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History Trivia / LufiaAndTheFortressOfDoom

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* NoExportForYou: The game was never released in the PAL territories (a common problem with [=JRPGs=] during the 16-bit era). As a result, when [[VideoGame/LufiaIIRiseOfTheSinistrals the sequel]] ''was'' localised, it was released as simply ''[[MarketBasedTitle Lufia]]''.

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* NoExportForYou: The game was never released in the PAL territories (a common problem with [=JRPGs=] during the 16-bit era). As a result, when [[VideoGame/LufiaIIRiseOfTheSinistrals the sequel]] ''was'' localised, it was released as simply ''[[MarketBasedTitle Lufia]]''.Lufia]]''.
* WhatCouldHaveBeen: A [[UsefulNotes/SegaGenesis Sega Genesis]] version of the game was in the works at some point. It was given a 6 month deadline, and the progress made consisted of a tech demo with a title screen, no sound, and a dungeon field with no collision. A western developer who worked on it would share it 20+ years later, allowing it to be archived, [[{{Vaporware}} meaning you can get a hold of it if you search hard enough]].
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* FollowTheLeader: It bears similarities to ''VideoGame/LunarTheSilverStar''.
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* NoExportForYou: The game was never released in the PAL territories (a common problem with [=JRPGs=] during the 16-bit era). As a result, when [[VideoGame/LufiaIIRiseOfTheSinistrals the sequel]] ''was'' localised, it was released as simply [[MarketBasedTitle "Lufia"]].

to:

* NoExportForYou: The game was never released in the PAL territories (a common problem with [=JRPGs=] during the 16-bit era). As a result, when [[VideoGame/LufiaIIRiseOfTheSinistrals the sequel]] ''was'' localised, it was released as simply [[MarketBasedTitle "Lufia"]].''[[MarketBasedTitle Lufia]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExportForYou: The game was never released in the PAL territories (a common problem with [=JRPGs=] during the 16-bit era). As a result, when [[VideoGame/LufiaIIRiseOfTheSinistrals the sequel]] ''was'' localised, it was released as simply [[MarketBasedTitle "Lufia"]].

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