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** Right from the starting gate, the increased prices generated major outcry (the game had no base Pro model, and the top-tier "Super LE" had a hefty price tag of ''$15,000''). Furthermore, those wanting the most expensive version of the game were required to fill out a form and submit a video explaining why they'd be worthy of getting a "Super LE"...with Stern allowed to incorporate said videos for marketing purposes and buy back a "Super LE" from a customer if necessary. Outraged fans found Stern's decision to be in bad taste, but -- unsurprisingly -- video submissions were posted on YouTube left and right ([[https://www.youtube.com/watch?v=SMC5xt-VT3o including this sarcastic one]]), and all "Super LE" games were accounted for.

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** Right from the starting gate, the increased prices generated major outcry (the game had no base Pro model, and the top-tier "Super LE" had a hefty price tag of ''$15,000''). Furthermore, those wanting the most expensive version of the game were required to fill out a form and submit a video explaining why they'd be worthy of getting a "Super LE"...with Stern allowed to incorporate said videos for marketing purposes and buy back a "Super LE" from a customer if necessary. Outraged fans found Stern's decision to be in bad taste, but -- unsurprisingly -- video submissions were posted on YouTube Website/YouTube left and right ([[https://www.youtube.com/watch?v=SMC5xt-VT3o including this sarcastic one]]), and all "Super LE" games were accounted for.
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** The project immediately faced conflict from Ride/UniversalStudios, whose ExecutiveMeddling rejected the initial playfield artwork [[{{Bowdlerize}} over offensive imagery]] (and an unauthorized usage of the ''Kahula'' brand) and the film soundtrack removed. [[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] Yet the seams in Dutch Pinball and Universal's relationship burst when the former brought an unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 played it on video]]. Shortly after, Universal threatened to pull the license.

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** The project immediately faced conflict from Ride/UniversalStudios, Creator/{{Universal}}, whose ExecutiveMeddling rejected the initial playfield artwork [[{{Bowdlerize}} over offensive imagery]] (and an unauthorized usage of the ''Kahula'' brand) and the film soundtrack removed. [[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] Yet the seams in Dutch Pinball and Universal's relationship burst when the former brought an unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 played it on video]]. Shortly after, Universal threatened to pull the license.
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** If 2000 was bad, then 2008 almost ''killed'' Stern. The year brought more mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. Stern's low prices kept them from turning a profit in their expensive-to-produce machines. CEO Gary Stern nearly sold his company if it had not been for investor Dave Peterson's intervention; the following year saw vast improvements to Stern's infastructure, marketing, social media presence, and a new business model consisting of a stripped-down "Pro" model geared toward arcade operators and more expensive, fully-featured "Premium" and "Limited Edition" variants for collectors.

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** If 2000 was bad, then 2008 almost ''killed'' Stern. The year brought more mediocre titles, including ''Pinball/IndianaJones'', ''Pinball/IndianaJonesStern'', ''CSI'' and ''Pinball/BatmanStern''. Stern's low prices kept them from turning a profit in their expensive-to-produce machines. CEO Gary Stern nearly sold his company if it had not been for investor Dave Peterson's intervention; the following year saw vast improvements to Stern's infastructure, marketing, social media presence, and a new business model consisting of a stripped-down "Pro" model geared toward arcade operators and more expensive, fully-featured "Premium" and "Limited Edition" variants for collectors.
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** The project immediately faced conflict from UniversalStudios, whose ExecutiveMeddling rejected the initial playfield artwork [[{{Bowdlerize}} over offensive imagery]] (and an unauthorized usage of the ''Kahula'' brand) and the film soundtrack removed. [[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] Yet the seams in Dutch Pinball and Universal's relationship burst when the former brought an unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 played it on video]]. Shortly after, Universal threatened to pull the license.

to:

** The project immediately faced conflict from UniversalStudios, Ride/UniversalStudios, whose ExecutiveMeddling rejected the initial playfield artwork [[{{Bowdlerize}} over offensive imagery]] (and an unauthorized usage of the ''Kahula'' brand) and the film soundtrack removed. [[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] Yet the seams in Dutch Pinball and Universal's relationship burst when the former brought an unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 played it on video]]. Shortly after, Universal threatened to pull the license.
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** Later, production was [[ScheduleSlip delayed]], which the company claimed was due to circuit board problems...[[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 only for it to be revealed in February 2017]] that ARA -- the contract manufacturer overseeing production -- were embargoing finished machines and refusing to build any more out of claims that Dutch Pinball had not met payment obligations. [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 Finger-pointing ensued]] between both parties, while outraged customers accused Dutch Pinball of lying to them. ** Dutch Pinball refused to reimburse ARA and began taking orders on $13,000 ''Bride of Pinbot: 25th Anniversary'' games to finance manufacturing the remaining ''Big Lebowski''s themselves; the effort was quickly stalled amongst fierce derision from the 130 customers still yet to receive their machines. ARA offered to produce the machines in exchange for investing 51% into Dutch Pinball, but the latter declined ([[https://pinside.com/pinball/forum/topic/dp-values-your-advice-on-tbl-vote-here despite customers voting against this decision when asked for feedback]]). A new manufacturer -- XYTECH Modules Technologies -- stepped forth to aid production, and a redesign of the circuit boards was also announced.

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** Later, production was [[ScheduleSlip delayed]], which the company claimed was due to circuit board problems...[[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 only for it to be revealed in February 2017]] that ARA -- the contract manufacturer overseeing production -- were embargoing finished machines and refusing to build any more out of claims that Dutch Pinball had not met payment obligations. [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 Finger-pointing ensued]] between both parties, while outraged customers accused Dutch Pinball of lying to them.
** Dutch Pinball refused to reimburse ARA and began taking orders on $13,000 ''Bride of Pinbot: 25th Anniversary'' games to finance manufacturing the remaining ''Big Lebowski''s themselves; the effort was quickly stalled amongst fierce derision from the 130 customers still yet to receive their machines. ARA offered to produce the machines in exchange for investing 51% into Dutch Pinball, but the latter declined ([[https://pinside.com/pinball/forum/topic/dp-values-your-advice-on-tbl-vote-here despite customers voting against this decision when asked for feedback]]). A new manufacturer -- XYTECH Modules Technologies -- stepped forth to aid production, and a redesign of the circuit boards was also announced.



* As of 2016, the Vonnie D Pinball trademark is abandoned, and the company's social media pages have become ghost towns. Some hobbyists postulated that things could've been ''much'' worse if the project had progessed further.

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* ** As of 2016, the Vonnie D Pinball trademark is abandoned, and the company's social media pages have become ghost towns. Some hobbyists postulated that things could've been ''much'' worse if the project had progessed further.

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Updated the state of certain projects, eliminated some Word Cruft, and overall tried to condense some information.


Small pinball manufacturers--and would-be manufacturers--over the 2010s have had so many problems, they've cast a shadow over its entire fanbase. Not that the big manufacturers weren't immune either.

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Small pinball manufacturers--and would-be manufacturers--over the 2010s have had so many problems, they've cast a shadow over its entire fanbase. Not that the big manufacturers weren't immune immune, either.



Plenty of budding pinball companies have attempted to bring their dream games to reality. Unfortunately, many have fallen victim to a myriad of problems in the process.
* Dutch Pinball's ''Pinball/TheBigLebowski'' has dealt with this ''in spades.''
** The sheer amount of no-nonsense ExecutiveMeddling from UniversalStudios caused the most trouble; they rejected the initial playfield artwork because of unapproved images ([[{{Bowdlerize}} which were then removed, per request]]), and in similar fashion ordered the film soundtrack in the game to be replaced with different musical pieces.[[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]]
** Because of assets that were yet to be approved, the game was to be kept from public eye until Universal gave everything the green light. However, Dutch Pinball brought the unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 were filmed playing the game]]. This didn't go well with Universal's executives, who threatened to pull the license from Dutch Pinball.
** In February 2015, [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game several Dutch Pinball customers claimed]] that they had received refund notices for the game...despite never actually ''requesting'' them in the first place. It wound up that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had been issuing refunds to reduce the company's debt. In [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game?tu=phil-dp-usa a series of posts]], he then [[ScrewThisImOuttaHere publicly announced his resignation]], detailed the project's licensing troubles, and accused a game designer of financial fraud. The incident [[note]](referred to as [[ScandalGate "Philgate"]] by the pinball community)[[/note]] left Dutch Pinball's reputation hanging in the balance. Fortunately, however, licensing guru Creator/RogerSharpe came to their rescue.
** Production (thought to be going fine afterwards) was then beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, however, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 it came to light in February 2017]] that ARA, the manufacturer, had halted production and delivery of ''The Big Lebowski'' machines because Dutch Pinball had not met payment obligations. Finger-pointing ensued between ARA and Jaap Nauta, Dutch Pinball's Project Manager, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 the latter alleging that]] ARA had demanded more money than what was originally agreed and threatened legal action. Meanwhile, outraged customers lambasted Dutch Pinball for lying to them about the situation.
** Refusing to reimburse ARA, Dutch Pinball attempted manufacturing the games on their own. To finance their efforts, they began taking orders on a second game: ''[[Pinball/TheMachineBrideOfPinbot Bride of Pinbot]]: 25th Anniversary'', based upon their previous ''Bride of Pinbot 2.0'' kit and with a hefty $13,000 price tag. Those who still hadn't gotten their ''Big Lebowski'' machines derided this bit of news. In a move which further hinted Dutch Pinball's financial turmoil, ARA offered to produce the games in exchange for letting them invest in 51% of Dutch Pinball. Despite [[https://pinside.com/pinball/forum/topic/dp-values-your-advice-on-tbl-vote-here gauging feedback from customers on what to do]] (who voted ''overwhelmingly'' in favor of them taking the deal), Dutch Pinball turned down ARA's offer and announced that a new manufacturer would aid production.

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Plenty of budding Numerous indie pinball companies have attempted entered the market, only to bring their dream games to reality. Unfortunately, many have fallen victim to encounter a myriad litany of problems issues in the process.
* Dutch Pinball's ''Pinball/TheBigLebowski'' has dealt with this ''in spades.''
languished in a contentious production ever since its initial annnouncement in May 2014.
** The sheer amount of no-nonsense project immediately faced conflict from UniversalStudios, whose ExecutiveMeddling from UniversalStudios caused the most trouble; they rejected the initial playfield artwork because [[{{Bowdlerize}} over offensive imagery]] (and an unauthorized usage of unapproved images ([[{{Bowdlerize}} which were then removed, per request]]), the ''Kahula'' brand) and in similar fashion ordered the film soundtrack in the game to be replaced with different musical pieces.removed. [[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]]
** Because of assets that were yet to be approved,
[[/note]] Yet the game was to be kept from public eye until Universal gave everything the green light. However, seams in Dutch Pinball and Universal's relationship burst when the former brought the an unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 were filmed playing the game]]. This didn't go well with Universal's executives, who played it on video]]. Shortly after, Universal threatened to pull the license from license.
** To complicate matters,
Dutch Pinball.
** In February 2015,
Pinball was also overwhelmed by consumer complaints about their prior ''[[Pinball/TheMachineBrideOfPinbot Bride of Pinbot: 2.0]]'' project. Founders Jaap Nauta and Barry Driessen hired Philip Weinberg as their new Director of Marketing and Communications. Upon discovering the licensing issues, however, Weinberg [[ScrewThisImOuttaHere backed out]] and began issuing refunds to reduce Dutch Pinball's debt. [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game several Dutch Pinball When bewildered customers claimed]] that they had received refund notices for the game...despite never actually ''requesting'' them in the first place. It wound up that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had been issuing refunds to reduce the company's debt. In caught on]], Weinberg [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game?tu=phil-dp-usa a series of posts]], he then [[ScrewThisImOuttaHere publicly announced his resignation]], detailed posted about the project's licensing troubles, company's problems]] and accused a game designer of financial fraud. The incident [[note]](referred to as [[ScandalGate "Philgate"]] He was replaced by the pinball community)[[/note]] left Dutch Pinball's reputation hanging in the balance. Fortunately, however, licensing guru Creator/RogerSharpe came to their rescue.
Creator/RogerSharpe, but the damage had already been done.
** Production (thought to be going fine afterwards) Later, production was then beset by delays, [[ScheduleSlip delayed]], which Dutch Pinball the company claimed were was due to problems with the game's circuit boards. After months of silence, however, board problems...[[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 only for it came to light be revealed in February 2017]] that ARA, ARA -- the manufacturer, had halted contract manufacturer overseeing production and delivery of ''The Big Lebowski'' -- were embargoing finished machines because and refusing to build any more out of claims that Dutch Pinball had not met payment obligations. Finger-pointing ensued between ARA and Jaap Nauta, Dutch Pinball's Project Manager, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 the latter alleging that]] ARA had demanded more money than what was originally agreed and threatened legal action. Meanwhile, Finger-pointing ensued]] between both parties, while outraged customers lambasted accused Dutch Pinball for of lying to them about the situation.
** Refusing to reimburse ARA,
them. ** Dutch Pinball attempted manufacturing the games on their own. To finance their efforts, they refused to reimburse ARA and began taking orders on a second game: ''[[Pinball/TheMachineBrideOfPinbot Bride of Pinbot]]: 25th Anniversary'', based upon their previous $13,000 ''Bride of Pinbot 2.0'' kit and with a hefty $13,000 price tag. Those who still hadn't gotten their Pinbot: 25th Anniversary'' games to finance manufacturing the remaining ''Big Lebowski'' machines derided this bit of news. In a move which further hinted Dutch Pinball's financial turmoil, Lebowski''s themselves; the effort was quickly stalled amongst fierce derision from the 130 customers still yet to receive their machines. ARA offered to produce the games machines in exchange for letting them invest in investing 51% of into Dutch Pinball. Despite [[https://pinside.Pinball, but the latter declined ([[https://pinside.com/pinball/forum/topic/dp-values-your-advice-on-tbl-vote-here gauging feedback from despite customers on what to do]] (who voted ''overwhelmingly'' in favor of them taking the deal), Dutch Pinball turned down ARA's offer and announced that a voting against this decision when asked for feedback]]). A new manufacturer would -- XYTECH Modules Technologies -- stepped forth to aid production.production, and a redesign of the circuit boards was also announced.



* Classic Playfield Reproductions, which reproduces pinball playfields and other parts, started two original projects. Both were cancelled, needless to say.
** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Music/DollyParton'' pinball machine, replacing the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, rough sketches of the backglass art were publicly released, though to vitriol and mockery among pinball enthusiasts (despite assurances that this ''wasn't'' the final product). The team quietly axed their initial artist, Stephanie, setting their eyes on Creator/GregFreres. However, when he was approached to join the project, Freres was too busy producing ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball, Creator/JerseyJackPinball's ''Pinball/WizardOfOz'' and later joining Stern Pinball's team. Despite the software apparently finished, the prolonged search for an artist dragged the project to DevelopmentHell, and -- later, without much fanfare -- cancellation.
** The second project, ''Hammer of the Godz'', was a conversion kit announced in 2015 for Bally's ''Vector'' game. The game was loosely themed around Music/LedZeppelin (with images of band members, but original public domain artwork elsewhere to avoid licensing costs). Much like with ''Lost Vegas'' above, the art direction was immensely criticized ([[https://pinside.com/pinball/forum/topic/hammer-of-the-godz-led-zep-pinball-finally as shown in its Pinside thread]]). CPR's Art Director Stuart Wright didn't take the negative reception too kindly, which turned off customers as much as the game itself. The project was later canned due to lack of interest.
* Production on ''The Crocodile Hunter Outback Adventure'', which was supposed to be Australian-based The Pinball Factory's first game, slowed to a crawl following the untimely death of Steve Irwin in 2006, who had provided speech and starred in the artwork. Even though a whitewood playfield was finished, there has since been no further updates on the game, which has led many to consider it to be in {{Vaporware}} territory now.

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* Two original projects by Classic Playfield Reproductions, which a company that reproduces pinball playfields and other parts, started two original projects. Both were cancelled, needless fell victim to say.
this.
** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Music/DollyParton'' pinball machine, replacing the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, rough sketches of the backglass art were publicly released, though to vitriol and mockery among pinball enthusiasts (despite assurances that this ''wasn't'' the final product). The team quietly axed their initial artist, Stephanie, setting their eyes on Creator/GregFreres. However, when he was approached to join the project, Freres was too busy producing ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball, Creator/JerseyJackPinball's ''Pinball/WizardOfOz'' and later joining Stern Pinball's team. Despite Although the software apparently was allegedly finished, the prolonged search for an artist dragged the project to DevelopmentHell, and -- later, without much fanfare -- cancellation.
** The second project, ''Hammer of the Godz'', was a conversion kit announced in 2015 for Bally's ''Vector'' game. The game was loosely themed around Music/LedZeppelin (with images of band members, but original public domain artwork elsewhere to avoid licensing costs). Much like with ''Lost Vegas'' above, the art direction was immensely criticized ([[https://pinside.com/pinball/forum/topic/hammer-of-the-godz-led-zep-pinball-finally as shown in its Pinside thread]]). CPR's Art Director Stuart Wright didn't take the negative reception too kindly, which turned off customers as much as to the game itself.chagrin of customers. The project was later canned due to lack of interest.
* Production on ''The Crocodile Hunter Outback Adventure'', which was supposed to be the intended first game of Australian-based The Pinball Factory's first game, Factory, slowed to a crawl following the Steve Irwin's untimely death of Steve in 2006; Irwin in 2006, who had provided speech and starred in the artwork. Even though Although a whitewood playfield was finished, there has since been [[{{Vaporware}} no further updates on the game, which has led many to consider it to be in {{Vaporware}} territory now.materialized]].



** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets.
** Popadiuk then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist, Jeremy Packer a.k.a. [=ZombieYeti=], and programmer, Jim Askey (known as "applejuice" on Pinside), both stepped forth and claimed that they had not yet been paid.
** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Upon receiving Popadiuk's work and bringing him in as a consultant, Pintasia realized that ''Magic Girl'' [[ObviousBeta was in such an incomplete state]] that another two years would be required to get it to a condition acceptable enough to bring to customers. After a rushed and ultimately botched attempt to bring an unfinished ''Magic Girl'' prototype to a pinball show, [[ScrewThisImOuttaHere Pintasia swore off on helping Popadiuk any further]].

to:

** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with 2011; ''Magic Girl'' was announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices Adventureland''. Prices for each table ''beginning'' ''began'' at US$16,000. US$16,000, but pre-orders sold out anyway.
**
Popadiuk was notoriously secretive about these projects, which was initially welcome, welcomed, but people started getting suspicious when, by 2014, when he still had very little to show for them except empty cabinets.
**
cabinets by 2014. Much to the ire of many, Popadiuk then eventually revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist, Jeremy "[=ZombieYeti=]" Packer a.k.a. [=ZombieYeti=], (who joined Stern following the debacle) and programmer, Jim Askey (known as "applejuice" on Pinside), both stepped forth and claimed that they had not yet been paid.
Popadiuk didn't pay them.
** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Upon receiving Popadiuk's work and bringing him in as a consultant, Pintasia realized that ''Magic Girl'' [[ObviousBeta was in such an incomplete state]] so incomplete]] that another two years would be required to get it bring the game to a condition acceptable enough to bring to for customers. After a rushed and ultimately botched attempt to bring an unfinished a ''Magic Girl'' prototype to a pinball show, Pintasia [[ScrewThisImOuttaHere Pintasia swore off on helping Popadiuk any further]].



** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco. Popadiuk himself had gone quiet and wouldn't respond to customer emails, though he ''did'' ramble about things [[http://www.podcastgarden.com/episode/episode-197-an-evening-with-john-popadiuk_59362 on an episode of Coast 2 Coast Pinball]].

to:

** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco. Popadiuk himself had gone quiet and wouldn't respond to customer emails, though he ''did'' ramble about things [[http://www.podcastgarden.com/episode/episode-197-an-evening-with-john-popadiuk_59362 Although he was interviewed on an episode of Coast 2 Coast Pinball]].Pinball]], Popadiuk otherwise fell silent, never answering customer emails and refraining from public appearances. [[CreatorKiller His reputation took a massive nosedive]], with angry Zidware customers colluding via social media to push legal action against Popadiuk, as well as create [[http://www.johnpopadiuk.com/ a website bearing his name]] to document the situation.



* ''Pinball Gremlins'' by Vonnie D Pinball quickly exploded into a public relations nightmare that has since gained it nearly total isolation from its customers… all in the one week the game was announced.
** The company was founded by Von Davis and Wes Upchurch in 2014, launching [[https://www.kickstarter.com/projects/2065029795/pinball-gremlins-pinball-machine a Kickstarter campaign]] to fund development on the game, set up manufacturing processes and pay the team’s salaries. With a goal of $100,000, after a sluggish start, at the last minute the campaign finally reached its goal in the end of July. Creator/BarryOursler joined the team to provide guidance with his vast experience in pinball design.
** People began to get skeptical, however, when they learned that Vonnie D’s Kickstarter program required a full payment of the game, with no mention of refunds. To further the discontent of fans, the team provided very few visuals of the game to the public outside a 3D rendering of the playfield and some sketches. Davis said that it was all a misunderstanding, claiming that Vonnie D Pinball didn’t want pre-orders at all, but rather wanted a way to get the pinball community involved with the project in the hopes of avoiding delays that other boutique manufacturers have dealt with. However, this baffled everyone, because the team had such large stretch goals and yet was expecting to reach them by selling things like Vonnie D Pinball t-shirts and key chains.
** People continued to express concern and post questions via social media, but very rarely got replies back from the team. Eventually, accusations of the Kickstarter campaign being filled with fake pledges cropped up, which were then continuously shot down and met with harsh responses from Upchurch. Things didn’t get any better when it was revealed that he was heading to court on a charge associated with the distribution of synthetic drugs.
** Years later, in 2016, doubts regarding the project's future were proven true; the Vonnie D Pinball trademark was abandoned, and the company's social media pages have become practical ghost towns. Many pinball hobbyists admitted that they were relieved that the project ended up being dead in the water -- they postulated that things could've been ''a lot'' worse, on par with or potentially exceeding the other examples here.

to:

* ''Pinball Gremlins'' by Vonnie D Pinball quickly exploded into crashed, burned, and fell off the pinball radar following a public relations nightmare that has since gained it nearly total isolation from its customers… all in the one week the game was announced.
nightmare.
** The company was founded by Von Davis and Wes Upchurch in 2014, launching with Creator/BarryOursler aiding with game design. They launched [[https://www.kickstarter.com/projects/2065029795/pinball-gremlins-pinball-machine a Kickstarter campaign]] to fund development on the game, set up manufacturing processes processes, and pay the team’s salaries. With a goal of $100,000, after a sluggish start, at the last minute the campaign finally reached its goal in By the end of July. Creator/BarryOursler joined the team to provide guidance with his vast experience in pinball design.
** People began to get skeptical, however, when they learned that Vonnie D’s Kickstarter program required a full payment of the game, with no mention of refunds. To further the discontent of fans, the team provided very few visuals of the game to the public outside a 3D rendering of the playfield and some sketches. Davis said that it
July, over $100,000 was all a misunderstanding, claiming that Vonnie D Pinball didn’t want pre-orders at all, but rather wanted a way to get the pinball community involved with the project in the hopes of avoiding delays that other boutique manufacturers have dealt with. However, this baffled everyone, because the team had such large stretch goals and yet was expecting to reach them by selling things like Vonnie D Pinball t-shirts and key chains.raised.
** People continued Excitement then turned to express concern skepticism. Outside some pencil sketches and post a 3D-rendered playfield, few visuals of the actual game were released. Moreover, said Kickstarter required a full payment of the game, with no mention of refunds. Davis claimed that the company didn't need pre-orders ''at all''; the campaign was merely just to involve the community and help avoid manufacturing delays. Because the company had been trying to attain high stretch goals by selling t-shirts and keychains, customers were baffled.
** A surge of controversies followed:
questions and concerns posted via social media, but very rarely got replies back from the team. Eventually, media were largely ignored or met with abrasive replies; there were accusations of the that Vonnie D's Kickstarter campaign being was filled with fake pledges cropped up, which were then continuously shot down and met pledges; Upchurch was charged with harsh responses from Upchurch. Things didn’t get any better when it was revealed that he was heading to court on a charge associated with the distribution of synthetic drugs.
** Years later, in
drug distribution.
* As of
2016, doubts regarding the project's future were proven true; the Vonnie D Pinball trademark was is abandoned, and the company's social media pages have become practical ghost towns. Many pinball Some hobbyists admitted that they were relieved that the project ended up being dead in the water -- they postulated that things could've been ''a lot'' worse, on par with or potentially exceeding ''much'' worse if the other examples here.project had progessed further.



** The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Stern. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out.

to:

** The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they machines; Skit-B got a lot of support for being, at the time, the only possible competition to Stern. Skit-B They had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out.



** By this point, Kulek was the only person left on the team, the others having quit in frustration or to distance themselves from Kulek, who by now had become a persona non grata among every pinball company and infuriating fans, particularly those who had already paid Skit-B thousands of dollars and were unlikely to get it back. Most eventually settled on pursuing legal action against Kulek en masse (the process of which is currently ongoing). Pinball News had a talk with Kulek about this situation from his point of view [[http://www.pinballnews.com/comment/predatorpinball2.html here.]]
** At the same time the bombshell was dropped, [[https://predatorpinball.wordpress.com/ a Wordpress page]] surfaced with more details. The anonymous authors -- identifying themselves as some of Skit-B's customers -- claimed responsibility for alerting Fox about the project's licensing violations. Moreover, they suggested that Kulek was insistent on continuing production on the game despite the looming threat of legal action from Fox, who apparently ''had no idea'' about the project's existence until it was later brought to their attention.

to:

** By this point, Kulek was the only person left on the team, [[ScrewThisImOuttaHere the others having quit in frustration or to distance themselves from Kulek, Kulek]], who by now had become a persona non grata PersonaNonGrata among every pinball company and infuriating infuriated fans, particularly those who had already paid Skit-B thousands of dollars and were unlikely to get it back. Most eventually settled on pursuing legal action against Kulek en masse (the process of which is currently ongoing). Pinball News had a talk with Kulek about this situation from his point of view [[http://www.pinballnews.com/comment/predatorpinball2.html here.]]
here]].
** At the same time the bombshell was dropped, [[https://predatorpinball.wordpress.com/ a Wordpress page]] surfaced with more details. The anonymous authors -- identifying themselves as some of Skit-B's customers -- claimed responsibility for alerting Fox about the project's licensing violations. Moreover, they suggested that Kulek was insistent insisted on continuing production on the game despite the looming threat of legal action from Fox, who apparently ''had no idea'' about the project's existence until it was later brought to their attention.



** 2000 consisted of a poor-selling game lineup, including ''Pinball/SharkeysShootout'', ''Pinball/HighRollerCasino'', and ''Pinball/AustinPowers''. To reciprocate the situation, Stern utilized several cost-cutting measures (such as reducing their planned number of games from four to three per year, straying from developing unlicensed titles, and laying off twelve hourly-paid workers and three game design team members). In an effort to improve matters, Stern brought in Creator/PatLawlor Design to produce ''Pinball/{{Monopoly}},'' although it shows signs of the cost-cutting of the time.
** If 2000 was bad, then 2008 almost ''killed'' Stern. The year brought more mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. The main culprit to most of the troubles was that the games were highly-expensive to produce, and Stern's low prices prevented them from turning a profit in sales. CEO Gary Stern -- unbeknownst to the public -- was preparing to sell the company (which would've left the fate of pinball in the hands of rival Creator/JerseyJackPinball and several boutique pinball companies). All hope seemed lost...until investor Dave Peterson stepped forth to put the struggling Stern in a different direction. The following year saw vast changes in Stern's infrastructure, marketing (including a bigger presence on social media and a revised logo), and the introduction of a new business model consisting of a stripped-down "Pro" model geared toward arcade operators and more expensive, fully-featured "Premium" and "Limited Edition" variants for collectors.
** During this time, a controversial figure became Stern's new Director of Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, [[CantTakeCriticism deleting any comment that was remotely critical]] and banning their authors from Stern's Facebook page. Furthermore, during live streams Dankberg had an arrogant demeanor and -- [[https://youtu.be/kFUDYo6VK7w?t=1800 on at least one occasion]] -- was confrontational to chat log users.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole.[[/note]] It reached the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him to new social media manager, having gotten fed up with Dankberg's actions.

to:

** 2000 consisted of a poor-selling game lineup, including ''Pinball/SharkeysShootout'', ''Pinball/HighRollerCasino'', and ''Pinball/AustinPowers''. To reciprocate the situation, This forced Stern utilized to utilize several cost-cutting measures (such as reducing their planned number of games from four to three per year, straying from developing unlicensed titles, and laying off twelve hourly-paid workers and three game design team members). In an effort to improve matters, Stern brought in Creator/PatLawlor Design to produce ''Pinball/{{Monopoly}},'' although it shows signs of the cost-cutting of the time.
** If 2000 was bad, then 2008 almost ''killed'' Stern. The year brought more mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. The main culprit to most of the troubles was that the games were highly-expensive to produce, and Stern's low prices prevented kept them from turning a profit in sales. their expensive-to-produce machines. CEO Gary Stern -- unbeknownst to the public -- was preparing to sell the nearly sold his company (which would've left the fate of pinball in the hands of rival Creator/JerseyJackPinball and several boutique pinball companies). All hope seemed lost...until if it had not been for investor Dave Peterson stepped forth to put Peterson's intervention; the struggling Stern in a different direction. The following year saw vast changes in improvements to Stern's infrastructure, marketing (including a bigger presence on infastructure, marketing, social media presence, and a revised logo), and the introduction of a new business model consisting of a stripped-down "Pro" model geared toward arcade operators and more expensive, fully-featured "Premium" and "Limited Edition" variants for collectors.
** During this time, Behind the scenes, there was allegedly a controversial figure became power struggle between Stern's new Director of Marketing: Marketing, Jody Dankberg. He Dankberg, and Texan marketing/advertising guru Jared Guynes; the former ran Stern's presence on social media with an iron fist, [[CantTakeCriticism deleting any comment that was remotely critical]] critical comment and banning their authors people from Stern's the company's Facebook page. Furthermore, during live streams page; the latter was fed up with Dankberg had an arrogant demeanor and -- [[https://youtu.be/kFUDYo6VK7w?t=1800 on at least one occasion]] -- was confrontational to chat log users.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole.[[/note]] It reached the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him to new social media manager, having gotten fed up hire him. Pinball player and marketer Zach Sharpe replaced Dankberg in 2017, with Dankberg's actions.Guynes assisting and Dankberg becoming Stern's New Director of Licensing and New Business Development.



* In celebration of their 30th anniversary, Stern unveiled ''Pinball/Batman66'', based upon [[Series/{{Batman}} the classic 1966-86 television adaptation of the comic]] starring Creator/AdamWest and Burt Ward. To say that the announcement was controversial (as much as it was exciting) is putting it mildly.

to:

* In celebration of To celebrate their 30th anniversary, Stern unveiled ''Pinball/Batman66'', based upon [[Series/{{Batman}} the classic 1966-86 television adaptation of the comic]] starring Creator/AdamWest and Burt Ward. To say that the announcement was controversial (as much as it was exciting) is putting it mildly.
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* In celebration of their 30th anniversary, Stern unveiled ''Batman 66'', based upon [[Series/{{Batman}} the classic 1966-86 television adaptation of the comic]] starring Creator/AdamWest and Burt Ward. To say that the announcement was controversial (as much as it was exciting) is putting it mildly.

to:

* In celebration of their 30th anniversary, Stern unveiled ''Batman 66'', ''Pinball/Batman66'', based upon [[Series/{{Batman}} the classic 1966-86 television adaptation of the comic]] starring Creator/AdamWest and Burt Ward. To say that the announcement was controversial (as much as it was exciting) is putting it mildly.
Is there an issue? Send a MessageReason:
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** Production -- while believed to have been going smoothly afterwards -- was then beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, however, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 it came to light in February 2017]] that ARA, the manufacturer, had halted production and delivery of ''The Big Lebowski'' machines because Dutch Pinball had not met payment obligations. Finger-pointing ensued between ARA and Jaap Nauta, Dutch Pinball's Project Manager, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 the latter alleging that]] ARA had demanded more money than what was originally agreed and threatened legal action. Meanwhile, outraged customers lambasted Dutch Pinball for lying to them about the situation.
** Refusing to reimburse ARA, Dutch Pinball instead sought for another manufacturer, and -- to finance their efforts -- began taking orders on a second game: ''Bride of Pinbot: 25th Anniversary'', based upon their previous ''Bride of Pinbot 2.0'' kit with a hefty $13,000 price tag. The announcement, unsurprisingly, was met with vast outcry from those who were yet to receive their ''Big Lebowski'' machines. In June 2017, ARA offered Dutch Pinball a way out in the form of an investment of 51% into the company. Dutch Pinball asked customers on whether or not they should take the deal -- the response was ''overwhelmingly'' in favor of it, speaking volumes on the number of people who've lost their patience and respect of the company. The process is still ongoing as of this year.

to:

** Production -- while believed (thought to have been be going smoothly afterwards -- fine afterwards) was then beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, however, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 it came to light in February 2017]] that ARA, the manufacturer, had halted production and delivery of ''The Big Lebowski'' machines because Dutch Pinball had not met payment obligations. Finger-pointing ensued between ARA and Jaap Nauta, Dutch Pinball's Project Manager, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 the latter alleging that]] ARA had demanded more money than what was originally agreed and threatened legal action. Meanwhile, outraged customers lambasted Dutch Pinball for lying to them about the situation.
** Refusing to reimburse ARA, Dutch Pinball instead sought for another manufacturer, and -- to attempted manufacturing the games on their own. To finance their efforts -- efforts, they began taking orders on a second game: ''Bride ''[[Pinball/TheMachineBrideOfPinbot Bride of Pinbot: Pinbot]]: 25th Anniversary'', based upon their previous ''Bride of Pinbot 2.0'' kit and with a hefty $13,000 price tag. The announcement, unsurprisingly, was met with vast outcry from those Those who were yet to receive still hadn't gotten their ''Big Lebowski'' machines. machines derided this bit of news. In June 2017, a move which further hinted Dutch Pinball's financial turmoil, ARA offered to produce the games in exchange for letting them invest in 51% of Dutch Pinball a way out in the form of an investment of 51% into the company. Dutch Pinball asked Pinball. Despite [[https://pinside.com/pinball/forum/topic/dp-values-your-advice-on-tbl-vote-here gauging feedback from customers on whether or not they should take the deal -- the response was what to do]] (who voted ''overwhelmingly'' in favor of it, speaking volumes on them taking the number of people who've lost their patience deal), Dutch Pinball turned down ARA's offer and respect of the company. The process is still ongoing as of this year.announced that a new manufacturer would aid production.



** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000.
** Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, Popadiuk's artist, Jeremy Packer a.k.a. [=ZombieYeti=], and programmer, Jim Askey (known as "applejuice" on Pinside), both stepped forth and claimed that they had not yet been paid.
** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' [[ObviousBeta was in such an incomplete state]] that Pintasia would require another two years to get it to a condition good enough to bring to consumers. After a rushed and ultimately botched attempt to bring an unfinished ''Magic Girl'' prototype to a pinball show, [[ScrewThisImOuttaHere Pintasia swore off on helping Popadiuk any further]].
** During this time, Popadiuk had undergone a CreatorBreakdown, writing a long, somewhat angry, somewhat coherent plea not to sue him and giving the people who pre-ordered his other two projects an ultimatum to switch to ''Magic Girl'' at a loss. Nate Shivers, of the Coast 2 Coast Pinball Podcast, [[http://www.podcastgarden.com/episode/episode-167-help-me-help-you-or-this-plan-aint-magic_48514 was livid over this statement]] (though Pintasia would then step in and ease up on those pre-orderers, canceling out the loss to switch over and providing Popadiuk with legal defense).

to:

** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000.
**
US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He cabinets.
** Popadiuk
then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, Popadiuk's his artist, Jeremy Packer a.k.a. [=ZombieYeti=], and programmer, Jim Askey (known as "applejuice" on Pinside), both stepped forth and claimed that they had not yet been paid.
** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon Upon receiving Popadiuk's work and bringing him in as a consultant, found out Pintasia realized that ''Magic Girl'' [[ObviousBeta was in such an incomplete state]] that Pintasia would require another two years would be required to get it to a condition good acceptable enough to bring to consumers.customers. After a rushed and ultimately botched attempt to bring an unfinished ''Magic Girl'' prototype to a pinball show, [[ScrewThisImOuttaHere Pintasia swore off on helping Popadiuk any further]].
** During this time, Popadiuk had undergone a CreatorBreakdown, writing [[https://www.reddit.com/r/pinball/comments/371838/major_issues_for_zidware_john_popadiuks_company/ a long, somewhat angry, somewhat coherent plea not to sue him him]] and giving the people who pre-ordered his other two projects an ultimatum to switch to ''Magic Girl'' at a loss. Nate Shivers, of the Coast 2 Coast Pinball Podcast, [[http://www.podcastgarden.com/episode/episode-167-help-me-help-you-or-this-plan-aint-magic_48514 was livid over this statement]] (though Pintasia would then step in and ease up on those pre-orderers, canceling out the loss to switch over and providing Popadiuk with legal defense).



** In September 2016, an ambitious startup named American Pinball assisted Popadiuk in the production of a new game, ''Creator/{{Houdini}}: Master Mystery'', which was believed to be all three Zidware projects cobbled together. A working prototype and 25 copies of ''Houdini'' were reached, though the project quickly became shrouded in secrecy like the trio prior to it. It was also announced that customers would be receiving their ''Magic Girl'' machines (with ''Retro Atomic Zombie Adventureland'' and ''Alice in Wonderland'' forthcoming). This ended up happening in 2017, though what customers wound up getting was a very clear ObviousBeta of a machine-- unfinished software, design flaws, and mechanisms that were either not functioning or completely absent from the playfield.

to:

** In September 2016, an ambitious startup named American Pinball assisted Popadiuk in the production of a new game, ''Creator/{{Houdini}}: Master Mystery'', for which was believed to be all three Zidware projects cobbled together. A a working prototype and 25 copies of ''Houdini'' were reached, though the project quickly became shrouded in secrecy like the trio prior to it.had been produced. It was also announced that customers would be receiving their ''Magic Girl'' machines (with ''Retro Atomic Zombie Adventureland'' and ''Alice in Wonderland'' forthcoming). This ended up happening in 2017, though what customers wound up getting was a very clear ObviousBeta of a machine-- machine -- unfinished software, design flaws, and mechanisms that were either not functioning or completely absent from the playfield.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** Refusing to reimburse ARA, Dutch Pinball instead sought for another manufacturer, and -- to finance their efforts -- began taking orders on a second game: ''Bride of Pinbot: 25th Anniversary'', based upon their previous ''Bride of Pinbot 2.0'' kit with a hefty $13,000 price tag. The announcement, unsurprisingly, was met with vast outcry from those who were yet to receive their ''Big Lebowski'' machines. In June 2017, ARA offered Dutch Pinball a way out in the form of an investment of 51% into the company. Dutch Pinball asked customers on whether or not they should take the deal -- the response was ''overwhelmingly'' in favor of it, speaking volumes on the number of people who've lost their patience and respect of the company. The process is still ongoing as of this year.
Is there an issue? Send a MessageReason:
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** There was then a major scare in 2014, when several Dutch Pinball customers [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game claimed]] that they received refund notices for the game...despite never actually ''requesting'' them in the first place. It was then revealed that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had done so to reduce the company's debt. [[ScrewThisImOuttaHere He publicly announced his resignation]], as well as shedding light on the licensing troubles and accusing a game designer of financial fraud. The incident -- referred to as [[ScandalGate "Philgate"]] by the pinball community -- left Dutch Pinball's reputation hanging in the balance. Fortunately, licensing guru Creator/RogerSharpe came to the rescue.
** Production was believed to have been going smoothly afterwards. However, it was quickly beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, it came to light in February 2017 that ARA, the manufacturer, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 had halted production and delivery of the machines because Dutch Pinball had not met payment obligations]]. Jaap Nauta -- Dutch Pinball's Project Manager -- [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 rebutted]] with claims that ARA was demanding more money than originally agreed, and suggested that legal action was imminent (which ARA then refuted). Regardless of whoever's in the wrong, customers are rightfully outraged and have accused Dutch Pinball of flat-out lying to them about the situation.

to:

** There was then a major scare in 2014, when several Dutch Pinball customers In February 2015, [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game several Dutch Pinball customers claimed]] that they had received refund notices for the game...despite never actually ''requesting'' them in the first place. It was then revealed wound up that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had done so been issuing refunds to reduce the company's debt. In [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game?tu=phil-dp-usa a series of posts]], he then [[ScrewThisImOuttaHere He publicly announced his resignation]], as well as shedding light on detailed the project's licensing troubles troubles, and accusing accused a game designer of financial fraud. The incident -- referred [[note]](referred to as [[ScandalGate "Philgate"]] by the pinball community -- community)[[/note]] left Dutch Pinball's reputation hanging in the balance. Fortunately, however, licensing guru Creator/RogerSharpe came to the their rescue.
** Production was -- while believed to have been going smoothly afterwards. However, it afterwards -- was quickly then beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, it came to light in February 2017 that ARA, the manufacturer, however, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 it came to light in February 2017]] that ARA, the manufacturer, had halted production and delivery of the ''The Big Lebowski'' machines because Dutch Pinball had not met payment obligations]]. obligations. Finger-pointing ensued between ARA and Jaap Nauta -- Nauta, Dutch Pinball's Project Manager -- Manager, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 rebutted]] with claims that the latter alleging that]] ARA was demanding had demanded more money than what was originally agreed, agreed and suggested that threatened legal action was imminent (which ARA then refuted). Regardless of whoever's in the wrong, action. Meanwhile, outraged customers are rightfully outraged and have accused lambasted Dutch Pinball of flat-out for lying to them about the situation.
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** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Dolly Parton'' pinball machine, replacing the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, rough sketches of the backglass art were publicly released, though to vitriol and mockery among pinball enthusiasts (despite assurances this ''wasn't'' the final product). The team quietly axed their initial artist, Stephanie, setting their eyes on Creator/GregFreres. However, when he was approached to join the project, Freres was too busy producing ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball, Creator/JerseyJackPinball's ''Pinball/WizardOfOz'' and later joining Stern Pinball's team. Despite the software apparently finished, the prolonged search for an artist dragged the project in DevelopmentHell, and -- later, without much fanfare -- to cancellation.

to:

** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Dolly Parton'' ''Music/DollyParton'' pinball machine, replacing the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, rough sketches of the backglass art were publicly released, though to vitriol and mockery among pinball enthusiasts (despite assurances that this ''wasn't'' the final product). The team quietly axed their initial artist, Stephanie, setting their eyes on Creator/GregFreres. However, when he was approached to join the project, Freres was too busy producing ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball, Creator/JerseyJackPinball's ''Pinball/WizardOfOz'' and later joining Stern Pinball's team. Despite the software apparently finished, the prolonged search for an artist dragged the project in to DevelopmentHell, and -- later, without much fanfare -- to cancellation.

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* ''Pinball/TheBigLebowski'', produced by Dutch Pinball, dealt with this ''in spades.''

to:

* ''Pinball/TheBigLebowski'', produced by Dutch Pinball, Pinball's ''Pinball/TheBigLebowski'' has dealt with this ''in spades.''



** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them.

to:

** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. US$16,000.
**
Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist Popadiuk's artist, Jeremy Packer a.k.a. [=ZombieYeti=], and his programmer programmer, Jim Askey (known as "applejuice" on Pinside), both stepped forth and claimed that Popadiuk they had not yet paid them.been paid.



** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco. Popadiuk himself had gone quiet and wouldn't respond to customer emails.
** In September 2016, an ambitious startup named American Pinball assisted Popadiuk in the production of a new game, ''Creator/{{Houdini}}: Master Mystery'', which was believed to be all three Zidware projects cobbled together. A working prototype and 25 copies of ''Houdini'' were reached, though the project quickly became shrouded in secrecy like the trio prior to it. It was also announced that customers would be receiving their ''Magic Girl'' machines (with ''Retro Atomic Zombie Adventureland'' and ''Alice in Wonderland'' forthcoming). This ended up happening in 2017, though what customers wound up getting was [[ObviousBeta a game with unfinished software, design flaws, and mechanisms that were either not functioning or completely absent from the playfield]].

to:

** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco. Popadiuk himself had gone quiet and wouldn't respond to customer emails.
emails, though he ''did'' ramble about things [[http://www.podcastgarden.com/episode/episode-197-an-evening-with-john-popadiuk_59362 on an episode of Coast 2 Coast Pinball]].
** In September 2016, an ambitious startup named American Pinball assisted Popadiuk in the production of a new game, ''Creator/{{Houdini}}: Master Mystery'', which was believed to be all three Zidware projects cobbled together. A working prototype and 25 copies of ''Houdini'' were reached, though the project quickly became shrouded in secrecy like the trio prior to it. It was also announced that customers would be receiving their ''Magic Girl'' machines (with ''Retro Atomic Zombie Adventureland'' and ''Alice in Wonderland'' forthcoming). This ended up happening in 2017, though what customers wound up getting was [[ObviousBeta a game with very clear ObviousBeta of a machine-- unfinished software, design flaws, and mechanisms that were either not functioning or completely absent from the playfield]].playfield.

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* ''Pinball/TheBigLebowski'', produced by Dutch Pinball, dealt with this ''in spades'' before getting released in 2016.
** The sheer amount of no-nonsense ExecutiveMeddling from UniversalStudios caused the most trouble; they rejected the initial playfield artwork because of unapproved images ([[{{Bowdlerize}} which were then removed, per request]]), and in similar fashion ordered the film soundtrack in the game to be replaced with different musical pieces.[[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] Because of assets that were yet to be approved, the game was to be kept from public eye until Universal gave everything the green light. However, Dutch Pinball brought the unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 were filmed playing the game]]. This didn't go well with Universal's executives, who threatened to pull the license from Dutch Pinball.
** There was then a major scare in 2014, when several Dutch Pinball customers [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game claimed]] that they received refund notices for the game...despite never actually ''requesting'' them in the first place. It was then revealed that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had done so to reduce the company's debt. [[ScrewThisImOuttaHere He publicly announced his resignation]], as well as shedding light on the licensing troubles and accusing a game designer of financial fraud. The incident -- referred to as [[ScandalGate "Philgate"]] by the pinball community -- left Dutch Pinball's reputation hanging in the balance. Fortunately, licensing guru Creator/RogerSharpe came to the rescue, and production went smoother from there.

to:

* ''Pinball/TheBigLebowski'', produced by Dutch Pinball, dealt with this ''in spades'' before getting released in 2016.
spades.''
** The sheer amount of no-nonsense ExecutiveMeddling from UniversalStudios caused the most trouble; they rejected the initial playfield artwork because of unapproved images ([[{{Bowdlerize}} which were then removed, per request]]), and in similar fashion ordered the film soundtrack in the game to be replaced with different musical pieces.[[note]]The only way Dutch Pinball could include music from the film would be to show associated videos from the film in their entirety, which the manufacturer ultimately deemed "impossible" to do.[[/note]] [[/note]]
**
Because of assets that were yet to be approved, the game was to be kept from public eye until Universal gave everything the green light. However, Dutch Pinball brought the unapproved prototype to New York City, where members of the Professional & Amateur Pinball Association (PAPA) [[https://vimeo.com/114374943 were filmed playing the game]]. This didn't go well with Universal's executives, who threatened to pull the license from Dutch Pinball.
** There was then a major scare in 2014, when several Dutch Pinball customers [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game claimed]] that they received refund notices for the game...despite never actually ''requesting'' them in the first place. It was then revealed that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had done so to reduce the company's debt. [[ScrewThisImOuttaHere He publicly announced his resignation]], as well as shedding light on the licensing troubles and accusing a game designer of financial fraud. The incident -- referred to as [[ScandalGate "Philgate"]] by the pinball community -- left Dutch Pinball's reputation hanging in the balance. Fortunately, licensing guru Creator/RogerSharpe came to the rescue, and rescue.
** Production was believed to have been going smoothly afterwards. However, it was quickly beset by delays, which Dutch Pinball claimed were due to problems with the game's circuit boards. After months of silence, it came to light in February 2017 that ARA, the manufacturer, [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623849 had halted
production went smoother from there.and delivery of the machines because Dutch Pinball had not met payment obligations]]. Jaap Nauta -- Dutch Pinball's Project Manager -- [[https://pinside.com/pinball/forum/topic/the-big-lebowski-preorder-club/page/70#post-3623497 rebutted]] with claims that ARA was demanding more money than originally agreed, and suggested that legal action was imminent (which ARA then refuted). Regardless of whoever's in the wrong, customers are rightfully outraged and have accused Dutch Pinball of flat-out lying to them about the situation.



** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them.

to:

** Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice ''[[Literature/AlicesAdventuresInWonderland Alice in Wonderland'' Wonderland]]'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them.



** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco.
** Things are looking up for Popadiuk though: As of September 2016, American Pinball, an ambitious startup with connections around the world, has agreed to take what Popadiuk and Pintasia have collectively worked on and combined Popadiuk's three projects together into ''Houdini: Master Mystery''. With guidance from American Pinball, Popadiuk has reached a working prototype of ''Houdini'' and 25 copies thereof, albeit no one is allowed to play them yet.

to:

** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware. [[http://www.johnpopadiuk.com/ A website bearing Popadiuk's name]] also materialized to document the fiasco.
** Things are looking up for
fiasco. Popadiuk though: As of himself had gone quiet and wouldn't respond to customer emails.
** In
September 2016, American Pinball, an ambitious startup with connections around the world, has agreed to take what named American Pinball assisted Popadiuk and Pintasia have collectively worked on and combined Popadiuk's in the production of a new game, ''Creator/{{Houdini}}: Master Mystery'', which was believed to be all three Zidware projects together into ''Houdini: Master Mystery''. With guidance from American Pinball, Popadiuk has reached a cobbled together. A working prototype and 25 copies of ''Houdini'' were reached, though the project quickly became shrouded in secrecy like the trio prior to it. It was also announced that customers would be receiving their ''Magic Girl'' machines (with ''Retro Atomic Zombie Adventureland'' and 25 copies thereof, albeit no one is allowed to play them yet.''Alice in Wonderland'' forthcoming). This ended up happening in 2017, though what customers wound up getting was [[ObviousBeta a game with unfinished software, design flaws, and mechanisms that were either not functioning or completely absent from the playfield]].



** At the Pinball Expo 2016, all three versions of ''Batman 66'' were showcased. Unfortunately, they were unplayable throughout the entire show because George Gomez and programmer Lyman Sheats thought the software was unfeasible to show off publicly. In a case of bad timing, other pinball manufacturers showed off their newest offerings in playable format (including ''Alien'' from Creator/HeighwayPinball and bitter rival Jersey Jack Pinball's ''Dailed In!'').

to:

** At the Pinball Expo 2016, all three versions of ''Batman 66'' were showcased. Unfortunately, they were unplayable throughout the entire show because George Gomez and programmer Lyman Sheats thought the software was unfeasible to show off publicly. In a case of bad timing, other pinball manufacturers showed off their newest offerings in playable format (including ''Alien'' from Creator/HeighwayPinball and bitter rival Jersey Jack Pinball's ''Dailed In!'').
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* Production on ''The Crocodile Hunter Outback Adventure'', which was supposed to be Austrialian-based The Pinball Factory's first game, slowed to a crawl following the untimely death of Steve Irwin in 2006, who had provided speech and starred in the artwork. Even though a whitewood playfield was finished, there has since been no further updates on the game, which has led many to consider it to be in {{Vaporware}} territory now.

to:

* Production on ''The Crocodile Hunter Outback Adventure'', which was supposed to be Austrialian-based Australian-based The Pinball Factory's first game, slowed to a crawl following the untimely death of Steve Irwin in 2006, who had provided speech and starred in the artwork. Even though a whitewood playfield was finished, there has since been no further updates on the game, which has led many to consider it to be in {{Vaporware}} territory now.
Is there an issue? Send a MessageReason:
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** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware, and created a website -- [[http://www.johnpopadiuk.com/ www.johnpopadiuk.com]] -- documenting the fiasco. Some of them [[{{Determinator}} further displayed their dedication to the cause]] by leaving negative comments referencing Popadiuk's controversy on his wife's business page (most of which were quickly deleted, per her request).

to:

** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware, and created a website -- Zidware. [[http://www.johnpopadiuk.com/ www.johnpopadiuk.com]] -- documenting the fiasco. Some of them [[{{Determinator}} further displayed their dedication to the cause]] by leaving negative comments referencing A website bearing Popadiuk's controversy on his wife's business page (most of which were quickly deleted, per her request).name]] also materialized to document the fiasco.



* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015.

to:

* The Skit-B project, which is was to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015.
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More edits to the Classic Playfield Reproductions section.


* Classic Playfield Reproductions, which reproduces pinball playfields and other parts, started a handful of original projects, but encountered some roadblocks and troubles.
** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in favor of another, Creator/GregFreres, but he was too busy with work on ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball and later joining Stern Pinball's team to help. The software for the game is apparently complete, but the trouble with the artwork has since been keeping it in DevelopmentHell.
** Another project, ''Hammer of the Godz'', was a conversion kit for Bally's ''Vector'' game, and was announced in 2015. The game ''sort of'' was based off of Music/LedZeppelin, but not really, according to Stu, Classic Playfield Reproduction’s Art Director (the playfield had images of the band members, but everywhere else, the game had more of an original theme to it, due to the potential costs of licensing the band). Of course, [[https://pinside.com/pinball/forum/topic/hammer-of-the-godz-led-zep-pinball-finally as chronicled on its Pinside thread]], the game was criticized because it looked too generic and the artwork was not what many expected from a Led Zeppelin game. The kit is still in development, though the prospect of the game turned some consumers off, along with a handful of Stu's comments on the thread, who lashed out to those who gave constructive criticism to the game.

to:

* Classic Playfield Reproductions, which reproduces pinball playfields and other parts, started a handful of two original projects, but encountered some roadblocks and troubles.
projects. Both were cancelled, needless to say.
** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally's ''Dolly Parton'' pinball machine, switching out replacing the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, rough sketches of the backglass art were released publicly released, though to vitriol and mockery among pinball enthusiasts (despite assurances this ''wasn't'' the public, but many people were not impressed and criticized the art style. final product). The team ended up having to let quietly axed their original artist go in favor of another, Creator/GregFreres, but initial artist, Stephanie, setting their eyes on Creator/GregFreres. However, when he was approached to join the project, Freres was too busy with work on producing ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball Pinball, Creator/JerseyJackPinball's ''Pinball/WizardOfOz'' and later joining Stern Pinball's team to help. The team. Despite the software for the game is apparently complete, but finished, the trouble with prolonged search for an artist dragged the artwork has since been keeping it project in DevelopmentHell.
DevelopmentHell, and -- later, without much fanfare -- to cancellation.
** Another The second project, ''Hammer of the Godz'', was a conversion kit announced in 2015 for Bally's ''Vector'' game, and was announced in 2015. game. The game ''sort of'' was based off of Music/LedZeppelin, but not really, according to Stu, Classic Playfield Reproduction’s Art Director (the playfield had loosely themed around Music/LedZeppelin (with images of the band members, but everywhere else, the game had more of an original theme public domain artwork elsewhere to it, due to the potential costs of avoid licensing costs). Much like with ''Lost Vegas'' above, the band). Of course, [[https://pinside.art direction was immensely criticized ([[https://pinside.com/pinball/forum/topic/hammer-of-the-godz-led-zep-pinball-finally as chronicled on shown in its Pinside thread]], thread]]). CPR's Art Director Stuart Wright didn't take the negative reception too kindly, which turned off customers as much as the game itself. The project was criticized because it looked too generic and the artwork was not what many expected from a Led Zeppelin game. The kit is still in development, though the prospect later canned due to lack of the game turned some consumers off, along with a handful of Stu's comments on the thread, who lashed out to those who gave constructive criticism to the game.interest.

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Made some edits to The Big Lebowski section, making it more shorter and to the point.


* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has dealt with this ''in spades'' before finally getting released in 2016.
** UniversalStudios was extremely dominant over Dutch Pinball's usage of the film assets, [[ExecutiveMeddling constantly requesting specific changes made and strictly enforcing rules]]. They rejected the original playfield artwork, forcing Dutch Pinball redo it and [[{{Bowdlerize}} remove several images]]. Additionally -- as shown with the game's appearance at the 2015 Pinball Expo -- they demanded that, if the company wanted to use music from the film, then they were required to show the associated video from the film in its entirety -- something that Dutch Pinball deemed as "impossible" to do. Despite poor feedback from the pinball community, the film's music in the game was replaced by newly-created musical pieces.
** During the game's development, Universal asked for the game to be kept away from the public until the entire art package was finally approved. That didn't stop the game from making an appearance in New York City, where it was played by members of the Professional & Amateur Pinball Association (PAPA), and subsequently filmed and posted online. Despite the fact that the new playfield artwork was eventually accepted, the premature display of the unapproved assets naturally put Dutch Pinball in some ''serious'' hot water with Universal.
** Then, there was the [[FanNickName fan-dubbed]] [[ScandalGate "Philgate".]] Several customers in 2014 [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game reported]]that they received refund notices for the game -- yet they never actually ''requested'' refunds. Shortly after, Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, publicly announced his departure from the company and made a series of accusatory and revealing statements about them, including pointing fingers at one of the team's designers for stealing money and claiming that Universal was apparently close to pulling the license from Dutch Pinball after one infringement too many. Apparently, he had tried to refund customers' money to reduce Dutch Pinball's debt -- the company of which subsequently having to with some truly ''ugly'' backlash from customers and fans. Later, licensing guru Creator/RogerSharpe joined the company's roster to iron out any further issues with Universal.

to:

* ''Pinball/TheBigLebowski'', produced by Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has Pinball, dealt with this ''in spades'' before finally getting released in 2016.
** The sheer amount of no-nonsense ExecutiveMeddling from UniversalStudios was extremely dominant over Dutch Pinball's usage of caused the film assets, [[ExecutiveMeddling constantly requesting specific changes made and strictly enforcing rules]]. They most trouble; they rejected the original initial playfield artwork, forcing artwork because of unapproved images ([[{{Bowdlerize}} which were then removed, per request]]), and in similar fashion ordered the film soundtrack in the game to be replaced with different musical pieces.[[note]]The only way Dutch Pinball redo it and [[{{Bowdlerize}} remove several images]]. Additionally -- as shown with the game's appearance at the 2015 Pinball Expo -- they demanded that, if the company wanted to use could include music from the film, then they were required film would be to show the associated video videos from the film in its entirety -- something that Dutch Pinball their entirety, which the manufacturer ultimately deemed as "impossible" to do. Despite poor feedback from the pinball community, the film's music in do.[[/note]] Because of assets that were yet to be approved, the game was replaced by newly-created musical pieces.
** During the game's development, Universal asked for the game
to be kept away from the public eye until Universal gave everything the entire art package was finally approved. That didn't stop green light. However, Dutch Pinball brought the game from making an appearance in unapproved prototype to New York City, where it was played by members of the Professional & Amateur Pinball Association (PAPA), and subsequently (PAPA) [[https://vimeo.com/114374943 were filmed and posted online. Despite playing the fact that game]]. This didn't go well with Universal's executives, who threatened to pull the new playfield artwork license from Dutch Pinball.
** There
was eventually accepted, the premature display of the unapproved assets naturally put then a major scare in 2014, when several Dutch Pinball in some ''serious'' hot water with Universal.
** Then, there was the [[FanNickName fan-dubbed]] [[ScandalGate "Philgate".]] Several
customers in 2014 [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game reported]]that claimed]] that they received refund notices for the game -- yet they game...despite never actually ''requested'' refunds. Shortly after, ''requesting'' them in the first place. It was then revealed that Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, had done so to reduce the company's debt. [[ScrewThisImOuttaHere He publicly announced his departure from resignation]], as well as shedding light on the company licensing troubles and made accusing a series game designer of accusatory and revealing statements about them, including pointing fingers at one of financial fraud. The incident -- referred to as [[ScandalGate "Philgate"]] by the team's designers for stealing money and claiming that Universal was apparently close to pulling the license from Dutch Pinball after one infringement too many. Apparently, he had tried to refund customers' money to reduce pinball community -- left Dutch Pinball's debt -- reputation hanging in the company of which subsequently having to with some truly ''ugly'' backlash from customers and fans. Later, balance. Fortunately, licensing guru Creator/RogerSharpe joined came to the company's roster to iron out any further issues with Universal.rescue, and production went smoother from there.
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** At the Pinball Expo 2016, all three versions of ''Batman 66'' were showcased. Unfortunately, they were unplayable throughout the entire show because George Gomez and programmer Lyman Sheats thought the software was unfeasible to show off publicly. In a case of bad timing, other pinball manufacturers showed off their newest offerings in playable format (including ''Alien'' from Creator/HighwayPinball and bitter rival Jersey Jack Pinball's ''Dailed In!'').

to:

** At the Pinball Expo 2016, all three versions of ''Batman 66'' were showcased. Unfortunately, they were unplayable throughout the entire show because George Gomez and programmer Lyman Sheats thought the software was unfeasible to show off publicly. In a case of bad timing, other pinball manufacturers showed off their newest offerings in playable format (including ''Alien'' from Creator/HighwayPinball Creator/HeighwayPinball and bitter rival Jersey Jack Pinball's ''Dailed In!'').

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** 2016 became a year of quality control issues which plagued the production of various games, including ''Pinball/GameOfThrones'' and ''Pinball/{{Ghostbusters}}''. Playfields were shipped with "insert ghosting"[[note]]a defect in which the playfield clearcoat separates from the insert, leaving behind a cloudy white line on it[[/note]] and cabinet decals which were wrinkled, improperly installed or peeling. Stern remained mum about the issues whenever they were asked about them by customers, resulting in the same pissed off folks who brought us ''Where's the Code?'' returning with another movement to protest against the former: ''Fix My Playfield Stern''. Gary Stern announced at the Pinball Expo 2016 that a program was to be created, helping those with defected playfields...but that's not to say the situation hasn't alienated even the most loyal of Stern customers.
* ''Pinball/{{Ghostbusters}}'' was plagued with multiple quality control issues upon release. The Slimer mechanism was faulty and replaced with a more reliable one, and -- most notably -- many playfields were shipped with "insert ghosting" (a defect in which the playfield clearcoat separates from the insert, leaving behind a cloudy white line on it). The latter pissed off customers just enough to put another movement against Stern in upswing: ''Fix My Playfield Stern''. At the Pinball Expo 2016, Gary Stern assured customers that a program was being designed to help those with defected playfields...but that's not to say the situation hasn't alienated some Stern buyers.

to:

** 2016 became a year of In 2016, quality control issues which plagued the production of various games, including ''Pinball/GameOfThrones'' titles (including ''Pinball/GameOfThrones'', ''Pinball/KissStern'', and ''Pinball/{{Ghostbusters}}''. ''Pinball/{{Ghostbusters}}''). Playfields were shipped with "insert ghosting"[[note]]a defect in which the playfield clearcoat separates from the insert, leaving behind a cloudy white line on it[[/note]] , chipping clearcoat, and cabinet decals which were wrinkled, wrinkling, improperly installed or peeling. It was suggested that the producer of Stern's playfields, Churchill Cabinet Company, had experienced staff walkouts. Stern remained was mum about the issues whenever they were asked about them by customers, issues, resulting in the same pissed off folks who brought us ''Where's the Code?'' returning with yet another movement to protest against the former: ''Fix My Playfield Stern''. Gary Stern announced at the Pinball Expo 2016 that a program was to be created, helping those with defected playfields...but that's not to say the situation hasn't alienated even the most loyal of Stern customers.
* ''Pinball/{{Ghostbusters}}'' was plagued with multiple quality control issues upon release. The Slimer mechanism was faulty and replaced with a more reliable one, and -- most notably -- many playfields were shipped with "insert ghosting" (a defect in which the playfield clearcoat separates from the insert, leaving behind a cloudy white line on it). The latter pissed off customers just enough to put another movement against Stern in upswing:
online movement: ''Fix My Playfield Stern''. At the 2016 Pinball Expo 2016, Expo, Gary Stern assured customers vowed that replacement playfields would be sent to all affected customers; by the new year, nothing had come of it. In response, [[https://www.change.org/p/gary-stern-replace-defective-stern-pinball-machine-playfields a program petition]] was being designed created, demanding for Stern to help those with defected playfields...but that's not fulfill the promise they made, or at the very least offer full refunds of game retail and shipping costs. Furthermore, "kpg" (the Pinside user leading the movement) vowed to pursue legal action against Stern for their lack of communication and commitment to the problem. This isn't to say that the situation hasn't already alienated some even the most loyal of Stern buyers.customers.
* In celebration of their 30th anniversary, Stern unveiled ''Batman 66'', based upon [[Series/{{Batman}} the classic 1966-86 television adaptation of the comic]] starring Creator/AdamWest and Burt Ward. To say that the announcement was controversial (as much as it was exciting) is putting it mildly.
** Right from the starting gate, the increased prices generated major outcry (the game had no base Pro model, and the top-tier "Super LE" had a hefty price tag of ''$15,000''). Furthermore, those wanting the most expensive version of the game were required to fill out a form and submit a video explaining why they'd be worthy of getting a "Super LE"...with Stern allowed to incorporate said videos for marketing purposes and buy back a "Super LE" from a customer if necessary. Outraged fans found Stern's decision to be in bad taste, but -- unsurprisingly -- video submissions were posted on YouTube left and right ([[https://www.youtube.com/watch?v=SMC5xt-VT3o including this sarcastic one]]), and all "Super LE" games were accounted for.
** The "Super LE" was originally announced as a run for thirty games. A few weeks later, ''fifty'' more were added. Stern's fanbase began accusing them of being "greedy" with the profits they raked in. Stern game designer George Gomez, in an interview with ''Pinball Magazine'' (downloadable [[http://www.pinball-magazine.com/?p=3170 here]]), claimed that the extra games were in recognition of the 50th anniversary of the ''Batman'' television series.
** At the Pinball Expo 2016, all three versions of ''Batman 66'' were showcased. Unfortunately, they were unplayable throughout the entire show because George Gomez and programmer Lyman Sheats thought the software was unfeasible to show off publicly. In a case of bad timing, other pinball manufacturers showed off their newest offerings in playable format (including ''Alien'' from Creator/HighwayPinball and bitter rival Jersey Jack Pinball's ''Dailed In!'').
** To drive customers away from competitors at Expo, Stern and Jared Guynes threw [[https://www.facebook.com/events/179670349111176/ an "Epic" party]] at the Viper Alley event venue in Lincolnshire, Illinois. Guests who paid their nonrefundable tickets were treated to -- among other things -- performances by Music/BarenakedLadies lead singer Ed Robertson, and meet-and-greet opportunities with Stern's development team and Creator/ErnieHudson of ''Franchise/{{Ghostbusters}}'' fame. Pinball News editor Martin Ayub was banned from both the Stern party ''and'' the factory tour (despite having already paid for tickets to both) after criticizing the high price of ''Batman 66''. Guests had to pay extra for food and drink, and one of the "guests", Mindy the Monkey, didn't show up because her trainer passed away. [[https://www.youtube.com/watch?v=5S02EcNVf5g Ed Robertson even took a little jab at Stern's pricing.]] The party continued on regardless, though many critics found the celebration needlessly self-congratulatory for the company (especially with Gary Stern's "roast").[[note]]In hindsight, Jersey Jack Pinball offered free pizza at the debut of ''Dialed In!'', openly lambasting several of Stern's company decisions (including their aggressive social media stance and poor code support).[[/note]]


*** During this time, a controversial figure became Stern's new Director of Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, [[CantTakeCriticism deleting any comment that was remotely critical]] and banning their authors from Stern's Facebook page. Furthermore, during live streams Dankberg had an arrogant demeanor and -- [[https://youtu.be/kFUDYo6VK7w?t=1800 on at least one occasion]] -- was confrontational to chat log users.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole.[[/note]] It reached the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him to new social media manager, having gotten fed up with Dankberg's actions.

to:

*** ** During this time, a controversial figure became Stern's new Director of Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, [[CantTakeCriticism deleting any comment that was remotely critical]] and banning their authors from Stern's Facebook page. Furthermore, during live streams Dankberg had an arrogant demeanor and -- [[https://youtu.be/kFUDYo6VK7w?t=1800 on at least one occasion]] -- was confrontational to chat log users.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole.[[/note]] It reached the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him to new social media manager, having gotten fed up with Dankberg's actions.



*** Stern battened down the hatches, [[ScrewedByTheLawyers issuing a cease and desist order against "flashinstinct"]] when he created t-shirts featuring [[ArsonMurderAndJaywalking a parodic logo too similar to theirs]], as well as deleting any comment on social media requesting for code updates. In hindsight, [[GoneHorriblyWrong both wound up drawing more attention to the movement and Stern's handling of negative feedback]]. Eventually, Stern began churning out frequent code updates as requested (even producing a massive one in 2016 for ''Pinball/TheAvengersStern'', a title released four years prior). The ''Where's the Code'' movement nonetheless remains on the lookout for any moment the company returns to their old ways, prepared to speak out to Stern again whenever need be.

to:

*** ** Stern battened down the hatches, [[ScrewedByTheLawyers issuing a cease and desist order against "flashinstinct"]] when he created t-shirts featuring [[ArsonMurderAndJaywalking a parodic logo too similar to theirs]], as well as deleting any comment on social media requesting for code updates. In hindsight, [[GoneHorriblyWrong both wound up drawing more attention to the movement and Stern's handling of negative feedback]]. Eventually, Stern began churning out frequent code updates as requested (even producing a massive one in 2016 for ''Pinball/TheAvengersStern'', a title released four years prior). The ''Where's the Code'' movement nonetheless remains on the lookout for any moment the company returns to their old ways, prepared to speak out to Stern again whenever need be.

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** 2000 wound up consisting of a poor-selling game lineup, which included ''Pinball/SharkeysShootout'', ''Pinball/HighRollerCasino'', and ''Pinball/AustinPowers''. To reciprocate the situation, Stern was forced to utilize several cost-cutting measures, such as reducing their planned number of games from four to three per year, deciding to stick with strong licenses, and laying off twelve hourly-paid workers and three members of Stern's game design time. In an attempt to reciprocate the situation, Stern brought in Creator/PatLawlor Design to produce ''Pinball/{{Monopoly}},'' although it shows signs of the cost-cutting of the time.
** But if 2000 was bad, then 2008 nearly ''killed'' Stern. The year brought another slew of mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. Compounding things was the fact that Stern's low sales prices meant that they couldn't salvage losses from expensively-designed machines. The company was about to go belly-up, and -- unbeknownst to the public -- CEO Gary Stern was on the verge of selling off the company (which would leave the fate of pinball in the hands of rival Creator/JerseyJackPinball and various boutique manufacturers. Investor Dave Peterson came to the rescue, offering to put the struggling company in a different direction. The following year saw major improvements in Stern's marketing and new business model consisting of a stripped-down "Pro" model geared toward arcade operators and "Premium" and "Limited Edition" variants for the home market.
** During this time, a controversial figure came into the foray as Stern's new Director of Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, deleting any comment that was remotely negative (no matter how validly critical it was) and banning their authors. Additionally, during live streams Dankberg had a rather arrogant demeanor and -- on at least one occasion -- was confrontational to users in the chat log.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole, hence his personality.[[/note]] It eventually got to the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him the social media manager, having been fed up with Dankberg's treatment of Stern Pinball fans.
** With such a miniscule roster of programmers and a tight schedule, some of Stern's games were left unfinished. This reached the boiling point when, in 2015, Pinside user "flashinstinct" led an online movement called ''Where's the Code?'', demanding Stern to support older machines with much-needed code updates. Stern wanted no association with the vitriolic and negative Pinside Forums, but Guynes convinced Stern to let him reach out to the forum's community anyway. Needless to say, he quickly left the site upon Pinside's occupants viciously lashing out at him.

to:

** 2000 wound up consisting consisted of a poor-selling game lineup, which included including ''Pinball/SharkeysShootout'', ''Pinball/HighRollerCasino'', and ''Pinball/AustinPowers''. To reciprocate the situation, Stern was forced to utilize utilized several cost-cutting measures, such measures (such as reducing their planned number of games from four to three per year, deciding to stick with strong licenses, straying from developing unlicensed titles, and laying off twelve hourly-paid workers and three members of Stern's game design time. team members). In an attempt effort to reciprocate the situation, improve matters, Stern brought in Creator/PatLawlor Design to produce ''Pinball/{{Monopoly}},'' although it shows signs of the cost-cutting of the time.
** But if If 2000 was bad, then 2008 nearly almost ''killed'' Stern. The year brought another slew of more mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. Compounding things The main culprit to most of the troubles was the fact that the games were highly-expensive to produce, and Stern's low sales prices meant that they couldn't salvage losses prevented them from expensively-designed machines. The company was about to go belly-up, and turning a profit in sales. CEO Gary Stern -- unbeknownst to the public -- CEO Gary Stern was on the verge of selling off preparing to sell the company (which would leave would've left the fate of pinball in the hands of rival Creator/JerseyJackPinball and various several boutique manufacturers. Investor pinball companies). All hope seemed lost...until investor Dave Peterson came to the rescue, offering stepped forth to put the struggling company Stern in a different direction. The following year saw major improvements vast changes in Stern's infrastructure, marketing (including a bigger presence on social media and a revised logo), and the introduction of a new business model consisting of a stripped-down "Pro" model geared toward arcade operators and more expensive, fully-featured "Premium" and "Limited Edition" variants for the home market.
**
collectors.
***
During this time, a controversial figure came into the foray as became Stern's new Director of Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, [[CantTakeCriticism deleting any comment that was remotely negative (no matter how validly critical it was) critical]] and banning their authors. Additionally, authors from Stern's Facebook page. Furthermore, during live streams Dankberg had a rather an arrogant demeanor and -- [[https://youtu.be/kFUDYo6VK7w?t=1800 on at least one occasion occasion]] -- was confrontational to users in the chat log.log users.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and lending prizes to pinball tournaments. The overwhelming nature of the job allegedly made Dankberg develop a bitter grudge towards pinball as a whole, hence his personality.whole.[[/note]] It eventually got to reached the point where Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him the to new social media manager, having been gotten fed up with Dankberg's treatment of Stern Pinball fans.
actions.
** With such In the coming years, tight schedules and a miniscule roster of programmers and a tight schedule, some left many of Stern's games were left unfinished. This reached produced with [[ObviousBeta unfinished software]]. Stern customers didn't mind initially, but after months of no communication from Stern and the boiling point when, game code seemingly languishing in DevelopmentHell, they had enough. In 2015, Pinside user "flashinstinct" [[https://creditdotpinball.com/2015/03/05/feature-code-breaker-the-rise-of-wheresthecode/ led an online movement called movement]] titled ''Where's the Code?'', petitioning for Stern to provide timely game updates and demanding more transparency in general game code development.
***
Stern battened down the hatches, [[ScrewedByTheLawyers issuing a cease and desist order against "flashinstinct"]] when he created t-shirts featuring [[ArsonMurderAndJaywalking a parodic logo too similar to support older machines with much-needed theirs]], as well as deleting any comment on social media requesting for code updates. Stern wanted no association with In hindsight, [[GoneHorriblyWrong both wound up drawing more attention to the vitriolic movement and Stern's handling of negative Pinside Forums, but Guynes convinced feedback]]. Eventually, Stern began churning out frequent code updates as requested (even producing a massive one in 2016 for ''Pinball/TheAvengersStern'', a title released four years prior). The ''Where's the Code'' movement nonetheless remains on the lookout for any moment the company returns to let him reach their old ways, prepared to speak out to Stern again whenever need be.
** 2016 became a year of quality control issues which plagued
the forum's community anyway. Needless to say, he quickly left production of various games, including ''Pinball/GameOfThrones'' and ''Pinball/{{Ghostbusters}}''. Playfields were shipped with "insert ghosting"[[note]]a defect in which the site upon Pinside's occupants viciously lashing out playfield clearcoat separates from the insert, leaving behind a cloudy white line on it[[/note]] and cabinet decals which were wrinkled, improperly installed or peeling. Stern remained mum about the issues whenever they were asked about them by customers, resulting in the same pissed off folks who brought us ''Where's the Code?'' returning with another movement to protest against the former: ''Fix My Playfield Stern''. Gary Stern announced at him.the Pinball Expo 2016 that a program was to be created, helping those with defected playfields...but that's not to say the situation hasn't alienated even the most loyal of Stern customers.

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** But if 2000 was bad, then 2008 nearly ''killed'' Stern. The year brought another slew of mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. The company had invested too much money into these games and couldn't salvage any losses because of their low sales prices. Stern was on the verge of bankruptcy, and -- unbeknownst to the public -- CEO Gary Stern was prepared to sell off the company, bringing pinball back to extinction. Investor Dave Peterson came to the rescue, offering to put the struggling company in a different direction. The following year saw major improvements in Stern's marketing, as well as a new business model of offering a stripped-down "Pro" model geared toward arcade operators and "Premium" and "Limited Edition" variants for the home market.
** Peterson also brought in Jody Dankberg as Stern's Director of Marketing, who handled customer feedback and provided prizes to pinball tournaments. Unsurprisingly, he was bombarded with critical, extremely demanding phone calls and emails about Stern from customers, with an overwhelmed Dankberg developing a bitter grudge towards pinball as a result. Moreover, he deleted negative comments and banned users from Stern's Facebook page, and had a rather arrogant personality during live streams. Stern's most fiercest critics were outraged by this, including those in the infamous Pinside Forums. It got to the point where a new social media manager, Jared Guynes, forced himself into the role upon getting fed up with Dankberg's actions.

to:

** But if 2000 was bad, then 2008 nearly ''killed'' Stern. The year brought another slew of mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. The company had invested too much money into these games and Compounding things was the fact that Stern's low sales prices meant that they couldn't salvage any losses because of their low sales prices. Stern from expensively-designed machines. The company was on the verge of bankruptcy, about to go belly-up, and -- unbeknownst to the public -- CEO Gary Stern was prepared to sell on the verge of selling off the company, bringing company (which would leave the fate of pinball back to extinction.in the hands of rival Creator/JerseyJackPinball and various boutique manufacturers. Investor Dave Peterson came to the rescue, offering to put the struggling company in a different direction. The following year saw major improvements in Stern's marketing, as well as a marketing and new business model consisting of offering a stripped-down "Pro" model geared toward arcade operators and "Premium" and "Limited Edition" variants for the home market.
** Peterson also brought in Jody Dankberg During this time, a controversial figure came into the foray as Stern's new Director of Marketing, who handled Marketing: Jody Dankberg. He ran Stern's presence on social media with an iron fist, deleting any comment that was remotely negative (no matter how validly critical it was) and banning their authors. Additionally, during live streams Dankberg had a rather arrogant demeanor and -- on at least one occasion -- was confrontational to users in the chat log.[[note]]Apparently, when Stern changed as a company, he was put in charge of handling customer feedback and provided lending prizes to pinball tournaments. Unsurprisingly, he was bombarded with critical, extremely demanding phone calls and emails about Stern from customers, with an overwhelmed The overwhelming nature of the job allegedly made Dankberg developing develop a bitter grudge towards pinball as a result. Moreover, he deleted negative comments and banned users from Stern's Facebook page, and had a rather arrogant personality during live streams. Stern's most fiercest critics were outraged by this, including those in the infamous Pinside Forums. whole, hence his personality.[[/note]] It eventually got to the point where a new Jared Guynes (a marketing/advertising guru from Texas) pushed Stern to make him the social media manager, Jared Guynes, forced himself into the role upon getting having been fed up with Dankberg's actions.treatment of Stern Pinball fans.


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* ''Pinball/{{Ghostbusters}}'' was plagued with multiple quality control issues upon release. The Slimer mechanism was faulty and replaced with a more reliable one, and -- most notably -- many playfields were shipped with "insert ghosting" (a defect in which the playfield clearcoat separates from the insert, leaving behind a cloudy white line on it). The latter pissed off customers just enough to put another movement against Stern in upswing: ''Fix My Playfield Stern''. At the Pinball Expo 2016, Gary Stern assured customers that a program was being designed to help those with defected playfields...but that's not to say the situation hasn't alienated some Stern buyers.

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** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' was in such an incomplete state that Pintasia would require another two years to get it to a condition good enough to bring to consumers. After a rushed and ultimately botched attempt to bring an unfinished ''Magic Girl'' prototype to a pinball show, Pintasia [[ScrewThisImOuttaHere swore off]] on helping Popaduik any further.

to:

** At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' [[ObviousBeta was in such an incomplete state state]] that Pintasia would require another two years to get it to a condition good enough to bring to consumers. After a rushed and ultimately botched attempt to bring an unfinished ''Magic Girl'' prototype to a pinball show, Pintasia [[ScrewThisImOuttaHere Pintasia swore off]] off on helping Popaduik Popadiuk any further.further]].


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** Unsurprisingly, Popadiuk's reputation within the pinball community [[CreatorKiller took a massive nosedive]]. Zidware customers colluded via social media to push for legal action against Popaduik, who was now becoming the target of disparaging nicknames like "Jflop" and "Jpoop". Furthermore, customers on the Pinside Forums edited [[note]](more like vandalized)[[/note]] [[https://en.wikipedia.org/wiki/John_Popadiuk Popadiuk's Wikipedia page]] to include mentions of the litigation against Zidware, and created a website -- [[http://www.johnpopadiuk.com/ www.johnpopadiuk.com]] -- documenting the fiasco. Some of them [[{{Determinator}} further displayed their dedication to the cause]] by leaving negative comments referencing Popadiuk's controversy on his wife's business page (most of which were quickly deleted, per her request).
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** Things are looking up for Popadiuk though: As of September 2016, American Pinball, an ambitious startup with connections around the world, has agreed to take what Popadiuk and Pintasia have collectively worked on and combined Popadiuk's three projects together into ''Houdini: Master Mystery''. With guidance from American Pinball, Popadiuk has reached a working prototype of ''Houdini'' and 25 copies thereof, albeit no one is allowed to play them yet.

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** Peterson also brought in Jody Dankberg as Stern's Director of Marketing, who was put in charge of handling customer feedback through phone calls and email, as well as providing pinball tournament prizes to show organizers. Unsurprisingly, he was bombarded with criticism and demands to the company from customers, with Dankberg eventually developing a bitter grudge towards the entire pinball hobby. On Stern's Facebook page, he constantly deleted negative comments and banned users from accessing the page, and during live streams he had a rather arrogant personality. Stern's most fiercest critics were outraged by this, including the users of the infamous, vitriolic Pinside Forums

to:

** Peterson also brought in Jody Dankberg as Stern's Director of Marketing, who was put in charge of handling handled customer feedback through phone calls and email, as well as providing pinball tournament provided prizes to show organizers. pinball tournaments. Unsurprisingly, he was bombarded with criticism critical, extremely demanding phone calls and demands to the company emails about Stern from customers, with an overwhelmed Dankberg eventually developing a bitter grudge towards the entire pinball hobby. On Stern's Facebook page, as a result. Moreover, he constantly deleted negative comments and banned users from accessing the Stern's Facebook page, and during live streams he had a rather arrogant personality. personality during live streams. Stern's most fiercest critics were outraged by this, including those in the users of infamous Pinside Forums. It got to the infamous, point where a new social media manager, Jared Guynes, forced himself into the role upon getting fed up with Dankberg's actions.
** With such a miniscule roster of programmers and a tight schedule, some of Stern's games were left unfinished. This reached the boiling point when, in 2015, Pinside user "flashinstinct" led an online movement called ''Where's the Code?'', demanding Stern to support older machines with much-needed code updates. Stern wanted no association with the
vitriolic and negative Pinside ForumsForums, but Guynes convinced Stern to let him reach out to the forum's community anyway. Needless to say, he quickly left the site upon Pinside's occupants viciously lashing out at him.

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* Over the years since its inception in 2000, Stern as a company has had to jump several hurdles.
** 2000 wound up consisting of a poor-selling game lineup, which included ''Pinball/SharkeysShootout'', ''Pinball/HighRollerCasino'', and ''Pinball/AustinPowers''. To reciprocate the situation, Stern was forced to utilize several cost-cutting measures, such as reducing their planned number of games from four to three per year, deciding to stick with strong licenses, and laying off twelve hourly-paid workers and three members of Stern's game design time. In an attempt to reciprocate the situation, Stern brought in Creator/PatLawlor Design to produce ''Pinball/{{Monopoly}},'' although it shows signs of the cost-cutting of the time.
** But if 2000 was bad, then 2008 nearly ''killed'' Stern. The year brought another slew of mediocre titles, including ''Pinball/IndianaJones'', ''CSI'' and ''Pinball/BatmanStern''. The company had invested too much money into these games and couldn't salvage any losses because of their low sales prices. Stern was on the verge of bankruptcy, and -- unbeknownst to the public -- CEO Gary Stern was prepared to sell off the company, bringing pinball back to extinction. Investor Dave Peterson came to the rescue, offering to put the struggling company in a different direction. The following year saw major improvements in Stern's marketing, as well as a new business model of offering a stripped-down "Pro" model geared toward arcade operators and "Premium" and "Limited Edition" variants for the home market.
** Peterson also brought in Jody Dankberg as Stern's Director of Marketing, who was put in charge of handling customer feedback through phone calls and email, as well as providing pinball tournament prizes to show organizers. Unsurprisingly, he was bombarded with criticism and demands to the company from customers, with Dankberg eventually developing a bitter grudge towards the entire pinball hobby. On Stern's Facebook page, he constantly deleted negative comments and banned users from accessing the page, and during live streams he had a rather arrogant personality. Stern's most fiercest critics were outraged by this, including the users of the infamous, vitriolic Pinside Forums



* Some ExecutiveMeddling from AMC made ''Pinball/TheWalkingDead'' a real hassle for Stern in development. Stern initially had video clips and speech from the show, but shortly before the games shipped, AMC stepped in to request the removal of them. Stern then had to rush to replace the video clips with hand-drawn animations and the show callouts with [[NotQuiteStarring generic speech]] at the last minute, the latter of which fans widely criticized. Additionally, Stern's lead programmer Lyman Sheats had little time to work on the game because he was sent off to develop the company's new Spike system. Consequently, this led to slow development on code for the game and he made [[http://m.imgur.com/ZyhhDtc a post on Facebook]] bemoaning the whole thing. [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/1 An update]] via third-party software was released by fans to add in speech from the show back into the gam, and Lyman finally finished several code updates to give the game the polishing that it needed.

to:

* Some ExecutiveMeddling from AMC made ''Pinball/TheWalkingDead'' a real hassle for Stern in development. Stern initially had video clips and speech from the show, but shortly before the games shipped, AMC stepped in to request the removal of them. Stern then had to rush to replace the video clips with hand-drawn animations and the show callouts with [[NotQuiteStarring generic speech]] at the last minute, the latter of which fans widely criticized. Additionally, Stern's lead programmer Lyman Sheats had little time to work on the game because he was sent off to develop the company's new Spike system. Consequently, this led to slow development on code for the game and he made [[http://m.imgur.com/ZyhhDtc a post on Facebook]] bemoaning the whole thing. [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/1 An update]] via third-party software was released by fans to add in speech from the show back into the gam, game, and Lyman finally finished several code updates to give the game the polishing that it needed.

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* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has dealt with this ''in spades''.
** UniversalStudios was extremely dominant over Dutch Pinball's usage of the film assets, [[ExecutiveMeddling constantly requesting specific changes made and rules to be followed]]. They rejected the original playfield artwork and made Dutch Pinball redo it and remove several images. While this was going on, Universal asked for the game to be kept away from the public until the entire art package was finally approved. That didn't stop the game from making an appearance in New York City, where it was played by members of the Professional & Amateur Pinball Association (PAPA), and subsequently filmed and posted online. Despite the fact that the new playfield artwork was eventually accepted, the premature display of the unapproved assets naturally put Dutch Pinball in some serious hot water with Universal.
** Then, there was the [[FanNickName fan-dubbed]] [[ScandalGate "Philgate".]] Several customers in 2014 [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game reported]]that they received refund notices for the game -- yet they never actually ''requested'' refunds. Shortly after, Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, publicly announced his departure from the company and made a series of accusatory and revealing statements about them, including pointing fingers at one of the team's designers for stealing money and stating that Universal was apparently close to pulling the license from Dutch Pinball after one infringement too many. Weinberg later claimed that he tried to refund customers' money to reduce Dutch Pinball's debt - the company of which subsequently having to with some truly ''ugly'' backlash from customers and fans. Later, licensing guru Creator/RogerSharpe was then revealed to be helping Dutch Pinball clear out any further issues with Universal.
** When the game appeared at the Pinball Expo 2015, it was revealed that much of the music from the movie would be removed and replaced with newly-created musical pieces and songs. This was in response to a licensing restriction which demanded that if Dutch Pinball used music from ''The Big Lebowski'', then the associated video from the movie would have to be shown in its entirety - something that the company deemed as "impossible" to do.

to:

* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has dealt with this ''in spades''.
spades'' before finally getting released in 2016.
** UniversalStudios was extremely dominant over Dutch Pinball's usage of the film assets, [[ExecutiveMeddling constantly requesting specific changes made and rules to be followed]]. strictly enforcing rules]]. They rejected the original playfield artwork and made artwork, forcing Dutch Pinball redo it and [[{{Bowdlerize}} remove several images. While this images]]. Additionally -- as shown with the game's appearance at the 2015 Pinball Expo -- they demanded that, if the company wanted to use music from the film, then they were required to show the associated video from the film in its entirety -- something that Dutch Pinball deemed as "impossible" to do. Despite poor feedback from the pinball community, the film's music in the game was going on, replaced by newly-created musical pieces.
** During the game's development,
Universal asked for the game to be kept away from the public until the entire art package was finally approved. That didn't stop the game from making an appearance in New York City, where it was played by members of the Professional & Amateur Pinball Association (PAPA), and subsequently filmed and posted online. Despite the fact that the new playfield artwork was eventually accepted, the premature display of the unapproved assets naturally put Dutch Pinball in some serious ''serious'' hot water with Universal.
** Then, there was the [[FanNickName fan-dubbed]] [[ScandalGate "Philgate".]] Several customers in 2014 [[https://pinside.com/pinball/forum/topic/dp-usa-refund-still-want-the-game reported]]that they received refund notices for the game -- yet they never actually ''requested'' refunds. Shortly after, Dutch Pinball's Director of Marketing and Communications, Philip Weinberg, publicly announced his departure from the company and made a series of accusatory and revealing statements about them, including pointing fingers at one of the team's designers for stealing money and stating claiming that Universal was apparently close to pulling the license from Dutch Pinball after one infringement too many. Weinberg later claimed that Apparently, he had tried to refund customers' money to reduce Dutch Pinball's debt - -- the company of which subsequently having to with some truly ''ugly'' backlash from customers and fans. Later, licensing guru Creator/RogerSharpe was then revealed joined the company's roster to be helping Dutch Pinball clear iron out any further issues with Universal.
** When the game appeared at the Pinball Expo 2015, it was revealed that much of the music from the movie would be removed and replaced with newly-created musical pieces and songs. This was in response to a licensing restriction which demanded that if Dutch Pinball used music from ''The Big Lebowski'', then the associated video from the movie would have to be shown in its entirety - something that the company deemed as "impossible" to do.
Universal.



* In June 2013, China-based manufacturer Homepin -- a replacement pinball electronics maker -- announced that they were to begin their first romp into mass-producing specially-made pinball machines themed after the ''Series/{{Thunderbirds}}'' franchise. Unsurprisingly, production was turbulent.
** Reactions to the initial announcement of the game were extremely divisive; while those who were fans of the original series gave their immediate thumbs up, while others unfamiliar with the show lambasted the license as being a little too obscure for them. As such, this ruled out many of Homepin's potential customers.
** In 2015, Pavlov Pinball wrote [[http://pavlovpinball.com/thunderbirds-pinball-may-2015-update/ an article]] documenting Homepin's progress. Australian company founder Mike Kalinowski quelled fears of a possible repeat of Skit-B Pinball's ''Predator'' blowout, confirming that the project was indeed licensed. However, he admitted that production was "harder than expected", in part to Homepin's inability to buy off-the-shelf pinball parts or import parts to China, leaving him to either build parts himself or source them locally.
** A year later in June 2016, it was sadly [[https://images.pinside.com/a/cf/acf3335e3d733b1dc71f4844dfcf034bcca9b533/resized/large/acf3335e3d733b1dc71f4844dfcf034bcca9b533.jpeg reported]] that Homepin's programmer [[AuthorExistenceFailure was discovered to have passed away in his apartment]].



* Stern's new Spike operating system that debuted in 2015 to a rocky start. Its new placement of the power button from the bottom of the cabinet to underneath the backbox faced poor reception among fans, and to make matters worse, the system's first game -- ''Wrestlemania'' -- sold very poorly and has since been regarded as one of Stern's weaker games. Furthermore, when ''[[Pinball/KissStern Kiss]]'' was released, customers experienced constant issues with the Spike system that "froze" their games and rendered them unplayable. Luckily Stern released code updates to prevent these problems and openly assisted owners of the game with their troubles.
* Some ExecutiveMeddling from AMC made ''Pinball/TheWalkingDead'' a real hassle for Stern in development. Stern initially had video clips and speech from the show, but shortly before the games shipped, AMC stepped in to request the removal of them. Stern then had to rush to replace the video clips with hand-drawn animations and the show callouts with [[NotQuiteStarring generic speech]] at the last minute, the latter of which fans widely criticized. Additionally, Stern's lead programmer Lyman Sheats had little time to work on the game because he was sent off to develop the company's new Spike system. Consequently, this led to slow development on code for the game and he made [[http://m.imgur.com/ZyhhDtc a post on Facebook]] bemoaning the whole thing. [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/1 An update]] via third-party software was released by fans to add in speech from the show back into the game.

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* Stern's new Spike operating system that debuted in 2015 to a rocky start. Its new placement of the power button from the bottom of the cabinet to underneath the backbox faced poor reception among fans, and to make matters worse, the system's first game -- ''Wrestlemania'' -- sold very poorly and has since been regarded as one of Stern's weaker games. Furthermore, when ''[[Pinball/KissStern Kiss]]'' was released, customers experienced constant issues with the Spike system that "froze" their games and rendered them unplayable. Luckily Luckily, Stern released code updates to prevent these problems and openly assisted owners of the game with their troubles.
* Some ExecutiveMeddling from AMC made ''Pinball/TheWalkingDead'' a real hassle for Stern in development. Stern initially had video clips and speech from the show, but shortly before the games shipped, AMC stepped in to request the removal of them. Stern then had to rush to replace the video clips with hand-drawn animations and the show callouts with [[NotQuiteStarring generic speech]] at the last minute, the latter of which fans widely criticized. Additionally, Stern's lead programmer Lyman Sheats had little time to work on the game because he was sent off to develop the company's new Spike system. Consequently, this led to slow development on code for the game and he made [[http://m.imgur.com/ZyhhDtc a post on Facebook]] bemoaning the whole thing. [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09/page/1 An update]] via third-party software was released by fans to add in speech from the show back into the game.gam, and Lyman finally finished several code updates to give the game the polishing that it needed.
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* ''Pinball/CactusCanyon'' has the dubious honor of being the last conventional game released by the company, before the ill-fated ''Pinball 2000'' platform (see below). During the development of the game, Williams had their hands full with the aforementioned project. Because they wanted to ensure every single employee in their roster would be working on it, Williams gave programmer Dave Coriale around ''two weeks'' to complete the software for ''Cactus Canyon'' before rushing the game out the door. About 925 units were produced, making ''Cactus Canyon'' a rare game that's highly sought after by collectors, even to this day. The game was largely incomplete, with various unused game features, sounds, and animations were discovered in the game roms. Independent projects by hobbyists, such as [[https://pinside.com/pinball/forum/topic/cactus-canyon-p-roc-project "Cactus Canyon Continued"]] have attempted to add back in these unused assets and polish the game.

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** The company was founded by Von Davis and Wes Upchurch in 2014, launching [[https://www.kickstarter.com/projects/2065029795/pinball-gremlins-pinball-machine a Kickstarter campaign]] to fund development on the game, set up manufacturing processes and pay the team’s salaries. With a goal of $100,000, after a sluggish start, at the last minute the campaign finally reached its goal in the end of July. People became skeptical, however, when they learned that Vonnie D’s Kickstarter program required a full payment of the game, with no mention of refunds. To further their discontent, the team provided few visuals of the game to the public besides a 3D rendering of the playfield and some sketches.
** Davis explained that Vonnie D Pinball didn’t want pre-orders at all, but rather wanted a way to get the pinball community involved with the project. Thus, he said that there was a large misunderstanding. However, this was baffling to people that the team had such large stretch goals and was expecting to reach them by selling things like Vonnie D Pinball t-shirts and key chains. People continued to express concern and posted questions via social media, but very rarely got answers from the team. Eventually, accusations of the Kickstarter campaign being filled with fake pledges were continuously met with harsh responses from Upchurch. Things didn’t get any better when it was revealed that he was heading to court on a charge associated with the distribution of synthetic drugs. Needless to say, all of this was enough to turn many of Vonnie D Pinball’s customers away from the project altogether.

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** The company was founded by Von Davis and Wes Upchurch in 2014, launching [[https://www.kickstarter.com/projects/2065029795/pinball-gremlins-pinball-machine a Kickstarter campaign]] to fund development on the game, set up manufacturing processes and pay the team’s salaries. With a goal of $100,000, after a sluggish start, at the last minute the campaign finally reached its goal in the end of July. People became Creator/BarryOursler joined the team to provide guidance with his vast experience in pinball design.
**People began to get
skeptical, however, when they learned that Vonnie D’s Kickstarter program required a full payment of the game, with no mention of refunds. To further their discontent, the discontent of fans, the team provided very few visuals of the game to the public besides outside a 3D rendering of the playfield and some sketches.
**
sketches. Davis explained said that it was all a misunderstanding, claiming that Vonnie D Pinball didn’t want pre-orders at all, but rather wanted a way to get the pinball community involved with the project. Thus, he said project in the hopes of avoiding delays that there was a large misunderstanding. other boutique manufacturers have dealt with. However, this was baffling to people that baffled everyone, because the team had such large stretch goals and yet was expecting to reach them by selling things like Vonnie D Pinball t-shirts and key chains. chains.
**
People continued to express concern and posted post questions via social media, but very rarely got answers replies back from the team. Eventually, accusations of the Kickstarter campaign being filled with fake pledges cropped up, which were then continuously shot down and met with harsh responses from Upchurch. Things didn’t get any better when it was revealed that he was heading to court on a charge associated with the distribution of synthetic drugs. Needless to say, all of this was enough to turn many of
** Years later, in 2016, doubts regarding the project's future were proven true; the
Vonnie D Pinball’s customers away from Pinball trademark was abandoned, and the company's social media pages have become practical ghost towns. Many pinball hobbyists admitted that they were relieved that the project altogether.ended up being dead in the water -- they postulated that things could've been ''a lot'' worse, on par with or potentially exceeding the other examples here.

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