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History Trivia / NewWorldOrder

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** A non-wrestling example showed up in Team Fortress 2, of all places. The SFM series WebAnimation/CultOfPersonality depicted several mercenaries splitting off from the game’s signature RED and BLU to form a new faction as oWn (Our World Now). So popular was the series that many [=TF2=] players would take to “joining” oWn through Steam groups, avatars and reskin mods.

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** A non-wrestling example showed up in Team Fortress 2, ''VideoGame/TeamFortress2'', of all places. The A popular SFM series WebAnimation/CultOfPersonality named ''WebAnimation/CultOfPersonality'' depicted several mercenaries splitting off from the game’s signature RED and BLU teams to form a new faction as faction, oWn (Our World Now). So popular was Successfully capturing the series that appeal of the original nWo's aesthetic, many [=TF2=] players who watched the series would take to “joining” oWn themselves through Steam groups, avatars and reskin mods.
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** Another non-wrestling example showed up in Team Fortress 2, of all places. The SFM series WebAnimation/CultOfPersonality depicted several mercenaries splitting off from the game’s signature RED and BLU to form a new faction as oWn (Our World Now). So popular was the series that many [=TF2=] players would take to “joining” oWn through Steam groups, avatars and reskin mods.

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** Another A non-wrestling example showed up in Team Fortress 2, of all places. The SFM series WebAnimation/CultOfPersonality depicted several mercenaries splitting off from the game’s signature RED and BLU to form a new faction as oWn (Our World Now). So popular was the series that many [=TF2=] players would take to “joining” oWn through Steam groups, avatars and reskin mods.
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** Non-wrestling example: Members of those who dislike ''[[LetsPlay/TheKingOfHate Darksyde Phil]]'' supposedly are connected to the '''K'''[[Creator/HideoKojima ojima]] '''W'''orld '''O'''rder ([=kWo=]).
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** Another non-wrestling example showed up in Team Fortress 2, of all places. The SFM series Machinima/CultOfPersonality depicted several mercenaries splitting off from the game’s signature RED and BLU to form a new faction as oWn (Our World Now). So popular was the series that many [=TF2=] players would take to “joining” oWn through Steam groups, avatars and reskin mods.

to:

** Another non-wrestling example showed up in Team Fortress 2, of all places. The SFM series Machinima/CultOfPersonality WebAnimation/CultOfPersonality depicted several mercenaries splitting off from the game’s signature RED and BLU to form a new faction as oWn (Our World Now). So popular was the series that many [=TF2=] players would take to “joining” oWn through Steam groups, avatars and reskin mods.
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** nWo 2000 was Vince Russo's attempt to revive the concept (as well to push Bret Hart back into the main event scene). Unfortunately, audiences at the time were absolutely sick of the nWo so the group failed to get over before Bret's CareerEndingInjury brought the whole storyline to a premature halt.

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** nWo 2000 was Vince Russo's attempt to revive the concept (as well as a means to push Bret Hart back into the main event scene).scene. Unfortunately, audiences at the time were absolutely sick of the nWo so the group failed to get over before Bret's CareerEndingInjury brought the whole storyline to a premature halt.

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* FollowUpFailure: Eric Bischoff at one point intended to make the nWo into its own brand, and even claimed that WWF would be the third most popular pro wrestling brand in the USA. Then the trial episode of ''nWo Nitro'' did horrible ratings, and brand expansion plans were brought to an end.

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* FollowUpFailure: FollowUpFailure:
**
Eric Bischoff at one point intended to make the nWo into its own brand, and even claimed that WWF would be the third most popular pro wrestling brand in the USA. Then the trial episode of ''nWo Nitro'' did horrible ratings, and brand expansion plans were brought to an end.end.
** nWo 2000 was Vince Russo's attempt to revive the concept (as well to push Bret Hart back into the main event scene). Unfortunately, audiences at the time were absolutely sick of the nWo so the group failed to get over before Bret's CareerEndingInjury brought the whole storyline to a premature halt.
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** In truth, every stable in the [[{{Wrestling/WWE}} WWF/WWE]] after Wrestling/TheNationOfDomination, up to and excluding Wrestling/{{Evolution}} (which was modeled after Wrestling/TheFourHorsemen instead), would never have existed but for the overwhelming influence of the nWo. This includes Wrestling/DGenerationX, Wrestling/TheCorporation, the Wrestling/MinistryOfDarkness, and quite a few others, even those involved in the "Gang Wars" nominally started by the Nation. The original (and most successful) of these was DX, which lasted until 2010 despite being down to only two members at one point.

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** In truth, every stable in the [[{{Wrestling/WWE}} WWF/WWE]] after Wrestling/TheNationOfDomination, up to and excluding Wrestling/{{Evolution}} (which was modeled after Wrestling/TheFourHorsemen instead), would never have existed but for the overwhelming influence of the nWo. This includes Wrestling/DGenerationX, Wrestling/TheCorporation, the Wrestling/MinistryOfDarkness, and quite a few others, even those involved in the "Gang Wars" nominally started by the Nation. The original (and most successful) of these was DX, which lasted until 2010 despite being down to only two members at one point. One could also look at Wrestling/TheAuthority as this gone wrong, as like the nWo, the Authority rarely ever lost and damaged their company's reputation.

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