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This was always a shrug as Yamaguchi didn't take a hard stance like the initial translation made it seem.


* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their position on the game's placement in the canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it took place before ''Sonic 4''.


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* ShrugOfGod: Creator/SonicTeam and Creator/{{Sega}} have taken an overall nebulous position on the game's chronological placement. One [[https://shmuplations.com/soniccd/ 1993 interview]] implied that the game seemingly takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', pointing out the notable absence of both Tails and Super Sonic from the game, though the former ended up making a cameo. This was more clearly [[https://sega-memories.blogspot.com/2011/12/sonic-cds-secret-strategy-guide.html stated]] in Brady's ''Sonic The Hedgehog 3'' Full Color Action strategy guide. A decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 another interview]] reportedly stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it took place sometime before ''Sonic 4''.

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* KeepCirculatingTheTapes: While ''Sonic CD'' itself has since become more accessible thanks to it's PC port in 1996, (which was also included in ''[[CompilationRerelease Sonic Gems Collection]]'') and the remastered port by Christian Whitehead in 2011. The original Sega CD version has yet to see an official rerelease on any platform and copies of the original game tend to go up for [[CrackIsCheaper extremely high prices on online stores]]. There were plans to include it in ''Sonic Mega Collection'', however the lack of documentation for the Sega CD led to Sonic Team cutting it out from the lineup.

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* KeepCirculatingTheTapes: While ''Sonic CD'' itself has since become more accessible thanks to it's PC port in 1996, (which was also included in ''[[CompilationRerelease Sonic Gems Collection]]'') and the remastered port by Christian Whitehead in 2011. The original Sega CD version has yet to see an official rerelease on any platform and copies of the original game tend to go up for [[CrackIsCheaper extremely high prices on online stores]]. There were plans to include it in ''Sonic Mega Collection'', however the lack of documentation for the Sega CD led to Sonic Team Creator/SonicTeam cutting it out from the lineup.


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** ''Sonic the Hedgehog CD'' was reportedly a Sega CD-enhanced port of ''Sonic the Hedgehog 2'', but it was redeveloped as a separate game after ''Sonic 2'' [[GermansLoveDavidHasselhoff flopped in Japan]] (to Creator/YujiNaka's chagrin).
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Fan Nickname is now YMMV per TRS thread


* FanNickname:
** Also counts as RefrainFromAssuming, but "Toot Toot Sonic Warrior" is a common fan-name for the Japanese/European opening theme, "Sonic - You Can Do Anything."
** The secret Special Stage is sometimes referred to as "Eggman's Bathtub" due to the conspicuous giant Eggman face in the background combined with the heavy amount of water around the stage.
** Some fans have changed what "CD" stands for in the 2011 remake, such as "Completely Digital" or "Console Download".
** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). Some have also named the cut zone "Relic Ruins" to better match it with the other zones.
** Fans often call Sonic's ArtShift design in this game's opening and ending cutscenes "Junio Sonic", based on these cutscenes being animated by Creator/StudioJunio. He was originally dubbed "Toei Sonic" until it was acknowledged that Creator/ToeiAnimation contracted Junio to work on the animations.
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* ExecutiveMeddling: This is where the US soundtrack for ''Sonic CD'' originated from, as Sega of America felt the original Japanese soundtrack wasn't "musically rich and complex" enough for the American market, resulting in the game being delayed to have Spencer Nilsen score the replacement US soundtrack.

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* ExecutiveMeddling: This is where the US soundtrack for ''Sonic CD'' originated from, as Sega of America felt the original Japanese soundtrack wasn't "musically rich and complex" enough for the American market, resulting in the game game's US release being delayed to have Spencer Nilsen score the replacement US soundtrack.soundtrack for the region.
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* ExecutiveMeddling: This is where the US soundtrack for ''Sonic CD'' originated from, as Sega of America felt the original Japanese soundtrack wasn't "musically rich and complex" enough for the American market, resulting in the game being delayed to have Spencer Nilsen score the replacement US soundtrack.
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Desert Dazzle isn't a Fan Nickname.


** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). [[PromotedFanboy Christian Whitehead]]'s 2011 version of it is named Desert Dazzle, which has been adopted as a secondary name.

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** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). [[PromotedFanboy Christian Whitehead]]'s 2011 version of it is Some have also named Desert Dazzle, which has been adopted as a secondary name.the cut zone "Relic Ruins" to better match it with the other zones.
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* UrbanLegendOfZelda: A rather persistent rumor states that the infamous "Fun Is Infinite" screen was an [[DigitalPiracyIsEvil anti-piracy measure]], to the point where even ''[=SEGA=] themselves'' [[https://play.google.com/store/apps/details?id=com.sega.soniccd.classic&hl=en_US%7C have said so]]. In reality, the game has no anti-piracy measures.
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* DescendedCreator: Sonic's voice acting in this game is provided by Masato Nishimura, who was one of the game's level designers.
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chief don't you think that's a dangerous mission


* CrossDressingVoices: In this game, Sonic is voiced by Japanese singer Keiko Utoku, who also does the vocals for the Japanese opening and ending themes.
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* GodNeverSaidThat: Sega had never stated at any point that the ''"CD"'' in the game's title retroactively stands for "''Chrono Distortion"'' as of the 2011 port.
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** Fans often call Sonic's ArtShift design in this game's opening and ending cutscenes "Junio Sonic", based on these cutscenes being animated by Creator/StudioJunio. He was originally dubbed "Toei Sonic" until it was acknowledged that Creator/ToeiAnimation contracted Junio to work on the animations.
Is there an issue? Send a MessageReason:
None


** Originally, there was a ruins level that would have been in between Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover enemy and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.

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** Originally, there was a ruins level that would have been in between Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, PC (under the name R2, or Round 2), [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover enemy and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.
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None


** The Sega World 1992 prototype reveals that higher quality versions of the game's Past themes were going to be in the game, utilizing Redbook audio just like all of the Present and Future themes. This was dropped early on, and as such, the Past themes instead use utilize lower quality versions generated by the Sega CD's own PCM audio chip instead.

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** The Sega World 1992 prototype reveals that higher quality versions of the game's Past themes were going to be in the game, utilizing Redbook Red Book audio just like all of the Present and Future themes. This was dropped early on, and as such, the Past themes instead use utilize lower quality versions generated by the Sega CD's own PCM audio chip instead.



** On October 26, 2019, a prototype of the game shown off at a Sega World event in 1992 was dumped online. Only Palmtree Panic Zones 1 and 2 are playable, then known as "Salad Plain" (possibly hinting that the rest of the titles would have used food puns rather than {{Alliterative Name}}s). Every other round, including the elusive "Round 2" (notably this is the only known prototype to reference the level, meaning it was scrapped very early on), is listed in the Time Attack menu but is not present on the disc. There were two monitors that were cut from the final version: a Blue Ring monitor which basically acts as invincibility (in later builds, it acted like a triple-layered shield) and a Clock monitor that would stop time. Past themes were also seemingly going to use clearer Redbook audio like the Present and Future themes, instead of the Sega CD's own PCM audio chip. Finally, playing with a second controller would spawn a second, playable Sonic.

to:

** On October 26, 2019, a prototype of the game shown off at a Sega World event in 1992 was dumped online. Only Palmtree Panic Zones 1 and 2 are playable, then known as "Salad Plain" (possibly hinting that the rest of the titles would have used food puns rather than {{Alliterative Name}}s). Every other round, including the elusive "Round 2" (notably this is the only known prototype to reference the level, meaning it was scrapped very early on), is listed in the Time Attack menu but is not present on the disc. There were two monitors that were cut from the final version: a Blue Ring monitor which basically acts as invincibility (in later builds, it acted like a triple-layered shield) and a Clock monitor that would stop time. Past themes were also seemingly going to use clearer Redbook Red Book audio like the Present and Future themes, instead of the Sega CD's own PCM audio chip. Finally, playing with a second controller would spawn a second, playable Sonic.
Is there an issue? Send a MessageReason:
None


** The Sega World 1992 prototype reveals that higher quality version of the game's Past theme were going to be in the game, utilizing Red Book audio just like all of the Present and Future themes. This was dropped early on, and as such, the Past themes instead use utilize lower quality versions generated by the Sega CD's own PCM audio chip, instead.

to:

** The Sega World 1992 prototype reveals that higher quality version versions of the game's Past theme themes were going to be in the game, utilizing Red Book Redbook audio just like all of the Present and Future themes. This was dropped early on, and as such, the Past themes instead use utilize lower quality versions generated by the Sega CD's own PCM audio chip, chip instead.
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None


* DummiedOut: Aside from an eighth Special Stage, which can be accessed with a secret code, the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[ShiftingSandLand desert ruins stage]]. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture. Christian Whitehead, the remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png this sprite sheet]] was part of R2, which shows three unused enemies and a unused boss. There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle was left over in an updated release of the remake.]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.

to:

* DummiedOut: Aside from an eighth Special Stage, which can be accessed with a secret code, the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[ShiftingSandLand desert [[RuinsForRuinsSake ruins stage]]. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture. Christian Whitehead, the remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png this sprite sheet]] was part of R2, which shows three unused enemies and a unused boss. There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle was left over in an updated release of the remake.]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.

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** Originally there were cutscenes that act as transitions between stages but due to budget reasons, only the intro and both ending cutscenes were animated.
** The UpdatedRerelease was going to have two brand new levels, "[[AllDesertsHaveCacti Desert Dazzle]]" and "[[TrueFinalBoss Final Fever]]". Time constraints, as well as Creator/SonicTeam [[ExecutiveMeddling feeling that it shouldn't deviate too much from the original game]], resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails), while half finished early attempts of the levels can actually be found in the games via hacking. Whitehead later released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out:]]

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** Originally there were Fully-animated cutscenes that act acted as transitions between stages were planned, but due to budget reasons, only the intro and both ending cutscenes were animated.
** Originally, there was a ruins level that would have been in between Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover enemy and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.
**
The UpdatedRerelease was going to have two brand new levels, "[[AllDesertsHaveCacti levels: "[[ShiftingSandLand Desert Dazzle]]" Dazzle]]", inspired by Round 2, and "[[TrueFinalBoss Final Fever]]". Time constraints, as well as Creator/SonicTeam [[ExecutiveMeddling feeling that it shouldn't deviate too much from the original game]], resulted in both stages being cut. [[http://i.imgur.com/LxkCq.png?3613 A glimpse of Desert Dazzle]] can be seen by entering "32" and "8" into the respective slots on the Sound Test menu (which, incidentally, also unlocks the level select for Tails), while half finished early attempts of the levels can actually be found in the games via hacking. Whitehead later released a hypothetical [[http://www.tssznews.com/wp-content/uploads/2012/05/Picture-7.png screenshot of Final Fever]] as well as a [[http://forums.sonicretro.org/index.php?showtopic=26302&st=2955&p=686737&#entry686737 description of how the level and boss battle would play out:]]



** Originally, there was a ruins level that would have been in between Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover enemy and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it took place before ''Sonic 4''.

to:

* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion position on the game's placement in the canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it took place before ''Sonic 4''.



** On October 26, 2019, a prototype of the game shown off at a Sega World event in 1992 was dumped online. Only Palmtree Panic Zones 1 and 2 are playable, then known as "Salad Plain" (possibly hinting that the rest of the titles would have used food puns rather than {{Alliterative Name}}s). Every other round, including the illusive "Round 2" (notably this is the only known prototype to reference the level, meaning it was scrapped very early on), is listed in the Time Attack menu but is not present on the disc. There were two monitors that were cut from the final version: a Blue Ring monitor which basically acts as invincibility (in later builds, it acted like a triple-layered shield) and a Clock monitor that would stop time. Past themes were also seemingly going to use clearer Red Book audio like the Present and Future themes instead of the Sega CD's own PCM audio chip. Finally, playing with a second controller would spawn a second, playable Sonic.
** Originally, there was a ruins level that would have been inbetween Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover emeny and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.

to:

** On October 26, 2019, a prototype of the game shown off at a Sega World event in 1992 was dumped online. Only Palmtree Panic Zones 1 and 2 are playable, then known as "Salad Plain" (possibly hinting that the rest of the titles would have used food puns rather than {{Alliterative Name}}s). Every other round, including the illusive elusive "Round 2" (notably this is the only known prototype to reference the level, meaning it was scrapped very early on), is listed in the Time Attack menu but is not present on the disc. There were two monitors that were cut from the final version: a Blue Ring monitor which basically acts as invincibility (in later builds, it acted like a triple-layered shield) and a Clock monitor that would stop time. Past themes were also seemingly going to use clearer Red Book Redbook audio like the Present and Future themes themes, instead of the Sega CD's own PCM audio chip. Finally, playing with a second controller would spawn a second, playable Sonic.
** Originally, there was a ruins level that would have been inbetween in between Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover emeny enemy and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.
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None


** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). [[WordOfDante Christian Whitehead]]'s 2011 version of it is named Desert Dazzle, which has been adopted as a secondary name.

to:

** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). [[WordOfDante [[PromotedFanboy Christian Whitehead]]'s 2011 version of it is named Desert Dazzle, which has been adopted as a secondary name.
Is there an issue? Send a MessageReason:
None


* DummiedOut: Aside from an eighth Special Stage, which can be accessed with a secret code,the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[ShiftingSandLand desert ruins stage]]. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture. Christian Whitehead, the remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png this sprite sheet]] was part of R2, which shows three unused enemies and a unused boss. There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle was left over in an updated release of the remake.]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.

to:

* DummiedOut: Aside from an eighth Special Stage, which can be accessed with a secret code,the code, the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[ShiftingSandLand desert ruins stage]]. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture. Christian Whitehead, the remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png this sprite sheet]] was part of R2, which shows three unused enemies and a unused boss. There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle was left over in an updated release of the remake.]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.
Is there an issue? Send a MessageReason:
None


* DummiedOut: "Round 2", which was, apparently, a ruins stage; a Special Stage, which can be accessed with a code; and some items. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture.[[note]]The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.[[/note]] The [[TrueFinalBoss rumored Final Fever level]] was scrapped again as well.[[note]][[http://info.sonicretro.org/File:R2Sprites.png The Taxman claims that this was part of R2]] which shows three unused enemies and a unused boss. Furthermore, the only piece of concept art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]]. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle is inside an updated release of the remake.]][[/note]]

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* DummiedOut: "Round 2", which was, apparently, a ruins stage; a Aside from an eighth Special Stage, which can be accessed with a code; and some items.secret code,the most infamous cut content from ''Sonic CD'' is the elusive "Round 2", which was apparently a [[ShiftingSandLand desert ruins stage]]. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture.[[note]]The working Desert Dazzle design appears to have become Christian Whitehead, the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.[[/note]] The [[TrueFinalBoss rumored Final Fever level]] was scrapped again as well.[[note]][[http://info.remake's developer, claims that [[http://info.sonicretro.org/File:R2Sprites.png The Taxman claims that this sprite sheet]] was part of R2]] R2, which shows three unused enemies and a unused boss. Furthermore, the only piece of concept art left of R2 is There's also [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]].official concept art]] of the level. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle is inside was left over in an updated release of the remake.]][[/note]]]] The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.



** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos).

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** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos). [[WordOfDante Christian Whitehead]]'s 2011 version of it is named Desert Dazzle, which has been adopted as a secondary name.
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* ChristmasRushed: Spencer Nilsen's sound team was given a meager ''two months'' to compose an almost entirely new soundtrack for the game's American release. They were so pressed for time that they weren't even able to program in new versions of the Past songs due to the elaborate programming involved in making them (i.e., the tracks being directly coded into the game instead of being stored as ordinary CD audio tracks).

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* ChristmasRushed: Spencer Nilsen's sound team was given a meager ''two months'' to compose an almost entirely new soundtrack for the game's American release. They were so pressed for time that they weren't even able to program in new versions of replace the Past songs songs, due to the elaborate more complicated programming involved in making them (i.e., the tracks being directly coded into the game instead of being stored as ordinary CD audio tracks).



* CrossDressingVoices: In this game, Sonic is voiced by Japanese singer Keiko Utoku.

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* CrossDressingVoices: In this game, Sonic is voiced by Japanese singer Keiko Utoku.Utoku, who also does the vocals for the Japanese opening and ending themes.
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* DummiedOut: "Round 2", which was, apparently, a ruins stage; a Special Stage, which can be accessed with a code; and some items. To fill in the void, "Desert Dazzle" was supposed to appear in the remake, but Sega declined the content and all that remains of it is a secret teaser picture.[[note]]The working Desert Dazzle design appears to have become the inspiration for Mirage Saloon Zone in ''VideoGame/SonicMania''.[[/note]] The [[TrueFinalBoss rumored Final Fever level]] was scrapped again as well.[[note]][[http://info.sonicretro.org/File:R2Sprites.png The Taxman claims that this was part of R2]] which shows three unused enemies and a unused boss. Furthermore, the only piece of concept art left of R2 is [[http://info.sonicretro.org/File:SCDconcept-R2RainbowWaterfalls.jpg this]]. [[https://www.youtube.com/watch?v=sbWeIikEi0c Finally, a semi-complete layout of Desert Dazzle is inside an updated release of the remake.]][[/note]]
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** The cut ruins zone is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the level files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos).

to:

** The cut ruins zone has no official name due to it being scrapped incredibly early in development, however it is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the level game’s files listing it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos).
Is there an issue? Send a MessageReason:
None


** The cut ruins zone is generally referred to as "R2" (short for Round 2) by the fandom due to the prototype where it was discovered in listing it as such between R1 (Palmtree Panic) and R3 (Collision Chaos).

to:

** The cut ruins zone is generally referred to as "R2" (short for Round 2) by the fandom due to [[DummiedOut the prototype where it was discovered in level files listing it it]] as such between R1 (Palmtree Panic) and R3 (Collision Chaos).



** Originally, there was a ruins level that would have been inbetween Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team, it was cut very early in development with the only traces of the zone left being [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover emeny and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearence in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.

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** Originally, there was a ruins level that would have been inbetween Palmtree Panic and Collision Chaos. However, due to dissatisfaction by the team, team and it not meeting quality standards, it was cut very early in development with the only traces of the zone left being DummiedOut leftover files discovered when going through the game’s files on a PC, [[http://info.sonicretro.org/images/thumb/1/1d/SCDconcept-R2RainbowWaterfalls.jpg/320px-SCDconcept-R2RainbowWaterfalls.jpg early concept art]], [[http://info.sonicretro.org/images/d/d0/R2Sprites.png leftover emeny and boss sprites]], its [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif appearence appearance in the ending sequence]] and one of its tracks, which would be used as the default track in the "D.A Garden" menu.
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** The cut ruins zone is generally referred to as "R2" (short for Round 2) by the fandom due to the prototype where it was discovered in listing it as such between R1 (Palmtree Panic) and R3 (Collision Chaos).
Is there an issue? Send a MessageReason:
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* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game took place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it being before ''Sonic 4''.

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* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game took takes place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it being took place before ''Sonic 4''.
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* OrphanedReference: [[http://info.sonicretro.org/images/2/23/SCD_R2GIF.gif One of the shots]] in the ending animation features Sonic running through the scrapped R2 stage and narrowly avoiding an antlion, which was also scrapped.
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* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the classic era storyline over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game took place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it being before ''Sonic 4''.

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* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the classic era storyline canon over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game took place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 and in another interview]], they instead stated that the game took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a concrete place in the canon]], other than it being before ''Sonic 4''.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the timeline over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game was a {{Midquel}} between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 they stated in another interview]] that the game was instead after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a specific place in the timeline]], besides it being before ''Sonic 4''.

to:

* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the timeline classic era storyline over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game was a {{Midquel}} took place between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 they stated and in another interview]] interview]], they instead stated that the game was instead took place after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that doesn't have a specific concrete place in the timeline]], besides canon]], other than it being before ''Sonic 4''.
Is there an issue? Send a MessageReason:
None


* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the timeline over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game was a {{Midquel}} between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 they stated in another interview]] that the game was instead after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that actually doesn't have a specific place in the timeline]], besides it being before ''Sonic 4''.

to:

* FlipFlopOfGod: Creator/SonicTeam and Creator/{{Sega}} has shifted their postion on the game's placement in the timeline over time. Back in one [[http://shmuplations.com/soniccd/ 1993 interview]], they implied that the game was a {{Midquel}} between ''VideoGame/SonicTheHedgehog1'' and ''VideoGame/SonicTheHedgehog2'', explaining the notable absence of both Tails and Super Sonic from the game. However, a decade later, [[https://sonicretro.org/2011/08/27/sega-staffer-speaks-sonic-cd-details-revised-as-sonic-4-prequel/#more-4520 they stated in another interview]] that the game was instead after ''VideoGame/Sonic3AndKnuckles'', but before ''VideoGame/SonicTheHedgehog4'', only to [[https://sonicretro.org/2011/08/28/corrections-video-interview-with-ken-balough-on-sonic-cd-sonic-4/ then re-clarify a day later]] that ''CD'' is a [[ShrugOfGod standalone adventure that actually doesn't have a specific place in the timeline]], besides it being before ''Sonic 4''.

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