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** As part of the journey to unlock the "IWHBYD" skull, you face off against seven waves of Elite Ultras, some of whom are using Battle Rifles and SMG's. These are the only enemy Elites in the game who use human weapons.
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* In "The Ark", the Grunt Heavy manning the Phantom's door gun in the Scarab arena carries a Brute Spiker instead of the usual Plasma Pistol.

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* ** In "The Ark", the Grunt Heavy manning the Phantom's door gun in the Scarab arena carries a Brute Spiker instead of the usual Plasma Pistol.
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* In "The Ark", the Grunt Heavy manning the Phantom's door gun in the Scarab arena carries a Brute Spiker instead of the usual Plasma Pistol.
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** In "Floodgate", going through the ridiculous steps of knocking the dead Elite Ultras in the ship down a level, then busting open blisters and allowing the Infection Forms to animate the Elite corpses will give you Elite Ultra Combat Forms, the only place this is possible in the game.
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** "Two Betrayals" features Grunt Majors using Fuel Rod Guns. Their Fuel Rod Guns are gold in color, which contrasts with the purple weapons used later by Spec-Ops Grunts, and in ''Anniversary'' these Grunt Majors also have a unique model, confirming that they are a different entity from the regular Major enemies. They only appear a handful of times in "Two Betrayals", and nowhere else.
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** During "The Great Journey", Brutes operating vehicles unusually carry the regular Plasma Rifle rather than the Brute Plasma Rifle.
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** On lower difficulties, on "Tayari Plaza" your first encounter with the game's Hunters will feature a pair of one blue Hunter and one gold-plated "Flak" Hunter. This is the only time in the game where the two types of Hunters are mixed together.
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** During the Mongoose run in "The Pillar of Autumn", a pair of Scarabs drop down to intercept the player. This is their only gameplay appearance in ''Reach''. Functionally, they are essentially the ''Halo 3'' Scarabs without the ability to damage and destroy them.

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** During the Mongoose run in "The Pillar of Autumn", a pair of Scarabs drop down to intercept the player. This is their only gameplay appearance in ''Reach''. Functionally, they are essentially the ''Halo 3'' Scarabs without the ability to damage and or destroy them.them. [[DummiedOut Digging around the game's audio files]] reveals that a proper Scarab fight ''was'' planned for "Tip of the Spear", but cut.
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** Also in the final level, there is a single Flood Combat Form in the last hallway before the engine room that is [[TheMissingno allied with the Covenant]].

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** Also in the final level, there is a single Flood Combat Form in the last hallway before the engine room that is [[TheMissingno [[GlitchEntity allied with the Covenant]].



** "Quarantine Zone" has a single Sentinel that shoots with Needler rounds instead of the Sentinel Beam. According to one of the programmers, it was a rejected concept they [[TheMissingno forgot to remove]].

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** "Quarantine Zone" has a single Sentinel that shoots with Needler rounds instead of the Sentinel Beam. According to one of the programmers, it was a rejected concept they [[TheMissingno [[GlitchEntity forgot to remove]].



** "Gravemind" had the "Honor Guard Councilor", a one-off enemy type who appears at the end of the Mausoleum battle. It is actually a [[TheMissingno glitched]] Zealot Elite,[[note]]This specific Elite is tagged to have a voice actor that is not scripted to load in for this level. Unsure of what to do, the game gives it the default armor color (silver), a random head (including the Councilor helmet, hence the name, but it is also possible to see regular helmets, or even Rtas 'Vadum's disfigured face), and the Honor Guard's ornaments (which are part of every Elite's model, but is usually hidden unless the Elite is an Honor Guard).[[/note]] and this is the only Zealot fought on difficulties lower than Legendary.

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** "Gravemind" had the "Honor Guard Councilor", a one-off enemy type who appears at the end of the Mausoleum battle. It is actually a [[TheMissingno [[GlitchEntity glitched]] Zealot Elite,[[note]]This specific Elite is tagged to have a voice actor that is not scripted to load in for this level. Unsure of what to do, the game gives it the default armor color (silver), a random head (including the Councilor helmet, hence the name, but it is also possible to see regular helmets, or even Rtas 'Vadum's disfigured face), and the Honor Guard's ornaments (which are part of every Elite's model, but is usually hidden unless the Elite is an Honor Guard).[[/note]] and this is the only Zealot fought on difficulties lower than Legendary.



** In the Spartan Ops "Switchback" mission, there is a Promethean Crawler that uses a Lightrifle. This particular Crawler is referred to as the "Lightrifle Crawler" on Halopedia and Halo Nation and is most likely an occurrence of TheMissingno.

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** In the Spartan Ops "Switchback" mission, there is a Promethean Crawler that uses a Lightrifle. This particular Crawler is referred to as the "Lightrifle Crawler" on Halopedia and Halo Nation and is most likely an occurrence of TheMissingno.a GlitchEntity.
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** During the flight section in "The Covenant", a Phantom is among the enemies you encounter. Unlike every other Phantom in the game, which follow a scripted path, this Phantom will actively pursue the player.
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** "Halo" is also the only mission where the Auto-Turret can act as an enemy, and even then only if you had the foresight to deploy one before [[spoiler:343 Guilty Spark's betrayal]].
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** "Kikowani Station" has the game's only enemy Scarab; you fought four of them in ''Halo 3'' for comparison.


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** During the Mongoose run in "The Pillar of Autumn", a pair of Scarabs drop down to intercept the player. This is their only gameplay appearance in ''Reach''. Functionally, they are essentially the ''Halo 3'' Scarabs without the ability to damage and destroy them.
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** "Sacred Icon" contains the only two friendly Jackals in the series. They'll probably die when the Flood first appear, and won't follow you to the next half of the level even if they do survive.
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** At the first evacuation point in "Sierra 117", there is a Grunt using a Heavy Machine Gun Turret to fire on a Pelican. This is the only Grunt in the game that uses this weapon.

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** "Gravemind" had the "Honor Guard Councilor", which was actually a [[TheMissingno glitched]] Zealot Elite.[[note]]This specific Elite is tagged to have a voice actor that is not scripted to load in for this level. Unsure of what to do, the game gives it the default armor color (silver), a random head (including the Councilor helmet, hence the name, but it is also possible to see regular helmets, or even Rtas 'Vadum's disfigured face), and the Honor Guard's ornaments (which are part of every Elite's model, but is usually hidden unless the Elite is an Honor Guard).[[/note]] This is the only Zealot fought on difficulties lower than Legendary. This is also the only level where Spec-Ops Grunts and Elites appear as enemies. Likewise, an Elite during the final battle can be seen using a Fuel Rod Gun.

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** "Gravemind" had the "Honor Guard Councilor", which was a one-off enemy type who appears at the end of the Mausoleum battle. It is actually a [[TheMissingno glitched]] Zealot Elite.[[note]]This Elite,[[note]]This specific Elite is tagged to have a voice actor that is not scripted to load in for this level. Unsure of what to do, the game gives it the default armor color (silver), a random head (including the Councilor helmet, hence the name, but it is also possible to see regular helmets, or even Rtas 'Vadum's disfigured face), and the Honor Guard's ornaments (which are part of every Elite's model, but is usually hidden unless the Elite is an Honor Guard).[[/note]] This and this is the only Zealot fought on difficulties lower than Legendary. This Legendary.
** "Gravemind"
is also home to the only level where enemy Spec-Ops Grunts and Elites in the game (they otherwise only appear as enemies. the Arbiter's allies during some of his levels). Likewise, an Elite during the final Mausoleum battle can be seen using a Fuel Rod Gun.Gun. "Gravemind" also features a single Hunter fighting Covenant Loyalists in one of the gardens; like the "Keyes" example, this is the only Hunter in ''Halo 2'' that is not paired up with another one.
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This might even be the only Hunter in the entire series that isn't in a duo, but not 100% sure on that

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** In "Keyes", just before reaching the Captain, a single Hunter bursts out of a side-room to attack a group of Flood. This is the only Hunter in the entire game that is not in a pair.

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* ''VideoGame/Halo3ODST'' has an NMPD officer who will turn on the Rookie because HeKnowsTooMuch on "Data Hive"[[note]]But only if you've already collected 29 audio logs, then followed the cop after the part where he tells you not to[[/note]]. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in the campaign where there are gold-colored Drones, who are apparently adolescent leaders. Only one gold Drone appears, however.

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* ''VideoGame/Halo3ODST'' ''VideoGame/Halo3ODST'':
** "Data Hive"
has an two. The NMPD officer who Officer, after collecting 29 audio logs, will turn on the Rookie because HeKnowsTooMuch on "Data Hive"[[note]]But only if you've already collected 29 audio logs, then followed the cop after the part where he tells you not to[[/note]].follow him into [[spoiler:the argon-filled room with Daniel Endesha's corpse]]. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also home to the only time Drone Captain Leader, which is a stronger Drone with energy shields. This enemy is more common in Firefight, but this is its sole appearance in the campaign where there are gold-colored Drones, who are apparently adolescent leaders. Only one gold Drone appears, however.campaign.

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** "Gravemind" had the "Honor Guard Councilor", which was actually a [[TheMissingno glitched]] Zealot Elite. This is the only Zealot fought on difficulties lower than Legendary. This is also the only level where Spec-Ops Grunts and Elites appear as enemies. Likewise, an Elite during the final battle can be seen using a Fuel Rod Gun.
** "Quarantine Zone" has a single Sentinel that shoots with Needler rounds instead of the Sentinel Beam. According to one of the programmers, it was a rejected concept they [[TheMissingno forgot to remove]].



** At the end of the underwater passage on "Regret", you encounter a group of stealth-cloaked Grunts, which are never seen again (as enemies).



** In "High Charity", in the Prophet's inner sanctum, some cloaked Flood will spawn on higher difficulties. In addition, a single Flood Combat Form carries a Brute Shot, while a few others carry Brute Plasma Rifles.



** At the end of the underwater passage on "Regret", you encounter a group of stealth-cloaked Grunts, which are never seen again (as enemies).



** "Quarantine Zone" has a single Sentinel that shoots with Needler rounds instead of the Sentinel Beam. According to one of the programmers, it was a rejected concept they [[TheMissingno forgot to remove]].



** "Gravemind" had the "Honor Guard Councilor", which was actually a [[TheMissingno glitched]] Zealot Elite.[[note]]This specific Elite is tagged to have a voice actor that is not scripted to load in for this level. Unsure of what to do, the game gives it the default armor color (silver), a random head (including the Councilor helmet, hence the name, but it is also possible to see regular helmets, or even Rtas 'Vadum's disfigured face), and the Honor Guard's ornaments (which are part of every Elite's model, but is usually hidden unless the Elite is an Honor Guard).[[/note]] This is the only Zealot fought on difficulties lower than Legendary. This is also the only level where Spec-Ops Grunts and Elites appear as enemies. Likewise, an Elite during the final battle can be seen using a Fuel Rod Gun.
** In "High Charity", in the Prophet's inner sanctum, some cloaked Flood will spawn on higher difficulties. In addition, a single Flood Combat Form carries a Brute Shot, while a few others carry Brute Plasma Rifles.



** The Elite Field Marshal is the only one of its rank in "Pillar of Autumn". It is basically a high-ranking Zealot that rapidly fires a Fuel Rod Gun and throws grenades at the player. When its shields are down and when the player is close, it unsheaths its Energy Sword in an attempt to One-Hit Kill the player.
** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[https://www.halopedia.org/Gúta Gúta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterward, making the whole encounter something of a BigLippedAlligatorMoment.



** There's one point in "Nightfall" where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[https://www.halopedia.org/Gúta Gúta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterward, making the whole encounter something of a BigLippedAlligatorMoment.
** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being one of the only missions actually set in space).



** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being one of the only missions actually set in space).

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** "Long Night of Solace" The Elite Field Marshal is the only level that features Space Banshees, Phantom Gunboats, and Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being one of its rank in "Pillar of Autumn". It is basically a high-ranking Zealot that rapidly fires a Fuel Rod Gun and throws grenades at the only missions actually set player. When its shields are down and when the player is close, it unsheaths its Energy Sword in space).an attempt to One-Hit Kill the player.
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** "Quarantine Zone" is the only level in the series where you encounter Flood-controlled vehicles, thus also making it the only level where you face off against Scorpions and Warthogs. Among their vehicle selection, there is just one Gauss Warthog.
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** In the final level you can encounter the only group of cloaked Flood Combat Forms in the game. They only appear if you wait around for too long inside the armory.
** Also in the final level, there is a single Flood combat form in the last hallway before the engine room that is [[TheMissingno allied with the Covenant]].

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** In the final level you can encounter the only group of cloaked Flood Combat Forms in the game. [[StalkedByTheBell They only appear if you wait around for too long inside the armory.
armory]].
** Also in the final level, there is a single Flood combat form Combat Form in the last hallway before the engine room that is [[TheMissingno allied with the Covenant]].
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** In only one room in the final level do you encounter cloaked Flood.

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** In only one room in the final level do you can encounter the only group of cloaked Flood.Flood Combat Forms in the game. They only appear if you wait around for too long inside the armory.
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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being the only mission actually set in space).

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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being one of the only mission missions actually set in space).
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** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[http://halo.wikia.com/wiki/G%C3%BAta Guta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterward, making the whole encounter something of a BigLippedAlligatorMoment.

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** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[http://halo.wikia.com/wiki/G%C3%BAta Guta]]), [[https://www.halopedia.org/Gúta Gúta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterward, making the whole encounter something of a BigLippedAlligatorMoment.



* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. These are both fought ''plenty'' of times in other games, but only here in this one. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.

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* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. These are both fought ''plenty'' of times in other games, but only here in this one. They are fought at the beginning, and their introduction appearance is completely overlapped overshadowed by the subsequent introduction of the Flood.
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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs.
* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.

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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs.
Seraphs. This is in fact the only mission in the series where you encounter them (a side effect of being the only mission actually set in space).
* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. These are both fought ''plenty'' of times in other games, but only here in this one. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.
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None

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** In the Spartan Ops "Switchback" mission, there is a Promethean Crawler that uses a Lightrifle. This particular Crawler is referred to as the "Lightrifle Crawler" on Halopedia and Halo Nation and is most likely an occurrence of TheMissingno.

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** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[http://halo.wikia.com/wiki/G%C3%BAta Guta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterwards, making the whole encounter something of a BigLippedAlligatorMoment.

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** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[http://halo.wikia.com/wiki/G%C3%BAta Guta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterwards, afterward, making the whole encounter something of a BigLippedAlligatorMoment.


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* ''VideoGame/Halo4'':
** In "Midnight", Forerunner artillery turrets are encountered throughout the Broadsword segment.
** Also, in "Midnight", there is a single Sentinel that can become an enemy as a requirement for the "three battle rifles" easter egg. This is the only instance of an enemy Sentinel in ''Halo 4''.
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** Also in the final level, there is a single Flood combat form in the last hallway before the engine room that is [[TheMissingno allied with the Covenant]].

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** Similar to the [=BOBs=], the first level contains a lone Stealth Elite (different color than the cloaked Spec-Ops Elites encountered later) nicknamed "Bill", which can be spotted just before the moas first appear. If killed, it drops a data pad that can be read. This also may be a leftover from a dummied-out objective.

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** Similar to the [=BOBs=], the first level contains a lone Stealth Elite (different color than the cloaked Spec-Ops Elites encountered later) nicknamed "Bill", which can be spotted just before the moas first appear. If killed, it he drops a data pad datapad that can be read. This also may be a leftover from a dummied-out DummiedOut objective.



* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.

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* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.Flood.
* In ''VideoGame/HaloWars2'', "The Foundry" features the only enemy Banished Honor Guard, who is encountered before capturing the Scarab.
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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs.

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** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs.Seraphs.
* In ''VideoGame/HaloWars'', the eighth mission ''Anders' Signal'' has Brutes (as well as Choppers), the only time in the campaign where they appear as enemy units. They are fought at the beginning, and their introduction is completely overlapped by the subsequent introduction of the Flood.
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[[UniqueEnemy Unique Enemies]] in ''Franchise/{{Halo}}'':
* ''VideoGame/HaloCombatEvolved'':
** In "343 Guilty Spark" you encounter a Marine driven insane by the (then-unencountered) Flood who will slowly shoot at the Chief when approached. His shots are too slow to do any real damage, and he can be left alone or killed with no consequence.
** In only one room in the final level do you encounter cloaked Flood.
* ''VideoGame/{{Halo 2}}'':
** "Gravemind" had the "Honor Guard Councilor", which was actually a [[TheMissingno glitched]] Zealot Elite. This is the only Zealot fought on difficulties lower than Legendary. This is also the only level where Spec-Ops Grunts and Elites appear as enemies. Likewise, an Elite during the final battle can be seen using a Fuel Rod Gun.
** "Quarantine Zone" has a single Sentinel that shoots with Needler rounds instead of the Sentinel Beam. According to one of the programmers, it was a rejected concept they [[TheMissingno forgot to remove]].
** "Cairo Station" has a pair of Elites dual-wielding plasma pistols at the beginning, an ''uncloaked'' Stealth Elite, and an Elite wielding both a Plasma Rifle and Needler at the end.
** "Cairo Station" also has an unusual case of a Unique Ally. In the first hangar, you encounter the "Bloody Marine", a Marine that wears less armor than usual and is covered in blood. Despite his unique model, he is of absolutely no relevance, has no unique behavior, and no other Marine appears in that state anywhere else.
** At the end of the underwater passage on "Regret", you encounter a group of stealth-cloaked Grunts, which are never seen again (as enemies).
** In "Outskirts", you encounter a convoy of Shadows. Despite receiving an entry in the game manual, it is undrivable, only found in this level, and overall acts more as a set piece than an enemy.
** In "High Charity", in the Prophet's inner sanctum, some cloaked Flood will spawn on higher difficulties. In addition, a single Flood Combat Form carries a Brute Shot, while a few others carry Brute Plasma Rifles.
** In "Delta Halo", some Jackals carrying Plasma Rifles are encountered at the second structure.
** The Marines in "Sacred Icon", who are indirectly encountered. You can still fight them from across the pit (and grenade-jump across). A trigger kills them if you go around the corner.
* ''VideoGame/Halo3'':
** In "Tsavo Highway", on higher difficulties, some sniper towers contain [[DemonicSpiders Brutes with Beam Rifles]]. If you THOUGHT Jackal Snipers were terrifying...
** At the beginning of "Halo", a Flood Brute Combat Form carrying a Gravity Hammer is dropped by a dispersal pod. A Flood Marine Combat Form armed with a Rocket Launcher appears during the standoff outside the Control Room. Going through the last tunnel of the Warthog Run, some Flood Elite Combat Forms appear on one of the raised platforms with Fuel Rod Guns. These are the only times Combat Forms spawn with these weapons.
* ''VideoGame/Halo3ODST'' has an NMPD officer who will turn on the Rookie because HeKnowsTooMuch on "Data Hive"[[note]]But only if you've already collected 29 audio logs, then followed the cop after the part where he tells you not to[[/note]]. This is the only time in the entire series that you have to fight a human enemy. "Data Hive" is also the only time in the campaign where there are gold-colored Drones, who are apparently adolescent leaders. Only one gold Drone appears, however.
* ''VideoGame/HaloReach'':
** In every level of this prequel, there is a special hidden Elite who will randomly appear out of nowhere in certain areas if you're fast enough in playing the level. These Elites, nicknamed "[=BOBs=]", give you a load of points when killed (to add to your credits if scoring is turned on) and a special medal if your Xbox Live account is linked to Bungie's site, but if you don't kill them fast enough they will disappear. [=BOBs=] come in two flavors: Gold Spec-Ops Rangers and completely white, random model Elites, similar to the aforementioned Honor Guard Councillor. The second variety's white coloration is due to a spawning error where the game "forgets" to add the correct color to the Elite character model.
** The Elite Field Marshal is the only one of its rank in "Pillar of Autumn". It is basically a high-ranking Zealot that rapidly fires a Fuel Rod Gun and throws grenades at the player. When its shields are down and when the player is close, it unsheaths its Energy Sword in an attempt to One-Hit Kill the player.
** There's one point early in the game where you fight a pair of King Kong-sized lizard-gorillas (referred to as [[http://halo.wikia.com/wiki/G%C3%BAta Guta]]), who are basically part of Reach's local wildlife. They're tougher than Covenant, but not so tough that you could call them a boss battle or anything. They're never seen or heard of again afterwards, making the whole encounter something of a BigLippedAlligatorMoment.
** Similar to the [=BOBs=], the first level contains a lone Stealth Elite (different color than the cloaked Spec-Ops Elites encountered later) nicknamed "Bill", which can be spotted just before the moas first appear. If killed, it drops a data pad that can be read. This also may be a leftover from a dummied-out objective.
** In "ONI: Sword Base", one room contains a group of Grunts carrying Plasma Rifles.
** In "The Pillar Of Autumn", a Jackal with a Plasma Rifle is in the room after the shipyards.
** "Long Night of Solace" is the only level that features Space Banshees, Phantom Gunboats, and Seraphs.

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