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** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over all three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously [[BlindIdiotTranslation poor translation]] of the ''VideoGame/GagharvTrilogy''. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's more than double the length of ''Literature/TheLordOfTheRings'', comparable to ''VideoGame/MassEffect'' in size and scope on the ''UsefulNotes/PlayStationPortable', a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America. They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games on the UsefulNotes/PlayStationVita with the addition of a copious amount of English voice acting.

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** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over all three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously [[BlindIdiotTranslation poor translation]] of the ''VideoGame/GagharvTrilogy''. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's more than double the length of ''Literature/TheLordOfTheRings'', comparable to ''VideoGame/MassEffect'' in size and scope on the ''UsefulNotes/PlayStationPortable', ''Platform/PlayStationPortable', a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America. They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games on the UsefulNotes/PlayStationVita Platform/PlayStationVita with the addition of a copious amount of English voice acting.

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** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over all three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously [[BlindIdiotTranslation poor translation]] of the ''VideoGame/GagharvTrilogy''. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's more than double the length of ''Literature/TheLordOfTheRings'', comparable to ''VideoGame/MassEffect'' in size and scope on the ''UsefulNotes/PlayStationPortable', a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America.
** They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games on the UsefulNotes/PlayStationVita with the addition of a copious amount of English voice acting.

to:

** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over all three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously [[BlindIdiotTranslation poor translation]] of the ''VideoGame/GagharvTrilogy''. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's more than double the length of ''Literature/TheLordOfTheRings'', comparable to ''VideoGame/MassEffect'' in size and scope on the ''UsefulNotes/PlayStationPortable', a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America.
**
America. They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games on the UsefulNotes/PlayStationVita with the addition of a copious amount of English voice acting.



* [[NetworkToTheRescue Publisher To The Rescue]]: Thanks to Operation Rainfall's efforts, while Nintendo themselves handled the entire international release of ''VideoGame/XenobladeChronicles1'', it was XSEED that also made the North American release of the operation's two other games, ''VideoGame/TheLastStory'' & ''VideoGame/PandorasTower'', a reality.[[note]]Nintendo handled the publishing of those games in Japan and Europe, as well.[[/note]]

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* [[NetworkToTheRescue Publisher To The Rescue]]: Thanks to Operation Rainfall's efforts, while Nintendo themselves handled the entire international release of ''VideoGame/XenobladeChronicles1'', it was XSEED that also made the North American release of the operation's two other games, ''VideoGame/TheLastStory'' & ''VideoGame/PandorasTower'', a reality.[[note]]Nintendo handled the publishing of those games in Japan and Europe, as well.[[/note]][[/note]]
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* [[NetworkToTheRescue Publisher To The Rescue]]: Thanks to Operation Rainfall's efforts, while Nintendo themselves handled the entire international release of ''VideoGame/{{Xenoblade}}'', it was XSEED that also made the North American release of the operation's two other games, ''VideoGame/TheLastStory'' & ''VideoGame/PandorasTower'', a reality.[[note]]Nintendo handled the publishing of those games in Japan and Europe, as well.[[/note]]

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* [[NetworkToTheRescue Publisher To The Rescue]]: Thanks to Operation Rainfall's efforts, while Nintendo themselves handled the entire international release of ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', it was XSEED that also made the North American release of the operation's two other games, ''VideoGame/TheLastStory'' & ''VideoGame/PandorasTower'', a reality.[[note]]Nintendo handled the publishing of those games in Japan and Europe, as well.[[/note]]
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** They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel games on the ''UsefulNotes/PlayStationVita'' with the addition of a copious amount of English voice acting.

to:

** They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' games on the ''UsefulNotes/PlayStationVita'' UsefulNotes/PlayStationVita with the addition of a copious amount of English voice acting.

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** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously BlindIdiotTranslation of the previous titles. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's nearly double the length of the Lord of the Rings, comparable to ''VideoGame/MassEffect'' in size and scope on a the PSP, a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America.

to:

** ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of all three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of the infamously BlindIdiotTranslation [[BlindIdiotTranslation poor translation]] of the previous titles. ''VideoGame/GagharvTrilogy''. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's nearly more than double the length of the Lord of the Rings, ''Literature/TheLordOfTheRings'', comparable to ''VideoGame/MassEffect'' in size and scope on a the PSP, ''UsefulNotes/PlayStationPortable', a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America.America.
** They proceeded to undergo an equally text-heavy challenge with ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel games on the ''UsefulNotes/PlayStationVita'' with the addition of a copious amount of English voice acting.



* DVDCommentary: The company's localization blog, where staff recount various misadventures porting games, coming across tricky translation choices, and the occasional Q and A.

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* DVDCommentary: The company's localization blog, where staff recount various misadventures porting games, coming across tricky translation localization choices, and the occasional Q and A.A by fans.
* LineToGod: Their [[http://xseedgames.tumblr.com/ blog]] is sometimes open to fan feedback and questions.
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* DVDCommentary: The company's localization blog, where staff recount various misadventures porting games, coming across tricky translation choices, and the occasional Q and A.

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* DoingItForTheArt: ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having thousands of lines of text...''per game''. Even when no other publisher would touch it, because of its infamous BlindIdiotTranslation previous installments.

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* DoingItForTheArt: DoingItForTheArt:
**
''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having tens of thousands of lines of text...''per game''. Even when no other publisher would touch it, because of its infamous the infamously BlindIdiotTranslation of the previous installments.titles. It's almost impossible to overstate what an achievement this is, releasing an obscure outside of Japan trilogy of games that's nearly double the length of the Lord of the Rings, comparable to ''VideoGame/MassEffect'' in size and scope on a the PSP, a long out of date console that promptly tanked in sales, simply because they wanted to bring the games to North America.
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** They actually mentioned that the first thing in localizing a game is to see if anyone in the office likes it. If nobody does, the game doesn't get localized.
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* DoingItForTheArt: ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having thousands of lines of text...''per game''. Even when no other publisher would touch it, because of its infamous BlindIdiotTranslation previous installments.

to:

* DoingItForTheArt: ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having thousands of lines of text...''per game''. Even when no other publisher would touch it, because of its infamous BlindIdiotTranslation previous installments.installments.
* [[NetworkToTheRescue Publisher To The Rescue]]: Thanks to Operation Rainfall's efforts, while Nintendo themselves handled the entire international release of ''VideoGame/{{Xenoblade}}'', it was XSEED that also made the North American release of the operation's two other games, ''VideoGame/TheLastStory'' & ''VideoGame/PandorasTower'', a reality.[[note]]Nintendo handled the publishing of those games in Japan and Europe, as well.[[/note]]
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Added DiffLines:

* DoingItForTheArt: ''VideoGame/RetroGameChallenge'' was brought over solely because they wanted it to be released in the United States. They also brought over the first two of three chapters of the ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy, which is known for having thousands of lines of text...''per game''. Even when no other publisher would touch it, because of its infamous BlindIdiotTranslation previous installments.

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