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* LateExportForYou: The Master System version didn't get released in Japan until 2008 through the Wii UsefulNotes/VirtualConsole, 17 years after its original release.

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* LateExportForYou: The Master System Platform/SegaMasterSystem version didn't get released in Japan until 2008 through the Wii UsefulNotes/VirtualConsole, Platform/VirtualConsole, 17 years after its original release.
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** Marble Zone was was originally planned to be a zone, but it ended up getting cut early on in development. However, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 the rearrangement of the zone's music still remains in the files.]]

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** Marble Zone was was originally planned to be a zone, but it ended up getting cut early on in development. However, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 the rearrangement of the zone's music still remains in the files.]]

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** The US Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.

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** ----
'''Miscellaneous trivia:'''
*
The US Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.
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* The US Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.

to:

* ** The US Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.
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** The Yuzo Koshiro Early Collection Box released in 2018 features [[https://www.youtube.com/watch?v=EcJq4EAEyss&list=PL37TwLBv1l-RlmwMnmWhXwHj8-Ti2Z_4t numerous unused tracks that didn't get used in the final game]], it's unknown what these tracks were intended for.

to:

** The Yuzo Koshiro Early Collection Box released in 2018 features [[https://www.youtube.com/watch?v=EcJq4EAEyss&list=PL37TwLBv1l-RlmwMnmWhXwHj8-Ti2Z_4t numerous unused tracks that didn't get used in the final game]], it's game]]. It's unknown what these tracks were intended for.



* LateExportForYou: The Master System version didn't get released in Japan til 2008 through the Wii UsefulNotes/VirtualConsole. 17 years after it's original release.

to:

* LateExportForYou: The Master System version didn't get released in Japan til until 2008 through the Wii UsefulNotes/VirtualConsole. UsefulNotes/VirtualConsole, 17 years after it's its original release.



* The US version of the Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.

to:

* The US version of the Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin.
Is there an issue? Send a MessageReason:
None


* The US version of the Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

to:

* The US version of the Master System version is literally just the European version with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima, instead of the Americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.Martin.

Changed: 348

Removed: 129

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* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era ''Sonic'' games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the Americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.
* The US version of the game is literally just European version with a UPC sticker stuck over the barcode on the back of the box.

to:

* Interestingly enough, due to the The US release version of the Master System version being an import of is literally just the European version (which uses his Japanese design), with a UPC sticker stuck over the barcode on the back of the box. This was largely due to the Master System being all but discontinued in North America, with ''Sonic 1'' being the last Master System game to be released in the country. As an interesting byproduct of this, it's one of the only classic-era ''Sonic'' games released in the US to use Sonic's depict Sonic with original Japanese design by Naoto Ohshima Ohshima, instead of the Americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.
* The US version of the game is literally just European version with a UPC sticker stuck over the barcode on the back of the box.
versions.
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Added DiffLines:

* The US version of the game is literally just European version with a UPC sticker stuck over the barcode on the back of the box.

Added: 384

Changed: 287

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* WhatCouldHaveBeen: Marble Zone was originally planned to be a zone, but it ended up getting dropped for unknown reasons. While there isn't much, suggesting it was cut early on in development, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 the rearrangement of the zone's music still remains in the files.]]

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** According to Yuzo Koshiro himself, he had adapted the entirety of Masato Nakamura's Genesis score, but only used 3 of the tracks in the final product.
**
Marble Zone was was originally planned to be a zone, but it ended up getting dropped for unknown reasons. While there isn't much, suggesting it was cut early on in development, development. However, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 the rearrangement of the zone's music still remains in the files.]]
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Added DiffLines:

* DummiedOut: There's an 8-bit rendition of the 16-bit game's Marble Zone theme in the game's data, along with a sprite for that zone's Bat Badnik.
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* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era ''Sonic'' games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

to:

* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era ''Sonic'' games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized Americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.
Is there an issue? Send a MessageReason:
None


* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

to:

* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic ''Sonic'' games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.
Is there an issue? Send a MessageReason:
None


* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

to:

* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.versions.
----
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* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

to:

* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to depict Sonic with his use Sonic's original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.
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Added DiffLines:

* CutSong:
** [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 An 8-bit rearrangement of Marble Zone]] was found through the game's files, suggesting the zone was meant to be in the game at one point.
** The Yuzo Koshiro Early Collection Box released in 2018 features [[https://www.youtube.com/watch?v=EcJq4EAEyss&list=PL37TwLBv1l-RlmwMnmWhXwHj8-Ti2Z_4t numerous unused tracks that didn't get used in the final game]], it's unknown what these tracks were intended for.
* LateExportForYou: The Master System version didn't get released in Japan til 2008 through the Wii UsefulNotes/VirtualConsole. 17 years after it's original release.
* WhatCouldHaveBeen: Marble Zone was originally planned to be a zone, but it ended up getting dropped for unknown reasons. While there isn't much, suggesting it was cut early on in development, [[https://www.youtube.com/watch?v=qhSNmb-4Qr0 the rearrangement of the zone's music still remains in the files.]]
* Interestingly enough, due to the US release of the Master System version being an import of the European version (which uses his Japanese design), it's one of the only classic-era Sonic games released in the US to depict Sonic with his original Japanese design by Naoto Ohshima instead of the americanized redesign by Greg Martin, which was used in the US releases of the Genesis and Game Gear versions.

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