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** Hailey's so desperate to get some 'Happy Pills' that she'll point your protag towards her dealer if you agree to help. Find the dealer, and he'll drive home that he's bad news by offering you a deal for [[spoiler:cheaper pills made from 'Eco-Friendly Toxins]].

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** Hailey's so desperate to get some 'Happy Pills' that she'll point your protag towards her dealer if you agree to help. Find the dealer, and he'll drive home that he's bad news by offering you a deal for [[spoiler:cheaper pills made from 'Eco-Friendly 'Eco-Friendly' Toxins]].


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* NiceToTheWaiter: Belinda demonstrates the {{Inverted}} version if you accompany her during her RetailTherapy; she's ''horrible'' to the hairdressers at her favorite salon. If she doesn't like what they do to her hair, she even tries to get them ''fired'', refusing to acknowledge [[NeverMyFault the instructions she gave them]].

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** Averted: [[spoiler: Belinda has been asking for a divorce for a while, and in some endings, Larry decides to grant her request.]]

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** Averted: [[spoiler: However, it's also {{Deconstructed}}: Larry's determination to stay with Belinda has meant that he deliberately [[LockedOutOfTheLoop didn't let her]] ''[[LockedOutOfTheLoop know]]'' [[LockedOutOfTheLoop about said problems]] until it was absolutely impossible to avoid telling her. Needless to say, she wasn't happy, and [[spoiler:has been asking for wanting a divorce for a while, and in ever since, which he refuses to give her]]. In some endings, Larry decides to grant [[spoiler:he finally grants her request.]]request]].



* ADateWithRosiePalms: You can opt for this while taking a shower.



* DrivenByEnvy: [[spoiler:Old Sam]] turns out to be a bit of a GreenEyedMonster when it comes to [[spoiler:your hero and everything they had]].



** In the game proper, the person hiring the hitman is randomized, and their roles may be reversed: the hitman's trying to walk away from an aggressive client who wants to hire him to kill other people. In these cases, it's the client who gives the "You already committed to this" speech.

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** In the game proper, the person hiring the hitman is randomized, and their roles may be reversed: the hitman's trying to walk away from an aggressive client who wants to hire him to kill other people. In these cases, it's the client ''client'' who gives the "You already committed to this" speech.speech.
* EvenEvilHasLovedOnes: [[spoiler:Mechanic Stan]] isn't exactly nice to you, but it turns out [[spoiler:he has kids]].



** Beaton's mayor, Tom Hoard, is accused by his opponent of colluding with the local MegaCorp.



* MoralDilemma: Many of the choices you're faced with come down to this.
** FriendOrIdolDecision: Including situations where you can screw over somebody who's trying to help you in exchange for getting money or something else that might help you reach San Verdano faster.
** IfYouKillHimYouWillBeJustLikeHim: And yes, that includes potentially ''killing'' people who might stand between you and your ex.



* NiceJobFixingItVillain:
** Can potentially happen in Beaton, if [[spoiler:you get roped into helping rig the election]] and wind up blowing the whole thing wide open.
** [[spoiler:Inviting you to the wedding]] may completely blow up in [[spoiler:your old friend]]'s face, as it gives your protag a chance to fix everything... or at least [[spoiler:expose them for what they are]].



* TheResenter: [[spoiler:Oh, Sam]]... They just can't ''stand'' that [[spoiler:you were poised to obtain everything they thought ''they'' should have had]].



* SecretDiary: Your protagonist keeps a journal that you can opt to write in every evening before turning in for the night. Larry wants you to keep it up as part of his fee for helping you.



** Your protag's ''outraged'' when they discover [[spoiler:Casey reading their diary]]. This then gets thrown right back in your face as [[spoiler:Casey grills you about all the questionable decisions you've made so far]].



* YouCantFightFate: Although the game offers a great deal of choice [[spoiler:either the protagonist or Sam has to end up as a suicidal hobo.]]

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* YouCantFightFate: Although the game offers a great deal of choice choice, [[spoiler:either the protagonist or Sam has to end up as a suicidal hobo.]]
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** Averted: Belinda has been asking for a divorce for a while, and in some endings, Larry decides to grant her request.

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** Averted: [[spoiler: Belinda has been asking for a divorce for a while, and in some endings, Larry decides to grant her request.]]
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** Averted: Belinda has been asking for a divorce for a while, and in some endings, Larry decides to grant her request.
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* AwwLookTheyReallyDoLoveEachOther: For all that he complains about his wife, Larry really does love Belinda. Enough that he's choosing to stay with her despite [[spoiler:their growing financial difficulties]].

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* AwwLookTheyReallyDoLoveEachOther: AwLookTheyReallyDoLoveEachOther: For all that he complains about his wife, Larry really does love Belinda. Enough that he's choosing to stay with her despite [[spoiler:their growing financial difficulties]].

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* TheAtoner: [[spoiler:Markansas]] used to be quite the troublemaker before [[HeelFaithTurn finding faith]], and has since become a preacher at the local church.
* AwwLookTheyReallyDoLoveEachOther: For all that he complains about his wife, Larry really does love Belinda. Enough that he's choosing to stay with her despite [[spoiler:their growing financial difficulties]].



* DrugsAreBad:
** Darkeff is trying to kick the habit for good, but his ex-girlfriend Viper doesn't think much of his efforts, and may bring him a baggie full of heroin before his latest show.
** Hailey's so desperate to get some 'Happy Pills' that she'll point your protag towards her dealer if you agree to help. Find the dealer, and he'll drive home that he's bad news by offering you a deal for [[spoiler:cheaper pills made from 'Eco-Friendly Toxins]].



* FullBodyDisguise: The stranger in the alleyway is bundled up in thick winter wear, and what little of their face might be visible is instead [[HiddenEyes cast in shadow]]. The hitman initially mistakes them for a bum.

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* FullBodyDisguise: ForgotToPayTheBill: You start out owing $500 to your landlord. Given you have only $13 in your account, this may be more along the lines of ''couldn't'' pay the bill.
* FullBodyDisguise:
**
The stranger in the alleyway is bundled up in thick winter wear, and what little of their face might be visible is instead [[HiddenEyes cast in shadow]]. The hitman initially mistakes them for a bum.bum.
** Your protagonist automatically uses this if they agree to search [[spoiler:the doctor's home]], as they anticipate the presence of security cameras and fear being caught.


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* ImportantHaircut: Belinda considers getting one during a round of RetailTherapy, and may ask for your input on how to change it.
** GagHaircut[=/=]TraumaticHaircut: If she doesn't like it, she reacts accordingly, and harasses the hairdresser and her boss to [[HairReboot fix it]].


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* StoryBranching: Uses braid-like branching; your long-term goal of reaching San Verdano remains the same, as do the towns you stop at along the way. However, your methods and experiences depend entirely on your choices.


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* VehicularSabotage: In Salt City, your protagonist may be approached with a plan to cut the brakes on [[spoiler:Mechanic Stan]]'s car.

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* BlackmailIsSuchAnUglyWord:
** One character would prefer you call his offered bribe a 'gift basket' instead.
** Your protagonist can opt to blackmail [[spoiler:the doctor]] if you find good enough dirt on them, but skirts around actually calling it blackmail during the confrontation.



** In the game proper, the person hiring the hitman is randomized, and their roles may be reversed: the hitman's trying to walk away from an aggressive client who wants to hire him to kill other people. In these cases, it's the client who gives the "You already committed to this" speech.



** The FramingDevice for the prerelease build is a MexicanStandoff between a hired hitman and a MysteriousStranger, who wants to recount the main story.

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** The FramingDevice for the prerelease build is a MexicanStandoff between a hired hitman and a MysteriousStranger, who wants to recount the main story.

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** The FramingDevice is a MexicanStandoff between a hired hitman and a MysteriousStranger, who wants to recount the main story.

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** The FramingDevice for the prerelease build is a MexicanStandoff between a hired hitman and a MysteriousStranger, who wants to recount the main story.



* IShouldWriteABookAboutThis: {{Invoked}}: One of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.



* IShouldWriteABookAboutThis: {{Invoked}}: One of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.

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* IShouldWriteABookAboutThis: {{Invoked}}: One of ItsAllAboutMe:
** You can play
the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want protagonist this way, if you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written so choose.
** Larry is more concerned
about how supporting you has impacted his own career, and doesn't particularly care to spare your experiences into a good story.feelings about this. Belinda is even more blatant about this.
** [[spoiler:Turns out Sam]] is probably the most shining example of this mentality.

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** [[spoiler:Sam sees the protagonist as this, no matter what the player does.]]

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** Regardless of your actions, [[spoiler:Sam always sees the protagonist as this, no matter what the player does.you this way.]]



* ButThouMust: During the opening sequence, your choices are to run away, listen to the MysteriousStranger, or shoot them. Only one lets you continue the game.

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* ButThouMust: During the prerelease's opening sequence, your choices are to run away, listen to the MysteriousStranger, or shoot them. Only one lets you continue the game.



* DevelopersRoom: Vagabond Dog Studios, next door to the protagonist's apartment building. You can even open their safe and steal their $50 game development budget. [[spoiler: Doing so resets the game.]] [[ThoseTwoGuys The developers themselves]] are always hanging out at the local coffee shop(s).

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* DevelopersRoom: Vagabond Dog Studios, next door to the protagonist's apartment building. You can even open their safe and steal their $50 game development budget. [[spoiler: Doing [[spoiler:Doing so resets the game.]] [[ThoseTwoGuys The developers themselves]] are always hanging out at the local coffee shop(s).



* [[spoiler: DownerEnding: While there are MultipleEndings, EVERY one is a downer in it's own way. Whether you tried to be a good person on did whatever it took to get ahead in the life, at the end of the game, you're still just a monster who gets what he deserves.]]



* EndingTropes:
** DownerEnding: [[spoiler:All of the endings turn out this way. Whether you did your best to avoid hurting others or willingly screwed over everyone who crossed your path, ultimately you're just another monster who gets what you deserve.]]
** MultipleEndings: Based off of your actions.



* FalseFriend: [[spoiler: Sam was stealing the protagonist's work throughout college, planned to steal the protagonist's manuscript (probably twice), and won over the protagonist's love interest just so s/he could invite him/her to their wedding and rub their faces in it.]]

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* FalseFriend: [[spoiler: Sam [[spoiler:Sam was stealing the protagonist's work throughout college, planned to steal the protagonist's manuscript (probably twice), and won over the protagonist's love interest just so s/he could invite him/her to their wedding and rub their faces in it.]]



* HourglassPlot: Darkeff views his relationship with Viper like this, and describes it as such [[spoiler:if she OD's]]:

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* HourglassPlot: HourglassPlot:
**
Darkeff views his relationship with Viper like this, and describes it as such [[spoiler:if she OD's]]:



** The relationship between [[spoiler:Sam and your protag]] functions this way, as it seems as though it's impossible for both to be happy at the same time.



* IronicEcho: If Larry kicks you out of his house for walking out on the warehouse job, the protagonist will despondently repeat the toast they gave at the party. Particularly poignant if you chose "To Great Partners".
* IShouldWriteABookAboutThis: {{Invoked}}: one of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.

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* IronicEcho: If Larry kicks you out of his house for walking [[spoiler:walking out on the warehouse job, job]], the protagonist will despondently repeat the toast they gave at the party. Particularly poignant if you chose "To Great Partners".
* IShouldWriteABookAboutThis: {{Invoked}}: one One of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.



* MeaningfulName: The hitman is revealed to be named [[ChekhovsGun Chekhov]].

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* MeaningfulName: MeaningfulName:
**
The hitman is revealed to be named [[ChekhovsGun Chekhov]].Chekhov]].
** Dr. Bearenstein's name seems rather punny if you learn [[spoiler:about the whole thing with Teddy]].



* MyGodWhatHaveIDone: [[spoiler: Jack the ad exec has a nervous breakdown over his career choice and will commit suicide or murder if the protagonist doesn't intervene - and intervene correctly.]]

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* MyGodWhatHaveIDone: [[spoiler: Jack [[spoiler:Jack the ad exec exec]] has a nervous breakdown over his their career choice and will commit suicide or murder if the protagonist doesn't intervene - and intervene correctly.]]



** Not necessarily. What [[spoiler:sam]] does depends on your choices. [[spoiler:Saying you helped Sam for his/her sake and demanding nothing in return ends up with him/her being genuinely grateful.]]

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** Not necessarily. What [[spoiler:sam]] [[spoiler:Sam]] does depends on your choices. [[spoiler:Saying you helped Sam for his/her sake and demanding nothing in return ends up with him/her being genuinely grateful.]]



* {{Plagiarism}}: [[spoiler:Sam's entire career is so based on stealing your work, something that's almost hinted at in most playthorughs that his/her first instinct when he needs a manuscript is to rummage through the protagonist's luggage.]]

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* {{Plagiarism}}: [[spoiler:Sam's entire career is so based on stealing your work, something that's almost hinted at in most playthorughs playthroughs, that his/her first instinct when he needs a manuscript is to rummage through the protagonist's luggage.]]



* SmugSnake: Your crankly landlord loves to rub in your protag's face how their life's gone down the tubes. If you spend a night out on the streets, expect him to be waiting by the mailboxes the next morning to taunt you about that.

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* SmugSnake: SmugSnake:
**
Your crankly landlord loves to rub in your protag's face how their life's gone down the tubes. If you spend a night out on the streets, expect him to be waiting by the mailboxes the next morning to taunt you about that.that.
** Dr. Bearenstein comes off like one when insulting one of his own patients.


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** Larry also isn't happy if you [[spoiler:walked out on the warehouse job]], and you get called out either by him or by Belinda.
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* MeaningfulName: The hitman is revealed to be named [[ChekhovsGun Chekhov]].


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* NeverMyFault: The PC can take this viewpoint if you choose, and Larry constantly refuses to accept any responsibility for his part in the PC's downfall.


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** Escapism Quarterly's representative is a clear stand in for [[TheJimquisition Jim Sterling]].
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* [[spoiler: DownerEnding: While there are MultipleEndings, EVERY one is a downer in it's own way. Whether you tried to be a good person on did whatever it took to get ahead in the life, at the end of the game, you're still just a monster who gets what he deserves.]]
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-->"''Choice is an evaluation of cost and benefit... Circumstance dictates the evaluation... Consequences take care of the rest... In this system there can be no right or wrong.''"

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-->"''Choice is an evaluation of cost and benefit... Circumstance dictates the evaluation... Consequences take Consequence takes care of the rest... In this system there can be no right or wrong.''"
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** It's worth noting that all of the possible protagonists and at least three quarters of the potential love interests have default names, but you can only learn a protag/LI's name by talking to them ''after'' you've already picked someone else, or by running into them again later in the game.

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* IShouldWriteABookAboutThis: {{Invoked}}: one of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.


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* IronicEcho: If Larry kicks you out of his house for walking out on the warehouse job, the protagonist will despondently repeat the toast they gave at the party. Particularly poignant if you chose "To Great Partners".
* IShouldWriteABookAboutThis: {{Invoked}}: one of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.
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* NoCelebritiesWereHarmed: A few here and there; the mayor of Beaton, Bob Hoard, bears a resemblance to Toronto Mayor Rob Ford, and the theater press conference includes representatives from Polyhedron Online (Polygon), Escapism Quarterly (The Escapist), and Joys n' Stiqs dot com (Joystiq).
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* DevelopersRoom: Vagabond Dog Studios, next door to the protagonist's apartment building. You can even open their safe and steal their $50 game development budget. [[spoiler: Doing so resets the game.]] [[ThoseTwoGuys The developers themselves]] are always hanging out at the local coffee shop(s).
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added to no good deed goes unpunished

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** Not necessarily. What [[spoiler:sam]] does depends on your choices. [[spoiler:Saying you helped Sam for his/her sake and demanding nothing in return ends up with him/her being genuinely grateful.]]
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* DrivenToSuicide: A couple characters can have this fate.


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* FalseFriend: [[spoiler: Sam was stealing the protagonist's work throughout college, planned to steal the protagonist's manuscript (probably twice), and won over the protagonist's love interest just so s/he could invite him/her to their wedding and rub their faces in it.]]


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* MyGodWhatHaveIDone: [[spoiler: Jack the ad exec has a nervous breakdown over his career choice and will commit suicide or murder if the protagonist doesn't intervene - and intervene correctly.]]


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* NoGoodDeedGoesUnpunished: Zig-zagged. In gameplay terms doing good deeds can drain you of limited cash but often provides alternative, possibly better rewards such as rare items or a place to sleep. But - [[spoiler:selflessly bailing out Sam with your manuscript ends with him/her gloating in your face]].


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* TakeAThirdOption: In Beaton you can support the incumbent Republican or up and coming Democrat for mayor. [[spoiler:The greatest reward comes from exposing them both as being in cahoots in a conspiracy.]]
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** [[spoiler:Sam sees the protagonist as this, no matter what the player does.]]


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* {{Plagiarism}}: [[spoiler:Sam's entire career is so based on stealing your work, something that's almost hinted at in most playthorughs that his/her first instinct when he needs a manuscript is to rummage through the protagonist's luggage.]]


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* YouCantFightFate: Although the game offers a great deal of choice [[spoiler:either the protagonist or Sam has to end up as a suicidal hobo.]]
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* ColourCodedForYourConvenience: In the opening sequence, the hired hitman's dialogue is colored red, the woman with him has pink text, and the Mysterious Stranger has green.

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* ColourCodedForYourConvenience: In the opening sequence, sequence of prerelease builds, the hired hitman's dialogue is colored red, the woman with him has pink text, and the Mysterious Stranger has green.



* EstablishingSeriesMoment: The very first exchange in the game is between a man who appears to be a hitman and the woman who hired him, who's having second thoughts. The man bluntly informs her that she already made her choice the moment she paid him and can't go back now.

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* EstablishingSeriesMoment: The very first exchange in prerelease builds of the game is between a man who appears to be a hitman and the woman who hired him, who's having second thoughts. The man bluntly informs her that she already made her choice the moment she paid him and can't go back now.

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* BreakingTheFourthWall: Early builds and demos would blatantly let you know when the demo was over, or you'd attempted to make a choice that wasn't ready yet. For instance, trying to take a certain path in Beaton would have the character currently accompanying you state, "No, sorry, you're too fat. You go [[spoiler:in the vents]] until we figure out how the guard gameplay works."



* DeadpanSnarker: Your main character can be pretty snippy and snarktastic about their situation.



** During the main game, {{Flashback}}s are used to fill in what happened in the past. If the MysteriousStranger is relating these as well, we've got [[FlashbackWithAFlashback Flashbacks Within a Flashback]] going on.

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** During the main game, {{Flashback}}s are used to fill in what happened in the past. If the MysteriousStranger is relating these as well, we've got [[FlashbackWithAFlashback [[FlashbackWithinAFlashback Flashbacks Within a Flashback]] going on.
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''Always Sometimes Monsters'' will be released on {{Steam}} on May 21st, 2014. It can also be preordered [[http://www.alwayssometimesmonsters.com/ over here]].

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''Always Sometimes Monsters'' will be released is on {{Steam}} on May 21st, 2014. It can also be preordered purchased [[http://www.alwayssometimesmonsters.com/ over here]].
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* SmugSmake: Your crankly landlord loves to rub in your protag's face how their life's gone down the tubes. If you spend a night out on the streets, expect him to be waiting by the mailboxes the next morning to taunt you about that.

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* SmugSmake: SmugSnake: Your crankly landlord loves to rub in your protag's face how their life's gone down the tubes. If you spend a night out on the streets, expect him to be waiting by the mailboxes the next morning to taunt you about that.

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* AssholeVictim: PlayedWith; you can potentially screw over some real {{Jerkass}}es, but circumstances are rarely black and white. Not to mention ''YOU'' can be this in somebody else's eyes.



* CentralTheme: The importance of choices.

to:

* CentralTheme: The importance of choices.choices and their consequences.



* CoolShades: Darkeff and Viper both wear shades, and still keep them while [[spoiler:in bed]].



* DrJerk: Doctor Bearenstein takes the attitude that people who can't pay for their treatment aren't worth saving anyway. He hasn't found success by working for free.



* GenderBlenderName: Used for a form of SchrodingersGun at times:
** Your old writing partner, Sam, may turn out to be male or female.
** Similarly, depending on the identity of your significant other, their parent Casey could be their mother or their father.
* GreyAndGrayMorality: People can be utter {{Jerkass}}es to your protagonist, but often have some reason for behaving that way. Whether or not those reasons are valid depends on your point of view. And of course, your protag may not be a prize themselves.



* HourglassPlot: Darkeff views his relationship with Viper like this, and describes it as such [[spoiler:if she OD's]]:
-->'''Darkeff:''' We're opposite ends of a see-saw and if one doesn't go down then the other can never go up. Today she pays, and tomorrow I will because that's the way it goes.



** The FramingDevice is a MexicanStandoff between two unnamed characters.
** {{Flashback}}s are also used to recount events prior to the main story, resulting in [[FlashbackWithinAFlashback Flashbacks Within a Flashback]].

to:

** The FramingDevice is a MexicanStandoff between two unnamed characters.
a hired hitman and a MysteriousStranger, who wants to recount the main story.
** During the main game, {{Flashback}}s are also used to recount events prior to fill in what happened in the main story, resulting in [[FlashbackWithinAFlashback past. If the MysteriousStranger is relating these as well, we've got [[FlashbackWithAFlashback Flashbacks Within a Flashback]].Flashback]] going on.



* LeaningOnTheFourthWall: At times, you can overhear conversations between two {{Author Avatar}}s about a game they're working on.
* LoserProtagonist: At the start of the game proper, your hero's completely down on their luck, seperated from their love interest, about to be kicked out of their shabby apartment

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* LeaningOnTheFourthWall: At times, IncompatibleOrientation: Can come up if you happen to be playing with a couple who's the same gender. In one flashback, [[spoiler:your friend Sam may worry that the person they're crushing on doesn't swing the same way]].
* LeaningOnTheFourthWall:
** If you make the wrong choice during the ButThouMust moment in the opening sequence, [[spoiler:the disguised stranger]]'s response appears to be AddressingThePlayer directly.
** Vagabond Dog has a studio in Dubstown, and
you can overhear conversations between two {{Author Avatar}}s about [[AuthorAvatar some of their workers]] discussing a game they're working on.
on. For instance, in one conversation, one is trying to convince the other that adding a tutorial would undermine the reality of their setting.
* LoserProtagonist: At the start of the game proper, your hero's completely down on their luck, seperated from their love interest, about to be kicked out alone, on the verge of losing their shabby apartmentapartment, and desperate to get one last check from your publisher. What's more, it's heavily implied from the get-go that this is a direct result of their own poor choices squandering all the promise they had.
* MinigameZone: The Vagabond Dog office includes several arcade cabinets. You can also find arcade cabinets in some convenience stores and fast-food joints.
* MovingTheGoalposts: Your landlord can pull this if you try negotiating with him after [[spoiler:running off with your room key]]. If you offer to pay as much of your debt as you can in exchange for staying the night, he'll consider it, agree... but add that you also have to [[spoiler:pay an extra $5000 security deposit to cover the cost of changing the locks]].



* NiceJobBreakingItHero:
** It's established early on that your protagonist's own poor decisions led to their current situation. {{Flashback}}s eventually determine the details of what happened.
** Event chains can intersect in unexpected ways; for instance, you can opt to deal with Dr. Bearenstein by [[spoiler:smashing up his car]]. If you were planning to get out of Dubstown by [[spoiler:riding with Jack]], you may find your plans changing because [[spoiler:he was going to borrow a car from his doctor friend]]...



* RealityEnsues:
** As part of their book deal, your protag was supposed to deliver a book on the publisher's schedule. They didn't deliver, and so their contract is falling apart.
* RetailTherapy: Belinda has been coping with [[spoiler:the death of her mother]] this way.



* SmugSnake: Your cranky landlord loves to rub in your protag's face how their life's gone down the tubes.

to:

* SmugSnake: SmugSmake: Your cranky crankly landlord loves to rub in your protag's face how their life's gone down the tubes.tubes. If you spend a night out on the streets, expect him to be waiting by the mailboxes the next morning to taunt you about that.
* StalkerWithACrush: One of the {{Flashback}}s reveals how [[spoiler:your friend Sam was crushing on your eventual significant other]] and following them around. Awkward.



* VideogameCaringPotential: You can get to know some of the characters really well, and help them out...
* VideogameCrueltyPotential: ...or screw them over for your own personal gain. (Or even just to be a {{Jerkass}}.)
* YankTheDogsChain: At the start, your protagonist, an up-and-coming artist, is chosen by a publisher who's interested in their work. [[TimeSkip One year later]], when the game proper begins, you're a month behind on your rent and about to get kicked out of your apartment, your significant other broke up with you, and everything generally sucks hard.

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* VideogameCaringPotential: You can get reach out to know some of the characters really well, and others, befriend a lonely old woman, help them out...
people get their lives together...
* VideogameCrueltyPotential: ...or screw them over for your own personal gain. (Or even just Lie, cheat, steal, blackmail, betray, drive them to be suicide... or worse. It all depends on your actions.
* WhatTheHellHero: Given the game's DrivingQuestion is how far you're willing to go and who you're willing to screw over, it's only natural these can come up.
** When your protag tries to call out Larry for their paycheck not being as high as expected, Larry fires right back with one of these. As he points out, the contract hinged on your ability to deliver
a {{Jerkass}}.)
book that never materialized.
* YankTheDogsChain: YankTheDogsChain:
**
At the start, your protagonist, you're an up-and-coming artist, is chosen writer hand-picked by a publisher who's an agent interested in their work. work. [[TimeSkip One year later]], when the game proper begins, you're a month behind on your rent and about to get be kicked out of your apartment, onto the street, your significant other broke up with you, you and is about to marry another person, and everything generally sucks hard.pretty hard.
** Your landlord MovingTheGoalposts if you ticked him off. Instead of just flat-out telling you no, he makes a show of considering your offer, accepting it... and then tacking on the extra fee.
* YouGottaHaveBlueHair: Viper has dyed her hair light blue.
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* VideogameCrueltyPotential: ...or screw them over for your own personal gain. (Or even just to be a {{Jerkass}}.

to:

* VideogameCrueltyPotential: ...or screw them over for your own personal gain. (Or even just to be a {{Jerkass}}.)
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Added DiffLines:

* HenpeckedHusband: Larry Hunter sees himself as this, complaining about his nagging wife Belinda. When your protag wants to introduce him to their significant other, he responds "Always happy to meet the ball and chain!"


Added DiffLines:

* IShouldWriteABookAboutThis: {{Invoked}}: one of the conditions your agent establishes when offering to help your protag is that, at the end of the month, they want you to turn over your personal journal. Regardless of what happens, they think they can turn what you've written about your experiences into a good story.
* LeaningOnTheFourthWall: At times, you can overhear conversations between two {{Author Avatar}}s about a game they're working on.


Added DiffLines:

* RaceForYourLove: Your protagonist wants to make it across the country to San Verdano in time to stop their LoveInterest from getting married to somebody else.


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* SmugSnake: Your cranky landlord loves to rub in your protag's face how their life's gone down the tubes.


Added DiffLines:

* VideogameCaringPotential: You can get to know some of the characters really well, and help them out...
* VideogameCrueltyPotential: ...or screw them over for your own personal gain. (Or even just to be a {{Jerkass}}.

Added: 104

Changed: 13

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* FunctionalAddict: Darkeff is recovering from drug addiction, which you can help him with... or hinder.



* ProtogonistCenteredMorality: Exploring this is one of the game's themes. What are you willing to do to try and secure a happy ending for your protagonist? What lines are you willing to cross? Who are you willing to screw over?

to:

* ProtogonistCenteredMorality: ProtagonistCenteredMorality: Exploring this is one of the game's themes. What are you willing to do to try and secure a happy ending for your protagonist? hero? What lines are you willing to cross? Who are you willing to screw over?

Added: 814

Changed: 77

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-->"Choice is an evaluation of cost and benefit... Circumstance dictates the evaluation... Consequences take care of the rest... In this system there can be no right or wrong."

to:

-->"Choice -->"''Choice is an evaluation of cost and benefit... Circumstance dictates the evaluation... Consequences take care of the rest... In this system there can be no right or wrong."
''"



* EstablishingCharacterMoment: When the landlord's berating your character for being a deadbeat, he throws in some kind of racist and/or sexist slur just for the hell of it, such as making some off-color suggestion on how you could earn the money.



* FeaturelessProtagonist: {{Averted}}. Your character's gender, appearance and orientation all have an effect on how others treat you. Options that are available to one protagonist may be barred to another simply because somebody doesn't like something about your looks.



* MysteriousStranger

to:

* MysteriousStrangerMysteriousStranger: Whoever the stranger bundled up in winter clothes in the alleyway is...
* ThePeepingTom: Your protag can spy on others through keyholes.
* ProtogonistCenteredMorality: Exploring this is one of the game's themes. What are you willing to do to try and secure a happy ending for your protagonist? What lines are you willing to cross? Who are you willing to screw over?

Added: 867

Changed: 5

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* DrinkOrder: During Larry's party, each of the potentially playable guests offers him a different type of drink. For instance, one average-looking guy wants to share a beer, while others offer [[WineIsClassy white or red wine]] or gin.



* EstablishingSeriesMoment: The very first exchange in the game is between a man who appears to be a hitman and the woman who hired him, who's having second thoughts. The man bluntly informs her that she already made her choice the moment she paid him and can't go back now.
* FullBodyDisguise: The stranger in the alleyway is bundled up in thick winter wear, and what little of their face might be visible is instead [[HiddenEyes cast in shadow]]. The hitman initially mistakes them for a bum.



* HiddenEyes: The only part of the stranger's body that isn't covered up is around their eyes. Instead, it's covered by black shadows.



* YankTheDogsChain: At the start, your protagonist, an up-and-coming artist, is chosen by a publisher who's interested in their work. [[TimeSkip One year later]], the game proper begins, you're a month behind on your rent and about to get kicked out of your apartment, your significant other broke up with you, and everything generally sucks hard.

to:

* YankTheDogsChain: At the start, your protagonist, an up-and-coming artist, is chosen by a publisher who's interested in their work. [[TimeSkip One year later]], when the game proper begins, you're a month behind on your rent and about to get kicked out of your apartment, your significant other broke up with you, and everything generally sucks hard.
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-->"Choice is an evaluation of cost and benefit... Circumstance dictates the evaluation... Consequences take care of the rest... In this system there can be no right or wrong."

Vagabond Dog's ''[[http://www.alwayssometimesmonsters.com/ Always Sometimes Monsters]]'' puts you in the shoes of a protagonist of your own choosing. A year ago, the host of a fancy party you were attending with your significant other picked you out of the crowd and gave you the chance to launch your dream career.

[[TimeSkip Just one year later]], your life's on the verge of complete collapse. Your landlord's ready to kick you out for missing too many payments, your career's in the toilet, your life in shambles... and the love of your life? They're about to marry somebody else.

But maybe... maybe you can fix this. With only thirty days to turn your life around, every decision you make can take you one step closer to salvaging things... or dig you even deeper. Then there's the fallout others might suffer for your choices...

So... How far are you willing to go? What are you willing to sacrifice, and who are you willing to hurt in the process?

''Always Sometimes Monsters'' will be released on {{Steam}} on May 21st, 2014. It can also be preordered [[http://www.alwayssometimesmonsters.com/ over here]].

----
!!This RolePlayingGame contains examples of:

* ButThouMust: During the opening sequence, your choices are to run away, listen to the MysteriousStranger, or shoot them. Only one lets you continue the game.
* CentralTheme: The importance of choices.
* ColourCodedForYourConvenience: In the opening sequence, the hired hitman's dialogue is colored red, the woman with him has pink text, and the Mysterious Stranger has green.
* CrankyLandlord: He isn't too happy that your protag is a month behind on the rent, and is primed to throw you out if you don't pay up ASAP.
* DrivingQuestion: How far would you go to fix your mistakes and get what you want out of life?
* HelloInsertNameHere: Here, it's presented as you and your significant other signing a gift card.
* HowWeGotHere:
** The FramingDevice is a MexicanStandoff between two unnamed characters.
** {{Flashback}}s are also used to recount events prior to the main story, resulting in [[FlashbackWithinAFlashback Flashbacks Within a Flashback]].
* LoserProtagonist: At the start of the game proper, your hero's completely down on their luck, seperated from their love interest, about to be kicked out of their shabby apartment
* MysteriousStranger
* SchrodingersPlayerCharacter: {{Averted}}; the other party guests who you didn't select as your protagonist still appear, all with their own roles to play.
* SchrodingersQuestion: The choices you make at the beginning determine who your character is as well as their orientation.
* TimedMission: You have thirty days to get your life together. Good luck.
* YankTheDogsChain: At the start, your protagonist, an up-and-coming artist, is chosen by a publisher who's interested in their work. [[TimeSkip One year later]], the game proper begins, you're a month behind on your rent and about to get kicked out of your apartment, your significant other broke up with you, and everything generally sucks hard.

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