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* ContinuityNod: One of the combo rankings is "Ballin'", with the icon being framed in an identical fashion to the logo for ''Antonball Deluxe''. Punchballs also appear as throwable items in some stages.

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* ContinuityNod: Several to the ''Antonball'' games:
**
One of the combo rankings is "Ballin'", with the icon being framed in an identical fashion to the logo for ''Antonball Deluxe''. Punchballs also appear as throwable items in some stages.stages.
** Blocks made of red, blue, and green bricks, the colors of the breakable bricks in ''Antonball Deluxe'', appear throughout the game.
** The Red Room in Boiler City is titled "Classic Bounce Training", referencing the Classic Ball Training mode in ''Antonball Deluxe''. Another part of the level shows graffiti of a Ballbuster having an OhCrap reaction to an incoming ball, referencing ''Antonball''.



* InspirationNod: One of the major inspirations for the game is ''VideoGame/CrashBandicoot'', and it shows in the bustable crates, tornado transformation, the voice-over in the title screen mimicking that of ''VideoGame/CrashBandicoot3Warped'', and even the game's ads using the same font featured in the logo of ''VideoGame/CrashBandicoot2CortexStrikesBack''. Graffiti of Crash also appears on one of the buildings in Boiler City.

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* InspirationNod: InspirationNod:
**
One of the major inspirations for the game is ''VideoGame/CrashBandicoot'', and it shows in the bustable crates, tornado transformation, the voice-over in the title screen mimicking that of ''VideoGame/CrashBandicoot3Warped'', and even the game's ads using the same font featured in the logo of ''VideoGame/CrashBandicoot2CortexStrikesBack''. Graffiti of Crash also appears on one of the buildings in Boiler City.City.
** The ''VideoGame/VirtualBoyWarioLand'' influence (dual layer gameplay, jump pads) is referenced through the Red Rooms, secret areas that have a monochrome pinkish-red palette as if the game was being played on a Platform/VirtualBoy.
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* ContinuityNod: One of the combo rankings is "Ballin'", with the icon being framed in an identical fashion to the logo for ''Antonball Deluxe''. Punchballs also appear as throwable items in some stages.
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* {{Antepiece}}: In Boiler City, a secret area hidden above Brulo's elevator (labeled the Smoke Spot) has a series of floating crates leading to a large poker chip. Later in the level, another series of crates leads a slot machine on the top of a building, and the sewers have a sequence that leads to a Heartbeet crate and chips. Carefully placing your jumps to get to these items are meant to prepare the player for Happy Hour, which has an even longer series of crates for Anton to hop along while outrunning the Bossbusters' blimp.

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* {{Antepiece}}: In Boiler City, a secret area hidden above Brulo's elevator (labeled the Smoke Spot) has a series of floating crates leading to a large poker chip. Later in the level, another series of crates leads to a slot machine on the top of a building, and the sewers have a sequence that leads to a Heartbeet crate and chips. Carefully placing your jumps to get to these items are meant to prepare the player for Happy Hour, which has an even longer series of crates for Anton to hop along while outrunning the Bossbusters' blimp.
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* FloatingLimbs: A boss showcased in the release date trailer is a purple giant who lacks arms, and instead has floating hands that they punch you with.

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* FloatingLimbs: A The Jewel Ghoul, a boss showcased in the release date trailer trailer, is a purple giant who lacks arms, and instead has floating hands that they punch you with.



* NonHumanHead: One of the bosses showcased in the release date trailer is a giant with a purple gem for a head that you need to attack to damage them. They also have a partner with a cyan-colored gem for a head.

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* NonHumanHead: One The Jewel Ghoul, one of the bosses showcased in the release date trailer trailer, is a giant with a purple gem for a head that you need to attack to damage them. They also have a partner with a cyan-colored gem for a head.

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* TitleScream: The logo for Summitsphere in both the startup splash screen and ads for the game is accompanied by a raspy voice screaming "SUMMIT!", referencing American TV spots for Creator/{{Sega}} games in the '90s.

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* TitleScream: TitleScream:
**
The logo for Summitsphere in both the startup splash screen and ads for the game is accompanied by a raspy voice screaming "SUMMIT!", referencing American TV spots for Creator/{{Sega}} games in the '90s.'90s.
** The game itself has a deep-voiced narrator yell "Anton...BLAST!" on the title screen, accompanied by the logo falling in and harming Anton.
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* {{Antepiece}}: In Boiler City, a secret area hidden above Brulo's elevator (labeled the Smoke Spot) has a series of floating crates leading to a large poker chip. carefully placing your jumps to get to it here is meant to prepare the player for Happy Hour, which has an even longer series of crates for Anton to hop along while outrunning the Bossbusters' blimp.

to:

* {{Antepiece}}: In Boiler City, City, a secret area hidden above Brulo's elevator (labeled the Smoke Spot) has a series of floating crates leading to a large poker chip. carefully Later in the level, another series of crates leads a slot machine on the top of a building, and the sewers have a sequence that leads to a Heartbeet crate and chips. Carefully placing your jumps to get to it here is these items are meant to prepare the player for Happy Hour, which has an even longer series of crates for Anton to hop along while outrunning the Bossbusters' blimp.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Antepiece}}: In Boiler City, a secret area hidden above Brulo's elevator (labeled the Smoke Spot) has a series of floating crates leading to a large poker chip. carefully placing your jumps to get to it here is meant to prepare the player for Happy Hour, which has an even longer series of crates for Anton to hop along while outrunning the Bossbusters' blimp.
Is there an issue? Send a MessageReason:
None


* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself. In some stages they're replaced with boba tea cups with a face that resembles hers.

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* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself. In some stages they're replaced with boba tea cups with a face that resembles hers.Annie's.
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Who you play as doesn't change what the spirits look like. Their appearance is different in the two stages of the demo.


* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself. When playing as Annie, they're replaced with boba tea cups with a face that resembles hers.

to:

* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself. When playing as Annie, In some stages they're replaced with boba tea cups with a face that resembles hers.
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* InspirationNod: One of the major inspirations for the game is ''VideoGame/CrashBandicoot'', and it shows in the bustable crates, tornado transformation, the voice-over in the title screen mimicking that of VideoGame/CrashBandicoot3Warped, and even the game UI using the same font featured in the logo of ''VideoGame/CrashBandicoot2CortexStrikesBack''. Graffiti of Crash also appears on one of the buildings in Boiler City.

to:

* InspirationNod: One of the major inspirations for the game is ''VideoGame/CrashBandicoot'', and it shows in the bustable crates, tornado transformation, the voice-over in the title screen mimicking that of VideoGame/CrashBandicoot3Warped, ''VideoGame/CrashBandicoot3Warped'', and even the game UI game's ads using the same font featured in the logo of ''VideoGame/CrashBandicoot2CortexStrikesBack''. Graffiti of Crash also appears on one of the buildings in Boiler City.
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* BloodKnight: Annie joins in on Anton's quest, despite the two not getting along, simply for the sake of the mayhem she'd get to cause.

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* BloodKnight: Annie joins in on Anton's quest, despite the two not getting along, simply for the sake of the destruction and mayhem she'd get to cause.

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