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Critical Research Failure is a disambiguation page


* CriticalResearchFailure: Soldiers saying Copy Solid instead of Solid Copy, though the developer has vowed to fix this in a future update.

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* CriticalResearchFailure: ArtisticLicenseMilitary: Soldiers saying Copy Solid instead of Solid Copy, though the developer has vowed to fix this in a future update.
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Now a Useful Note, which cannot be listed as a trope.


* TheWarOnTerror: Set during this time.
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* NotEvenBotheringWithTheAccent: In addition to speaking neither Dari or Pashto, Afghan units use the safe voice files as American units.

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* NotEvenBotheringWithTheAccent: In addition to speaking neither Dari or Pashto, Afghan units use the safe same voice files as American units.
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* NotEvenBotheringWithTheAccent: In addition to speaking neither Dari or Pashto, Afghan units use the safe voice files and American units.

to:

* NotEvenBotheringWithTheAccent: In addition to speaking neither Dari or Pashto, Afghan units use the safe voice files and as American units.
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None


* WhatTheHellHero: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a [[EarthShatteringKaboom MOAB]].

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* WhatTheHellHero: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a [[EarthShatteringKaboom [[ThereIsNoKillLikeOverkill MOAB]].
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* NotEvenBotheringWithTheAccent: In addition to speaking neither Dari or Pashto, Afghan units use the safe voice files and American units.
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* AmericaSavesTheDay: Largely averted, while American units are very strong and capable in combat, they eventually withdraw in most missions leaving it up to the Afghan National Army to succeed or fail on their own.


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* DirtyCoward: Upon taking any action Militia units will either end up dead or dropping their weapons and scattering.
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* TheWarOnTerror: Set during this time.
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* TheFundamentalist: Your main opponent is the Taliban.
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* FogOfWar: Very limited, most units have a LoS of 1, and only infantry, special forces, and drones are able to spot insurgents.
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* WhatTheHellHero: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a MOAB.

to:

* WhatTheHellHero: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a MOAB.[[EarthShatteringKaboom MOAB]].
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None

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* WhatTheHellHero: Accidentally targeting towns with airstrikes or artillery is NOT well received by the local populations, nor is targeting an area with a MOAB.
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None

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* WaterSourceTampering: Major mission for insurgents, and a major potential problem with building lots of infrastructure.
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* WeakButSkilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.

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* WeakButSkilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.airstrikes.
* WorkerUnit: The Buffalo, possibly the most important unit in the game.
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* ViolenceIsTheOnlyOption: Partially averted, you will actually make more progress in winning Hearts and Minds by building infrastructure and delivering aid then by actually fighting insurgents, that being said however you will eventually have to protect the infrastructure you are creating will necessitate combat.
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* VeteranUnit: As units participate in combat they gain experience, eventually allowing veteran infantry units to gain special abilities like calling in airstrikes (for American Units) or being able to be upgraded to ANA special forces (for Afghan National Army Units).
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* TaughtByExperience: The only way to create ANA Special Forces, they have to be upgraded from fully promoted ANA Infantry units.
* UnstableEquilibrium: Lower Hearts and Minds scores lead to more Taliban and Militia forming, which leads to them undertaking more missions to damage your infrastructure, ambush your troops, intimidate villages and ect.. Leading, of course to a lower Hearts and Minds score...
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* RandomEvent: Can end up having a having a dramatic effect on game play depending when they turn up.
* RandomlyGeneratedLevels: A staple of skirmish mode, giving the game theoretically infinite replay ability.
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* DeathFromAbove: Airstrikes play an essential role in engaging insurgent units.
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WeakButSkilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.

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* WeakButSkilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.
Is there an issue? Send a MessageReason:
None


* ResourcesManagementGameplay: Resupplying units and FOBs constitute a very important part of game play. While you have a theoretically infinite amount of supplies back at your headquarters, your FOBs and units have a limited capacity that you have to ration till you can resupply them.

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* ResourcesManagementGameplay: Resupplying units and FOBs constitute a very important part of game play. While you have a theoretically infinite amount of supplies back at your headquarters, your FOBs and units have a limited capacity that you have to ration till you can resupply them.them.
WeakButSkilled: How special forces work in-game, a unit with a low direct combat strength, but with good vision and the ability to destroy enemy units from afar with sniper rifles and airstrikes.

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* ResourcesManagementGameplay: Resupplying units and FOBs constitute a very important part of game play. While you have a theoretically infinate amount of supplies back at your headquarters, your FOBs and units have a limited capacity that you have to ration till you can resupply them.

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*CriticalResearchFailure: Soldiers saying Copy Solid instead of Solid Copy, though the developer has vowed to fix this in a future update.
* ResourcesManagementGameplay: Resupplying units and FOBs constitute a very important part of game play. While you have a theoretically infinate infinite amount of supplies back at your headquarters, your FOBs and units have a limited capacity that you have to ration till you can resupply them.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/a11_logo_orig.jpg]]
Afghanistan '11 is a turn based strategy game developed by Every Single Soldier and published by Slitherine on March, 23, 2017. It covers operations of the International Security Assistance Force (ISAF) in Afghanistan from the initial invasion up to Neptune Spear. The game play consists primarily of constructing infrastructure and neutralizing Taliban and Militia forces in order to win the Hearts and Minds of the Afghan people.

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!!The series in general give examples of:

* ResourcesManagementGameplay: Resupplying units and FOBs constitute a very important part of game play. While you have a theoretically infinate amount of supplies back at your headquarters, your FOBs and units have a limited capacity that you have to ration till you can resupply them.

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