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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.

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* DevelopmentHell: The game began development in 2004, and the progress was somewhat slow until it reached beta in 2011. This meaning the game took a decade to release.
* ReclusiveArtist: The game's director operates under the alias of Vince D. Weller, and generally only communicated when it concerned the game. [[https://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ An interview]] revealed that this a necessity due to him already working at another company, thus not allowed to manage other buisnesses openly.

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* DevelopmentHell: The game began development in 2004, and the progress was somewhat slow until it reached beta in 2011. This meaning Meaning the game took a just over a decade to release.
* ReclusiveArtist: The game's director operates under the alias of Vince D. Weller, and generally only communicated when it concerned the game. [[https://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ An interview]] revealed that this a necessity due to him already working at another company, thus not allowed to manage other buisnesses openly.
release.
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* DevelopmentHell: The game began development in 2004, and the progress was somewhat slow until it reached beta in 2011. This meaning the game took a ''decade'' for the game to release.

to:

* DevelopmentHell: The game began development in 2004, and the progress was somewhat slow until it reached beta in 2011. This meaning the game took a ''decade'' for the game decade to release.
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Added DiffLines:

* DevelopmentHell: The game began development in 2004, and the progress was somewhat slow until it reached beta in 2011. This meaning the game took a ''decade'' for the game to release.
* ReclusiveArtist: The game's director operates under the alias of Vince D. Weller, and generally only communicated when it concerned the game. [[https://www.rockpapershotgun.com/2008/02/01/against-design-decadence-vince-d-weller/ An interview]] revealed that this a necessity due to him already working at another company, thus not allowed to manage other buisnesses openly.
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