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* FlipFlopOfGod: Motohiro Okubo said the theme of the game is "[[ContinuityReboot reboot]]" early on after the announcement, but as the game appeared to very closely follow the original ''Soulcalibur'', it caused much debate in the fandom as to whether or not it even ''is'' a reboot or [[AdaptationExpansion a simple retelling]], culminating with Okubo stating in a later interview that he wasn't sure if "reboot" was the right word. When the game finally released, this turned out to be mostly true... [[spoiler:except Zasalamel's secret final chapter unambiguously confirms that ''VI'' is indeed a reboot. Then, if there was still any doubt, Cassandra's epilogue makes it ''even more'' clear that this is not the same timeline as the old games. (Or, more accurately, events are set to [[ForWantOfANail diverge significantly]] from what was seen in ''II'' onward going forward.)]]

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* FlipFlopOfGod: Motohiro Okubo said the theme of the game is "[[ContinuityReboot reboot]]" early on after the announcement, but as the game appeared to very closely follow the original ''Soulcalibur'', it caused much debate in the fandom as to whether or not it even ''is'' a reboot or [[AdaptationExpansion a simple retelling]], culminating with Okubo stating in a later interview that he wasn't sure if "reboot" was the right word. When the game finally released, this turned out to be mostly true... [[spoiler:except Zasalamel's secret final chapter unambiguously confirms that ''VI'' is indeed a reboot. Then, if there was still any doubt, Cassandra's epilogue makes it ''even more'' clear that this is not the same timeline as the old games. (Or, more accurately, events are set to [[ForWantOfANail diverge significantly]] significantly from what was seen in ''II'' onward going forward.)]]
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* FranchiseKiller: [[DefiedTrope Project Soul's actually making an attempt to defy this]] and redeem the series, but it was [[https://www.dualshockers.com/soulcalibur-6-could-be-last/ stated by Okubo]] that should ''Soulcalibur VI'' fail to meet a satisfactory sales goal, it would be the last game ever made. Fortunately, this was avoided and Namco reported the game as successful, likely saving the franchise that ''VideoGame/SoulcaliburV'' nearly killed. The fact that ''VI'' got a second season, announced after EVO 2019 hosted the biggest ''Soulcalibur'' tournament in series history, likely indicates that series is in good health.
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** The announcement of Season 2 (August 4, 2019) came just one day shy of the 20th anniversary of the original ''Soulcalibur''[='s=] home console release on the [[UsefulNotes/SegaDreamcast Dreamcast]] (August 5, 1999).

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** The announcement of Season 2 (August 4, 2019) came just one day shy of the 20th anniversary of the original ''Soulcalibur''[='s=] home console release on the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] (August 5, 1999).



*** Creator/NobuyukiHiyama as Siegfried and, [[ActingForTwo by extension]], Nightmare [[note]]The former is a role dating back to ''Soul Edge'' in 1995 (being one of the few voices in the series to not be recast for either the UsefulNotes/{{PlayStation}} port of ''Edge'' or the ''Soulcalibur'' installments), the latter he last voiced in ''2002''[='s=] ''Soulcalibur II'' (making this reprise double as a story-justified case of TheOriginalDarrin).[[/note]]

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*** Creator/NobuyukiHiyama as Siegfried and, [[ActingForTwo by extension]], Nightmare [[note]]The former is a role dating back to ''Soul Edge'' in 1995 (being one of the few voices in the series to not be recast for either the UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} port of ''Edge'' or the ''Soulcalibur'' installments), the latter he last voiced in ''2002''[='s=] ''Soulcalibur II'' (making this reprise double as a story-justified case of TheOriginalDarrin).[[/note]]



*** Creator/DaikiNakamura as GuestFighter Haohmaru [[note]]Which, in turn, is a reprise of Nakamura's stint as Haohmaru in the ''64'' duology, ''Warriors Rage'' for the UsefulNotes/PlayStation, and ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''. The last of those games, ''[=CvS2=]'', first hit Japanese arcades in August 2001 -- almost 18 years before the 2019 ''[=SamSho=]'' installment's date of release.[[/note]]

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*** Creator/DaikiNakamura as GuestFighter Haohmaru [[note]]Which, in turn, is a reprise of Nakamura's stint as Haohmaru in the ''64'' duology, ''Warriors Rage'' for the UsefulNotes/PlayStation, Platform/PlayStation, and ''VideoGame/CapcomVsSNK2MarkOfTheMillennium''. The last of those games, ''[=CvS2=]'', first hit Japanese arcades in August 2001 -- almost 18 years before the 2019 ''[=SamSho=]'' installment's date of release.[[/note]]

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* IKnewIt:
** From the beginning, it was speculated the series would go back in time following the backlash of ''VideoGame/SoulcaliburV'' as a way to bring the old characters back, which gained more and more traction over time. When ''Soulcalibur VI'' was finally revealed, that was indeed the case.
** Geralt of Rivia from ''Franchise/TheWitcher'' was one of the top picks as the potential guest character for the game. It was later confirmed in March of 2018 he would indeed appear in the game, even getting to share the cover with series posterboy Mitsurugi.
** An odd example in the case of Siegfried's inclusion. Being one of the main characters of the series, in terms of both recognizability and integrality to the narrative, most fans assumed he'd be returning for ''VI''. However, a smaller portion of the fandom expressed doubt because, technically speaking, Siegfried had already been revealed to be on the roster ([[BrainwashedAndCrazy as Nightmare]]), [[OlderThanTheyThink perhaps not realizing that]] the original ''Soulcalibur'' had both characters as separate fighters long before [[EnemyWithout their split]] in ''III''.
** Like Geralt, 2B was a ''very'' highly requested DLC character, and she became the first post-launch character added as DLC.
** The 3/11/19 stream that covered more information for the then-upcoming Amy confirmed she and [[VideoGame/SoulcaliburV Viola]] were one and the same, which was originally Jossed in an attempt to pull a plot twist later in the original timeline ([[WhatCouldHaveBeen had the story been allowed to continue from where the previous installment left off]]).
** This kind of happened in regards to Cassandra. It was a fairly recurring idea to have the playable Cassandra [[spoiler:[[AlternateSelf be from the original timeline]]]] as--according to [[AllThereInTheManual the lore]]--[[spoiler:Cassandra fell through a wormhole into [[EldritchLocation Astral Chaos]] after being knocked out by Sophitia sometime during ''IV'']]. [[https://www.youtube.com/watch?v=7sxuT5_C1OY Cassandra's character trailer]] beginning with her narration set over a hazy shot of [[spoiler:Astral Chaos]] only added fuel to the fire. In the actual game, [[spoiler:the Cassandra that's playable ''is'' the new timeline version -- but the original timeline version appears in her Chronicle, having gone mad from a combination of [[TrappedInAnotherWorld her time in Astral Chaos]] and Sophitia's death. After fighting and being defeated by her present-time counterpart, Cassandra regains enough of her senses to tell her ''VI'' incarnation what will happen in the future and entrusts her to SetRightWhatOnceWentWrong.]]

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