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The game is set in a world where [[CoolAirship airships]] have proliferated thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish crystal that creates a gravity-defying field around it. Players can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and heroically giving their lives in the line of duty.

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The game is set in a world where [[CoolAirship airships]] have proliferated thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish teal-colored crystal that creates a gravity-defying field around it.with physics-defying properties. Players can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and heroically giving their lives in the line of duty.



* AppliedPhlebotinum: The aforementioned Suspendium. Ore veins of it can found floating in the sky amidst [[FloatingContinent chunks of land]]. Some animals, like turtles, appear to naturally contain some suspendium in their body, which allows them to fly.

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* AdventureFriendlyWorld: Suspendium destroys agriculture due to its toxic properties, leading to the few fertile area in the world being hotly contested by the various nations, justifying the game's warlike setting. The world is also infested with giant flying monsters, cults, pirates, and mad scientists providing various challenges to the players and endless grief to in-universe people.
* AppliedPhlebotinum: The aforementioned Suspendium. Ore veins It is ever-present in the world of Airships; in the land, in the air, and it can found even bio-accumulates within all life in the world. Its property is that it repels each other when charged like magnets, but it does not attract. This allows objects (like the airships or the myriad floating in islands) and animals with natural suspendium-bearing organs to fly by the sky amidst [[FloatingContinent chunks way of land]]. Some animals, like turtles, appear to naturally contain some being repelled by the underground suspendium in their body, which allows them to fly.deposits.



* ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only board enemy ships. They are quite vicious, and their strength allows them to easily overpower the ship's crew. However, they can't operate ships, so once they capture one, it will probably plummet to the ground immediately once the lift engine runs out of fuel.

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* ClockworkCreature: The They were created by the mad scientists for unclear nefarious reasons:
**The
mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only board enemy ships. They are quite vicious, and their strength allows them to easily overpower the ship's crew. However, they can't operate ships, so once they capture one, it will probably plummet to the ground immediately once the lift engine runs out of fuel.fuel.
** Clockwork Wasps. Unleashed to the world from an unknown source, they scavenge machinery and metals to make more of themselves. They're practically hostile to everyone and defeating them is a worthwhile venture as they're made from valuable high-quality metals.
** [[NamesToRunAwayFromReallyFast Fleshcrackers]]. Giant mechs created by a particularly sadistic mad scientist with the sole purpose of killing things. They crush people to bloody pulp with their mouth and have combat tentacles that only serves to strike fears into its enemies.



* CoolAirship: The main appeal of the game. With the editor you can build all sort of things, from [[ZeppelinsFromAnotherWorld gasbag airship, literal flying boats]], to [[SchizoTech flying wooden box with guns]].

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* CoolAirship: The main appeal of the game. With the editor you can build all sort of things, from [[ZeppelinsFromAnotherWorld gasbag airship, airship]], literal flying boats]], boats, to [[SchizoTech flying wooden box with guns]].guns]].
* CrapsackWorld: Much of the world is barren from suspendium toxicity leading to endless wars over food between the nations and criminals thriving in their peripheries. On top of that necromantic cult worshipping the [[EldritchAbomination Worm Eye]] is trying to conquer the world one nation at a time, evil mad scientists releases arbitrary killing machines to the world, and giant monsters like the dragons or air krakens flies freely across the world.



* FloatingContinent: Suspendium veins sometimes float out of the ground, taking some landmass with them. In game, they blocks your airship movement (but not your shots), can be used by arachnids and grenadiers to swing with their hooks to enemy ships, and can be perched on by ships running dangerously low on coal.

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* FloatingContinent: Suspendium veins repelled by other suspendiums sometimes float floats out of the ground, taking some landmass with them. In game, they blocks your airship movement (but not your shots), can be used by arachnids and grenadiers to swing with their hooks to enemy ships, and can be perched on by ships running dangerously low on coal.



* GreyGoo: They're not microscopic but the Clockwork Wasps fits the bill as robotic being that endlessly gathers and consumes resources to replicate themselves. Should be noted that it's still unclear if they're manufactured by a singular source or have went rouge and expanding on their own.
* HumongousMecha: Landships can be equipped with legs instead of tracks and fitting into this trope. The Fleshcrackers are a more straightforward example, being giant man-eating humanoid robots.



* ToxicPhlebotinum: Suspendium is toxic to all life as microsuspendiums within the cells still repels each other and exerts mechanical stress to it, leading to various illness and cancer. As the result vast areas of the world are barren due to severe suspendium poisoning, leading to frequent conflict over the few fertile lands.



* SchizoTech: We have levitation machines, clockwork automata, and primitive targeting computers. But the ships carrying them are usually made of wood, the cannons are still muzzle-loaded, and ramming is still practical in combat.

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* SchizoTech: We have levitation machines, clockwork automata, and primitive targeting computers. But the ships carrying them are usually made of wood, the cannons are still muzzle-loaded, and ramming is still practical in combat. This is likely caused by the constant warfare over the scant few food sources leading to focus on military over civilian technology. Likewise the world is also filled with mad scientists creating weird destructive creations, some which have been reverse-engineered by saner minds.
* SkyPirate: Naturally. They thrives in the wastelands between the nations and regularly raids cities within their ships' striking radius.

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Set in a world where the widespread proliferation of [[CoolAirship airships]] is possible thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish crystal that creates a gravity-defying field around it. Players can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and heroically giving their lives in the line of duty.

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Set The game is set in a world where the widespread proliferation of [[CoolAirship airships]] is possible have proliferated thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish crystal that creates a gravity-defying field around it. Players can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and heroically giving their lives in the line of duty.



Available on [[http://store.steampowered.com/app/342560 Steam ]] and [[https://zarkonnen.itch.io/airships itch.io ]].

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Available on [[http://store.steampowered.com/app/342560 Steam ]] Steam]] and [[https://zarkonnen.itch.io/airships itch.io ]].
io]].

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* ThoseMagnificentFlyingMachines: Other than gasbag-lifted airships, the design of airships generally follows no real life physics, mostly thanks to suspendium. Thus, many ships designs are basically giant flying boxes with flapping sails or propellers to move them around.

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* ThoseMagnificentFlyingMachines: Other than gasbag-lifted airships, the design of airships generally follows no real life physics, mostly thanks to suspendium. Thus, many ships ship designs are basically giant flying boxes with flapping sails or propellers to move them around.
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Set in a world where wide proliferation of [[CoolAirship airships]] are possible thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish crystal that creates a gravity-defying field around it. Here, you can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and generally running things.

to:

Set in a world where wide the widespread proliferation of [[CoolAirship airships]] are is possible thanks to [[AppliedPhlebotinum "Suspendium"]], a greenish crystal that creates a gravity-defying field around it. Here, you Players can design both air and land ships, as well as static fortifications, using modules that perform a variety of different functions. These modules are in turn operated by individual crew members who walk about delivering artillery shells, repairing damaged compartments, putting out fires, and generally running things.
heroically giving their lives in the line of duty.
Is there an issue? Send a MessageReason:
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* ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only boards enemy ships. Their strength allows them to easily overpower the ship's crew. However, they can't operate ships, so once they capture one, it will probably plummet to the ground immediately once the lift engine runs out of fuel.
* ComputersAreFast: The AI can quickly place orders as soon the command cooldown finishes, allowing them to easily outmaneuvers slow players.

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* ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only boards board enemy ships. Their They are quite vicious, and their strength allows them to easily overpower the ship's crew. However, they can't operate ships, so once they capture one, it will probably plummet to the ground immediately once the lift engine runs out of fuel.
* ComputersAreFast: The AI can quickly immediately place orders as soon the command cooldown finishes, allowing them to easily outmaneuvers outmaneuver slow players.



* EliteMook: Air grenadiers. They're tougher than arachnids or air marines, and carry grappling hooks that allows them to swing from ship-to-ship and onto their target, rather than just suicidally jumping at enemy ships like air marines. Naturally, they also come in smaller number.
* FloatingContinent: Suspendium veins sometimes floats out of the ground, taking some landmass with them. In game, they blocks your airship movement (but not your shots), can be used by arachnids and grenadiers to swing with their hooks to enemy ships, and can be perched on by ships running dangerously low on coal.
* FragileSpeedster: Either you have a fast and maneuverable airship with paper-thin armor, or big and bulky airship that is only a few meter above the ground from being classified a building. This is because lift modules, like suspendium chamber or gasbag, can only carry so much weight. Heavier ship obviously can only fly at lower altitude and speed, but to create lighter ships you either have to shave away some modules or armor, reducing the combat effectiveness of your ship. The latter results in this trope.
* RammingAlwaysWorks: A viable tactic, and one of the greatest weakness of blimps because of their fragile gasbag. You can attach a very durable ram module that won't break when hitting enemy module, and you can order your ships to engages ramming speed, which temporarily increase their speed.
* TankGoodness: Landships, basically building on tracks (or legs). Because they stick to the ground, it's practical to give them more weapons or heavier armor, making them generally hardier than airships of the same weight and price. However, their primary weakness is their gun elevation, thus an agile airship can easily flanks them from behind or above their firing field.
* ThoseMagnificentFlyingMachines: Besides gasbag-lifted airship, the design of airships generally follows no real life physics, mostly thanks to suspendium, which can lift anything up no matter what. Thus most ships designs are basically giant flying box with flapping sails or propellers to move them around.
* SchizoTech: We have levitation machine, clockwork automata, and primitive targeting computer. But the ships carrying them are usually made of wood, the cannons are still muzzle-loaded, and ramming is still practical in combat.
* {{Steampunk}}
* WalkingTank: Installing legs instead of tracks into your landship pretty much turns them into one.
* WoodenShipsAndIronMen: Takes some inspiration from the trope. Early or cheaper ship designs are generally armored with wood, and the weapons mounted on your ships are showed to be muzzle-loaded cannons similar to those of wooden ships.
* ZeppelinsFromAnotherWorld: You can build airships lifted by big gasbag similar to the Zeppelin and other more traditional airship design. Said gasbags, filled with suspendium dust rather than a full crystal, are cheaper than suspendium chambers. But because of their size and fragility, gasbag airship can be more easily shot down than ships with suspendium chamber.

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* EliteMook: Air grenadiers. They're tougher than arachnids or and air marines, and carry grappling hooks that allows them to swing from ship-to-ship and onto their target, rather than just suicidally jumping at enemy ships like air marines. Naturally, they also come in smaller number.
numbers.
* FloatingContinent: Suspendium veins sometimes floats float out of the ground, taking some landmass with them. In game, they blocks your airship movement (but not your shots), can be used by arachnids and grenadiers to swing with their hooks to enemy ships, and can be perched on by ships running dangerously low on coal.
* FragileSpeedster: Either you have a fast and maneuverable airship with paper-thin armor, or big and bulky airship that is only a few meter above the ground from being classified a building. This is because lift modules, like such as suspendium chamber chambers or gasbag, gasbags, can only carry so much weight. Heavier ship obviously can only fly at lower altitude and speed, but to create lighter ships you either have to shave away some modules or armor, reducing the combat effectiveness of your ship. The latter results in this trope.
* RammingAlwaysWorks: A viable tactic, and one of the greatest weakness of blimps because of their fragile gasbag. You can attach a very durable ram module that won't break when hitting enemy module, and you can order if your ships ship is able to engages ramming speed, which temporarily increase their speed.
reach full speed before impacting the enemy, look out.
* TankGoodness: Landships, basically building fortresses on tracks (or legs). Because they stick to the ground, it's practical to give them more weapons or heavier armor, making them generally hardier than airships of the same weight and price. However, their primary weakness is their gun elevation, thus elevation: an agile airship can easily flanks outmaneuver them and attack from behind or above their outside the firing field.
arc of their weapons.
* ThoseMagnificentFlyingMachines: Besides Other than gasbag-lifted airship, airships, the design of airships generally follows no real life physics, mostly thanks to suspendium, which can lift anything up no matter what. Thus most suspendium. Thus, many ships designs are basically giant flying box boxes with flapping sails or propellers to move them around.
* SchizoTech: We have levitation machine, machines, clockwork automata, and primitive targeting computer.computers. But the ships carrying them are usually made of wood, the cannons are still muzzle-loaded, and ramming is still practical in combat.
* {{Steampunk}}
{{Steampunk}}: Gloriously so.
* WalkingTank: Installing legs instead of tracks into on your landship pretty much turns them it into one.
* WoodenShipsAndIronMen: Takes some inspiration from the trope. Early or cheaper ship designs are generally armored with wood, and the weapons mounted on your ships are showed to be muzzle-loaded cannons similar to those of wooden ships.
ships. Finally, your crewmen are sailors in striped shirts who brave all manner of dangers in order to keep their beloved ships afloat.
* ZeppelinsFromAnotherWorld: You can build airships lifted by big gasbag giant gasbags, similar to the Zeppelin Zeppelins and other more traditional airship design. Said gasbags, filled with suspendium dust rather than a full crystal, are cheaper than suspendium chambers. But because of their size and fragility, gasbag airship airships can be more easily shot down than ships with armored suspendium chamber.chambers.
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Set in a world where wide proliferation of [[CoolAirship airships]] are possible thanks to [[AppliedPhlebotinum "Suspendium"]], a type of greenish crystalline that creates gravity-defying field around it. Here, you can designs both air and land ships, along with static fortifications, out of pieces of modules that represents individual rooms found in such vehicles and buildings. These vehicles and buildings are operated by individual crew members who walks about delivering artillery shells, repairing damaged compartments, putting out fires, and generally running things.

to:

Set in a world where wide proliferation of [[CoolAirship airships]] are possible thanks to [[AppliedPhlebotinum "Suspendium"]], a type of greenish crystalline crystal that creates a gravity-defying field around it. Here, you can designs design both air and land ships, along with as well as static fortifications, out of pieces of using modules that represents individual rooms found in such vehicles and buildings. perform a variety of different functions. These vehicles and buildings modules are in turn operated by individual crew members who walks walk about delivering artillery shells, repairing damaged compartments, putting out fires, and generally running things.



* Conquest, a lite 4X where you command a nation on a global conquest. In this mode your funding is limited by your cities' income, thus limiting the design of your airships and requires you to create a good design that both performs well in combat and doesn't kill your budget.
* Design & Battle, a more open sandbox mode where you can design and edit vehicles and buildings, then pits them against each other. In combat mode, you can even have AI takes over the control of your ships if you just want to sit back and watch the battle. Ships designed here are available in Conquest mode, as long you have the required parts unlocked.

to:

* Conquest, a lite 4X where you command a nation on a global conquest. In this mode your funding is limited by your cities' income, thus limiting the design of your airships and requires requiring you to create a good design create efficient designs that both performs perform well in combat and doesn't kill don't wreck your budget.
* Design & Battle, a more open sandbox mode where you can design and edit vehicles and buildings, then pits pit them against each other. In combat mode, you can even have AI takes take over the control of your ships if you just want to sit back and watch the battle. Ships designed here are available in Conquest mode, as long you have the required parts unlocked.



* AppliedPhlebotinum: The suspendium explained above. Ore veins of it can found floating in the sky along with a [[FloatingContinent chunk of land above it]]. Some animals, like turtles, somehow naturally contains some suspendium in their body, which allows them to fly.

to:

* AppliedPhlebotinum: The suspendium explained above. aforementioned Suspendium. Ore veins of it can found floating in the sky along with a amidst [[FloatingContinent chunk chunks of land above it]]. land]]. Some animals, like turtles, somehow appear to naturally contains contain some suspendium in their body, which allows them to fly.



* ArtificialBrilliance: The AI will try to flank your ship, move into their blind spots, or (if possible) even rams your ship at every opportunity. In some situation, the AI can sometimes rams your ship ''horizontally'' like a hammer to take out fragile parts of your ship that sticks out of the main fuselage.
* BuildingSwing: Air grenadier and arachnid can do this if the enemy ship targeted is far away, if there are floating islands or ships (both friendly or hostile) available in the way.
* BoardingParty: Air marine, arachnid, and air grenadier primary purpose is to take over enemy ships and buildings by force. Air marine gets to their target by jumping, thus you have to position our ship close at their target. Meanwhile, arachnid and air grenadiers are equipped with grappling hook, which allows them to swing at their target from a distance.

to:

* ArtificialBrilliance: The AI will try to flank your ship, move into their blind spots, or (if possible) even rams ram your ship at every opportunity. In some situation, situations, the AI can sometimes rams will even ram your ship ''horizontally'' like a hammer in order to take out detach fragile parts of your ship that sticks out of stick off the main fuselage.
* BuildingSwing: Air grenadier and arachnid arachnids can do this if the enemy ship targeted ship is far away, or if there are floating islands or ships (both friendly or hostile) available in the way.
between them and their target.
* BoardingParty: Air The air marine, arachnid, and air grenadier grenadier's primary purpose is to take over enemy ships and buildings by force. Air marine gets marines get to their target by jumping, thus you have to position our your ship close at their to and slightly above the target. Meanwhile, arachnid and air grenadiers are equipped with grappling hook, hooks, which allows them to swing at onto their target targets from a distance.



* ChickenWalker: Smaller legs available for your landships have reversed joint.
* ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only boards enemy ships. Their strength allows them to easily overpowers the ship's crew. But they can't operate ships, so once they captures a ship, it will probably plummets to the ground immediately once the lifting engine runs out of fuel.
* ComputersAreFast: The AI can quickly place orders around as soon the command cooldown finish in an instant, allowing them to easily outmaneuvers slow players.

to:

* ChickenWalker: Smaller legs available for your landships have reversed joint.
joints.
* ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only boards enemy ships. Their strength allows them to easily overpowers overpower the ship's crew. But However, they can't operate ships, so once they captures a ship, capture one, it will probably plummets plummet to the ground immediately once the lifting lift engine runs out of fuel.
* ComputersAreFast: The AI can quickly place orders around as soon the command cooldown finish in an instant, finishes, allowing them to easily outmaneuvers slow players.



* EliteMook: Air grenadiers. They're tougher than arachnids or air marines, and carries grappling hooks that allows them swing from ship-to-ship into their target, rather than suicidally jumps at enemy ships like air marines. Thus also come in smaller number.

to:

* EliteMook: Air grenadiers. They're tougher than arachnids or air marines, and carries carry grappling hooks that allows them to swing from ship-to-ship into and onto their target, rather than just suicidally jumps jumping at enemy ships like air marines. Thus Naturally, they also come in smaller number.
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* ThoseMagnificentFlyingMachines: Besides gasbag-lifted airship, the design of airships generally follows no real life physics, mostly thanks to suspendium, which can lift anything up no matter what. Thus most ships designs are basically giant flying box with flapping sails or propellers to move them around.
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''Airships: Conquer the Skies'' is an RTS created by indie developer [[http://zarkonnen.com/ David Stark/Zarkonnen]].

Set in a world where wide proliferation of [[CoolAirship airships]] are possible thanks to [[AppliedPhlebotinum "Suspendium"]], a type of greenish crystalline that creates gravity-defying field around it. Here, you can designs both air and land ships, along with static fortifications, out of pieces of modules that represents individual rooms found in such vehicles and buildings. These vehicles and buildings are operated by individual crew members who walks about delivering artillery shells, repairing damaged compartments, putting out fires, and generally running things.

The available game modes are:
*Conquest, a lite 4X where you command a nation on a global conquest. In this mode your funding is limited by your cities' income, thus limiting the design of your airships and requires you to create a good design that both performs well in combat and doesn't kill your budget.
*Design & Battle, a more open sandbox mode where you can design and edit vehicles and buildings, then pits them against each other. In combat mode, you can even have AI takes over the control of your ships if you just want to sit back and watch the battle. Ships designed here are available in Conquest mode, as long you have the required parts unlocked.
*Multiplayer, both LAN and online.

Available on [[http://store.steampowered.com/app/342560 Steam ]] and [[https://zarkonnen.itch.io/airships itch.io ]].

!!The following tropes can be found in this game:
*AppliedPhlebotinum: The suspendium explained above. Ore veins of it can found floating in the sky along with a [[FloatingContinent chunk of land above it]]. Some animals, like turtles, somehow naturally contains some suspendium in their body, which allows them to fly.
*{{Arcadia}}: The combat generally takes place on a vast green grassland with rolling hills and a few trees scattered about. Sometimes small villages and cities can be seen in the distance.
*ArtificialBrilliance: The AI will try to flank your ship, move into their blind spots, or (if possible) even rams your ship at every opportunity. In some situation, the AI can sometimes rams your ship ''horizontally'' like a hammer to take out fragile parts of your ship that sticks out of the main fuselage.
*BuildingSwing: Air grenadier and arachnid can do this if the enemy ship targeted is far away, if there are floating islands or ships (both friendly or hostile) available in the way.
*BoardingParty: Air marine, arachnid, and air grenadier primary purpose is to take over enemy ships and buildings by force. Air marine gets to their target by jumping, thus you have to position our ship close at their target. Meanwhile, arachnid and air grenadiers are equipped with grappling hook, which allows them to swing at their target from a distance.
*CannonFodder: Air marines and arachnid, in comparison to air grenadier.
*ChickenWalker: Smaller legs available for your landships have reversed joint.
*ClockworkCreature: The mechspider. Unlike other troop types, they can't defend the ship they're stationed on, and can only boards enemy ships. Their strength allows them to easily overpowers the ship's crew. But they can't operate ships, so once they captures a ship, it will probably plummets to the ground immediately once the lifting engine runs out of fuel.
*ComputersAreFast: The AI can quickly place orders around as soon the command cooldown finish in an instant, allowing them to easily outmaneuvers slow players.
*CoolAirship: The main appeal of the game. With the editor you can build all sort of things, from [[ZeppelinsFromAnotherWorld gasbag airship, literal flying boats]], to [[SchizoTech flying wooden box with guns]].
*EliteMook: Air grenadiers. They're tougher than arachnids or air marines, and carries grappling hooks that allows them swing from ship-to-ship into their target, rather than suicidally jumps at enemy ships like air marines. Thus also come in smaller number.
*FloatingContinent: Suspendium veins sometimes floats out of the ground, taking some landmass with them. In game, they blocks your airship movement (but not your shots), can be used by arachnids and grenadiers to swing with their hooks to enemy ships, and can be perched on by ships running dangerously low on coal.
*FragileSpeedster: Either you have a fast and maneuverable airship with paper-thin armor, or big and bulky airship that is only a few meter above the ground from being classified a building. This is because lift modules, like suspendium chamber or gasbag, can only carry so much weight. Heavier ship obviously can only fly at lower altitude and speed, but to create lighter ships you either have to shave away some modules or armor, reducing the combat effectiveness of your ship. The latter results in this trope.
*RammingAlwaysWorks: A viable tactic, and one of the greatest weakness of blimps because of their fragile gasbag. You can attach a very durable ram module that won't break when hitting enemy module, and you can order your ships to engages ramming speed, which temporarily increase their speed.
*TankGoodness: Landships, basically building on tracks (or legs). Because they stick to the ground, it's practical to give them more weapons or heavier armor, making them generally hardier than airships of the same weight and price. However, their primary weakness is their gun elevation, thus an agile airship can easily flanks them from behind or above their firing field.
*SchizoTech: We have levitation machine, clockwork automata, and primitive targeting computer. But the ships carrying them are usually made of wood, the cannons are still muzzle-loaded, and ramming is still practical in combat.
*{{Steampunk}}
*WalkingTank: Installing legs instead of tracks into your landship pretty much turns them into one.
*WoodenShipsAndIronMen: Takes some inspiration from the trope. Early or cheaper ship designs are generally armored with wood, and the weapons mounted on your ships are showed to be muzzle-loaded cannons similar to those of wooden ships.
*ZeppelinsFromAnotherWorld: You can build airships lifted by big gasbag similar to the Zeppelin and other more traditional airship design. Said gasbags, filled with suspendium dust rather than a full crystal, are cheaper than suspendium chambers. But because of their size and fragility, gasbag airship can be more easily shot down than ships with suspendium chamber.

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