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History Trivia / MarioAndLuigiPaperJam

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* AcclaimedFlop: ''Paper Jam'' got decent reviews and fan reception, if fairly weak compared to previous ''Mario & Luigi'' games. However, the game ended up selling ''under'' 1 million units, a very low number for a ''Mario'' title.


** The lack of original characters was scrapped altogether as there were too many paper doubles of mainline characters running around, allowing for ideas involving contrasts.

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** The lack of original Original characters was were scrapped altogether as there were too many paper doubles of mainline characters running around, allowing for ideas involving contrasts.


* WhatCouldHaveBeen: Running was originally going to be activated by pressing the A, B and Y Buttons in rhythm. Thankfully, Shigeru Miyamoto told [=AlphaDream=] to simplify it.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
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Running was originally going to be activated by pressing the A, B and Y Buttons in rhythm. Thankfully, Shigeru Miyamoto told [=AlphaDream=] to simplify it.


** Paper Luigi was supposed to be a playable character, but the developers didn't include him, as they thought having to control 4 buttons when commanding 4 brothers would be too frustrating to the players.

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** Paper Luigi was supposed to be a playable character, but the developers didn't include him, as they thought having to control 4 buttons when commanding 4 brothers would be too frustrating to the players.players.
** The lack of original characters was scrapped altogether as there were too many paper doubles of mainline characters running around, allowing for ideas involving contrasts.


* WhatCouldHaveBeen: Running was originally going to be activated by pressing the A, B and Y Buttons in rhythm. Thankfully, Shigeru Miyamoto told [=AlphaDream=] to simplify it.

to:

* WhatCouldHaveBeen: Running was originally going to be activated by pressing the A, B and Y Buttons in rhythm. Thankfully, Shigeru Miyamoto told [=AlphaDream=] to simplify it.it.
** Paper Luigi was supposed to be a playable character, but the developers didn't include him, as they thought having to control 4 buttons when commanding 4 brothers would be too frustrating to the players.


* WhatCouldHaveBeen: Running was originally going to be activated by pressing A B and Y in rhythm. Thankfully, Shigeru Miyamoto told AlphaDream to simplify it.

to:

* WhatCouldHaveBeen: Running was originally going to be activated by pressing A the A, B and Y Buttons in rhythm. Thankfully, Shigeru Miyamoto told AlphaDream [=AlphaDream=] to simplify it.

Added DiffLines:

*WhatCouldHaveBeen: Running was originally going to be activated by pressing A B and Y in rhythm. Thankfully, Shigeru Miyamoto told AlphaDream to simplify it.

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