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* {{Defictionalization}}: One company produces handmade replicas of both [[https://traditionalarcherybows.com/handmade_resident_evil_knife_influenced_by_resident_evil_4_p111.html Leon's]] and [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Krauser's]] knives.

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* {{Defictionalization}}: One company produces handmade replicas of both [[https://traditionalarcherybows.com/handmade_resident_evil_knife_influenced_by_resident_evil_4_p111.html Leon's]] Leon]] and [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Krauser's]] knives.
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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Paul being the Progenitor Virus-mutated sons of Earl Oswell Spencer. Tony was a superhuman cop that would explore Mallet Island, its castle and the Umbrella facility beneath it. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry}}''. While the game's setting remained unchanged (other than Mallet Island becoming more supernatural), Tony and Paul became Dante and Vergil, the B.O.W.s became demons and Earl Spencer's role was split into two separate characters: Sparda became the twins' father, and Mundus took his place in the story as the BigBad.

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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Paul being the Progenitor Virus-mutated sons of Earl Oswell Spencer. Tony was a superhuman cop that would explore and fight throughout the hidden Umbrella base of Mallet Island, its castle and the Umbrella lab facility beneath it. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry}}''. While the game's setting remained unchanged (other than Mallet Island becoming more supernatural), Tony and Paul became Dante and Vergil, the B.O.W.s became demons and Earl Spencer's role was split into two separate characters: Sparda became the twins' father, and Mundus took his place in the story as the BigBad.
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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Paul being the G-virus mutated sons of Lord Oswell Spencer. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry|1}}''. Tony and Paul became Dante and Vergil, and Lord Spencer's role was split into two separate characters: Sparda became the twins' father, and Mundus took his place in the story as the BigBad.

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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Paul being the G-virus mutated Progenitor Virus-mutated sons of Lord Earl Oswell Spencer.Spencer. Tony was a superhuman cop that would explore Mallet Island, its castle and the Umbrella facility beneath it. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry|1}}''. Cry}}''. While the game's setting remained unchanged (other than Mallet Island becoming more supernatural), Tony and Paul became Dante and Vergil, the B.O.W.s became demons and Lord Earl Spencer's role was split into two separate characters: Sparda became the twins' father, and Mundus took his place in the story as the BigBad.
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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Vergil being the G-virus mutated sons of Lord Spencer. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry|1}}''.

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** The "Biohazard 4 2000" build, internally referred to as the "Stylish version", featured a superhuman private investigator named Tony Redgrave as the protagonist, with him and his twin brother Vergil Paul being the G-virus mutated sons of Lord Oswell Spencer. Its development included several trips to Spain and England to study castles as the inspiration for the environments. This game was deemed to be too great a departure from the {{survival horror}} genre, and would be {{retool}}ed into ''{{VideoGame/Devil May Cry|1}}''. Tony and Paul became Dante and Vergil, and Lord Spencer's role was split into two separate characters: Sparda became the twins' father, and Mundus took his place in the story as the BigBad.
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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), Nintendo Switch (2019), and [[UsefulNotes/OculusQuest Quest 2]] (2021), a total of 14 ports and counting. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), Nintendo Switch (2019), and [[UsefulNotes/OculusQuest Quest 2]] (2021), and remade for the [=PlayStation=] 5, Xbox Series [=X|S=], and PC, a total of 14 17 ports and counting. It has seen releases across three four generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).
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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode). Capcom announced on 15 April 2021 that they would release a [[VirtualRealityIndex VR]] version for the [[UsefulNotes/OculusQuest Oculus Quest 2]].

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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port (2019), and [[UsefulNotes/OculusQuest Quest 2]] (2021), a total of the game.14 ports and counting. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode). Capcom announced on 15 April 2021 that they would release a [[VirtualRealityIndex VR]] version for the [[UsefulNotes/OculusQuest Oculus Quest 2]].
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The UPP example is not what that item is about at all. It should be framed in a museum for how hilariously wrong that misuse is. Moving the rest to YMMV.


* DoingItForTheArt: Minor, easy-to-miss examples, but they stand out, considering the limitations of video game hardware:
** Watch Ramon Salazar's detailed finger movements when he says "I have...''absolute'' control."
** Salazar again in the cutscene before his boss battle. He walks up a set of stairs, and it's perfectly modeled. Every footstep comes down exactly on a stairstep, and matches perfectly with no clipping. This is almost never done in a game.
** Leon S. Kennedy and Ada Wong's physical interactions are almost perfectly modeled, right down to the smallest contact. Again, this is almost never done in a game. Ditto for when Ashley Graham hugs Leon after her playable section is over.
** When Leon examines the pills given to him by the dying Luis Sera, the pills roll individually in the bottle.
** This game is one of the few to model natural human hip sway. It's most obvious on Ada in her tight red cheongsam, but Ashley's is also noticeable. Even Luis has it in one cutscene. Leon's is a bit concealed by the objects hanging from his belt, but even they sway naturally. Some of this is likely due to the game engine originally being designed for ''VideoGame/{{PN03}}'', which features a lot of hip swaying created with no motion capture.
** Also worth paying attention to is the highly detailed and elaborate weapon reload animations, particularly the bolt-action rifle and Broken Butterfly magnum.
* FanNickname:
** Due to the way the logo is presented, the game is jokingly referred to as "''4 Resident Evil''" by some fans.
** "The Merchant of Menace" for the Merchant.
** "Super Salvador" for the giant Ganado wielding a double-bladed chainsaw in the Mercenaries mode.



* UnintentionalPeriodPiece: The game is set in Autumn 2004, but wasn't released until January 2005, missing its intended setting by a few months.
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* WritingByTheSeatOfYourPants: The game was written by Shinji Mikami in just [[https://www.vg247.com/shinji-mikami-hopes-a-resident-evil-4-remake-will-make-his-story-better three weeks]], which likely accounts for the somewhat bizarre DenserAndWackier storyline.
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* ShownTheirWork: If you walk the [[https://en.wikipedia.org/wiki/Camino_de_Santiago Way of St. James]], once you reach the province of [[https://es.wikipedia.org/wiki/Galicia Galicia]], you will notice how [[https://es.wikipedia.org/wiki/La_Faba La Faba]] or [[https://es.wikipedia.org/wiki/El_Cebrero O Cebreiro]] look a bit too much like La Aldea.
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** The last version before the released one reportedly featured zombies again, and was discarded for being too formulaic. It was known as the "Umbrella Takedown" version, and would've continued on from ''VideoGame/ResidentEvil2'', ''3'' and ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[='=]s endings about the main characters taking on Umbrella.

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** The last version before the released one reportedly featured zombies again, again and was discarded for being too formulaic. It was known as the "Umbrella Takedown" version, and would've continued on from ''VideoGame/ResidentEvil2'', ''3'' and ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''[='=]s endings about the main characters taking on Umbrella.



** Right before they settled in [[SuspiciouslySpecificDenial Not Spain]], the game location was a village in [[{{Ruritania}} Eastern]] [[{{Uberwald}} Europe]].

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** Right before they settled in [[SuspiciouslySpecificDenial Not Spain]], the game location was a village in [[{{Ruritania}} Eastern]] [[{{Uberwald}} Europe]]. This would later be revisited in ''VideoGame/ResidentEvilVillage'', which also takes several design cues from ''VideoGame/ResidentEvil4''.
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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode). Capcom announced on 15 April 2021 that they would release a [[VirtualRealityIndex VR]] version for the [[OculusQuest Oculus Quest 2]].

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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode). Capcom announced on 15 April 2021 that they would release a [[VirtualRealityIndex VR]] version for the [[OculusQuest [[UsefulNotes/OculusQuest Oculus Quest 2]].
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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* PortOverdosed: Despite its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode). Capcom announced on 15 April 2021 that they would release a [[VirtualRealityIndex VR]] version for the [[OculusQuest Oculus Quest 2]].
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** An earlier version of the story was going to deal with the ending of ''Resident Evil Gaiden'' which showed a B.O.W. disguised as Leon to be later confronted. However, changes to the game later resulted in ''Gaiden'' being non-canon.

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** An earlier version of the story was going to deal with the ending of ''Resident Evil Gaiden'' Gaiden'', which showed a B.O.W. disguised as Leon to be later confronted. However, changes to the game later resulted in ''Gaiden'' being non-canon.
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* SequelGap: The game was released 6 years after ''VideoGame/ResidentEvil3''.
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* NoExportForYou: The [=NGage=] port was released only in Japan, the Zeebo port was released only in Brasil (as the console itself was only released there, despite being developed in America), and the Android version was released only in Korea.

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* NoExportForYou: The [=NGage=] port was released only in Japan, the Zeebo port was released only in Brasil (as the console itself was only released there, despite being developed in America), and the Android version was released only in Korea.Korea outside of very few Samsung phones through its own store at the time of release.
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* PortOverdosed: Despite it's "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* PortOverdosed: Despite it's its "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, a PolishedPort), [=PlayStation=] 4 and Xbox One (2016), and the Nintendo Switch (2019) being the 13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).
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** The Merchant of Menace for the Merchant.
** Super Salvador for the giant Ganado wielding a double-bladed chainsaw in the Mercenaries mode.

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** The "The Merchant of Menace Menace" for the Merchant.
** Super Salvador "Super Salvador" for the giant Ganado wielding a double-bladed chainsaw in the Mercenaries mode.

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The GameCube version is not a "port" if it originally released on it first.


* PortOverdosed: Gamecube, Wii, Switch, [=PS2=], [=PS3=], [=PS4=], PC (2007, PortingDisaster), PC again (2014, Ultimate HD Edition), Xbox 360, Xbox One, Apple [=iOS=] and Android sums up 12 platforms, thus officially qualifying it as a Port Overdosed game, with the [=12th=] port being the UsefulNotes/NintendoSwitch edition. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* NoExportForYou: The [=NGage=] port was released only in Japan, the Zeebo port was released only in Brasil (as the console itself was only released there, despite being developed in America), and the Android version was released only in Korea.
* PortOverdosed: Gamecube, Wii, Switch, [=PS2=], [=PS3=], [=PS4=], Despite it's "Only for [=GameCube=]" label in its original release from 2005, the game has been ported to [=PlayStation=] 2 (months later after the [=GameCube=] version), the Nokia [=NGage=] (2005), PC (2007, a PortingDisaster), Wii (2007), Zeebo (2009), Apple [=iOS=] (2009), [=PlayStation=] 3 and Xbox 360 (2011), Android (2013), PC again (2014, Ultimate HD Edition), a PolishedPort), [=PlayStation=] 4 and Xbox 360, Xbox One, Apple [=iOS=] One (2016), and Android sums up 12 platforms, thus officially qualifying it as a Port Overdosed game, with the [=12th=] port Nintendo Switch (2019) being the UsefulNotes/NintendoSwitch edition.13th port of the game. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).
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* PortOverdosed: Gamecube, Wii, Switch, [=PS2=], [=PS3=], [=PS4=], PC (2007, Porting Disaster), PC again (2014, Ultimate HD Edition), Xbox 360, Xbox One, Apple [=iOS=] and Android sums up 12 platforms, thus officially qualifying it as a Port Overdosed game, with the [=12th=] port being the UsefulNotes/NintendoSwitch edition. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* PortOverdosed: Gamecube, Wii, Switch, [=PS2=], [=PS3=], [=PS4=], PC (2007, Porting Disaster), PortingDisaster), PC again (2014, Ultimate HD Edition), Xbox 360, Xbox One, Apple [=iOS=] and Android sums up 12 platforms, thus officially qualifying it as a Port Overdosed game, with the [=12th=] port being the UsefulNotes/NintendoSwitch edition. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).
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* PortOverdosed: The game has appeared in the page quote for some time, but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).

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* PortOverdosed: The game has appeared in Gamecube, Wii, Switch, [=PS2=], [=PS3=], [=PS4=], PC (2007, Porting Disaster), PC again (2014, Ultimate HD Edition), Xbox 360, Xbox One, Apple [=iOS=] and Android sums up 12 platforms, thus officially qualifying it as a Port Overdosed game, with the page quote for some time, but it wasn't until Capcom decided to [=12th=] port it to being the UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]).edition. It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the ''Wii Edition'' ported to its version of the eShop, though the game still had to be played in Wii Mode).
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This version was also supposed to have two big reveals: the origin of the Progenitor virus and the depiction of Albert Wesker's HCF assault against Umbrella. Wesker's assault has never been depicted in the series, since it was brainchild of late series scenario writer Noboru Sugimura and Capcom felt it wasn't right to depict it without his input. The Progenitor virus, rather than being found in the "Stairway of the Sun" flowers depicted in ''VideoGame/ResidentEvil5'', was to originate from ancient human remains found by archaeologists exploring the castle, with the founding being what gave Spencer the ambition to begin his virus research. There was also a sideplot involving a woman accompanied by a B.O.W. dog exploring said castle. After this version was scrapped, Sugimura donated the scenario to Capcom Production Studio 3, who removed Leon from the equation and turned it into ''VideoGame/HauntingGround''. [[spoiler:The hallucinated enemies concept would later appear in ''VideoGame/ResidentEvil7Biohazard''.]]

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This version was also supposed to have two big reveals: the origin of the Progenitor virus and the depiction of Albert Wesker's HCF assault against Umbrella. Wesker's assault has never been depicted in the series, since it was brainchild of late series scenario writer Noboru Sugimura and Capcom felt it wasn't right to depict it without his input. The Progenitor virus, rather than being found in the "Stairway of the Sun" flowers depicted in ''VideoGame/ResidentEvil5'', was to originate from ancient human remains found by archaeologists exploring the castle, with the founding being what gave Spencer the ambition to begin his virus research. There was also a sideplot involving a woman accompanied by a B.O.W. dog exploring said castle. After this version was scrapped, Sugimura donated the scenario to Capcom Production Studio 3, who removed Leon from the equation and turned it into ''VideoGame/HauntingGround''. [[spoiler:The hallucinated enemies enemies]] concept would later appear in ''VideoGame/ResidentEvil7Biohazard''.]]
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* {{Defictionalization}}: One company produces handmade replicas of [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Jack Krauser's knife.]]

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* {{Defictionalization}}: One company produces handmade replicas of both [[https://traditionalarcherybows.com/handmade_resident_evil_knife_influenced_by_resident_evil_4_p111.html Leon's]] and [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Jack Krauser's knife.]] Krauser's]] knives.
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* {{Defictionalization}}: One company produced handmade replicas of [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Jack Krauser's knife.]]

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* {{Defictionalization}}: One company produced produces handmade replicas of [[http://traditionalarcherybows.com/handmade_jack_krauser_knife_resident_evil_4_p105.html Jack Krauser's knife.]]
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** It seems fairly obvious that the Chicago Typewriter was, at one point, envisioned as a standard weapon as it comes with maxed-out stats (as opposed to being explicitly overpowered; the stat bars even indicate it has an Exclusive upgrade installed, indicated by the gold, 10.0 "Firepower" stat) and has a reload animation despite having BottomlessMagazines (as the [=PlayStation=] 2 version came later, they took advantage of this and gave it a unique animation when Leon attempts to reload it while wearing the mafia costume). This is likely because too much of its function overlaps with the TMP to make it worth adding to the standard lineup but the RuleOfCool factor of being able to wield the iconic submachine gun was too great to cut it out entirely.

to:

** It seems fairly obvious that the Chicago Typewriter was, at one point, envisioned as a standard weapon as it comes with maxed-out stats (as opposed to being explicitly overpowered; the stat bars even indicate it has an Exclusive upgrade installed, indicated installed by the gold, 10.0 "Firepower" stat) and has a reload animation despite having BottomlessMagazines (as the [=PlayStation=] 2 version came later, they took advantage of this and gave it a unique animation when Leon attempts to reload it while wearing the mafia costume). This is likely because too much of its function overlaps with the TMP to make it worth adding to the standard lineup but the RuleOfCool factor of being able to wield the iconic submachine gun was too great to cut it out entirely.

Changed: 19

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* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ported to it's version of the E-Shop tough the game still had to be played in Wii Mode).

to:

* PortOverdosed: The game has appeared in the page quote for some time time, but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ''Wii Edition'' ported to it's its version of the E-Shop tough eShop, though the game still had to be played in Wii Mode).
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* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ported to it's version of the E-Shop tough it had to be played in Wii Mode).

to:

* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ported to it's version of the E-Shop tough it the game still had to be played in Wii Mode).
Is there an issue? Send a MessageReason:
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* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ported to it's version of the E-Shop).

to:

* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U (which still ended up getting the Wii version ported to it's version of the E-Shop).E-Shop tough it had to be played in Wii Mode).
Is there an issue? Send a MessageReason:
None


* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U.

to:

* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U.U (which still ended up getting the Wii version ported to it's version of the E-Shop).
Is there an issue? Send a MessageReason:
None


* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]).

to:

* PortOverdosed: The game has appeared in the page quote for some time but it wasn't until Capcom decided to port it to UsefulNotes/NintendoSwitch that it actually hit the requisite threshold of twelve separate versions of the game (counting the fact it got [[PortingDisaster ported to PC twice]]). It has seen releases across three generations of video game hardware and the only major platforms that never got a version of the game in its lifetime were the Xbox (which is probably due to Microsoft all but abandoning the system in 2005 in anticipation of the then-coming 360) and Wii U.

Removed: 228

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* ActorAllusion: This isn't the first time Jesse Corti voiced [[Disney/BeautyAndTheBeast a villager in Europe who rolls with angry peasant mobs]].[[note]]Although it's certainly the first time he voiced a village chief.[[/note]]

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