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* RealSongThemeTune: The song playing in the live-action movie is "Rhythm" by Engineers Without Fears.
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* RealSongThemeTune: RealSongThemeTune:
** The song playing in the live-action movie is "Rhythm" by Engineers WithoutFears.Fears.
** The menu music in the game proper is "Short Change" by E-Z Rollers.
** The song playing in the live-action movie is "Rhythm" by Engineers Without
** The menu music in the game proper is "Short Change" by E-Z Rollers.
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Added DiffLines:
* RealSongThemeTune: The song playing in the live-action movie is "Rhythm" by Engineers Without Fears.
* RereleasedForFree: ''VideoGame/{{Grand Theft Auto|Classic}}'' and this game were commercially released games. The Windows ports of the first two games were re-released as freeware to encourage people to sign up for the Rockstar Propaganda newsletter and on Steam. Unfortunately, there were delisted on Steam for reasons unknown.
* RereleasedForFree: ''VideoGame/{{Grand Theft Auto|Classic}}'' and this game were commercially released games. The Windows ports of the first two games were re-released as freeware to encourage people to sign up for the Rockstar Propaganda newsletter and on Steam. Unfortunately, there were delisted on Steam for reasons unknown.
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* TechnologyMarchesOn: The game, which is set in TwentyMinutesIntoTheFuture, resorts to using phone booths as points where the player receives missions (as is in earlier GTA games). Being a game that incorporates {{Zeerust}} aesthetics, though, this bit of detail can be forgiven as being a stylistic choice.
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* TechnologyMarchesOn: The game, which is set in TwentyMinutesIntoTheFuture, TwentyMinutesIntoTheFuture (depending on who you ask), resorts to using phone booths as points where the player receives missions (as is in earlier GTA games). Being a game that incorporates {{Zeerust}} aesthetics, though, this bit of detail can be forgiven as being a stylistic choice.
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Added DiffLines:
* TechnologyMarchesOn: The game, which is set in TwentyMinutesIntoTheFuture, resorts to using phone booths as points where the player receives missions (as is in earlier GTA games). Being a game that incorporates {{Zeerust}} aesthetics, though, this bit of detail can be forgiven as being a stylistic choice.