Follow TV Tropes

Following

History Trivia / PrinceOfPersia3D

Go To

OR

Added: 203

Changed: 1079

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
** There were plans for a UsefulNotes/PlayStation port but was scrapped due to the release of the UsefulNotes/PlayStation2, Also a UsefulNotes/Nintendo64 port was considered at one point but was scrapped as well.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 ''[[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] Flame]]'' but due to the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
** There were plans for a UsefulNotes/PlayStation Platform/PlayStation port but was scrapped due to the release of the UsefulNotes/PlayStation2, Platform/PlayStation2, Also a UsefulNotes/Nintendo64 Platform/Nintendo64 port was considered at one point but was scrapped as well.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of VideoGame/TombRaider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.

to:

* CreatorBacklash: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of VideoGame/TombRaider, VideoGame/TombRaiderI, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.

to:

* CreatorBacklash: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, VideoGame/TombRaider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
Is there an issue? Send a MessageReason:
None


** There were plans for a UsefulNotes/PlayStation port but was scrapped due to the release of the UsefulNotes/PlayStation2. A [[UsefulNotes/Nintendo64 N64]] port was also planned but was scrapped as well.

to:

** There were plans for a UsefulNotes/PlayStation port but was scrapped due to the release of the UsefulNotes/PlayStation2. A [[UsefulNotes/Nintendo64 N64]] UsefulNotes/PlayStation2, Also a UsefulNotes/Nintendo64 port was also planned considered at one point but was scrapped as well.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.consultant.
** There were plans for a UsefulNotes/PlayStation port but was scrapped due to the release of the UsefulNotes/PlayStation2. A [[UsefulNotes/Nintendo64 N64]] port was also planned but was scrapped as well.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like continuing the story of the previous two games directed by Mechner which is foreshadowed by the witch looking at the prince in a mirrorball at the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


* OldShame: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.

to:

* OldShame: CreatorBacklash: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
Is there an issue? Send a MessageReason:
None


* FranchiseKiller: This was the last console game to be made in the first continuity aside from some mobile games with every other game being released as part of the [[Creator/{{Ubisoft}} Ubisoft-made]] The Sands of Time continuity until its ContinuityReboot in 2008.

to:

* FranchiseKiller: This was the last console game to be made in the first continuity aside from some mobile games with every other game being released as part of the [[Creator/{{Ubisoft}} Ubisoft-made]] [[VideoGame/PrinceOfPersiaTheSandsOfTime The Sands of Time Time]] continuity until its ContinuityReboot in 2008.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseKiller: This was the last console game to be made in the first continuity aside from some mobile games with every other game being released as part of the [[Creator/{{Ubisoft}} Ubisoft-made]] The Sands of Time continuity until its ContinuityReboot in 2008.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Creator/BroderbundSoftware being bought out by Creator/TheLearningCompany in 1998 the game was made as a 3D platformer with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games BroderbundSoftware being bought out by TheLearningCompany in 1998 with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games BroderbundSoftware Creator/BroderbundSoftware being bought out by TheLearningCompany Creator/TheLearningCompany in 1998 with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Broderbund being bought out by The Learning Company in 1998 with Mechner taking a less involved role as a consultant.

to:

* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Broderbund BroderbundSoftware being bought out by The Learning Company TheLearningCompany in 1998 with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None


OldShame: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Broderbund being bought out by The Learning Company in 1998 with Mechner taking a less involved role as a consultant.

to:

* OldShame: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
* WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Broderbund being bought out by The Learning Company in 1998 with Mechner taking a less involved role as a consultant.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

OldShame: Jordan Mechner disliked the project as it evolved, seeing it as little more than a clone of Tomb Raider, which was very popular at the time. He also felt a disconnect with the Prince's character, as [[ExecutiveMeddling executive pressure]] had forced the Prince into becoming a character he barely recognized.
WhatCouldHaveBeen: The original third game was going to be a 2D side scroller like the previous two games directed by Mechner which is foreshadowed by the ending of [[VideoGame/PrinceOfPersia2 Prince of Persia 2: The Shadow and the Flame]] but due to Mechner leaving to enter the film industry and the publisher of the previous two games Broderbund being bought out by The Learning Company in 1998 with Mechner taking a less involved role as a consultant.

Top