Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* BreakthroughHit: The game served as this for both Creator/HALLaboratory, establishing them as one of the big names among Nintendo's partners, and Creator/MasahiroSakurai.
to:
* BreakthroughHit: The game served as this for both Creator/HALLaboratory, establishing them as one of the big names among Nintendo's partners, and then-employee Creator/MasahiroSakurai.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** As detailed by Sakurai during a presentation he made for the Kirby 25th Anniversary Orchestra Concert series (later turned into [[https://www.youtube.com/watch?v=ZUY2AtBD6Sk an episode]] of ''WebVideo/MasahiroSakuraiOnMakingGames''), the game's damage system originally worked completely differently: the game's design document explains that, after taking damage, Kirby would get sent flying towards the edge of the screen, losing a life if he gets launched offscreen; lower health values additionally increase how hard Kirby gets launched. If that sounds familiar, it should: Sakurai would wind up reusing this idea for ''VideoGame/SuperSmashBros'' nearly 9 years later, although he admits that this was a ''complete coincidence'', as Sakurai had totally forgotten he'd originally come up with the concept for ''Dream Land''.
to:
** As detailed by Sakurai during a presentation he made for the Kirby 25th Anniversary Orchestra Concert series (later turned into [[https://www.youtube.com/watch?v=ZUY2AtBD6Sk an episode]] of ''WebVideo/MasahiroSakuraiOnMakingGames''), ''WebVideo/MasahiroSakuraiOnCreatingGames''), the game's damage system originally worked completely differently: the game's design document explains that, after taking damage, Kirby would get sent flying towards the edge of the screen, losing a life if he gets launched offscreen; lower health values additionally increase how hard Kirby gets launched. If that sounds familiar, it should: Sakurai would wind up reusing this idea for ''VideoGame/SuperSmashBros'' nearly 9 years later, although he admits that this was a ''complete coincidence'', as Sakurai had totally forgotten he'd originally come up with the concept for ''Dream Land''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* WhatCouldHaveBeen: The game was originally called Twinkle Popopo early on, with Kirby being named "Popopo".
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The game was originally called Twinkle Popopo early on, with Kirby being named"Popopo"."Popopo".
** As detailed by Sakurai during a presentation he made for the Kirby 25th Anniversary Orchestra Concert series (later turned into [[https://www.youtube.com/watch?v=ZUY2AtBD6Sk an episode]] of ''WebVideo/MasahiroSakuraiOnMakingGames''), the game's damage system originally worked completely differently: the game's design document explains that, after taking damage, Kirby would get sent flying towards the edge of the screen, losing a life if he gets launched offscreen; lower health values additionally increase how hard Kirby gets launched. If that sounds familiar, it should: Sakurai would wind up reusing this idea for ''VideoGame/SuperSmashBros'' nearly 9 years later, although he admits that this was a ''complete coincidence'', as Sakurai had totally forgotten he'd originally come up with the concept for ''Dream Land''.
** The game was originally called Twinkle Popopo early on, with Kirby being named
** As detailed by Sakurai during a presentation he made for the Kirby 25th Anniversary Orchestra Concert series (later turned into [[https://www.youtube.com/watch?v=ZUY2AtBD6Sk an episode]] of ''WebVideo/MasahiroSakuraiOnMakingGames''), the game's damage system originally worked completely differently: the game's design document explains that, after taking damage, Kirby would get sent flying towards the edge of the screen, losing a life if he gets launched offscreen; lower health values additionally increase how hard Kirby gets launched. If that sounds familiar, it should: Sakurai would wind up reusing this idea for ''VideoGame/SuperSmashBros'' nearly 9 years later, although he admits that this was a ''complete coincidence'', as Sakurai had totally forgotten he'd originally come up with the concept for ''Dream Land''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Tuckerization}}: An indirect example. Kirby’s name originates from [[https://en.m.wikipedia.org/wiki/John_Kirby_(attorney) John Kirby]], a member of Nintendo of America’s legal team best known for successfully defending them in a 1982 lawsuit from Universal Studios, but HAL Laboratory wasn’t aware of this; they simply chose the name “Kirby” from a list of options that [=NoA=] sent them, one of which happened to be lifted from the lawyer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
* PermamentPlaceholder: Kirby himself was originally intended to simply be a placeholder sprite, however Hal grew attached to the placeholder sprites and ultimately decided to stick with it.
* WhatCouldHaveBeen: The game was originally called Twinkle Popopo, with Kirby being named "Popopo".
* WhatCouldHaveBeen: The game was originally called Twinkle Popopo, with Kirby being named "Popopo".
to:
* PermamentPlaceholder: PermanentPlaceholder: Kirby himself was originally intended to simply be a placeholder sprite, however Hal grew attached to the placeholder sprites and ultimately decided to stick with it.
* WhatCouldHaveBeen: The game was originally called TwinklePopopo, Popopo early on, with Kirby being named "Popopo".
* WhatCouldHaveBeen: The game was originally called Twinkle
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* BreakthroughHit: The game served as this for both Creator/HALLaboratory, establishing them as one of the big names among Nintendo's partners, and Creator/MasahiroSakurai.
to:
* BreakthroughHit: The game served as this for both Creator/HALLaboratory, establishing them as one of the big names among Nintendo's partners, and Creator/MasahiroSakurai.Creator/MasahiroSakurai.
* PermamentPlaceholder: Kirby himself was originally intended to simply be a placeholder sprite, however Hal grew attached to the placeholder sprites and ultimately decided to stick with it.
* WhatCouldHaveBeen: The game was originally called Twinkle Popopo, with Kirby being named "Popopo".
* PermamentPlaceholder: Kirby himself was originally intended to simply be a placeholder sprite, however Hal grew attached to the placeholder sprites and ultimately decided to stick with it.
* WhatCouldHaveBeen: The game was originally called Twinkle Popopo, with Kirby being named "Popopo".
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BreakthroughHit: The game served as this for both Creator/HALLaboratory, establishing them as one of the big names among Nintendo's partners, and Creator/MasahiroSakurai.