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** "Distance of the Heart": as Taehyung keeps killing his father in every loop, Seokjin decides to investigate if there's a way to prevent the tragedy.

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** "Distance of the Heart": "Heart's Distance": as Taehyung keeps killing his father in every loop, Seokjin decides to investigate if there's a way to prevent the tragedy.



* AnswerCut: If the stories are played in order, [[spoiler:Jungkook's story ends with Seokjin wondering who could save Jungkook instead of him - with the next story being Yoongi's. And when he asked himself the same question in Jimin's chapter, the next chapter is Hoseok.]]

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* AnswerCut: If the stories are played in order, [[spoiler:Jungkook's story ends with Seokjin wondering who could save Jungkook instead of him - with the next story being Yoongi's. And when he asked himself the same question in Jimin's chapter, the next chapter is Hoseok.Hoseok's.]]


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** In Hoseok's Story [[spoiler: Seokjin realizes that Jimin can be the one who can save Hoseok from falling off the stairs, and tries to get his attention. But because Seokjin didn't contact Jimin before in this particular loop, Jimin's too surprised and scared. Realizing this, Seokjin goes back to the stairs, only to see Hoseok falling and the loop resetting]].
** Taehyung's story ends with similarly to ''SAVE ME'' [[spoiler:only that Seokjin's death, instead of being because he got stabbed by Taehyung while struggling with him to keep Taehyung from attacking his violent father, he got thrown to the wall during the struggle and fatally hits his head.]]
** The end of the epilogue is a brief version of the fight after the beach trip described in the novels, but while in the novels the story continues after it [[spoiler:and finally earning a happier ending in ''The Notes 2'']], here the last scene is Seokjin musing if he did the right thing after all as, while his friends are alive and mostly well, they are, in the words of Taehyung, "still alone" (read, just as unhappy as before.)
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** "Distance of the Heart": as Taehyung keeps killing his father in every loop, Seokjin decides to investigate if there's a way to prevent the tragedy.


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** This is the reason most of the loops keep happening, to Seokjin increased frustration.

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The game ended it's service in September 22, 2023



* AnswerCut: If the stories are played in order, [[spoiler:Jungkook's story ends with Seokjin wondering who could save Jungkook instead of him - with the next story being Yoongi's.]]

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* AnswerCut: If the stories are played in order, [[spoiler:Jungkook's story ends with Seokjin wondering who could save Jungkook instead of him - with the next story being Yoongi's. And when he asked himself the same question in Jimin's chapter, the next chapter is Hoseok.]]
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** "Someone Left Behind": Seokjin goes to tackle Hoseok's narcolepsy.
** "Nightmare: Epilogue": now that he has all the clues, Seokjin makes a new plan to save his friends.
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''BTS Universe Story'' is a  MobilePhoneGame set to be released in September 24th, 2020. Developed by [=NetMarble=] along with [=BigHit=] Entertainment (who previously teamed up for ''VisualNovel/BTSWorld''), it was first unveiled in [=BigHit=]'s "Corporate Briefing with the Community" in the second half of 2019, announced as a new entry in the Music/BTSUniverse, Music/{{BTS}}' multimedia fictional story.

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''BTS Universe Story'' is a  MobilePhoneGame set to be released in September 24th, 2020. Developed by [=NetMarble=] along with [=BigHit=] Entertainment (who previously teamed up for ''VisualNovel/BTSWorld''), it was first unveiled in [=BigHit=]'s "Corporate Briefing with the Community" in the second half of 2019, announced as a new entry in the Music/BTSUniverse, Music/{{BTS}}' multimedia fictional story.
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* ScrollingText: Dialogue and narration. Its speed can be controlled by the author for each text bubble - though readers can read them more quickly by tapping the screen.

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* '''Story creation''': The biggest part of the game. Players have the opportunity to create and share their own AlternateUniverse stories using the characters with a wide selection of resources (with some content restrictions). Creators and readers can get in-game currency from feedback to use on more story options.

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* '''Story creation''': The biggest part of the game. Players have the opportunity to create and share their own AlternateUniverse stories using the characters with a wide selection of resources (with some content restrictions). Creators can use a wide selection of [=NPCs=], wardrobes, backgrounds, music, and sound effects for their stories, with the ability to move characters around and use simple camera movements. Creators and readers can get in-game currency from feedback reading other stories or from feedback, to use on more story options.
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* YouAllLookFamiliar: Like with backgrounds and music, creators get a selection of [=NPCs=] to use as supporting characters (or main characters if you so choose), with the possibility of purchasing more. [=NPCs=] therefore work as a limited cast of animated actors to play various roles - which also means that you can have [=NPCs=] used major supporting characters in ''< I'M FINE >'' such as Seokjin's father and Jimin's mother play a random or even heroic businessman or lady, respectively.

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* YouAllLookFamiliar: Like with backgrounds and music, creators get a selection of [=NPCs=] to use as supporting characters (or main characters if you so choose), with the possibility of purchasing more. [=NPCs=] therefore work as a limited cast of animated actors to play various roles - which also means that you can have [=NPCs=] used for major supporting characters in ''< I'M FINE >'' such as Seokjin's father and Jimin's mother play a random or even heroic businessman or lady, respectively.

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* RewatchBonus: Can be achieved by users in their created stories, particularly with choices that lead to story branches, with the possibility of exploring different routes and/or endings. Encouraged by the game's mechanic that allows to fast-forward until a choice appears.


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* YouAllLookFamiliar: Like with backgrounds and music, creators get a selection of [=NPCs=] to use as supporting characters (or main characters if you so choose), with the possibility of purchasing more. [=NPCs=] therefore work as a limited cast of animated actors to play various roles - which also means that you can have [=NPCs=] used major supporting characters in ''< I'M FINE >'' such as Seokjin's father and Jimin's mother play a random or even heroic businessman or lady, respectively.


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* RewatchBonus: Some choices in the ''< I'M FINE >'' stories can lead to different scenes and thus additional info, so it pays off to replay chapters to see all possible conclusions (helped by the ability to fast-forward into choices when replaying a chapter).

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* RepeatableQuest: You can earn money or daily Jewels by reading chapters of stories by community creators. Nothing is stopping you however of re-reading the same chapter to get the same rewards.

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* RepeatableQuest: You can earn money or daily Jewels by reading chapters of stories by community creators. Nothing is stopping you however of from re-reading the same chapter over and over again to get the same rewards.

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* SpritePolygonMix: Characters are 3D while backgrounds are 2D. The creator has the ability to choose which characters appear on the foreground (if there's more than one) and change their sizes to give the illusion of perspective, but backgrounds can't be edited other than picking where to focus the camera and moving the camera around. Not positioning characters the right way can make characters look like they're floating.

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* SpritePolygonMix: Characters are 3D while backgrounds are 2D. The creator has the ability to choose give the illusion of perspective by moving characters in the space, turning them around, and choosing which characters appear on the foreground (if there's more than one) and change their sizes to give the illusion of perspective, one), but backgrounds can't be edited other than moving the camera and picking where to focus the camera it (making close-ups and moving the camera around. such). Not positioning characters the right way can make characters them look like they're floating.

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* AlgorithmicStoryBranching: Story branches in user-created stories are determined in 2 different ways - directly through Regular Choices, or indirectly through Automatic Choices (which automatically set a story branch based on the Affinity and Progress Points gained until that point). While Regular Choices can have the players directly influence the story by picking one of different options (so not an example of this trope), they can also increase or decrease character Affinity Points and/or Progress Points (visible for the reader) depending on the option picked by the player. A pre-set amount of points (invisible for the player) set by the author can unlock later choices that have Affinity[=/=]Progress points requirements and/or trigger an Automatic Choice into a specific story branch. Has become more downplayed with the patch that made Jewels easier to obtain.
* AllegedlyFreeGame: The game itself is free, but Jewels go a long way for both for a reader (to be able to access certain story choices and stories, including ''< I'M FINE >'' stories after the first one) and for a creator. Jewels can be obtained either by free Daily achievements (read 1-3 chapters from a story by a Skilled creator for 2 Jewels each, 1-3 chapters of a story by a Pro creator for 4 Jewels each), by taking up to 2 free Daily Roulette Spins (you watch an ad and get 5-10 Jewels per spin)... or by purchasing them directly from the store. The game also has paid Premium memberships, which give Ticket and Jewels benefits as well as exclusive access to certain stories.

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* AlgorithmicStoryBranching: Story branches in user-created stories are determined in 2 different ways - directly through Regular Choices, or indirectly through Automatic Choices (which automatically set a story branch based on the Affinity and Progress Points gained until that point). While Regular Choices can have the players directly influence the story by picking one of different options (so not an example of this trope), they can also increase or decrease character Affinity Points and/or Progress Points (visible for the reader) depending on the option picked by the player. A pre-set amount of points (invisible for the player) set by the author can unlock later choices that have Affinity[=/=]Progress points requirements and/or trigger an Automatic Choice into a specific story branch. Has become more downplayed with the patch that made Jewels easier to obtain.
branch.
* AllegedlyFreeGame: The game itself is free, but Jewels go a long way for both for a reader (to be able to access certain story choices and stories, including ''< I'M FINE >'' stories after the first one) and for a creator. Jewels can be obtained either by free Daily achievements (read 1-3 chapters from a story by a Skilled creator for 2 Jewels each, 1-3 chapters of a story by a Pro creator for 4 Jewels each), by taking up to 2 free Daily Roulette Spins (you watch an ad and get 5-10 Jewels per spin)... or by purchasing them directly from the store. The game also has paid Premium memberships, which give Ticket and Jewels benefits as well as exclusive access to certain stories. Has become more downplayed with the patch that made Jewels much easier to obtain for free.

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* AlgorithmicStoryBranching: Story branches in user-created stories are determined in 2 different ways - directly through Regular Choices, or indirectly through Automatic Choices (which automatically set a story branch based on the Affinity and Progress Points gained until that point). While Regular Choices can have the players directly influence the story by picking one of different options (so not an example of this trope), they can also increase or decrease character Affinity Points and/or Progress Points (visible for the reader) depending on the option picked by the player. A pre-set amount of points (invisible for the player) set by the author can unlock later choices that have Affinity[=/=]Progress points requirements and/or trigger an Automatic Choice into a specific story branch.

to:

* AlgorithmicStoryBranching: Story branches in user-created stories are determined in 2 different ways - directly through Regular Choices, or indirectly through Automatic Choices (which automatically set a story branch based on the Affinity and Progress Points gained until that point). While Regular Choices can have the players directly influence the story by picking one of different options (so not an example of this trope), they can also increase or decrease character Affinity Points and/or Progress Points (visible for the reader) depending on the option picked by the player. A pre-set amount of points (invisible for the player) set by the author can unlock later choices that have Affinity[=/=]Progress points requirements and/or trigger an Automatic Choice into a specific story branch. Has become more downplayed with the patch that made Jewels easier to obtain.



* LimitedAnimation: Other than [[AnimationBump some select cutscenes]] from the ''I'M FINE'' story (see the folder below), the game gives authors an (admittedly long and varied) selection of character animations and expressions, with a list of preset 2D backgrounds. The result is that stories become akin to visual novel cutscenes with moving camera and CGI characters.

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* LimitedAnimation: Other than [[AnimationBump PreRenderedGraphics in some select cutscenes]] cutscenes from the ''I'M FINE'' story (see AnimationBump in the folder below), the game gives authors an (admittedly long and varied) selection of character animations and expressions, with a list of preset 2D backgrounds. The result is that stories become akin to visual novel cutscenes with moving camera and CGI characters.characters.
* {{Microtransactions}}: Downplayed with the patch that made Jewels easier to obtain for free, but new ''< I'M FINE >'' chapters and additional creator resources will keep being made available from time to time - with both being obtainable with Jewels or, in the case of certain resource packs, through purchase in the store.



* RepeatableQuest: You can earn money or daily Jewels by reading chapters of stories by community creators. Nothing is stopping you however of re-reading the same chapter to get the same rewards.
* SpritePolygonMix: Characters are 3D while backgrounds are 2D. The creator has the ability to choose which characters appear on the foreground (if there's more than one) and change their sizes to give the illusion of perspective, but backgrounds can't be edited other than picking where to focus the camera and moving the camera around. Not positioning characters the right way can make characters look like they're floating.



* AnimationBump: There are very specific points in the ''The Most Beautiful Moment in Life: I'M FINE'' story where we get cutscenes - that is, scenes that are not controlled by the player and are fully animated instead of relying on the story creation LimitedAnimation. These include the game intro cutscene, the very first chapter in Namjoon's story, [[spoiler:Jungkook jumping off in his story, and Yoongi and Jungkook playing piano in Yoongi's story]].

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* AnimationBump: There are very specific points in the ''The Most Beautiful Moment in Life: I'M FINE'' story where we get cutscenes - that is, scenes that are not controlled by the player and are fully animated with PreRenderedGraphics instead of relying on the story creation LimitedAnimation. These include the game intro cutscene, the very first chapter in Namjoon's story, [[spoiler:Jungkook jumping off in his story, and Yoongi and Jungkook playing piano in Yoongi's story]].


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* PreRenderedGraphics: Certain key cutscenes in ''< I'M FINE >'' (one in the intro, plus 1 per story) are entirely pre-rendered.
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* GoingThroughTheMotions: How animations work in stories. The game gives creators a limited selection for character animations ("Speaking - No expression", "Standing - Slightly Surprised", [[EggsBreadMilkSquick "Funny - Giving a Wedgie"]], etc.) for all characters to use, with limitations on what a character can do at a time. Having your character's animations feel natural and flow well when everyone does near the exact same poses while "Thinking", for example, can be somewhat of a challenge.

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* GoingThroughTheMotions: How animations work in stories. The game gives creators a limited selection for character animations ("Speaking - No expression", "Standing - Slightly Surprised", [[EggsBreadMilkSquick [[BreadEggsMilkSquick "Funny - Giving a Wedgie"]], etc.) for all characters to use, with limitations on what a character can do at a time. Having your character's animations feel natural and flow well when everyone does near the exact same poses while "Thinking", for example, can be somewhat of a challenge.
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Added DiffLines:

* GoingThroughTheMotions: How animations work in stories. The game gives creators a limited selection for character animations ("Speaking - No expression", "Standing - Slightly Surprised", [[EggsBreadMilkSquick "Funny - Giving a Wedgie"]], etc.) for all characters to use, with limitations on what a character can do at a time. Having your character's animations feel natural and flow well when everyone does near the exact same poses while "Thinking", for example, can be somewhat of a challenge.
Is there an issue? Send a MessageReason:
None


* CutAndPasteEnvironment: The game provides a wide but still limited amount of 2D backgrounds for stories (with additional ones unlock-able with Jewels or Creator achievements, including day and nighttime versions), so you'll be bound to see certain backgrounds making recurring appearances in different stories. Several of these are also very obviously created for the ''< I'M FINE >'' story (such as Seokjin's room or Yoongi's workroom), increasing the recognizability.

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* CutAndPasteEnvironment: CutAndPasteEnvironments: The game provides a wide but still limited amount of 2D backgrounds for stories (with additional ones unlock-able with Jewels or Creator achievements, including day and nighttime versions), so you'll be bound to see certain backgrounds making recurring appearances in different stories. Several of these are also very obviously created for the ''< I'M FINE >'' story (such as Seokjin's room or Yoongi's workroom), increasing the recognizability.
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The game - which contains [[CellShading cel-shaded]] 3d animations, plus some live-action sequences - presents itself as a "sandbox storytelling game", with 2 main aspects:

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The game - which contains [[CellShading [[CelShading cel-shaded]] 3d animations, plus some live-action sequences - presents itself as a "sandbox storytelling game", with 2 main aspects:



* CellShading: The technique used for the animations in general. Aside from giving the visuals a softer feel, it also helps characters blend better with the 2D backgrounds.

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* CellShading: CelShading: The technique used for the animations in general. Aside from giving the visuals a softer feel, it also helps characters blend better with the 2D backgrounds.

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The game - which contains cel-shaded 3d animations, plus some live-action sequences - presents itself as a "sandbox storytelling game", with 2 main aspects:

to:

The game - which contains cel-shaded [[CellShading cel-shaded]] 3d animations, plus some live-action sequences - presents itself as a "sandbox storytelling game", with 2 main aspects:


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* AllegedlyFreeGame: The game itself is free, but Jewels go a long way for both for a reader (to be able to access certain story choices and stories, including ''< I'M FINE >'' stories after the first one) and for a creator. Jewels can be obtained either by free Daily achievements (read 1-3 chapters from a story by a Skilled creator for 2 Jewels each, 1-3 chapters of a story by a Pro creator for 4 Jewels each), by taking up to 2 free Daily Roulette Spins (you watch an ad and get 5-10 Jewels per spin)... or by purchasing them directly from the store. The game also has paid Premium memberships, which give Ticket and Jewels benefits as well as exclusive access to certain stories.


Added DiffLines:

* CellShading: The technique used for the animations in general. Aside from giving the visuals a softer feel, it also helps characters blend better with the 2D backgrounds.
* CutAndPasteEnvironment: The game provides a wide but still limited amount of 2D backgrounds for stories (with additional ones unlock-able with Jewels or Creator achievements, including day and nighttime versions), so you'll be bound to see certain backgrounds making recurring appearances in different stories. Several of these are also very obviously created for the ''< I'M FINE >'' story (such as Seokjin's room or Yoongi's workroom), increasing the recognizability.
* EventFlag: Creators can set up choices in such a way that a specific amount of Affinity Choices up to certain point in the story will set an Automatic Choice, leading to a different story branch.
* {{Freemium}}: The game has the option to get a Premium membership, which aside from benefits such as receiving daily Jewels, it allows exclusive access to certain community-created stories.

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