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* OldShame: [=InXile=] Entertainment have essentially disavowed ''Hunted: the Demon's Forge'', admitting to being somewhat embarrassed by everything from the rushed coding to the ''VideoGame/GearsOfWar'' style gameplay to the lurid character designs, essentially stating they only did it all for MoneyDearBoy as mercenary work for Bethesda, and much preferring to be remembered for their "serious" hardcore [=RPGs=] like ''VideoGame/Wasteland2''.
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* OldShame: CreatorBacklash: [=InXile=] Entertainment have essentially disavowed ''Hunted: the Demon's Forge'', admitting to being somewhat embarrassed by everything from the rushed coding to the ''VideoGame/GearsOfWar'' style gameplay to the lurid character designs, essentially stating they only did it all for MoneyDearBoy as mercenary work for Bethesda, and much preferring to be remembered for their "serious" hardcore [=RPGs=] like ''VideoGame/Wasteland2''.
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Changed line(s) 1 (click to see context) from:
* OldShame: [=InXile=] Entertainment have essentially disavowed ''Hunted: the Demon's Forge'', admitting to being somewhat embarrassed by everything from the rushed coding to the ''VideoGame/GearsOfWar'' style gameplay to the lurid character designs, essentially stating they only did it all for MoneyDearBoy as mercenary work for Bethesda, and much preferring to be remembered for their "serious" hardcore [=RPGs=] like ''VideoGame/Wasteland2'' and
to:
* OldShame: [=InXile=] Entertainment have essentially disavowed ''Hunted: the Demon's Forge'', admitting to being somewhat embarrassed by everything from the rushed coding to the ''VideoGame/GearsOfWar'' style gameplay to the lurid character designs, essentially stating they only did it all for MoneyDearBoy as mercenary work for Bethesda, and much preferring to be remembered for their "serious" hardcore [=RPGs=] like ''VideoGame/Wasteland2'' and''VideoGame/Wasteland2''.
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* OldShame: [=InXile=] Entertainment have essentially disavowed ''Hunted: the Demon's Forge'', admitting to being somewhat embarrassed by everything from the rushed coding to the ''VideoGame/GearsOfWar'' style gameplay to the lurid character designs, essentially stating they only did it all for MoneyDearBoy as mercenary work for Bethesda, and much preferring to be remembered for their "serious" hardcore [=RPGs=] like ''VideoGame/Wasteland2'' and