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* CreatorBacklash: [=LouisCyphre=] wasn't very proud of this game and said that he was better doing projects alone.



* OldShame: [=LouisCyphre=] wasn't very proud of this game and said that he was better doing projects alone.



* WhatCouldHaveBeen: The game was going to be smaller as it was originally going to be made for a contest. However, more content and DevelopmentHell would make this a full-fledged game instead.

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* WhatCouldHaveBeen: The game was going to be smaller as it was originally going to be made for a contest. However, more content and DevelopmentHell would make this a full-fledged game instead.instead.
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* FanNickname: The game's notorious development cycle had several RMN users calling it ''Ill Will Forever'' in a reference to a [[VideoGame/DukeNukemForever certain game's legendary]] DevelopmentHell.
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!! The Video Game
* CreativeDifferences: There were originally two different writers for this game, but one of them dropped out of the project halfway through, causing a sudden shift in the tone of the story.
* DevelopmentHell: One of the most well-known examples among the RMN community to the point of being given the nickname ''[[VideoGame/DukeNukemForever Ill Will Forever]]''.
* FanNickname: The game's notorious development cycle had several RMN users calling it ''Ill Will Forever'' in a reference to a [[VideoGame/DukeNukemForever certain game's legendary]] DevelopmentHell.
* InspirationForTheWork: Archeia, who did the art for the game, stated that the playable characters were inspired by several characters from ''VideoGame/Persona4'' because that was what she was playing at the time.
* OldShame: [=LouisCyphre=] wasn't very proud of this game and said that he was better doing projects alone.
* ScheduleSlip: This game was notable for this, as it had started development in 2009 but thanks to feature creep and other factors, it wouldn't be released until mid-2012.
* TroubledProduction: There were problems leading up to the game's eventual release date, such as feature creep, one of the writers leaving the team, and other unknown factors.
* WhatCouldHaveBeen: The game was going to be smaller as it was originally going to be made for a contest. However, more content and DevelopmentHell would make this a full-fledged game instead.

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