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History VideoGame / AnvilOfDawn

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* DespairEventHorizon: the other heroes, at least those who aren't killed outright, end up broken by the events and basically give up on their quest. Which of them die, and which merely despair, depend on your choice of player character.

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* DespairEventHorizon: the other heroes, at least those who if they aren't killed outright, end up broken by the events and basically give up on renounce their quest. Which of them die, and which merely despair, depend on your choice of player character.quest.
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* DespairEventHorizon: the other heroes, at least those who aren't killed outright, end up broken by the events and basically give up on their quest. Which of them die, and which merely despair, depend on your choice of player character.
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** '''Bad ending''': [[spoiler:If you decide to join the Warlord, he kills you on the spot. It's more of a glorified GameOver than anything]].

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** '''Bad ending''': [[spoiler:If you decide to join the Warlord, he kills you on the spot. spot]]. It's more of a glorified GameOver than anything]].anything.



** '''"Fail" ending''': [[spoiler:If you just throw the coffer into the Anvil of Dawn, it lands on a rocky ledge, the Warlord teleports it back to his fortress and then kills you on the spot. Again, more of a glorified GameOver than a proper ending]].

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** '''"Fail" ending''': [[spoiler:If you just throw the coffer into the Anvil of Dawn, it lands on a rocky ledge, the Warlord teleports it back to his fortress and then kills you on the spot. spot]]. Again, more of a glorified GameOver than a proper ending]].ending.
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* FauxFirstPerson3D: Inside locations (like cities and dungeons), where you spend most of the game. The roads connecting them use single prerendered images, and the ability to turn varies — the directions aren't necessarily orthogonal, and often there's fewer than four.

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