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* LetsPlay: Dennis Matheson made this for [[https://www.youtube.com/playlist?list=PL68tqWhg_uinceBqco8CUh5cczUUcmvYq Fate of the Ages]] and [[https://www.youtube.com/playlist?list=PL68tqWhg_uil1LsR67_vEc4NedtkJX5aS the Sacred Rings]].
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* BookcasePassage: Nikifor's house has one, with a switch where the one missing book would be. The passage itself needs to be powered up to open, though.

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* BookcasePassage: Nikifor's house has one, with hiding a switch where SecretRoom containing [[spoiler: the one missing book would be. dead body of the house's past owner, and its self-destruct system]]. The passage itself needs to be powered up to open, though.



* CoolHouse: The first level is an elaborate house owned by a hermit named Nikifor, who takes Umang in when finding him having [[CameFromTheSky teleported out of the sky]]. Subverted in that Nikifor doesn't know the whole house, and a secret room contains [[spoiler: the dead body of the house's original owner.]] Umang later discovers that with enough battery crystals, the house can ''walk''.

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* CoolHouse: The first level is an elaborate house owned by a hermit named Nikifor, who takes Umang in when finding him having [[CameFromTheSky teleported out of the sky]]. Subverted in that Nikifor doesn't know the whole house, and a secret room contains [[spoiler: the dead body of the house's original owner.]] house. Umang later discovers that with enough battery crystals, the house can ''walk''.
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* EvilLaugh: Durad makes a brief evil ''chuckle'' at the end of ''Fate of the Ages'', and Bargul does a straight laugh at the start of ''The Sacred Rings''.



* BigBad: Durad, a member of the clan who isn't seen until the very end, complete with an EvilLaugh.

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* BigBad: Durad, a member of the clan who isn't seen until the very end, complete with an EvilLaugh.end.
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* LetsPlay: Dennis Matheson made this for [[https://www.youtube.com/playlist?list=PL68tqWhg_uinceBqco8CUh5cczUUcmvYq Fate of the Ages]] and [[https://www.youtube.com/playlist?list=PL68tqWhg_uil1LsR67_vEc4NedtkJX5aS the Sacred Rings]].
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Aura is a pre-rendered panoramic PointAndClickGame series developed by Streko Graphics and published by The Adventure Company. Its first game, ''Fate of the Ages'' was made in 2004, followed by ''The Sacred Rings'' in 2006.

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Aura is a pre-rendered panoramic PointAndClickGame series developed by Streko Graphics and published by The Adventure Company.Creator/TheAdventureCompany. Its first game, ''Fate of the Ages'' was made in 2004, followed by ''The Sacred Rings'' in 2006.
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* CallBack: With the help of a robotic librarian, Umang can read two books in the palace's library that describe all of the Keepers' worlds, including those from the first game, as well as notes on how their main portal works. [[spoiler: This is important to the endgame.]]

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* CallBack: With the help of a robotic librarian, Umang can read two books in the palace's library that describe all of the Keepers' worlds, including those from the first game, as well as notes on how their main portal works. [[spoiler: This is important to the endgame.]]
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* BookEnds: The game starts with Umang being taken into Nikifor's house. [[spoiler: After it gets blown up, Nikifor comes back at the end with another version to pick him up from the Keepers' Palace, on the condition of no further explosions.]]

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* BookEnds: The game starts with Umang being taken into Nikifor's house. [[spoiler: After it gets blown up, Nikifor comes back at the end with another version another, similar house to pick him up from the Keepers' Palace, on the condition of no further explosions.]]
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* MagicMirror: In Gugon's quarters, naturally. Umang uses it to uncover an item behind a bookcase, which can only be seen in the mirror's reflection.
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* SolveTheSoupCans: Most of the puzzles are this. Amusingly, Umang sometimes has to ask NPCs in the environment on how to solve the puzzle in question.

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* SolveTheSoupCans: Most of the puzzles are this. Amusingly, Umang sometimes has to ask NPCs [=NPCs=] in the environment on how to solve the puzzle in question.
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* SolveTheSoupCans: Most of the puzzles are this, with most [=NPCs=] just there to tell Umang how to solve them or give directions to them.

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* SolveTheSoupCans: Most of the puzzles are this, with most [=NPCs=] just there to tell this. Amusingly, Umang sometimes has to ask NPCs in the environment on how to solve them or give directions to them.the puzzle in question.

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* BookEnds: The game starts with Umang being taken into Nikifor's house. [[spoiler: After it gets blown up, Nikifor comes back at the end with another version to pick him up from the Keepers' Palace, on the condition of no further explosions.]]



* SelfDestructMechanism: [[spoiler: Nikifor's house]] is revealed to have one, which works by aligning a set of fuses that overload the engine. Umang has to set it off to stop the Shadow Legion from tracking him down, to which Nikifor [[WhatTheHellPlayer chews him out]] for [[spoiler: destroying his home]].

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* SelfDestructMechanism: [[spoiler: Nikifor's house]] is revealed to have one, which works by aligning a set of fuses that overload the engine. Umang has to set it off to stop the Shadow Legion from tracking him down, to which Nikifor [[WhatTheHellPlayer [[WhatTheHellHero chews him out]] for [[spoiler: destroying his home]].
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* NiceJobBreakingItHero: In Dragast, Umang lets a prisoner out of cell, who gives Umang a clue to another puzzle in exchange for not telling anyone he did it. [[spoiler: It turns out at the end that the prisoner was Durad's agent, who planted a tracking device on Umang after meeting him.]]

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* NiceJobBreakingItHero: In Dragast, Umang lets a prisoner named Arkampus out of a cell, who gives Umang a clue to another puzzle in exchange for not telling anyone that he did it. was released. [[spoiler: It turns out at the end that the prisoner Arkampus was Durad's agent, who planted a tracking device on Umang after meeting him.]]
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''The Sacred Rings'' follows from the first, with the uprising in full swing and Umang being followed by Durad's army, along ide the warmongering Shadow Legion. It's up to Umang to find out where the rings came from and look for a means to thwart the Legion's plans once and for all.

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''The Sacred Rings'' follows from the first, with the uprising in full swing and Umang being followed by Durad's army, along ide alongside the warmongering Shadow Legion. It's up to Umang to find out where the rings came from and look for a means to thwart the Legion's plans once and for all.
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* ThemedCursor: The cursor is an amulet with a green gem in its center It lights up when something can be interacted with, and arrows appear on it when you can move somewhere.

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* ThemedCursor: The cursor is an amulet with a green gem in its center center. It lights up when something can be interacted with, and arrows appear on it when you can move somewhere.

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Aura is a pre-rendered PointAndClickGame series developed by Streko Graphics and published by The Adventure Company. Its first game, ''Fate of the Ages'' was made in 2004, followed by ''The Sacred Rings'' in 2006.

to:

Aura is a pre-rendered panoramic PointAndClickGame series developed by Streko Graphics and published by The Adventure Company. Its first game, ''Fate of the Ages'' was made in 2004, followed by ''The Sacred Rings'' in 2006.



* EarlyInstallmentCharacterDesignDifference: Umang's model starts off as simply modeled, with wiry blonde hair and a young-sounding male voice actor. ''The Sacred Rings'' gives him a smoother brown hairdo, a chiseled face, and an older, more mature voice.

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* EarlyInstallmentCharacterDesignDifference: Umang's model starts off as simply modeled, designed, with wiry blonde hair and a young-sounding male voice actor. ''The Sacred Rings'' gives him a smoother brown hairdo, a chiseled face, and an older, more mature voice.voice.
* GreatBigBookOfEverything: In both games, Umang carries a book that gets updated with clues over time, ranging from sketches of upcoming puzzles, to copies of documents found around the environment.




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* {{Spinventory}}: The game's inventory has a separate window that shows animations of whatever object is selected.
* ThemedCursor: The cursor is an amulet with a green gem in its center It lights up when something can be interacted with, and arrows appear on it when you can move somewhere.

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* {{Backtracking}}: Both games contain this, often requiring crossing from one end of a level to the other just to flip a switch or interact with something.



* BookcasePassage: Nikifor's house has one, with a switch where the one missing book would be. The passage itself needs to be powered up to open, though.



* CoolHouse: The first level is an elaborate house owned by a hermit named Nikifor, who takes Umang in when finding him having teleported out of the sky. Subverted in that Nikifor doesn't entirely know the whole house, and a secret room contains [[spoiler: the dead body of the house's original owner.]] Umang later discovers that with enough battery crystals, the house can ''walk''.

to:

* CoolHouse: The first level is an elaborate house owned by a hermit named Nikifor, who takes Umang in when finding him having [[CameFromTheSky teleported out of the sky. sky]]. Subverted in that Nikifor doesn't entirely know the whole house, and a secret room contains [[spoiler: the dead body of the house's original owner.]] Umang later discovers that with enough battery crystals, the house can ''walk''.


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* HaveANiceDeath: The game has a number of [[StealthBasedMission stealth sequences]], where blowing cover can get Umang killed, or rendered unable to finish his mission.


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* PowerCrystal: Nikifor's house runs on these, and each section of it requires a certain number to work. Some even have to be stolen from the Shadow Legion.
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* OurGhostsAreDifferent: Umang meets the ghosts of Mila and Trey in the palace. who resemble glowing versions of themselves without legs. Umang even has to summon Mila's ghost from her dead body.

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* OurGhostsAreDifferent: Umang meets the ghosts of Mila and Trey in the palace. palace, who resemble glowing versions of themselves without legs. Umang even has to summon Mila's ghost from her dead body.
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* DarkAndTroubledPast: The Shadow Legion's executioner, Fird. [[spoiler: His son had had an affair with Bargul's concubine Mila. When a man named Trey ratted them out, Gugon brainwashed Fird into killing his own son, and Mila was [[AndIMustScream sealed alive]] inside a wall.]] Fird, banished from the Legion, went into hiding since then.



* OurGhostsAreDifferent: Umang meets the ghosts of Mila and Trey in the palace. who resemble glowing versions of themselves without legs. Umang even has to summon Mila's ghost from her dead body.
--> '''Trey''': What are you afraid of? Never seen the soul of a dead man before?
--> '''Umang''': No, this would be the first time...



* TakenForGranite: When Umang breaks into Gugon's inner sanctum, he can set up a ritual in which any spell would turn the user to stone, which Gugon unwittingly does.
* TheMaze: The labyrinth under the palace, which the Legion often throws prisoners into. Choosing the wrong path results in being trapped in the corridor you picked, and a PlotCoupon is necessary to find the way out.
* TookALevelInBadass: Umang does a lot more stunts and heroic acts compared to the first game. He even manages to ''kill'' two {{Mooks}} in the Keepers' Palace.



* TowersOfHanoi: For Reina to summon lightning, Umang has to arrange a set of Russian-doll-like statues on an altar representing that element.

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* TowersOfHanoi: For Reina to summon lightning, Umang has to arrange a set of Russian-doll-like statues on an altar representing that element.element.
* UnfinishedBusiness: Mila can't pass on without Gugon's curse being broken, and Trey needs Mila's forgiveness.
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* CreepyCemetery: One of the 4 locations in the game proper is a cemetery, with a grave digger who only leaves to fetch new corpses.



* OurFairiesAreDifferent: At one point, Umang meets an eccentric woman name Reina who calls herself a fairy, though most people think she's a sorceress because of her simple-looking clothes.



* TortureCellar: Umang comes across one of these in the palace's dungeon. He even has to use a guillotine to cut a pair of manacles from a chain.

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* TortureCellar: Umang comes across one of these in the palace's dungeon. He even has to use a guillotine to cut a pair of manacles from a chain.chain.
* TowersOfHanoi: For Reina to summon lightning, Umang has to arrange a set of Russian-doll-like statues on an altar representing that element.
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* NiceJobBreakingItHero: In Dragast, Umang lets a prisoner out of cell, who gives Umang a clue to another puzzle in exchange for not telling anyone he did it. [[spoiler: It turns out at the end that the prisoner was Durad's agent, who planted

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* NiceJobBreakingItHero: In Dragast, Umang lets a prisoner out of cell, who gives Umang a clue to another puzzle in exchange for not telling anyone he did it. [[spoiler: It turns out at the end that the prisoner was Durad's agent, who planted a tracking device on Umang after meeting him.]]

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''Fate of the Ages'' follows the story of Umang, a member of the Keepers' clan, old wise men who have the power to travel to other worlds using the titular Sacred Rings. Legend has it that whoever can unite the rings with the sacred artifacts of these hidden worlds can gain unimaginable power and [[WhoWantsToLiveForever eternal life]]. When an uprising in the clan is about to ensue, Umang's master Arakon tasks him to find Grifit and gather the rings and artifacts to protect them.

''The Sacred Rings'' follows from the first, with the uprising in full swing and Umang being followed by clan member Durad, along side the warmongering Shadow Legion. It's up to Umang to find out where the rings came from and look for a means to thwart the Legion's plans once and for all.

to:

''Fate of the Ages'' follows the story of Umang, a member of the Keepers' clan, old wise men who have the power to travel to other worlds using the titular Sacred Rings. Legend has it that whoever can unite the rings with the sacred artifacts of these hidden worlds can gain unimaginable power and [[WhoWantsToLiveForever eternal life]]. When an uprising in the clan is about to ensue, Umang's master Arakon tasks him to find a man named Grifit and gather the rings and artifacts to protect them.

''The Sacred Rings'' follows from the first, with the uprising in full swing and Umang being followed by clan member Durad, Durad's army, along side ide the warmongering Shadow Legion. It's up to Umang to find out where the rings came from and look for a means to thwart the Legion's plans once and for all.



* ClingyMacGuffin: Halfway through Dragast, Umang recieves a strange amulet from an NPC, which he can't get rid of until the second game. [[spoiler: It turns out at the end of the first game that the amulet is a tracking device that Durad and the Legion are using to follow him.]]

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* ClingyMacGuffin: Halfway through Dragast, the first game, Umang recieves a strange amulet from an NPC, which he can't get rid of until the second game. second. [[spoiler: It turns out at the end of the first game later that the amulet is a tracking device that Durad and the Legion are using to follow him.]]




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* NoOshaCompliance: A large number of levels contain narrow walkways suspended over huge chasms, in typical ''Myst'' fashion.



* AerithAndBob: Many of the characters have fantasy-sounding names, but two in this game are simply called Micheal and Sarah.



* CallBack: With the help of a robotic librarian, Umang can read two books in the palace's library that describe all of the Keepers' worlds, including those from the first game, as well as notes on how their main portal works. [[spoiler: This is important to the endgame.]]
* CoolHouse: The first level is an elaborate house owned by a hermit named Nikifor, who takes Umang in when finding him having teleported out of the sky. Subverted in that Nikifor doesn't entirely know the whole house, and a secret room contains [[spoiler: the dead body of the house's original owner.]] Umang later discovers that with enough battery crystals, the house can ''walk''.
* MrExposition: When Umang finds a broken portal that leads to the Keepers' palace, a man named Micheal shows up to explain the origin of the Shadow Legion, and how Umang is TheChosenOne.



* SequelEscalation: This game's story is widely expanded compared to the first, with more developed characters and cutscenes, and less egregious puzzles.

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* PortalNetwork: The main portion of the game involves using a roller-coaster-like monorail to travel to 4 different worlds, in order to find materials that can activate a portal in the main one.
* SelfDestructMechanism: [[spoiler: Nikifor's house]] is revealed to have one, which works by aligning a set of fuses that overload the engine. Umang has to set it off to stop the Shadow Legion from tracking him down, to which Nikifor [[WhatTheHellPlayer chews him out]] for [[spoiler: destroying his home]].
* SequelEscalation: This game's story is widely expanded compared to the first, with more developed characters and cutscenes, better voice actors, and less egregious puzzles.

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* BigBad: Durad, a member of the clan who isn't seen until the very end, complete with an EvilLaugh.



* NiceJobBreakingItHero: In Dragast, Umang lets a prisoner out of cell, who gives Umang a clue to another puzzle in exchange for not telling anyone he did it. [[spoiler: It turns out at the end that the prisoner was Durad's agent, who planted



* SolveTheSoupCans: Most of the puzzles are this, with most NPCs just there to tell Umang how to solve them or give directions to them.

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* SolveTheSoupCans: Most of the puzzles are this, with most NPCs [=NPCs=] just there to tell Umang how to solve them or give directions to them.



* OnceMoreWithClarity: A cutscene prologue recaps the events of ''Fate of the Ages'', and the first scene of the second includes [[BigBad Bargul]] looking into an orb showing part of the first game's ending.

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* BiggerBad: The Shadow Legion, led by the warlord Bargul. His consultant, [[EvilSorcerer Durad's sorcerer]], Gugon, had been [[spoiler: [[{{Necromancer}} manipulating Durad's soul]] to create the rebellion in the first place.]]
* OnceMoreWithClarity: A cutscene prologue recaps the events of ''Fate of the Ages'', Ages'' with extra details added, and the first scene of the second includes [[BigBad Bargul]] looking into an orb showing part of the first game's ending.



* StoppedNumberingSequels: The American release lacks "Aura II" used in the international versions.

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* StoppedNumberingSequels: The American release lacks "Aura II" used in the international versions.versions.
* TortureCellar: Umang comes across one of these in the palace's dungeon. He even has to use a guillotine to cut a pair of manacles from a chain.

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* HighFantasy: The first is steeped in this, being a general ''VideoGame/{{Myst}}'' clone. The sequel dials it down towards Middle Earth.


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* SolveTheSoupCans: Most of the puzzles are this, with most NPCs just there to tell Umang how to solve them or give directions to them.


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* SequelEscalation: This game's story is widely expanded compared to the first, with more developed characters and cutscenes, and less egregious puzzles.

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to:

* EarlyInstallmentCharacterDesignDifference: Umang's model starts off as simply modeled, with wiry blonde hair and a young-sounding male voice actor. ''The Sacred Rings'' gives him a smoother brown hairdo, a chiseled face, and an older, more mature voice.


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* {{Cliffhanger}}: [[spoiler: The game ends with Umang activating the Rings and entering a portal, but Durad's soldiers are following close behind.]]


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* OnceMoreWithClarity: A cutscene prologue recaps the events of ''Fate of the Ages'', and the first scene of the second includes [[BigBad Bargul]] looking into an orb showing part of the first game's ending.
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* ShoutOut: The game takes a lot of visual models from ''VideoGame/MystIIIExile''. Even the opening logo is similar.
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* NoPronounciationGuide: The name of the world Ademica is pronounced differently between NPCs, and a narrator calls it "Ademik".

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* NoPronounciationGuide: NoPronunciationGuide: The name of the world Ademica is pronounced differently between NPCs, [=NPCs=], and a narrator calls it "Ademik".

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* DismantledMcGuffin: The Rings and Tetrahedrons, which Umang spends the first game building. [[spoiler: He destroys them at the end of the second game, after defeating the Shadow Legion.]]

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* DismantledMcGuffin: ClingyMacGuffin: Halfway through Dragast, Umang recieves a strange amulet from an NPC, which he can't get rid of until the second game. [[spoiler: It turns out at the end of the first game that the amulet is a tracking device that Durad and the Legion are using to follow him.]]
* CoolGate: How the Keepers get from world to world using the rings. Umang travels through one at the end of the first game, uses another in the second to reach the Keepers' palace, and has to configure one in the palace [[spoiler: to send the Shadow Legion back to their homeworld]].
* DismantledMacGuffin:
The Rings and Tetrahedrons, which Umang spends the first game building. [[spoiler: He destroys them at the end of the second game, after defeating the Shadow Legion.]]



* ClingyMacGuffin




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* HubWorld: Na-Tiexu consists of one building with a PortalDoor that can be set to four different worlds.
* NoPronounciationGuide: The name of the world Ademica is pronounced differently between NPCs, and a narrator calls it "Ademik".
* SongsInTheKeyOfLock: The first puzzle of the world Na-Tiexu involves setting an assortment of tuning forks to match sets of tubular bells, with each set related to a certain sound. Solving this puzzle allows access to the rest of Na-Tiexu.
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Aura is a pre-rendered PointAndClickGame series developed by Streko Graphics and published by The Adventure Company. Its first game, ''Fate of the Ages'' was made in 2004, followed by ''The Sacred Rings'' in 2006.

''Fate of the Ages'' follows the story of Umang, a member of the Keepers' clan, old wise men who have the power to travel to other worlds using the titular Sacred Rings. Legend has it that whoever can unite the rings with the sacred artifacts of these hidden worlds can gain unimaginable power and [[WhoWantsToLiveForever eternal life]]. When an uprising in the clan is about to ensue, Umang's master Arakon tasks him to find Grifit and gather the rings and artifacts to protect them.

''The Sacred Rings'' follows from the first, with the uprising in full swing and Umang being followed by clan member Durad, along side the warmongering Shadow Legion. It's up to Umang to find out where the rings came from and look for a means to thwart the Legion's plans once and for all.

!! Both games contain examples of:
* DismantledMcGuffin: The Rings and Tetrahedrons, which Umang spends the first game building. [[spoiler: He destroys them at the end of the second game, after defeating the Shadow Legion.]]

!! ''Fate of the Ages'' contains examples of:
* ClingyMacGuffin
* ClockPunk: A large chunk of the puzzles in the first two levels consist of highly complicated, intricately designed machines, especially the second level, Dragast.
* CoolAirship: The Journey Ship, which Umang uses to reach other locations in the game.

!! ''The Sacred Rings'' contains examples of:
* StoppedNumberingSequels: The American release lacks "Aura II" used in the international versions.

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