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* RuthlessRooftops: The second stage is based on the scene where Jasmine, disguised as a peasant, is on the run from a fruit vendor for stealing an apple, and Aladdin helps her escape. It's an AutoScrollingLevel where Aladdin and Jasmine run across the rooftops of Agrabah, and have to jump across gaps and over barrels, both stationary and rolling.
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A LicensedGame based on Creator/{{Disney}}'s ''WesternAnimation/{{Aladdin}}'', developed by Creator/{{SIMS|CoLtd}} and released by Creator/{{Sega}} in 1994 for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear.

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A LicensedGame based on Creator/{{Disney}}'s ''WesternAnimation/{{Aladdin}}'', developed by Creator/{{SIMS|CoLtd}} and released by Creator/{{Sega}} in 1994 for the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem and UsefulNotes/GameGear.
Platform/GameGear.



Not to be confused with the UsefulNotes/SegaGenesis [[VideoGame/AladdinVirginGames version developed by Virgin Interactive]], or the UsefulNotes/SuperNintendoEntertainmentSystem [[VideoGame/AladdinCapcom version developed by]] Creator/{{Capcom}}, both of which were released the prior year.

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Not to be confused with the UsefulNotes/SegaGenesis Platform/SegaGenesis [[VideoGame/AladdinVirginGames version developed by Virgin Interactive]], or the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem [[VideoGame/AladdinCapcom version developed by]] Creator/{{Capcom}}, both of which were released the prior year.
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A LicensedGame based on Creator/{{Disney}}'s ''WesternAnimation/{{Aladdin}}'', developed by SIMS Co. and released by Creator/{{Sega}} in 1994 for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear.

to:

A LicensedGame based on Creator/{{Disney}}'s ''WesternAnimation/{{Aladdin}}'', developed by SIMS Co. Creator/{{SIMS|CoLtd}} and released by Creator/{{Sega}} in 1994 for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear.
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** "Friend Like Me" is used as the BGM dueng the cutscene where Aladdin first meets Genie.

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** "Friend Like Me" is used as the BGM dueng during the cutscene where Aladdin first meets Genie.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aladdinggboxart.jpg]]
[[caption-width-right:300:Prepare to experience a whole new world of 8-bit gaming!]]
A LicensedGame based on Creator/{{Disney}}'s ''WesternAnimation/{{Aladdin}}'', developed by SIMS Co. and released by Creator/{{Sega}} in 1994 for the UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear.

This game is a 2D sidescroller where you play as Aladdin in his quest to find Genie's lamp so he can wish to be a prince and wed Jasmine, foiling the evil plot of Jafar, the Sultan's trusted advisor who wants to take over Agrabah along the way. In between levels, many of the movie's key scenes are shown in cutscenes.

Not to be confused with the UsefulNotes/SegaGenesis [[VideoGame/AladdinVirginGames version developed by Virgin Interactive]], or the UsefulNotes/SuperNintendoEntertainmentSystem [[VideoGame/AladdinCapcom version developed by]] Creator/{{Capcom}}, both of which were released the prior year.

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!! This game provides examples of:

* AmericanKirbyIsHardcore: The Master System and European Game Gear versions use artwork identical to that of the Genesis version, where Aladdin rides the magic carpet, which is engulfed in flames, while swinging his sword at Jafar, while the North American Game Gear cover art features Aladdin and Jafar fighting over Jafar's scepter as Genie watches in horror. The Japanese Game Gear version's cover art has Aladdin and Jasmine ride the magic carpet peacefully over the city of Agrabah as Jafar watches from the left side.
* ArabianNightsDays: Given the source material, every level has at least a little bit of this.
* AutoScrollingLevel:
** The first level involves Aladdin running from Razoul in the Agrabah Marketplace, dodging the barrels and pits in his way.
** The second level involves Aladdin and Jasmine running across the rooftops of the city of Agrabah.
** The first phase of the final battle against Jafar involves Aladdin chasing after him through the Sultan's palace, dodging falling chandeliers, pits, and lightning bolts and flames that Jafar shoots.
* BatOutOfHell: Bats serve as enemies in the Cave of Wonders.
* BigFancyCastle: After completing the Cave of Wonders, most of the rest of the game takes place in the Sultan's Palace.
* BottomlessPits: These are present in the Cave of Wonders and the Sultan's Palace. Falling into one results in instant death.
* CirclingBirdies:
** Stars spin around Aladdin's head when he gets hit.
** The same thing happens to the Palace Guards when Aladdin tosses stones at their heads.
* FallingChandelierOfDoom: These serve as obstacles in the Sultan's Palace. They fall when Aladdin gets near them.
* GetBackHereBoss: The first phase against Jafar involves Aladdin chasing him through the Sultan's Palace, dodging obstacles along the way. The phase ends when Jafar hits a wall.
* HyperactiveMetabolism: Apples and bread restore lost health.
* LethalLavaLand: The third part of the Cave of Wonders is filled with lava.
* LevelsTakeFlight:
** In the third part of the Cave of Wonders, Aladdin rides the magic carpet to escape after the cave tries to seal him in and engulf him in lava.
** The fifth level is based on the "A Whole New World" scene, where Aladdin and Jasmine ride on the magic carpet over the city of Agrabah. In this level, they must dodge birds, horses, lightning bolts, tornadoes, rooftops, and falling fruit.
* LifeMeter: Aladdin has one that consists of three red gems. If he gets hit, he loses half a gem, meaning he can take up to six hits before he dies. Collecting apples and bread restores lost health.
* LockedDoor: In the first part of the Cave of Wonders and the Sultan's Palace, Aladdin will come across several locked doors, which he will need to find keys to unlock.
* OneHitKill:
** In the second part of the Cave of Wonders, if Aladdin touches one of the forbidden treasures, boulders rain down from the ceiling, crushing him to death.
** If the Palace Guards catch Aladdin in the fourth level, the Sultan's Palace, Aladdin instantly loses all of his health.
* OneWingedAngel: During the final battle with Jafar, the third and final phase involves Jafar transforming into [[SnakesAreSinister a giant cobra]], just like in the movie.
* PasswordSave: This game uses a four-letter password system. Passwords are revealed when you get a Game Over but choose not to continue.
* RecycledSoundtrack: This game features 8-bit renditions of many of the movie's themes:
** "One Jump Ahead" is used as the BGM of the first two levels.
** "Friend Like Me" is used as the BGM dueng the cutscene where Aladdin first meets Genie.
** "A Whole New World" is used as the background music for the fifth level, and during the closing credits.
* SequentialBoss: The final boss, Jafar, has three phases. In the first, Aladdin has to chase him across the Sultan's Palace and dodge obstacles along the way. In the second, Aladdin has to pick up a sword and hit Jafar with it several times while dodging Jafar's attacks. In the third and final phase, Jafar transforms into a giant cobra and Aladdin has to hit him enough times to back him into the screen while dodging his attacks.
* ShmuckBait: In the second part of the Cave of Wonders, Aladdin must make it to the end without touching the forbidden treasures. Touching one causes boulders to rain down on Aladdin, crushing him to death.
* StationaryBoss: In the second phase of the final battle against Jafar, Jafar doesn't move from his spot as he fires at Aladdin. Aladdin must pick up a sword and hit Jafar with it several times to complete the second phase.
* TempleOfDoom: The third level takes place in the Cave of Wonders, where Aladdin must find the lamp without touching the forbidden treasures.
* TrickingTheShapeshifter: After completing the third and final phase of the final battle against Jafar, Aladdin tricks Jafar into wishing himself to be a genie to trap him in a lamp, in a nod to a similar scene from the movie.
* VideoGameLives: Averted to an extent. Aladdin doesn't have any lives in this game, but he does have unlimited continues.

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