.ShoutOut:


Added DiffLines:

** The remastered version of the game includes randomly-selected character skins. One of them is a woman in a black tank-top and white pants, bearing a close resemblence to Faith from ''VideoGame/MirrorsEdge.''

Added DiffLines:

--->You ran 1807m before somehow managing to hit the edge of an I-beam.


Added DiffLines:

** Is an Achievement in the Android port.

Added DiffLines:

* IMeantToDoThat: Invoked, as mentioned above, you have to ''intentionally'' trip over stuff to slow your momentum down to manageable levels.


You ran 5077 characters before running out of trope.

to:

You ran 5077 12409 characters before running out of trope.


* CasualGame: The ease at which the game can be learnt, and can be picked up and put down is a great part of its charm.

to:

* CasualGame: CasualVideoGame: The ease at which the game can be learnt, and can be picked up and put down is a great part of its charm.

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