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->''I’ve been doing this for a really long time now, and it’s been an absolute rollercoaster of ups and downs... You know, I would hate to see it all go to waste, but at the same time I’m not going to ask anybody for anything to keep it going either.”

to:

->''I’ve been doing this for a really long time now, and it’s been an absolute rollercoaster of ups and downs... You know, I would hate to see it all go to waste, but at the same time I’m not going to ask anybody for anything to keep it going either.''



** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game after reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, apologizing for what happened (but denying some of the allegations Weinberg made), and assured them that the licensing issues would be worked out for the game.They announced that they had brought in Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game after reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, apologizing for what happened (but denying some of the allegations Weinberg made), and assured them that the licensing issues would be worked out for the game.They announced that they had brought in licensing and marketing guru Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in help development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.



** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Creator/GregFreres, but he was too busy with work on ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined Stern Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has since been keeping the game in DevelopmentHell.

to:

** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Creator/GregFreres, but he was too busy with work on ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined joining Stern Pinball's team.team to help. Although the software for Lost Vegas is apparently complete, the trouble with the art has since been keeping the game in DevelopmentHell.
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->''I’ve been doing this for a really long time now, and it’s been an absolute rollercoaster of ups and downs... I would hate to see it all go to waste, but at the same time I’m not going to ask anybody for anything to keep it going either.”

to:

->''I’ve been doing this for a really long time now, and it’s been an absolute rollercoaster of ups and downs... You know, I would hate to see it all go to waste, but at the same time I’m not going to ask anybody for anything to keep it going either.”

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Added a quote by Skit B Pinball\'s Kevin Kulek, fixed a grammar error.


->''I’ve been doing this for a really long time now, and it’s been an absolute rollercoaster of ups and downs... I would hate to see it all go to waste, but at the same time I’m not going to ask anybody for anything to keep it going either.”
-->--'''Kevin Kulek''', on the struggles of Skit-B Pinball.



* Despite being in the pinball business for quite a while, Stern has has a few troubled productions under their belt.

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* Despite being in the pinball business for quite a while, Stern has has had a few troubled productions under their belt.

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Added The Walking Dead entry and moved it and the Shrek example into one section specifically focusing on Stern Pinball.


* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.

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* Despite being in the pinball business for quite a while, Stern has has a few troubled productions under their belt.
**
The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.machine.
** ''Pinball/TheWalkingDead'' was reportedly a real hassle for Stern in development, due to the license with AMC. Stern was prepping the game code for launch with voices from the show's actors, but AMC stepped in shortly before the machines were supposed to ship, requesting the removal of them. As a result, Stern had to rush to replace the original callouts with generic speech at the last minute (with said generic speech quickly becoming a big criticism for the game among fans). Additionally, Lyman Sheats, Stern's lead programmer, did not have as much time to work on the game as he wanted because he was sent off to work on the company's new Spike system, which, consequently, led to slow development on code for ''The Walking Dead''. He later made [[http://m.imgur.com/ZyhhDtc post on Facebook]], bemoaning the whole thing.
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Added Vonnie D Pinball\'s \"Pinball Gremlins\" entry.

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*''Pinball Gremlins'' by Vonnie D Pinball initially started out as a very exciting and interesting project, but then quickly exploded into a public relations nightmare that has since gained it nearly total isolation from its customers… all in the one week the game was announced.
**The company was founded by Von Davis and Wes Upchurch in 2014, launching a Kickstarter campaign in order to fund development on the game, set up Vonnie D Pinball’s manufacturing processes and pay the team’s salaries. With a goal of $100,000, after a few slow weeks, at the last minute the campaign finally reached its goal in the end of July. People became skeptical, however, when they learned that Vonnie D’s Kickstarter program required a full payment of the game with no mention of refunds. To further their discontent, the team provided nothing more than a 3D rendering of the playfield and some sketches.
**Davis put a comment on Pinside to clarify: Vonnie D Pinball didn’t want pre-orders at all, but rather wanted a way to get the pinball community involved with the project. Thus, he said that there was a large misunderstanding with the public. However, this was baffling to people that the team had such large stretch goals and was expecting to reach them by selling things like Vonnie D Pinball t-shirts and key chains.
**People continued to express concern and posted questions on the thread, but very rarely got responses from the team. Accusations of the Kickstarter campaign being filled with fake pledges were met with harsh responses from Upchurch, who had later appeared on the thread. Things didn’t get any better when it was revealed that he was heading to court on a charge associated with the distribution of synthetic drugs. Needless to say, all of this was enough to turn many of Vonnie D Pinball’s customers away from the project altogether.
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** Another project, ''Hammer of the Godz'', was a conversion kit for Bally’s ''Vector'' game, and was announced in 2015. The game ''sort of'' was based off of LedZeppelin, but not really, according to Stu, Classic Playfield Reproduction’s Art Director (the playfield had images of the band members, but everywhere else, the game had more of an original theme to it, due to the potential costs of licensing the band). Of course, as chronicled on its Pinside thread, the game was criticized because it looked too generic and the artwork was not what many expected from a Led Zeppelin game. The kit is still in development, though the prospect of the game turned some consumers off, and along with a handful of Stu’s comments on the thread, who lashed out to those who gave constructive criticism to the game.

to:

** Another project, ''Hammer of the Godz'', was a conversion kit for Bally’s ''Vector'' game, and was announced in 2015. The game ''sort of'' was based off of LedZeppelin, but not really, according to Stu, Classic Playfield Reproduction’s Art Director (the playfield had images of the band members, but everywhere else, the game had more of an original theme to it, due to the potential costs of licensing the band). Of course, as chronicled on its Pinside thread, the game was criticized because it looked too generic and the artwork was not what many expected from a Led Zeppelin game. The kit is still in development, though the prospect of the game turned some consumers off, and along with a handful of Stu’s comments on the thread, who lashed out to those who gave constructive criticism to the game.
Is there an issue? Send a MessageReason:
None


** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game after reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, aplogizing for what happened (but denying some of the allegations Weinberg made), and assured them that the licensing issues would be worked out for the game.They announced that they had brought in Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game after reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, aplogizing apologizing for what happened (but denying some of the allegations Weinberg made), and assured them that the licensing issues would be worked out for the game.They announced that they had brought in Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
Is there an issue? Send a MessageReason:
None


** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game, upon reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, assuring them that the licensing issues would be worked out for the game.They announced that they had brought in Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball and some now more reluctant than before to get the game, upon game after reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, assuring aplogizing for what happened (but denying some of the allegations Weinberg made), and assured them that the licensing issues would be worked out for the game.They announced that they had brought in Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
Is there an issue? Send a MessageReason:
None


** Shortly after, Dutch Pinball sent emails to its customers, assuring them that the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** Shortly after, The Pinside thread turned into complete ''pandemonium'', with people both infuriated at Dutch Pinball sent and some now more reluctant than before to get the game, upon reading what Weinberg said. Dutch Pinball ended up having to send emails to its customers, assuring them that the licensing issues would be worked out for the game. game.They announced that they had brought in Roger Sharpe, Creator/RogerSharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.pinball-news.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
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None


** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''Pinball/WoahNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined Stern Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has since been keeping the game in DevelopmentHell.

to:

** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, Creator/GregFreres, but he was too busy with work on ''Pinball/WoahNellieBigJuicyMelons'' ''Pinball/WhoaNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined Stern Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has since been keeping the game in DevelopmentHell.
Is there an issue? Send a MessageReason:
None


** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''WoahNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined Stern Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has been keeping the game in DevelopmentHell.

to:

** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''WoahNellieBigJuicyMelons'' ''Pinball/WoahNellieBigJuicyMelons'' for Whizbang Pinball to help, and was still unavailable later as he had joined Stern Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has since been keeping the game in DevelopmentHell.
Is there an issue? Send a MessageReason:
None


** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a Darker and Edgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''WoahNellieBigJuicyMelons'' for Whizbang Pinball to help. When another opportunity to pick him up opened down the line, he had already joined Stern Pinball’s team and had to decline on the offer. Although the software for Lost Vegas is apparently complete, the trouble with the art has been keeping the game in DevelopmentHell.

to:

** Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a Darker and Edgier DarkerAndEdgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''WoahNellieBigJuicyMelons'' for Whizbang Pinball to help. When another opportunity to pick him up opened down the line, help, and was still unavailable later as he had already joined Stern Pinball’s team and had to decline on the offer.Pinball's team. Although the software for Lost Vegas is apparently complete, the trouble with the art has been keeping the game in DevelopmentHell.
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Added Classic Playfield Reproductions entry.

Added DiffLines:

*Classic Playfield Reproductions, a company that reproduces pinball playfields and other parts, started a handful of original projects, but encountered some roadblocks and troubles.
**Their first project, ''Lost Vegas'', was announced in 2010 as a conversion kit for Bally’s ''Dolly Parton'' pinball machine, switching out the original artwork and sounds to a Darker and Edgier theme of strippers in a post-apocalyptic Las Vegas. About a year later, sketches of the backglass art were released to the public, but many people were not impressed and criticized the art style. The team ended up having to let their original artist go in search of another who could produce something of better quality. They set their eyes on pinball artist Greg Freres, but he was too busy with work on ''WoahNellieBigJuicyMelons'' for Whizbang Pinball to help. When another opportunity to pick him up opened down the line, he had already joined Stern Pinball’s team and had to decline on the offer. Although the software for Lost Vegas is apparently complete, the trouble with the art has been keeping the game in DevelopmentHell.
**Another project, ''Hammer of the Godz'', was a conversion kit for Bally’s ''Vector'' game, and was announced in 2015. The game ''sort of'' was based off of LedZeppelin, but not really, according to Stu, Classic Playfield Reproduction’s Art Director (the playfield had images of the band members, but everywhere else, the game had more of an original theme to it, due to the potential costs of licensing the band). Of course, as chronicled on its Pinside thread, the game was criticized because it looked too generic and the artwork was not what many expected from a Led Zeppelin game. The kit is still in development, though the prospect of the game turned some consumers off, and along with a handful of Stu’s comments on the thread, who lashed out to those who gave constructive criticism to the game.

Added: 1471

Removed: 1471

Is there an issue? Send a MessageReason:
None


* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.
* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system, playfield mechanisms and material, and the manufacturer pushed back its release date. November marked the time when the first customer would receive the game, which left many customers hopeful that the game would finally be arriving. However, ball trough and game decal issues delayed it even further. Eventually, the game was finally released in 2015.



** Shortly after, Dutch Pinball sent emails to its customers, assuring them that the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** Shortly after, Dutch Pinball sent emails to its customers, assuring them that the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.Universal.
* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.
* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system, playfield mechanisms and material, and the manufacturer pushed back its release date. November marked the time when the first customer would receive the game, which left many customers hopeful that the game would finally be arriving. However, ball trough and game decal issues delayed it even further. Eventually, the game was finally released in 2015.

Added: 1471

Removed: 1471

Is there an issue? Send a MessageReason:
None


* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.
* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system, playfield mechanisms and material, and the manufacturer pushed back its release date. November marked the time when the first customer would receive the game, which left many customers hopeful that the game would finally be arriving. However, ball trough and game decal issues delayed it even further. Eventually, the game was finally released in 2015.



** Shortly after, Dutch Pinball sent emails to its customers, assuring them that the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.
* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system, playfield mechanisms and material, and the manufacturer pushed back its release date. November marked the time when the first customer would receive the game, which left many customers hopeful that the game would finally be arriving. However, ball trough and game decal issues delayed it even further. Eventually, the game was finally released in 2015.

to:

** Shortly after, Dutch Pinball sent emails to its customers, assuring them that the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.
* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system, playfield mechanisms and material, and the manufacturer pushed back its release date. November marked the time when the first customer would receive the game, which left many customers hopeful that the game would finally be arriving. However, ball trough and game decal issues delayed it even further. Eventually, the game was finally released in 2015.
Universal.
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* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, manufacturer and playfield material pushed back its release date. November marked the time when the first customer would receive the game. However, ball trough issues and game decal delayed it even further. Eventually, the game was finally released in 2015.

to:

* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and system, playfield mechanisms, mechanisms and material, and the manufacturer and playfield material pushed back its release date. November marked the time when the first customer would receive the game. game, which left many customers hopeful that the game would finally be arriving. However, ball trough issues and game decal issues delayed it even further. Eventually, the game was finally released in 2015.
Is there an issue? Send a MessageReason:
None


** Weinberg went on Pinside and unleashed a flurry of revealing posts about Dutch Pinball. He stated that he got in on the project to help the company out of licensing issues. However, before he even had the chance to help, he had to deal with complaints from customers who had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg stated that he was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world his credit cards and shipping things from his FedEx account.

to:

** Weinberg went on Pinside and unleashed a flurry of revealing posts about Dutch Pinball. He stated that he got in on the project to help the company out of licensing issues. However, before he even had the chance to help, he had to deal with complaints from customers who had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg stated that he was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world with his credit cards and shipping things from his FedEx account.
Is there an issue? Send a MessageReason:
None


* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has not been without some difficulties, mainly due to licensing and the falling out of one particular member of the development team.

to:

* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has not been without some difficulties, mainly due to licensing and the falling out of one particular member of the development team.dealt with this ''in spades''.



** Weinberg went on Pinside and unleashed a flurry of revealing posts about Dutch Pinball. He stated that he got in on the project to help the company out of licensing issues. However, before he even had the chance to work on them, he had to deal with complaints from customers that they had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' conversion kit project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg stated that he was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world his credit cards and shipping things from his FedEx account.
** He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was angry over Dutch Pinball’s loose usage of film assets, which pushed the boundaries of the company’s licensing agreement with Universal Studios. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with blatant licensing violations, including a display in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was then filmed and posted on the Internet. This was the final straw for Weinberg, who decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and then promptly announced his departure from the company.

to:

** Weinberg went on Pinside and unleashed a flurry of revealing posts about Dutch Pinball. He stated that he got in on the project to help the company out of licensing issues. However, before he even had the chance to work on them, help, he had to deal with complaints from customers that they who had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' conversion kit project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg stated that he was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world his credit cards and shipping things from his FedEx account.
** He then claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was angry over Dutch Pinball’s loose usage of film assets, which pushed the boundaries of the company’s licensing agreement with Universal Studios. Although Weinberg worked to sort out the problems, but to his dismay dismay, Dutch Pinball continued showing the game in public with blatant licensing violations, including a display an appearance in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was then filmed and posted on the Internet. This was the final straw for Weinberg, who decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and could. He then promptly announced his departure from the company.
Is there an issue? Send a MessageReason:
None


* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has not been without some difficulties.

to:

* Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has not been without some difficulties.difficulties, mainly due to licensing and the falling out of one particular member of the development team.



** Weinberg himself went on Pinside and promptly unleashed a flurry of revealing posts about Dutch Pinball and the development on the game. He stated that he got in on the project to help the company out of some licensing issues. However, before he even had the chance to work on them, he was forced to deal with complaints from customers that they had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' conversion kit project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world on his credit cards and shipping things from his FedEx account.
** He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was getting irritated of Dutch Pinball’s loose usage of film assets, which pushed the boundaries of the company’s licensing agreement with Universal Studios. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with various licensing violations, including a display in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was then filmed and posted on the Internet. This was the final straw for Weinberg, who decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and announced his departure from the company.
** Shortly after, Dutch Pinball sent emails to its customers, assuring them that things would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.

to:

** Weinberg himself went on Pinside and promptly unleashed a flurry of revealing posts about Dutch Pinball and the development on the game. Pinball. He stated that he got in on the project to help the company out of some licensing issues. However, before he even had the chance to work on them, he was forced had to deal with complaints from customers that they had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' conversion kit project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg stated that he was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world on his credit cards and shipping things from his FedEx account.
** He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was getting irritated of angry over Dutch Pinball’s loose usage of film assets, which pushed the boundaries of the company’s licensing agreement with Universal Studios. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with various blatant licensing violations, including a display in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was then filmed and posted on the Internet. This was the final straw for Weinberg, who decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and then promptly announced his departure from the company.
** Shortly after, Dutch Pinball sent emails to its customers, assuring them that things the licensing issues would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
Is there an issue? Send a MessageReason:
None


** He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was getting irritated of Dutch Pinball’s loose usage of film assets, which was pushing the boundaries of the company’s licensing agreement with Universal Studios. Furthermore, Universal threatened to pull the license completely from them. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with various licensing violations, including a public showing in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was filmed and posted on the Internet. This was the final straw for Weinberg, decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and announced his departure from the company.

to:

** He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was getting irritated of Dutch Pinball’s loose usage of film assets, which was pushing pushed the boundaries of the company’s licensing agreement with Universal Studios. Furthermore, Universal threatened to pull the license completely from them. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with various licensing violations, including a public showing display in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was then filmed and posted on the Internet. This was the final straw for Weinberg, who decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and announced his departure from the company.
Is there an issue? Send a MessageReason:
Added Dutch Pinball\'s \"The Big Lebowski\" entry.

Added DiffLines:

*Dutch Pinball’s production of ''Pinball/TheBigLebowski'' has not been without some difficulties.
**In 2014, several American customers who had pre-ordered the game reported that they had received refund notices, despite that they had never actually requested refunds in the first place. Customers took to the pinball forum Pinside and started a thread in response to this, demanding answers. They took note that all of the refund notices were marked with the return email address of Philip Weinberg, Dutch Pinball’s Director of Marketing and Communications.
**Weinberg himself went on Pinside and promptly unleashed a flurry of revealing posts about Dutch Pinball and the development on the game. He stated that he got in on the project to help the company out of some licensing issues. However, before he even had the chance to work on them, he was forced to deal with complaints from customers that they had not received conversion kits for Dutch Pinball's previous ''Bride of Pinball 2.0'' conversion kit project. He then accused Barry Driessen, a designer at Dutch Pinball, of withdrawing money from the company for personal use. Weinberg was forced to put back the money himself, along with Dutch Pinball’s project manager Jaap Nauta, buying parts from around the world on his credit cards and shipping things from his FedEx account.
**He claimed that Julie Margules, the NBC/Universal Brand Assurance Manager, was getting irritated of Dutch Pinball’s loose usage of film assets, which was pushing the boundaries of the company’s licensing agreement with Universal Studios. Furthermore, Universal threatened to pull the license completely from them. Although Weinberg worked to sort out the problems, to his dismay Dutch Pinball continued showing the game in public with various licensing violations, including a public showing in New York City to members of the Professional & Amateur Pinball Association (PAPA), which was filmed and posted on the Internet. This was the final straw for Weinberg, decided that, to reduce Dutch Pinball’s debt, he would refund as many pre-orders as he could, and announced his departure from the company.
**Shortly after, Dutch Pinball sent emails to its customers, assuring them that things would be worked out for the game. They announced that they had brought in Roger Sharpe, an expert in marketing and licensing, in order to assist in development of ''The Big Lebowski''. Later, [[http://www.pinballnews.com/games/biglebowski/index3.html as Pinball News reported,]] Dutch Pinball released the final version of the playfield that was approved by Universal.
Is there an issue? Send a MessageReason:
None


* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but ball trough issues and game decal delayed the game even further. Eventually, it was finally released in 2015.

to:

* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, material pushed back its release date. November marked the time when the first customer would receive the game, but game. However, ball trough issues and game decal delayed the game it even further. Eventually, it the game was finally released in 2015.
Is there an issue? Send a MessageReason:
None


* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 2015.

to:

* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues and game decal delayed the game even further. Eventually, it was finally released in 2015.
Is there an issue? Send a MessageReason:
None


* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 2015

to:

* ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 20152015.
Is there an issue? Send a MessageReason:
None


** ''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 2015

to:

** ''Captain *''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 2015
Is there an issue? Send a MessageReason:
Added \"Captain Nemo Dives Again\" entry.


* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.

to:

* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.machine.
**''Captain Nemo Dives Again'' by Quetzal Pinball was originally announced in March 2012, but changes to the operating system and playfield mechanisms, along with troubles regarding the manufacturer and playfield material, pushed back its release date. November marked the time when the first customer would receive the game, but game decal and ball trough issues delayed the game even further. Eventually, it was finally released in 2015

Added: 1036

Changed: 1034

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None


* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015. The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Creator/{{Stern}}. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out.

to:

* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015. The
**The
project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Creator/{{Stern}}. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out.



* Creator/JohnPopadiuk has found himself a CreatorKiller in ''Pinball/MagicGirl'', which was intended to be his MagnumOpus. Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets.

to:

* Creator/JohnPopadiuk has found himself a CreatorKiller in ''Pinball/MagicGirl'', which was intended to be his MagnumOpus. Rather
**Rather
than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets.

Added: 2425

Changed: 3405

Is there an issue? Send a MessageReason:
Split the information in the Skit-B and John Popaduik entries into bullet points, just to make things a little more organized


* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015. The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Creator/{{Stern}}. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out. By 2014, however, Skit-B had gone completely silent and were no longer going around conventions showing off their games. The red flag came up, however, when on Skit-B's site, all mention of the ''Predator'' name and the logo had vanished, which Kevin Kulek, the leader of the team, explained was due to request from 20th Century Fox. Later, Kulek would confess that [[MultipleChoicePast he either misinterpreted the permission obtained from Fox or never had permission in the first place]] and that Fox was taking legal action. Furthermore, the team could not find a way to produce the number of machines Kulek had initially promised. By this point, Kulek was the only person left on the team, the others having quit in frustration or to distance themselves from Kulek, who by now had become a persona non grata among every pinball company and infuriating fans, particularly those who had already paid Skit-B thousands of dollars and were unlikely to get it back. Pinball News had a talk with Kulek about this situation. [[http://www.pinballnews.com/comment/predatorpinball2.html You can read about the incident from Kulek's point of view here.]]
* Creator/JohnPopadiuk has found himself a CreatorKiller in ''Pinball/MagicGirl'', which was intended to be his MagnumOpus. Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them. At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' was in such an incomplete state that Pintasia would require another two years to get it to a condition good enough to bring to consumers. During this time, Popadiuk had undergone a CreatorBreakdown, writing a long, somewhat angry, somewhat coherent plea not to sue him and giving the people who pre-ordered his other two projects an ultimatum to switch to ''Magic Girl'' at a loss. Nate Shivers, of the Coast 2 Coast Pinball Podcast, [[http://www.podcastgarden.com/episode/episode-167-help-me-help-you-or-this-plan-aint-magic_48514 was livid over this statement]] (though Pintasia would then step in and ease up on those pre-orderers, canceling out the loss to switch over and providing Popadiuk with legal defense).

to:

* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015. The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Creator/{{Stern}}. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out. By
**By
2014, however, Skit-B had gone completely silent and were no longer going around conventions showing off their games. The red flag came up, however, when on Skit-B's site, all mention of the ''Predator'' name and the logo had vanished, which Kevin Kulek, the leader of the team, explained was due to request from 20th Century Fox. Later, Kulek would confess that [[MultipleChoicePast he either misinterpreted the permission obtained from Fox or never had permission in the first place]] and that Fox was taking legal action. Furthermore, the team could not find a way to produce the number of machines Kulek had initially promised. By
**By
this point, Kulek was the only person left on the team, the others having quit in frustration or to distance themselves from Kulek, who by now had become a persona non grata among every pinball company and infuriating fans, particularly those who had already paid Skit-B thousands of dollars and were unlikely to get it back. Pinball News had a talk with Kulek about this situation. [[http://www.pinballnews.com/comment/predatorpinball2.html You can read about the incident from Kulek's point of view here.]]
* Creator/JohnPopadiuk has found himself a CreatorKiller in ''Pinball/MagicGirl'', which was intended to be his MagnumOpus. Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He
**He
then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them. At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' was in such an incomplete state that Pintasia would require another two years to get it to a condition good enough to bring to consumers. During
**During
this time, Popadiuk had undergone a CreatorBreakdown, writing a long, somewhat angry, somewhat coherent plea not to sue him and giving the people who pre-ordered his other two projects an ultimatum to switch to ''Magic Girl'' at a loss. Nate Shivers, of the Coast 2 Coast Pinball Podcast, [[http://www.podcastgarden.com/episode/episode-167-help-me-help-you-or-this-plan-aint-magic_48514 was livid over this statement]] (though Pintasia would then step in and ease up on those pre-orderers, canceling out the loss to switch over and providing Popadiuk with legal defense).
Is there an issue? Send a MessageReason:
There\'s no apostrophe in 2010s unless you\'re referring to something that belongs to the year 2010.


Small pinball manufacturers--and would-be manufacturers--over the 2010's have had so many problems, they've cast a shadow over its entire fanbase. Not that the big manufacturers weren't immune either.

to:

Small pinball manufacturers--and would-be manufacturers--over the 2010's 2010s have had so many problems, they've cast a shadow over its entire fanbase. Not that the big manufacturers weren't immune either.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Small pinball manufacturers--and would-be manufacturers--over the 2010's have had so many problems, they've cast a shadow over its entire fanbase. Not that the big manufacturers weren't immune either.

* The Skit-B project, which is to make a pinball adaptation of ''Film/{{Predator}}'', pretty much ''imploded'' over the first half of 2015. The project began in 2011, before many other companies and groups decided to make their own pinball machines, and they got a lot of support for being, at the time, the only possible competition to Creator/{{Stern}}. Skit-B had shown prototypes of ''Predator'' with its own gimmick: dark modes lit by ultraviolet light, a la Creator/{{Sega}}'s ''Viper Night Drivin''', and they announced they could make 250 machines for roughly $6,000 each. Hype was so big that pre-orders quickly ran out. By 2014, however, Skit-B had gone completely silent and were no longer going around conventions showing off their games. The red flag came up, however, when on Skit-B's site, all mention of the ''Predator'' name and the logo had vanished, which Kevin Kulek, the leader of the team, explained was due to request from 20th Century Fox. Later, Kulek would confess that [[MultipleChoicePast he either misinterpreted the permission obtained from Fox or never had permission in the first place]] and that Fox was taking legal action. Furthermore, the team could not find a way to produce the number of machines Kulek had initially promised. By this point, Kulek was the only person left on the team, the others having quit in frustration or to distance themselves from Kulek, who by now had become a persona non grata among every pinball company and infuriating fans, particularly those who had already paid Skit-B thousands of dollars and were unlikely to get it back. Pinball News had a talk with Kulek about this situation. [[http://www.pinballnews.com/comment/predatorpinball2.html You can read about the incident from Kulek's point of view here.]]
* Creator/JohnPopadiuk has found himself a CreatorKiller in ''Pinball/MagicGirl'', which was intended to be his MagnumOpus. Rather than joining up with Stern or Creator/JerseyJackPinball, Popadiuk, after a short time with toy company Zizzle, [[StartMyOwn founded his own company]], Zidware, in 2011 with ''Magic Girl'' announced, followed by ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'', with prices for each table ''beginning'' at US$16,000. Popadiuk was notoriously secretive about these projects, which was initially welcome, but people started getting suspicious when, by 2014, he still had very little to show for them except empty cabinets. He then revealed that he had run out of money for the project, despite the large amounts of pre-order money he received. In addition, his artist and his programmer both stepped forth that Popadiuk had not yet paid them. At the end of his rope, Popadiuk had to sell the rights to ''Magic Girl'' to another company, Pintasia, and put ''Alice in Wonderland'' and ''Retro Atomic Zombie Adventureland'' on indefinite hold. Pintasia, upon receiving Popadiuk's work and bringing him in as a consultant, found out that ''Magic Girl'' was in such an incomplete state that Pintasia would require another two years to get it to a condition good enough to bring to consumers. During this time, Popadiuk had undergone a CreatorBreakdown, writing a long, somewhat angry, somewhat coherent plea not to sue him and giving the people who pre-ordered his other two projects an ultimatum to switch to ''Magic Girl'' at a loss. Nate Shivers, of the Coast 2 Coast Pinball Podcast, [[http://www.podcastgarden.com/episode/episode-167-help-me-help-you-or-this-plan-aint-magic_48514 was livid over this statement]] (though Pintasia would then step in and ease up on those pre-orderers, canceling out the loss to switch over and providing Popadiuk with legal defense).
* The ''[[Pinball/FamilyGuy Shrek]]'' machine was originally intended to be a quickly-made, small-budget project using the design and rules of the ''Family Guy'' pinball machine, [[PaletteSwap changing the artwork and sound]], after receiving requests from operators to make something more family-friendly. Stern, the producer of the ''Shrek'' pinball machine, found itself staring down the legal gun barrel from both Creator/DreamWorksAnimation and Music/SmashMouth, the latter due to the machine's use of the song "All-Star." In order to comply with all of the rules set forth by both groups, from finding soundalikes approved by the voice actors of the movies themselves, to Smash Mouth's ban on {{Cover Version}}s (meaning Stern had to pay the record label for far more than what would've been needed to record Stern's own version), ''Shrek'' took twice as long as projected to complete and ran to the budget of a normal machine despite reusing a layout and rules from a previous machine.

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