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I want to make lots of shit, like video games.

Here are some of my ideas so that you may form your own opinion.

* An RPG set in a continent divided into two by an impassable chain of mountains and a vicious sea. The Western side is a "not so distant future" scenario. The Eastern side is JRPG trope land with a greek-inspired society, complete with Engrish. On the Western side, most people have lost the gene that allows them to cast magic, save for a very few ones who can still use at least one magical element. These are closely watched by the government, and many end up becoming special agents (commonly called super heroes by most people) in exchange for more freedom in their everyday lives, while some others decide to live a calm life while being regulated and some even rebel and are labeled criminals or terrorists, depending on whether they are simply on the run or are genuinely dangerous individuals who don't hesitate to attack government facilities or hurt innocents. On the other side, there are still plenty of mages, but they haven't evolved much past a medieval-ish point technology-wise. The story starts as one of the nations in the Western side elects the youngest president ever, a genius youth with only 20 years, causing controversy throughout all the other nations, and this is the point that drives the rest of the story forward. The playable characters are:
** A 27-year old paparazzi from a large family. He's generally considered unlikable and something of a douchebag by his peers (something he loves to joke about), but is fun-loving all around and hates getting into trouble. He's very knowledgeable about visual arts and sees his job as the artistic equivalent of being a pickpocket. Uses blunt weapons and shotguns in battle, as well as one or two special moves with his camera, and excels in speedy attacks and hit-and-run tactics.
** The Photojournalist's pet turtle, who has exactly 247 (her species can live up to 500) years and has been with his family for quite a few generations. Although unable to speak, over the decades she has learned to understand most human language. Having been raised amongst dogs, their influence created a very dog-like curiosity in her, and she'll try sniffing and looking into small places to find things to eat or play. In combat she uses no weapons, only tackles, but her attack power may be increased with certain armors. Her main feature in battle ends up being a blue mage-like ability to learn monster moves, and she can do so from animal enemies. These moves can then be upgraded to make her into a main damager and a destructive force to be feared. Has the second highest defense.
** A 24-year old intervention brigade member, and a massive stoner. His and his best friend's weed smoking habit have landed them in a few problems with their ruthless commander. A relaxed man with a very insightful view of life, and much more rational and down-to-earth than one would normally expect from someone constantly under the effect of drugs, but sometimes ends up being a bit too annoying. He uses one-handed weapons + shield, and assault rifles in battle, and has abilities oriented towards damage-sponging as well as some shield-based attacks.
** A 50-year old bartender. His bar got burned down by a terrorist, along with most of his regular customers and friends, and he has taken to drinking to help the loss. He usually takes the role of the experienced one in the group when sober, but becomes the one who has to be led around when he drinks too much. He cares a lot for his friends, due to not having any living immediate family and being divorced from his wife. In battle he's a strictly gun-oriented fighter, using carbines and sniper rifles and is mostly a damager.
** A 29-year old scientist. She worked at a secret facility researching genetic manipulation when failed test subjects she never knew about broke free, causing chaos throughout the facility with their unusual abilities. She managed to escape on her own ala Gordon Freeman, though. She's a bit on the chubby side, something that bothers her a lot. She's also very practical and a no-nonsense person, and has a tendency to give out orders to the group because of her degree. She's the weakest party-member strength-wise, wielding knives and guns(can learn to use submachineguns later on), but knows first-aid and becomes the main healer. She can also use chem-related abilities to damage the enemy or buff the party.
** A 44-year old man with ice magic genes. He lives calmly in his mansion in a city where it's always raining, but decides to give the party a hand. He's a highborn and makes no effort to hide it, but he also enjoys the company of others, regardless of their social standing. He's fond of any sort of beverage, and constantly carries ice cubes of his favorite drinks with him so that he can melt them and drink any time he wants. In battle he uses no weapons, but can change between ice-powered punches and kicks or shooting icicles from his hands, as well as having access to various ice-powered support abilities and some offensive ones.
** A 22-year old girl from the Eastern side. The daughter of a power-hungry sorcerer and his wife who tried to take over the world many years ago, she now tries to avoid social stigma by working as a fortune-teller. She doesn't understand how the Western side works (and is amazed by all the machines) and finds the rest of the party funny. She cares a lot about her appearance, sometimes to a fault, and is a cheerful person who likes jokes (although she doesn't understand dirty ones). In battle she uses axes and an arm-mounted crossbow, as well as dark magic, and is pretty much the most balanced party member.
** The possibly secret party member, a fat virgin neckbeard who loves anime, cartoons, comics and video games. Used to work as a hacker for the government and engaged the party in battle in the past (in a battle suit aka a mecha), and ends up going with them to the East side by accident. He seems to be simply a nuisance, until it's discovered that he has the incredibly rare summoner gene, and an especially strong variant at that. As you may have already guessed, he's lazy and bitter, but after becoming a summoner seems to gain ... SOME sense of responsibility. In battle he's the most useless party member: uses a bladed staff and guns (can learn to use revolvers), has the second lowest attack, bad defense, and terrible accuracy, but his summons are capable of doing the most damage out of everyone in the party. The summons I've come up with are:
*** Adamastor, a rock golem , once a giant enchanted by a nymph and imprisoned in a cape by her
*** Apep, a dark snake from the depths of the underworld
*** Floripes, a mystic water woman who lures fishermen to their doom with promises of riches
*** Wukong, a simian warrior who can command wind and has no equal in the martial arts
*** Kasatsune, a fire fox who disguises himself as a priestess to trick people. This one has quite some references put into it.
*** Kimmi Desune, his waifu, a somewhat shy teenage girl who gets into the strangest shenanigans, and a summon he creates from scratch. Commands ... anime.
** Special mention to the Stoner's aforementioned friend, who drives around the party in his stolen intervention brigade van.


And here's my idea for a animated series

In the 17th century, there is few talk of magical creatures, unlike in the old times. They are mentioned by artists mostly, using them as models in their works. However, what no one knows is that over in Greece, hidden amongst the rocks in Mt. Olympus, there is a hidden entrance to a series of caves, one of which leads to a massive gallery, where one of Olympus's underground nonhuman colonies is located. There live fantastical creatures from Ancient Greece, forced into hiding by the Roman Empire for refusing to join them even after the conquest of Greece, refusing to let themselves be ruled by human law. Pleading to the gods, they were given caves under Olympus to hide in. In time, they decided to return to the outside world, but when they did they were chased back away and called "demons" by the now Christianized population, and found out their gods didn't listen to them anymore. Thus they returned to the caverns, and thus they formed their colonies within the network of tunnels, forever to stay there.

Time skipping forwards, we're in 1641. In this particular colony, composed mostly of centaurs and fauns, lives Sintakas (who adopts the name "Scint" for cool & edgy purposes), a centaur who learned the art of the blade from fauns, instead of becoming an archer like most other centaurs. One day he decides to leave for reasons I haven't come up with yet and starts an adventure where he will travel around the world and meet other beings from other cultures, interact with various deities and uncover the secrets behind a particular symbol constant to every part of the world.

Characters:
Sintakas (Scint): The protagonist. A sword-fighting centaur. Due to his particular body, he had to create his own fencing style to actually be effective in battle. He manages to walk amongst normal people by putting on a fake horse head and a pair of fake legs, to look like a normal horseman and his steed. Personality wise he's laid-back, blunt and has a tendency to look uninterested. He also has a soft spot for sugar and loves to suck on a traditional sweet (akin to jawbreakers) from his colony, which he knows how to prepare. Throughout the story he collects a few swords, some of them with magic powers, increasing his power as a fighter.

Marco: A minotaur. His people have been living in secret for longer than the rest, ever since the original minotaur, Asterion was put in the labyrinth and killed by Theseus. Asterion's mother, Pasiphaë, secretly had another child with the White Bull, and it was this child who eventually reproduced with a cow and began developing the minotaurs as a species. Scint meets Marco near Crete, where the latter hopes to find a memento of Asterion to bring back to his colony, only to find that the labyrinth is gone. From there on he starts accompanying Scint, hoping that he can still bring something of value back to the colony. He is a strong martial artist, using his fists and his horns to their full extent. During the story he obtains a bracelet enchanted by Hermes (which allows the arm it's put on to punch more rapidly than any normal being can without straining the arm) and another taken from an ancient tomb in Egypt (same thing, but makes the arm stronger instead of faster).

Jidkli: The son of a giant and a dwarf, thus standing only a bit taller than a normal human. He retains quite a bit of a giant's strength despite the mixed blood, however, and wields two-handed axes as if they were a mere handaxe. He joins with Scint because he's hungry for adventure after many years, and wants to see more of Midgard. He is actually married and already has great-grandchildren due to the giant's long lifespan

TBC

to:

I want to make lots of shit, like video games.

Here are some of my ideas so that you may form your own opinion.

* An RPG set in a continent divided into two by an impassable chain of mountains and a vicious sea. The Western side is a "not so distant future" scenario. The Eastern side is JRPG trope land with a greek-inspired society, complete with Engrish. On the Western side, most people have lost the gene that allows them to cast magic, save for a very few ones who can still use at least one magical element. These are closely watched by the government, and many end up becoming special agents (commonly called super heroes by most people) in exchange for more freedom in their everyday lives, while some others decide to live a calm life while being regulated and some even rebel and are labeled criminals or terrorists, depending on whether they are simply on the run or are genuinely dangerous individuals who don't hesitate to attack government facilities or hurt innocents. On the other side, there are still plenty of mages, but they haven't evolved much past a medieval-ish point technology-wise. The story starts as one of the nations in the Western side elects the youngest president ever, a genius youth with only 20 years, causing controversy throughout all the other nations, and this is the point that drives the rest of the story forward. The playable characters are:
** A 27-year old paparazzi from a large family. He's generally considered unlikable and something of a douchebag by his peers (something he loves to joke about), but is fun-loving all around and hates getting into trouble. He's very knowledgeable about visual arts and sees his job as the artistic equivalent of being a pickpocket. Uses blunt weapons and shotguns in battle, as well as one or two special moves with his camera, and excels in speedy attacks and hit-and-run tactics.
** The Photojournalist's pet turtle, who has exactly 247 (her species can live up to 500) years and has been with his family for quite a few generations. Although unable to speak, over the decades she has learned to understand most human language. Having been raised amongst dogs, their influence created a very dog-like curiosity in her, and she'll try sniffing and looking into small places to find things to eat or play. In combat she uses no weapons, only tackles, but her attack power may be increased with certain armors. Her main feature in battle ends up being a blue mage-like ability to learn monster moves, and she can do so from animal enemies. These moves can then be upgraded to make her into a main damager and a destructive force to be feared. Has the second highest defense.
** A 24-year old intervention brigade member, and a massive stoner. His and his best friend's weed smoking habit have landed them in a few problems with their ruthless commander. A relaxed man with a very insightful view of life, and much more rational and down-to-earth than one would normally expect from someone constantly under the effect of drugs, but sometimes ends up being a bit too annoying. He uses one-handed weapons + shield, and assault rifles in battle, and has abilities oriented towards damage-sponging as well as some shield-based attacks.
** A 50-year old bartender. His bar got burned down by a terrorist, along with most of his regular customers and friends, and he has taken to drinking to help the loss. He usually takes the role of the experienced one in the group when sober, but becomes the one who has to be led around when he drinks too much. He cares a lot for his friends, due to not having any living immediate family and being divorced from his wife. In battle he's a strictly gun-oriented fighter, using carbines and sniper rifles and is mostly a damager.
** A 29-year old scientist. She worked at a secret facility researching genetic manipulation when failed test subjects she never knew about broke free, causing chaos throughout the facility with their unusual abilities. She managed to escape on her own ala Gordon Freeman, though. She's a bit on the chubby side, something that bothers her a lot. She's also very practical and a no-nonsense person, and has a tendency to give out orders to the group because of her degree. She's the weakest party-member strength-wise, wielding knives and guns(can learn to use submachineguns later on), but knows first-aid and becomes the main healer. She can also use chem-related abilities to damage the enemy or buff the party.
** A 44-year old man with ice magic genes. He lives calmly in his mansion in a city where it's always raining, but decides to give the party a hand. He's a highborn and makes no effort to hide it, but he also enjoys the company of others, regardless of their social standing. He's fond of any sort of beverage, and constantly carries ice cubes of his favorite drinks with him so that he can melt them and drink any time he wants. In battle he uses no weapons, but can change between ice-powered punches and kicks or shooting icicles from his hands, as well as having access to various ice-powered support abilities and some offensive ones.
** A 22-year old girl from the Eastern side. The daughter of a power-hungry sorcerer and his wife who tried to take over the world many years ago, she now tries to avoid social stigma by working as a fortune-teller. She doesn't understand how the Western side works (and is amazed by all the machines) and finds the rest of the party funny. She cares a lot about her appearance, sometimes to a fault, and is a cheerful person who likes jokes (although she doesn't understand dirty ones). In battle she uses axes and an arm-mounted crossbow, as well as dark magic, and is pretty much the most balanced party member.
** The possibly secret party member, a fat virgin neckbeard who loves anime, cartoons, comics and video games. Used to work as a hacker for the government and engaged the party in battle in the past (in a battle suit aka a mecha), and ends up going with them to the East side by accident. He seems to be simply a nuisance, until it's discovered that he has the incredibly rare summoner gene, and an especially strong variant at that. As you may have already guessed, he's lazy and bitter, but after becoming a summoner seems to gain ... SOME sense of responsibility. In battle he's the most useless party member: uses a bladed staff and guns (can learn to use revolvers), has the second lowest attack, bad defense, and terrible accuracy, but his summons are capable of doing the most damage out of everyone in the party. The summons I've come up with are:
*** Adamastor, a rock golem , once a giant enchanted by a nymph and imprisoned in a cape by her
*** Apep, a dark snake from the depths of the underworld
*** Floripes, a mystic water woman who lures fishermen to their doom with promises of riches
*** Wukong, a simian warrior who can command wind and has no equal in the martial arts
*** Kasatsune, a fire fox who disguises himself as a priestess to trick people. This one has quite some references put into it.
*** Kimmi Desune, his waifu, a somewhat shy teenage girl who gets into the strangest shenanigans, and a summon he creates from scratch. Commands ... anime.
** Special mention to the Stoner's aforementioned friend, who drives around the party in his stolen intervention brigade van.


And here's my idea for a animated series

In the 17th century, there is few talk of magical creatures, unlike in the old times. They are mentioned by artists mostly, using them as models in their works. However, what no one knows is that over in Greece, hidden amongst the rocks in Mt. Olympus, there is a hidden entrance to a series of caves, one of which leads to a massive gallery, where one of Olympus's underground nonhuman colonies is located. There live fantastical creatures from Ancient Greece, forced into hiding by the Roman Empire for refusing to join them even after the conquest of Greece, refusing to let themselves be ruled by human law. Pleading to the gods, they were given caves under Olympus to hide in. In time, they decided to return to the outside world, but when they did they were chased back away and called "demons" by the now Christianized population, and found out their gods didn't listen to them anymore. Thus they returned to the caverns, and thus they formed their colonies within the network of tunnels, forever to stay there.

Time skipping forwards, we're in 1641. In this particular colony, composed mostly of centaurs and fauns, lives Sintakas (who adopts the name "Scint" for cool & edgy purposes), a centaur who learned the art of the blade from fauns, instead of becoming an archer like most other centaurs. One day he decides to leave for reasons I haven't come up with yet and starts an adventure where he will travel around the world and meet other beings from other cultures, interact with various deities and uncover the secrets behind a particular symbol constant to every part of the world.

Characters:
Sintakas (Scint): The protagonist. A sword-fighting centaur. Due to his particular body, he had to create his own fencing style to actually be effective in battle. He manages to walk amongst normal people by putting on a fake horse head and a pair of fake legs, to look like a normal horseman and his steed. Personality wise he's laid-back, blunt and has a tendency to look uninterested. He also has a soft spot for sugar and loves to suck on a traditional sweet (akin to jawbreakers) from his colony, which he knows how to prepare. Throughout the story he collects a few swords, some of them with magic powers, increasing his power as a fighter.

Marco: A minotaur. His people have been living in secret for longer than the rest, ever since the original minotaur, Asterion was put in the labyrinth and killed by Theseus. Asterion's mother, Pasiphaë, secretly had another child with the White Bull, and it was this child who eventually reproduced with a cow and began developing the minotaurs as a species. Scint meets Marco near Crete, where the latter hopes to find a memento of Asterion to bring back to his colony, only to find that the labyrinth is gone. From there on he starts accompanying Scint, hoping that he can still bring something of value back to the colony. He is a strong martial artist, using his fists and his horns to their full extent. During the story he obtains a bracelet enchanted by Hermes (which allows the arm it's put on to punch more rapidly than any normal being can without straining the arm) and another taken from an ancient tomb in Egypt (same thing, but makes the arm stronger instead of faster).

Jidkli: The son of a giant and a dwarf, thus standing only a bit taller than a normal human. He retains quite a bit of a giant's strength despite the mixed blood, however, and wields two-handed axes as if they were a mere handaxe. He joins with Scint because he's hungry for adventure after many years, and wants to see more of Midgard. He is actually married and already has great-grandchildren due to the giant's long lifespan

TBC
games.

Added: 3666

Changed: 801

Removed: 954

Is there an issue? Send a MessageReason:
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I am merely a man. A man with goals and dreams. A man who doesn't want to die without having contributed in any way to the betterment of society and the world.

I believe the world is falling too deeply into chaos, and needs some more order to balance it out. My alignement is something of a merge between Lawful Neutral and True Neutral.

Some of my goals in life are:

* Become an activist and help lower drug abuse as much as possible through propaganda, especially tobacco. I have something of a personal vendetta against it.
* Make a video game. At least one. One that will avoid the errors and flaws that are present in the industry nowadays and try to bring something fun and original to the table, aka something that's not Gears of Dutyfield, Anime Fantasy XVIII, WRPG Dating Sim 3 or any other stereotype that gets rehashed over and over again nowadays.
* Be rich. No, seriously. Allow me to be a bit materialistic here. I've seen my family suffer through money problems. I have suffered through money problems. I need money to be successful. It's sad, but true. And I want to both be successful, and save my children the troubles me and my parents had to go through.

I'm also, a very creative person. Or at least I think so. Here are some of my ideas so that you may form your own opinion.

to:

\nI am merely a man. A man with goals and dreams. A man who doesn't want to die without having contributed in any way to the betterment of society and the world.\n\nI believe the world is falling too deeply into chaos, and needs some more order to balance it out. My alignement is something of a merge between Lawful Neutral and True Neutral.\n\nSome of my goals in life are:\n\n* Become an activist and help lower drug abuse as much as possible through propaganda, especially tobacco. I have something of a personal vendetta against it.\n* Make a video game. At least one. One that will avoid the errors and flaws that are present in the industry nowadays and try to bring something fun and original to the table, aka something that's not Gears of Dutyfield, Anime Fantasy XVIII, WRPG Dating Sim 3 or any other stereotype that gets rehashed over and over again nowadays.\n* Be rich. No, seriously. Allow me to be a bit materialistic here. I've seen my family suffer through money problems. I have suffered through money problems. I need money to be successful. It's sad, but true. And I want to both be successful, and save my children the troubles me and my parents had to go through.

I'm also, a very creative person. Or at least I think so.
make lots of shit, like video games.

Here are some of my ideas so that you may form your own opinion.



Whew, that took a lot of my time to write. The only other idea I can remember right now is an animated series set in the 16th century which revolve around a bunch of mythological creatures traveling around the world and taking challenges from gods from different religions.

Well anyway, nothing more to say about me.

to:

Whew, that took a lot of
And here's
my time to write. The only other idea I can remember right now is an for a animated series

In the 17th century, there is few talk of magical creatures, unlike in the old times. They are mentioned by artists mostly, using them as models in their works. However, what no one knows is that over in Greece, hidden amongst the rocks in Mt. Olympus, there is a hidden entrance to a
series set in the 16th century of caves, one of which revolve around leads to a bunch massive gallery, where one of mythological Olympus's underground nonhuman colonies is located. There live fantastical creatures traveling from Ancient Greece, forced into hiding by the Roman Empire for refusing to join them even after the conquest of Greece, refusing to let themselves be ruled by human law. Pleading to the gods, they were given caves under Olympus to hide in. In time, they decided to return to the outside world, but when they did they were chased back away and called "demons" by the now Christianized population, and found out their gods didn't listen to them anymore. Thus they returned to the caverns, and thus they formed their colonies within the network of tunnels, forever to stay there.

Time skipping forwards, we're in 1641. In this particular colony, composed mostly of centaurs and fauns, lives Sintakas (who adopts the name "Scint" for cool & edgy purposes), a centaur who learned the art of the blade from fauns, instead of becoming an archer like most other centaurs. One day he decides to leave for reasons I haven't come up with yet and starts an adventure where he will travel
around the world and taking challenges meet other beings from gods other cultures, interact with various deities and uncover the secrets behind a particular symbol constant to every part of the world.

Characters:
Sintakas (Scint): The protagonist. A sword-fighting centaur. Due to his particular body, he had to create his own fencing style to actually be effective in battle. He manages to walk amongst normal people by putting on a fake horse head and a pair of fake legs, to look like a normal horseman and his steed. Personality wise he's laid-back, blunt and has a tendency to look uninterested. He also has a soft spot for sugar and loves to suck on a traditional sweet (akin to jawbreakers)
from different religions.

Well anyway, nothing
his colony, which he knows how to prepare. Throughout the story he collects a few swords, some of them with magic powers, increasing his power as a fighter.

Marco: A minotaur. His people have been living in secret for longer than the rest, ever since the original minotaur, Asterion was put in the labyrinth and killed by Theseus. Asterion's mother, Pasiphaë, secretly had another child with the White Bull, and it was this child who eventually reproduced with a cow and began developing the minotaurs as a species. Scint meets Marco near Crete, where the latter hopes to find a memento of Asterion to bring back to his colony, only to find that the labyrinth is gone. From there on he starts accompanying Scint, hoping that he can still bring something of value back to the colony. He is a strong martial artist, using his fists and his horns to their full extent. During the story he obtains a bracelet enchanted by Hermes (which allows the arm it's put on to punch
more rapidly than any normal being can without straining the arm) and another taken from an ancient tomb in Egypt (same thing, but makes the arm stronger instead of faster).

Jidkli: The son of a giant and a dwarf, thus standing only a bit taller than a normal human. He retains quite a bit of a giant's strength despite the mixed blood, however, and wields two-handed axes as if they were a mere handaxe. He joins with Scint because he's hungry for adventure after many years, and wants
to say about me.see more of Midgard. He is actually married and already has great-grandchildren due to the giant's long lifespan

TBC
Is there an issue? Send a MessageReason:
None


*** Adamastor, a rock golem , once a giant enchanted by a nymph into a cape

to:

*** Adamastor, a rock golem , once a giant enchanted by a nymph into and imprisoned in a capecape by her
Is there an issue? Send a MessageReason:
None


** A 27-year old photojournalist from a large family. He's generally considered unlikable and something of a douchebag by his peers (something he loves to joke about), but is fun-loving all around and hates getting into trouble. He's very knowledgeable about visual arts and uses blunt weapons and shotguns in battle, as well as one or two special moves with his camera, and excels in speedy attacks.
** The Photojournalist's pet turtle, who has exactly 247 (her species can live up to 500) years and has been with his family for quite a few generations. Although unable to speak, over the decades she has learned to understand most human language. Having been raised amongst dogs, their influence created a very dog-like curiosity in her, and she'll try sniffing and looking into small places to find things to eat or play. In combat she uses no weapons, only tackles, but her attack power may be increased with certain armors. Her main feature in battle ends up being a blue mage-like ability to learn monster moves, and she can do so from animal enemies. These moves can then be upgraded to make her into a main damager and a destructive force to be feared. Also, although having the highest defense, she doesn't have any tank moves like Provoke.
** A 24-year old intervention brigade member, and a massive stoner. His and his best friend's weed smoking habit have landed them in a few problems with their ruthless commander. A relaxed man with a very insightful view of life, and much more rational and down-to-earth than one would normally expect from someone constantly under the effect of drugs, but sometimes ends up being a bit too annoying. He uses one-handed weapons + shield, and assault rifles in battle, and has abilities oriented towards damage-sponging.

to:

** A 27-year old photojournalist paparazzi from a large family. He's generally considered unlikable and something of a douchebag by his peers (something he loves to joke about), but is fun-loving all around and hates getting into trouble. He's very knowledgeable about visual arts and uses sees his job as the artistic equivalent of being a pickpocket. Uses blunt weapons and shotguns in battle, as well as one or two special moves with his camera, and excels in speedy attacks.
attacks and hit-and-run tactics.
** The Photojournalist's pet turtle, who has exactly 247 (her species can live up to 500) years and has been with his family for quite a few generations. Although unable to speak, over the decades she has learned to understand most human language. Having been raised amongst dogs, their influence created a very dog-like curiosity in her, and she'll try sniffing and looking into small places to find things to eat or play. In combat she uses no weapons, only tackles, but her attack power may be increased with certain armors. Her main feature in battle ends up being a blue mage-like ability to learn monster moves, and she can do so from animal enemies. These moves can then be upgraded to make her into a main damager and a destructive force to be feared. Also, although having Has the second highest defense, she doesn't have any tank moves like Provoke.
defense.
** A 24-year old intervention brigade member, and a massive stoner. His and his best friend's weed smoking habit have landed them in a few problems with their ruthless commander. A relaxed man with a very insightful view of life, and much more rational and down-to-earth than one would normally expect from someone constantly under the effect of drugs, but sometimes ends up being a bit too annoying. He uses one-handed weapons + shield, and assault rifles in battle, and has abilities oriented towards damage-sponging.damage-sponging as well as some shield-based attacks.



** A 29-year old scientist and basically a female Gordon Freeman. She worked at a secret facility researching genetic manipulation when failed test subjects she never knew about broke free, causing chaos throughout the facility with their unusual abilities. She managed to escape on her own, though. She's a bit on the chubby side, something that bothers her a lot. She's also very practical and a no-nonsense person, and has a tendency to give out orders to the group because of her degree. She's the weakest party-member strength-wise, wielding knives and guns(can learn to use submachineguns later on), but knows first-aid and becomes the main healer. She can also use chem-related abilities to damage the enemy or buff the party.
** A 44-year old man with ice magic genes. He lives calmly in his mansion in a city where it's always raining, but decides to give the party a hand. He's a highborn and makes no effort to hide it, but he also enjoys the company of others, regardless of their social standing. He's fond of any sort of beverage, and constantly carries ice cubes of his favorite drinks with him so that he can melt them any time he wants. In battle he uses no weapons, but can change between ice-powered punches and kicks or shooting icicles from his hands, as well as having access to various ice-powered support abilities and some offensive ones.
** A 19-year old girl from the Eastern side. The daughter of a power-hungry sorcerer and his wife who tried to take over the world many years ago, she now tries to avoid social stigma by working as a fortune-teller. She doesn't understand how the Western side works (and is amazed by all the machines) and finds the rest of the party funny. She cares a lot about her appearance, sometimes to a fault, and is a cheerful person who likes jokes (although she doesn't understand dirty ones). In battle she uses axes and an arm-mounted crossbow, as well as dark magic, and is pretty much the most balanced party member.

to:

** A 29-year old scientist and basically a female Gordon Freeman.scientist. She worked at a secret facility researching genetic manipulation when failed test subjects she never knew about broke free, causing chaos throughout the facility with their unusual abilities. She managed to escape on her own, own ala Gordon Freeman, though. She's a bit on the chubby side, something that bothers her a lot. She's also very practical and a no-nonsense person, and has a tendency to give out orders to the group because of her degree. She's the weakest party-member strength-wise, wielding knives and guns(can learn to use submachineguns later on), but knows first-aid and becomes the main healer. She can also use chem-related abilities to damage the enemy or buff the party.
** A 44-year old man with ice magic genes. He lives calmly in his mansion in a city where it's always raining, but decides to give the party a hand. He's a highborn and makes no effort to hide it, but he also enjoys the company of others, regardless of their social standing. He's fond of any sort of beverage, and constantly carries ice cubes of his favorite drinks with him so that he can melt them and drink any time he wants. In battle he uses no weapons, but can change between ice-powered punches and kicks or shooting icicles from his hands, as well as having access to various ice-powered support abilities and some offensive ones.
** A 19-year 22-year old girl from the Eastern side. The daughter of a power-hungry sorcerer and his wife who tried to take over the world many years ago, she now tries to avoid social stigma by working as a fortune-teller. She doesn't understand how the Western side works (and is amazed by all the machines) and finds the rest of the party funny. She cares a lot about her appearance, sometimes to a fault, and is a cheerful person who likes jokes (although she doesn't understand dirty ones). In battle she uses axes and an arm-mounted crossbow, as well as dark magic, and is pretty much the most balanced party member.



*** Adamastor, a rock golem
*** Apep, a dark snake
*** Floripes, a mystic water woman
*** Wukong, a simian warrior who can command wind
*** Kasatsune, a fire fox. Get it?
*** Kimmi Desune, his waifu, a summon he creates from scratch. Commands ... anime.

to:

*** Adamastor, a rock golem
golem , once a giant enchanted by a nymph into a cape
*** Apep, a dark snake
snake from the depths of the underworld
*** Floripes, a mystic water woman
woman who lures fishermen to their doom with promises of riches
*** Wukong, a simian warrior who can command wind
wind and has no equal in the martial arts
*** Kasatsune, a fire fox. Get it?
fox who disguises himself as a priestess to trick people. This one has quite some references put into it.
*** Kimmi Desune, his waifu, a somewhat shy teenage girl who gets into the strangest shenanigans, and a summon he creates from scratch. Commands ... anime.
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*** Mina Mura, his waifu, a summon he creates from scratch. Commands ... anime.

to:

*** Mina Mura, Kimmi Desune, his waifu, a summon he creates from scratch. Commands ... anime.
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Added DiffLines:

Welp, guess I'm here.

I am General Hazelnut.

I am merely a man. A man with goals and dreams. A man who doesn't want to die without having contributed in any way to the betterment of society and the world.

I believe the world is falling too deeply into chaos, and needs some more order to balance it out. My alignement is something of a merge between Lawful Neutral and True Neutral.

Some of my goals in life are:

*Become an activist and help lower drug abuse as much as possible through propaganda, especially tobacco. I have something of a personal vendetta against it.
*Make a video game. At least one. One that will avoid the errors and flaws that are present in the industry nowadays and try to bring something fun and original to the table, aka something that's not Gears of Dutyfield, Anime Fantasy XVIII, WRPG Dating Sim 3 or any other stereotype that gets rehashed over and over again nowadays.
*Be rich. No, seriously. Allow me to be a bit materialistic here. I've seen my family suffer through money problems. I have suffered through money problems. I need money to be successful. It's sad, but true. And I want to both be successful, and save my children the troubles me and my parents had to go through.

I'm also, a very creative person. Or at least I think so. Here are some of my ideas so that you may form your own opinion.

*An RPG set in a continent divided into two by an impassable chain of mountains and a vicious sea. The Western side is a "not so distant future" scenario. The Eastern side is JRPG trope land with a greek-inspired society, complete with Engrish. On the Western side, most people have lost the gene that allows them to cast magic, save for a very few ones who can still use at least one magical element. These are closely watched by the government, and many end up becoming special agents (commonly called super heroes by most people) in exchange for more freedom in their everyday lives, while some others decide to live a calm life while being regulated and some even rebel and are labeled criminals or terrorists, depending on whether they are simply on the run or are genuinely dangerous individuals who don't hesitate to attack government facilities or hurt innocents. On the other side, there are still plenty of mages, but they haven't evolved much past a medieval-ish point technology-wise. The story starts as one of the nations in the Western side elects the youngest president ever, a genius youth with only 20 years, causing controversy throughout all the other nations, and this is the point that drives the rest of the story forward. The playable characters are:
** A 27-year old photojournalist from a large family. He's generally considered unlikable and something of a douchebag by his peers (something he loves to joke about), but is fun-loving all around and hates getting into trouble. He's very knowledgeable about visual arts and uses blunt weapons and shotguns in battle, as well as one or two special moves with his camera, and excels in speedy attacks.
** The Photojournalist's pet turtle, who has exactly 247 (her species can live up to 500) years and has been with his family for quite a few generations. Although unable to speak, over the decades she has learned to understand most human language. Having been raised amongst dogs, their influence created a very dog-like curiosity in her, and she'll try sniffing and looking into small places to find things to eat or play. In combat she uses no weapons, only tackles, but her attack power may be increased with certain armors. Her main feature in battle ends up being a blue mage-like ability to learn monster moves, and she can do so from animal enemies. These moves can then be upgraded to make her into a main damager and a destructive force to be feared. Also, although having the highest defense, she doesn't have any tank moves like Provoke.
** A 24-year old intervention brigade member, and a massive stoner. His and his best friend's weed smoking habit have landed them in a few problems with their ruthless commander. A relaxed man with a very insightful view of life, and much more rational and down-to-earth than one would normally expect from someone constantly under the effect of drugs, but sometimes ends up being a bit too annoying. He uses one-handed weapons + shield, and assault rifles in battle, and has abilities oriented towards damage-sponging.
** A 50-year old bartender. His bar got burned down by a terrorist, along with most of his regular customers and friends, and he has taken to drinking to help the loss. He usually takes the role of the experienced one in the group when sober, but becomes the one who has to be led around when he drinks too much. He cares a lot for his friends, due to not having any living immediate family and being divorced from his wife. In battle he's a strictly gun-oriented fighter, using carbines and sniper rifles and is mostly a damager.
** A 29-year old scientist and basically a female Gordon Freeman. She worked at a secret facility researching genetic manipulation when failed test subjects she never knew about broke free, causing chaos throughout the facility with their unusual abilities. She managed to escape on her own, though. She's a bit on the chubby side, something that bothers her a lot. She's also very practical and a no-nonsense person, and has a tendency to give out orders to the group because of her degree. She's the weakest party-member strength-wise, wielding knives and guns(can learn to use submachineguns later on), but knows first-aid and becomes the main healer. She can also use chem-related abilities to damage the enemy or buff the party.
** A 44-year old man with ice magic genes. He lives calmly in his mansion in a city where it's always raining, but decides to give the party a hand. He's a highborn and makes no effort to hide it, but he also enjoys the company of others, regardless of their social standing. He's fond of any sort of beverage, and constantly carries ice cubes of his favorite drinks with him so that he can melt them any time he wants. In battle he uses no weapons, but can change between ice-powered punches and kicks or shooting icicles from his hands, as well as having access to various ice-powered support abilities and some offensive ones.
** A 19-year old girl from the Eastern side. The daughter of a power-hungry sorcerer and his wife who tried to take over the world many years ago, she now tries to avoid social stigma by working as a fortune-teller. She doesn't understand how the Western side works (and is amazed by all the machines) and finds the rest of the party funny. She cares a lot about her appearance, sometimes to a fault, and is a cheerful person who likes jokes (although she doesn't understand dirty ones). In battle she uses axes and an arm-mounted crossbow, as well as dark magic, and is pretty much the most balanced party member.
** The possibly secret party member, a fat virgin neckbeard who loves anime, cartoons, comics and video games. Used to work as a hacker for the government and engaged the party in battle in the past (in a battle suit aka a mecha), and ends up going with them to the East side by accident. He seems to be simply a nuisance, until it's discovered that he has the incredibly rare summoner gene, and an especially strong variant at that. As you may have already guessed, he's lazy and bitter, but after becoming a summoner seems to gain ... SOME sense of responsibility. In battle he's the most useless party member: uses a bladed staff and guns (can learn to use revolvers), has the second lowest attack, bad defense, and terrible accuracy, but his summons are capable of doing the most damage out of everyone in the party. The summons I've come up with are:
*** Adamastor, a rock golem
*** Apep, a dark snake
*** Floripes, a mystic water woman
*** Wukong, a simian warrior who can command wind
*** Kasatsune, a fire fox. Get it?
*** Mina Mura, his waifu, a summon he creates from scratch. Commands ... anime.
** Special mention to the Stoner's aforementioned friend, who drives around the party in his stolen intervention brigade van.

Whew, that took a lot of my time to write. The only other idea I can remember right now is an animated series set in the 16th century which revolve around a bunch of mythological creatures traveling around the world and taking challenges from gods from different religions.

Well anyway, nothing more to say about me.

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