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* TroubledProduction: It began life as a multiplayer mode for ''VideoGame/TheGetawayBlackMonday'', but got heavily expanded after Phil Harrison, vice president of Sony Europe, saw it and felt that it could be far more. Unfortunately, thanks to several factors -- culture clash between Sony's Western and Japanese executives over the very idea of the game, attempts to make it a graphical showcase for the new UsefulNotes/PlayStation3 that led to numerous technical problems, a terrible first impression at E3 2007, Harrison's departure from Sony leaving the project adrift without its creative guiding force, and skepticism from third-party developers -- ''Home'' faced a rocky development that culminated in an ObviousBeta launch in December 2008.

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* TroubledProduction: It began life as a multiplayer mode for ''VideoGame/TheGetawayBlackMonday'', but got heavily expanded after Phil Harrison, vice president of Sony Europe, saw it and felt that it could be far more. Unfortunately, thanks to several factors -- culture clash between Sony's Western and Japanese executives over the very idea of the game, attempts to make it a graphical showcase for the new UsefulNotes/PlayStation3 Platform/PlayStation3 that led to numerous technical problems, a terrible first impression at E3 2007, Harrison's departure from Sony leaving the project adrift without its creative guiding force, and skepticism from third-party developers -- ''Home'' faced a rocky development that culminated in an ObviousBeta launch in December 2008.
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* TroubledProduction: It began life as a multiplayer mode for ''VideoGame/TheGetawayBlackMonday'', but got heavily expanded after Phil Harrison, vice president of Sony Europe, saw it and felt that it could be far more. Unfortunately, thanks to several factors -- culture clash between Sony's Western and Japanese executives over the very idea of the game, attempts to make it a graphical showcase for the new UsefulNotes/PlayStation3 that led to numerous technical problems, a terrible first impression at E3 2007, Harrison's departure from Sony leaving the project adrift without its creative guiding force, and skepticism from third-party developers -- ''Home'' faced a rocky development that culminated in an ObviousBeta launch in December 2008.

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