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History Trivia / JetForceGemini

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* CompletelyDifferentTitle: In Japan, this game was released under the title of ''Star Twins'', a change resulting from concerns that "Jet Force Gemini" might be too difficult to pronounce using Japanese syllables.


* WhatCouldHaveBeen: Many players wonder why the Abandoned Spacestation had a door that led to nowhere. The reality of the situation was that the Abandoned Space Station was one of the first levels that the Jet Force Gemini team had designed, and was planned to branch off to a more elaborate section when players reached the basement. As the looming release date approached, the team ran out of time to expand upon this idea and the extra closet space was a casualty of this deadline.
** With a dark mysterious atmosphere, blinky lights that guide you in an otherwise labyrinth of a level, really freaky music, and the fact that the level couldn't be accessed until the second half of the game, everything seemed to be in place for a boss fight.
** The Walkway area may have been a similar case, as you travel along a single path then through a sewer tunnel packed with [[EliteMook big shield drones]] into an elevator with different music than the rest of the area... only to end up back at the surface.
** The premise might have varied somewhat if the game remained LighterAndSofter, as some themes could probably not be explored (namely warfare, slavery, revenge for the trio's fleet, etc).

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** The twins were originally envisioned as {{Child Soldier}}s. They were likely changed to young adults to fit the game's subsequent darker premise.
**
Many players wonder why the Abandoned Spacestation had a door that led to nowhere. The reality of the situation was that the Abandoned Space Station was one of the first levels that the Jet Force Gemini developer team had designed, and was planned to branch off to a more elaborate section when players reached the basement. As the looming release date approached, the team ran out of time to expand upon this idea and the extra closet space was a casualty of this deadline.
** With a dark mysterious atmosphere, blinky lights that guide you in an otherwise labyrinth of a level, really freaky music, and the fact that the level couldn't be accessed until the second half of the game, everything seemed to be in place for a boss fight.
** The Walkway area may have been a similar case, as you travel along a single path then through a sewer tunnel packed with [[EliteMook big shield drones]] into an elevator with different music than the rest of the area... only to end up back at the surface.
** The premise might have varied somewhat if the game remained LighterAndSofter, as some themes could probably not be explored (namely warfare, slavery, revenge for the trio's fleet, etc).
deadline.


* WhatCouldHaveBeen: Many players wonder why the Abandoned Spacestation had a door that led to nowhere. It seems Rare didn't have enough room on the N64 cartridge to finish the level the way they wanted to.

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* WhatCouldHaveBeen: Many players wonder why the Abandoned Spacestation had a door that led to nowhere. It seems Rare didn't have enough room on The reality of the N64 cartridge to finish situation was that the level Abandoned Space Station was one of the way they wanted to.first levels that the Jet Force Gemini team had designed, and was planned to branch off to a more elaborate section when players reached the basement. As the looming release date approached, the team ran out of time to expand upon this idea and the extra closet space was a casualty of this deadline.


** The Walkway area may have been a similar case, as you travel along a single path through a sewer tunnel into an elevator with different music than the rest of the area... only to end up back at the surface.

to:

** The Walkway area may have been a similar case, as you travel along a single path then through a sewer tunnel packed with [[EliteMook big shield drones]] into an elevator with different music than the rest of the area... only to end up back at the surface.


** With a dark mysterious atmosphere, blinky lights that guide you in an otherwise labyrinth of a level, really freaky music, and the fact that the level couldn't be accessed until the second half of the game, everything seemed to be in place for a boss fight.

to:

** With a dark mysterious atmosphere, blinky lights that guide you in an otherwise labyrinth of a level, really freaky music, and the fact that the level couldn't be accessed until the second half of the game, everything seemed to be in place for a boss fight. fight.
** The Walkway area may have been a similar case, as you travel along a single path through a sewer tunnel into an elevator with different music than the rest of the area... only to end up back at the surface.

Added DiffLines:

* WhatCouldHaveBeen: Many players wonder why the Abandoned Spacestation had a door that led to nowhere. It seems Rare didn't have enough room on the N64 cartridge to finish the level the way they wanted to.
** With a dark mysterious atmosphere, blinky lights that guide you in an otherwise labyrinth of a level, really freaky music, and the fact that the level couldn't be accessed until the second half of the game, everything seemed to be in place for a boss fight.
** The premise might have varied somewhat if the game remained LighterAndSofter, as some themes could probably not be explored (namely warfare, slavery, revenge for the trio's fleet, etc).

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