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* PromotedFanboy: Timelock Studio, the main developers behind ''Siberian Mayhem'', is entirely composed of well known modders in the Serious Sam community.

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* PromotedFanboy: Timelock Studio, the main developers behind ''Siberian Mayhem'', is entirely composed of well known modders in the Serious Sam community. Most of them were officially hired to be part of Croteam after the game was released.
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** At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne were released in 2021.

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** At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia Platform/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne Platform/XboxOne were released in 2021.
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* AscendedFan: Timelock Studio, the main developers behind ''Siberian Mayhem'', is entirely composed of well known modders in the Serious Sam community.

to:

* AscendedFan: PromotedFanboy: Timelock Studio, the main developers behind ''Siberian Mayhem'', is entirely composed of well known modders in the Serious Sam community.

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** Another ''Siberian Mayhem'' addition is the Crossbow, which was also cut from the main game.



** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a crossbow. The crossbow would later be used in ''Siberian Mayhem''.

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** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, and a Nitrogen Gun and a crossbow. The crossbow would later be used in ''Siberian Mayhem''.Gun
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** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a Crossbow.

to:

** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a Crossbow.crossbow. The crossbow would later be used in ''Siberian Mayhem''.

Added: 320

Removed: 320

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** During the game's early stages of development, Croteam wanted to implement puzzle sections to break up the action. However, the developers liked the puzzle sections so much that they shelved ''Serious Sam 4'' for the time being and began working on a puzzle focused game, which became ''VideoGame/TheTalosPrinciple''.



** During the game's early stages of development, Croteam wanted to implement puzzle sections to break up the action. However, the developers liked the puzzle sections so much that they shelved ''Serious Sam 4'' for the time being and began working on a puzzle focused game, which became ''VideoGame/TheTalosPrinciple''.

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Changed: 670

Removed: 374

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* RefittedForSequel:
** There were plans for an Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bombers made them redundant. This enemy was later introduced as a new enemy type in ''Siberian Mayhem'' and was given a similar, yet distinct behavior.
** There were also plans for a refinery level set between "The Package" and "From Earth With Love" in the final game, but it was scrapped due to time constraints. ''Siberian Mayhem'' later added it back.



** At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne are set to be released in 2021.

to:

** At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne are set to be were released in 2021.



** Sam was going to wield a machete instead of his combat knife, but the weapon was scrapped. it's still accessible in the game's files.
** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a crossbow.

to:

** Sam was going to wield a machete instead of his combat knife, but the weapon was scrapped. it's It's still accessible in the game's files.
** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a crossbow.Crossbow.



** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bombers made them redundant. This enemy was later introduced as a new enemy type in ''Siberian Mayhem'' and was given a similar, yet distinct behavior.
** The Octanian Raider ships were once meant to be enemies at one point in the game instead of only appearing during cutscenes, as indicated by leftover data in the game's files and a scrapped Netricsa entry.
** Speaking of the Beheaded Bombers, they were originally supposed to wear orange shirts, as seen in some of the trailers, while in the final product, they wear green shirts.
** There were supposed to a refinery level set between "The Package" and "From Earth With Love" in the final game, but it was scrapped due to time constraints. ''Siberian Mayhem'' later added it back.

to:

** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bombers made them redundant. This enemy was later introduced as a new enemy type in ''Siberian Mayhem'' and was given a similar, yet distinct behavior.
** The Octanian Raider ships were once meant to be enemies at one point in the game instead of only appearing during cutscenes, as indicated by leftover data in the game's files and a scrapped Netricsa NETRICSA entry.
** Speaking of the Beheaded Bombers, they Bombers were originally supposed to wear orange shirts, as seen in some of the trailers, while in the final product, they wear green shirts.
** There were supposed to a refinery level set between "The Package" and "From Earth With Love" in the final game, but it was scrapped due to time constraints. ''Siberian Mayhem'' later added it back.
shirts.
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** Sam was going to wield a machete instead of his combat knife, but the weapon was scrapped. it's still accessible in the game's files.
** Four weapons ended up being cut from the final game. These include a Molotov Cocktail, the Flamethrower, a Nitrogen Gun and a crossbow.
** The double-barrel shotgun was also meant to receive its own grenade launcher attachment, but it ended up cut.


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** The Octanian Raider ships were once meant to be enemies at one point in the game instead of only appearing during cutscenes, as indicated by leftover data in the game's files and a scrapped Netricsa entry.
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** There were supposed to be some levels set in Siberia in the final game, but they were scrapped for unknown reasons. ''Siberian Mayhem'' later added them back.

to:

** There were supposed to be some levels a refinery level set in Siberia between "The Package" and "From Earth With Love" in the final game, but they were it was scrapped for unknown reasons. due to time constraints. ''Siberian Mayhem'' later added them it back.

Added: 323

Changed: 123

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** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bombers made them redundant.

to:

** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bombers made them redundant. This enemy was later introduced as a new enemy type in ''Siberian Mayhem'' and was given a similar, yet distinct behavior.


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** Early concept art for the game shows that [[BigBad Lord Achriman]] was originally planned to go OneWingedAngel into a draconic form, but this was scrapped due to time and budget constraints.
** The game's FinalBoss, [[spoiler:Ugh-Zan VI]], initially had a significantly more demonic design with elements of a caterpillar.
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* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''. Meanwhile, a few guns and props come from ''VideoGame/HotDogsHorseshoesAndHandGrenades''.

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* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''. Meanwhile, a few guns and props come from ''VideoGame/HotDogsHorseshoesAndHandGrenades''.''VideoGame/HotDogsHorseshoesAndHandGrenades'' due to both games using the same assets.
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** During the game's early stages of development, Croteam wanted to implement puzzle sections to break up the action. However, the developers liked the puzzle sections so much that they shelved ''Serious Sam 4'' for a while and started working on a puzzle focused game, which became ''VideoGame/TheTalosPrinciple''.

to:

** During the game's early stages of development, Croteam wanted to implement puzzle sections to break up the action. However, the developers liked the puzzle sections so much that they shelved ''Serious Sam 4'' for a while the time being and started began working on a puzzle focused game, which became ''VideoGame/TheTalosPrinciple''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During the game's early stages of development, Croteam wanted to implement puzzle sections to break up the action. However, the developers liked the puzzle sections so much that they shelved ''Serious Sam 4'' for a while and started working on a puzzle focused game, which became ''VideoGame/TheTalosPrinciple''.
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None

Added DiffLines:

* AscendedFan: Timelock Studio, the main developers behind ''Siberian Mayhem'', is entirely composed of well known modders in the Serious Sam community.
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Added DiffLines:

** Originally the game was going to bring back floating pickups like the previous games, but after Devolver asked fans on Twitter if they wanted grounded pickups like ''VideoGame/SeriousSam3BFE'', the floating pickups were scrapped.


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** There were supposed to be some levels set in Siberia in the final game, but they were scrapped for unknown reasons. ''Siberian Mayhem'' later added them back.
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* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''. Meanwhile, a few guns and props come from VideoGame/HotdogsHorseshoesHandgrenades.

to:

* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''. Meanwhile, a few guns and props come from VideoGame/HotdogsHorseshoesHandgrenades.''VideoGame/HotDogsHorseshoesAndHandGrenades''.
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None


* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''.

to:

* RecycledSet: Most of the levels in Rome reuse assets from ''VideoGame/TheTalosPrinciple''. Meanwhile, a few guns and props come from VideoGame/HotdogsHorseshoesHandgrenades.
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* DevelopmentGag: [[AllThereintheManual According to Sam's NETRICSA entry,]] he was born on March 21st. ''VideoGame/SeriousSamTheFirstEncounter'' was released on March 21st, 2001.
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* DevelopmentGag: [[According to Sam's NETRICSA entry,]] he was born on March 21st. ''VideoGame/SeriousSamTheFirstEncounter'' was released on March 21st, 2001.

to:

* DevelopmentGag: [[According [[AllThereintheManual According to Sam's NETRICSA entry,]] he was born on March 21st. ''VideoGame/SeriousSamTheFirstEncounter'' was released on March 21st, 2001.
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* DevelopmentGag: [[According to Sam's NETRICSA entry,]] he was born on March 21st. ''VideoGame/SeriousSamTheFirstEncounter'' was released on March 21st, 2001.
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* RecycledSet: Most of the levels in Rome reuses assets from ''VideoGame/TheTalosPrinciple''.

to:

* RecycledSet: Most of the levels in Rome reuses reuse assets from ''VideoGame/TheTalosPrinciple''.
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Added DiffLines:

* RecycledSet: Most of the levels in Rome reuses assets from ''VideoGame/TheTalosPrinciple''.
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Added DiffLines:

** The game was originally going to be compatible with ''Serious Sam Fusion'', as it was the original plan to make it the official hub for existing and future games of the series, but the idea was shot down, possibly due to the game using a more updated version of the Serious Engine 4.
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** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bomber enemies made them redundant.
** Speaking of which, the Beheaded Bomber enemies were originally supposed to wear orange shirts as seen in some of the trailers, while in the final product they wear green shirts.

to:

** There was also supposed to be a Octanian Soldier variant that throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bomber enemies Bombers made them redundant.
** Speaking of which, the Beheaded Bomber enemies Bombers, they were originally supposed to wear orange shirts shirts, as seen in some of the trailers, while in the final product product, they wear green shirts.

Added: 241

Changed: 257

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* WhatCouldHaveBeen: At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne are set to be released in 2021.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne are set to be released in 2021.



** And the Beheaded Bomber enemies were originally supposed to wear orange shirts as seen in some of the trailers, while in the final product they wear green shirts.

to:

** And Speaking of which, the Beheaded Bomber enemies were originally supposed to wear orange shirts as seen in some of the trailers, while in the final product they wear green shirts.
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Added DiffLines:

** And the Beheaded Bomber enemies were originally supposed to wear orange shirts as seen in some of the trailers, while in the final product they wear green shirts.
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** There was also supposed to be a Octanian Soldier variant that trows grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bomber enemies made them redundant.

to:

** There was also supposed to be a Octanian Soldier variant that trows throws grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bomber enemies made them redundant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There was also supposed to be a Octanian Soldier variant that trows grenades, as seen in one of the trailers, however it was cut from the final product, presumably because the inclusion of the Beheaded Bomber enemies made them redundant.
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Added DiffLines:

* ScheduleSlip: Development on the game started on April 2013. Then a feature intended for the successor of ''VideoGame/SeriousSam3BFE'' got turned into an entire, unrelated game, ''VideoGame/TheTalosPrinciple''. Then the series saw its first VR entries (''Last Hope'' and VR versions of ''[[VideoGame/SeriousSamTheFirstEncounter TFE]]'', ''[[VideoGame/SeriousSamTheSecondEncounter TSE]]'' and ''[[VideoGame/SeriousSam3BFE BFE]]''). The game was finally announced as ''Serious Sam 4: Planet Badass'' on April 2018 with a slated release date for August 2020. ''Then'' the subtitle was droped, and ''then'' it got delayed for September 2020.
* WhatCouldHaveBeen: At the time of its announcement, the game was originally slated as a UsefulNotes/GoogleStadia and PC exclusive; in order to compensate for this, versions for UsefulNotes/Playstation4 and UsefulNotes/XboxOne are set to be released in 2021.
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* WorkingTitle: The game had the subtitle "Planet Badass" when it was first teased in the E3 2018 teaser trailer.
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