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** Another earlier attempt was ''Driving Emotion Type-S'' created by Squaresoft (now ''Creator/{{SquareEnix}}''. It also failed to give Gran Turismo a run for its money due to questionable handling, not to mention the game came several months before the acclaimed ''Gran Turismo 3: A-Spec''.
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Fixing indentation


* BadExportForYou: Downplayed with the North American version of ''4''. While it retains the video output options for 480p and 1080i while introducing the the ability to change the measurement units, it had a large chunk of the licensed music removed, reducing to the number of the tracks to 65 (as opposed to 100 in the Japanese release) presumably due to licensing issues.[[labelnote:Note]]Ironically, the NTSC-U version of ''3'' had 20 licensed tracks unlike PAL and NTSC-J, which only featured around 12.[[/labelnote]] The European/Australian version, in the other hand, retains the missing songs at the cost of Masahiro Andoh's compositions being swapped out in favor of four exclusive licensed tracks. However, it lacks the said video output options and the ability to run at 60hz in supported TV screens unlike certain games released on the region's market such as ''[=OutRun=] 2006: Coast 2 Coast'' and ''Kaido Racer''.

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* BadExportForYou: Downplayed with the North American version of ''4''. While it retains the video output options for 480p (Progressive) and 1080i (HDTV) while introducing the the ability to change the measurement units, it had a large chunk of the licensed music removed, reducing to the number of the tracks to 65 (as opposed to 100 in the Japanese release) presumably due to licensing issues.[[labelnote:Note]]Ironically, the NTSC-U version of ''3'' had 20 licensed tracks unlike PAL and NTSC-J, which only featured around 12.[[/labelnote]] The European/Australian version, in the other hand, retains the missing songs at the cost of Masahiro Andoh's compositions being swapped out in favor of four exclusive licensed tracks. However, it lacks the said video output options and the ability to run at 60hz in supported TV screens unlike certain games released on the region's market such as ''[=OutRun=] 2006: Coast 2 Coast'' and ''Kaido Racer''.screens.
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* BadExportForYou: Downplayed with the North American version of ''4''. While it retains the video output options for 480p and 1080i while introducing the the ability to change the measurement units, it had a large chunk of the licensed music removed, reducing to the number of the tracks to 65 (as opposed to 100 in the Japanese release) presumably due to licensing issues.[[labelnote:Note]]Ironically, the NTSC-U version of ''3'' had 20 licensed tracks unlike PAL and NTSC-J, which only featured around 12.[[/labelnote]] The European/Australian version, in the other hand, retains the missing songs at the cost of Masahiro Andoh's compositions being swapped out in favor of four exclusive licensed tracks. However, it lacks the said video output options and the ability to run at 60hz in supported TV screens unlike certain games released on the region's market.

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* BadExportForYou: Downplayed with the North American version of ''4''. While it retains the video output options for 480p and 1080i while introducing the the ability to change the measurement units, it had a large chunk of the licensed music removed, reducing to the number of the tracks to 65 (as opposed to 100 in the Japanese release) presumably due to licensing issues.[[labelnote:Note]]Ironically, the NTSC-U version of ''3'' had 20 licensed tracks unlike PAL and NTSC-J, which only featured around 12.[[/labelnote]] The European/Australian version, in the other hand, retains the missing songs at the cost of Masahiro Andoh's compositions being swapped out in favor of four exclusive licensed tracks. However, it lacks the said video output options and the ability to run at 60hz in supported TV screens unlike certain games released on the region's market.market such as ''[=OutRun=] 2006: Coast 2 Coast'' and ''Kaido Racer''.
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* BadExportForYou: Downplayed with the North American version of ''4''. While it retains the video output options for 480p and 1080i while introducing the the ability to change the measurement units, it had a large chunk of the licensed music removed, reducing to the number of the tracks to 65 (as opposed to 100 in the Japanese release) presumably due to licensing issues.[[labelnote:Note]]Ironically, the NTSC-U version of ''3'' had 20 licensed tracks unlike PAL and NTSC-J, which only featured around 12.[[/labelnote]] The European/Australian version, in the other hand, retains the missing songs at the cost of Masahiro Andoh's compositions being swapped out in favor of four exclusive licensed tracks. However, it lacks the said video output options and the ability to run at 60hz in supported TV screens unlike certain games released on the region's market.
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** The initial release of ''Gran Turismo 5 Prologue'' did not make it out of Japan; the overseas release was instead based on the much expanded Spec II update.
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* SuddenlyVoiced: ''GTPSP'' was the first title to be fully voiced, with said voices provided by car enthusiast [[Series/TheTonightShow Jay Leno]] and an unknown female voice-over narrating the Driving Challenges, whereas prior ''GT'' games are voiceless.

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* SuddenlyVoiced: ''GTPSP'' was the first title to be fully voiced, with said voices provided by car enthusiast [[Series/TheTonightShow Jay Leno]] Creator/JayLeno and an unknown female voice-over narrating the Driving Challenges, whereas prior ''GT'' games are voiceless.
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* CrossGenerationVideoGame: ''7'' is the first GT entry to get a cross-gen release (on both UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5); the game was initially planned as a [=PS5=] exclusive but due to chip shortages and difficulty of finding [=PS5=] systems, the game was retooled into a cross-gen release.

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* CrossGenerationVideoGame: ''7'' is the first GT entry to get a cross-gen release (on both UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/PlayStation5); Platform/PlayStation5); the game was initially planned as a [=PS5=] exclusive but due to chip shortages and difficulty of finding [=PS5=] systems, the game was retooled into a cross-gen release.



** ''Gran Turismo 5'' suffered this as well, taking 6 years to come out due to Polyphony Digital struggling to handle the complex architecture of the UsefulNotes/PlayStation3 as well as the increased fidelity it was capable of.
** The first game began development in 1992. Back when the UsefulNotes/PlayStation was going to be [[UsefulNotes/SNESCDRom an add-on]] for the UsefulNotes/SuperNintendoEntertainmentSystem. ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps]] and their secondary flagship racing series instead of ''VideoGame/FZero''.

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** ''Gran Turismo 5'' suffered this as well, taking 6 years to come out due to Polyphony Digital struggling to handle the complex architecture of the UsefulNotes/PlayStation3 Platform/PlayStation3 as well as the increased fidelity it was capable of.
** The first game began development in 1992. Back when the UsefulNotes/PlayStation Platform/PlayStation was going to be [[UsefulNotes/SNESCDRom [[Platform/SNESCDRom an add-on]] for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem. ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps]] and their secondary flagship racing series instead of ''VideoGame/FZero''.



** An earlier attempt at a rival was ''Creator/{{Sega}} GT'', but that series fizzled out quickly after one entry on the UsefulNotes/SegaDreamcast and two on the original UsefulNotes/{{Xbox}} (Sega attempted to drum up interest by having ''Sega GT 2002'' and ''[[VideoGame/JetSetRadio Jet Set Radio Future]]'' as an Xbox pack-in title, but that failed because people would return the pack-in to get ''VideoGame/HaloCombatEvolved'' or other titles).

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** An earlier attempt at a rival was ''Creator/{{Sega}} GT'', but that series fizzled out quickly after one entry on the UsefulNotes/SegaDreamcast Platform/SegaDreamcast and two on the original UsefulNotes/{{Xbox}} Platform/{{Xbox}} (Sega attempted to drum up interest by having ''Sega GT 2002'' and ''[[VideoGame/JetSetRadio Jet Set Radio Future]]'' as an Xbox pack-in title, but that failed because people would return the pack-in to get ''VideoGame/HaloCombatEvolved'' or other titles).

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Moving a misplaced Trivia/ term, though one example was removed as it didn't fit Dueling Works. Another example was found, however.


* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''[[VideoGame/NeedForSpeedProStreet ProStreet]]'' and the ''[[VideoGame/NeedForSpeedShift Shift]]'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.

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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console Games]]:
** Console
brand rival ''VideoGame/{{Forza}}'' and the is its biggest rival in terms of driving simulators. The older, more successful ''VideoGame/NeedForSpeed''.''VideoGame/NeedForSpeed'' is for the arcade style of racers that was seen in the first two ''GT'' games. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''[[VideoGame/NeedForSpeedProStreet ProStreet]]'' and the ''[[VideoGame/NeedForSpeedShift Shift]]'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.nonetheless.
** An earlier attempt at a rival was ''Creator/{{Sega}} GT'', but that series fizzled out quickly after one entry on the UsefulNotes/SegaDreamcast and two on the original UsefulNotes/{{Xbox}} (Sega attempted to drum up interest by having ''Sega GT 2002'' and ''[[VideoGame/JetSetRadio Jet Set Radio Future]]'' as an Xbox pack-in title, but that failed because people would return the pack-in to get ''VideoGame/HaloCombatEvolved'' or other titles).
** Creator/{{Konami}}'s attempt to compete with ''Gran Turismo'' was with ''Enthusia Professional Racing'' in 2005, featuring a similar roster and feel to its atmosphere. Like ''Sega GT'', it failed to make a dent against ''Gran Turismo'''s popularity and remained in obscurity.
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** Although an unofficial game mod, the Project A-Spec mod for ''2'' had its first full release on December 16, 2023, 24 years to the day of the original game's North American release.
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** The earliest builds of ''Gran Turismo 2'' had images of the Mercedes [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one (in fact, the Japanese manual refers it as the "CLK [=DTM2000=]").

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** The earliest builds of ''Gran Turismo 2'' had images of the Mercedes [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal fictional car (The "CLK Race Car") instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one (in fact, the Japanese manual refers it as the "CLK [=DTM2000=]").

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** ''3'' also had a Porsche 996 [=GT3=] cut from the game (As Kazunori Yamauchi owns one). Whether this was a serious candidate for inclusion alongside the existing Ruf vehicles remains unknown. Additionally cut were the Lancia Stratos (In both road and rally versions; both would reappear in ''4''), and a variant of the R34 GT-R called the M-Spec (Which would formally debut in ''Concept'' and later reappear in ''4''). There are also unused car models for the 1998 [=McLaren MP4-13=] F1 car and an Alfa Romeo 156 touring car, but these do not have any parts or other data formally associated with them.

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** ''3'' also had a Porsche 996 [=GT3=] cut from the game (As Kazunori Yamauchi owns one). Whether this was a serious candidate for inclusion alongside the existing Ruf vehicles remains unknown. Additionally cut were the Lancia Stratos (In both road and rally versions; both would reappear in ''4''), and a variant of the R34 GT-R called the M-Spec (Which would formally debut in ''Concept'' and later reappear in ''4''). There are also unused car models for the 1998 [=McLaren MP4-13=] F1 car and an Alfa Romeo 156 touring car, but these do not have any parts or other data formally associated with them. The 996 would later make a proper appearance in ''Sport'' and ''7''.
** ''Concept'', despite being a short form title, has several vehicles that go [[https://tcrf.net/Gran_Turismo_Concept#Unused_Cars unused]], including Acura branded versions of the Honda concept vehicles featured, several Alfa Romeo and Fiat models, the Opel Corsa, and a Mini Cooper rally car that never appeared in any other installment.



** Delving deep into the files of ''5'' reveals that [[NitroBoost NOS]] was going to be carried over from [=GT4=]. However, it got removed during ''5'''s development. (It was added back in ''6'', left out again in ''Sport'', and added ''again'' in ''7''.)

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** Delving deep into the files of ''5'' reveals that [[NitroBoost NOS]] was going to be carried over from [=GT4=]. However, it got removed during ''5'''s development. (It was added back in ''6'', left out again in ''Sport'', and added ''again'' in ''7''.)
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** ''2'' also had [[https://tcrf.net/Gran_Turismo_2/Unused_Cars several]] finished unused cars and some unused car models, such as a Lancer Evolution V rally car with an alternate Winfield livery, a Volkswagen Polo (Which despite being hidden sometimes shows up in the Event Generator anyway), the Arcade Mode exclusive rally car variants and even a number of 3D graphics as car models.

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** ''2'' also had [[https://tcrf.net/Gran_Turismo_2/Unused_Cars several]] finished unused cars and some unused car models, such as a Lancer Evolution V rally car with an alternate Winfield livery, a Volkswagen Polo (Which despite being hidden sometimes shows up in the Event Generator anyway), the Arcade Mode exclusive rally car variants and even a number of 3D graphics non-car objects as car models.
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** ''2'' also had [[https://tcrf.net/Gran_Turismo_2/Unused_Cars several]] finished unused cars and some unused car models, such as a Lancer Evolution V rally car with an alternate Winfield livery, a Volkswagen Polo (Which despite being hidden sometimes shows up in the Event Generator anyway), the Arcade Mode exclusive rally car variants and even a number of 3D graphics as car models.
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** ''3'' also had a Porsche 996 [=GT3=] cut from the game (As Kazunori Yamauchi owns one). Whether this was a serious candidate for inclusion alongside the existing Ruf vehicles remains unknown. Additionally cut were the Lancia Stratos (In both road and rally versions; both would reappear in ''4''), and a variant of the R34 GT-R called the M-Spec (Which would formally debut in ''Concept'' and later reappear in ''4'').

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** ''3'' also had a Porsche 996 [=GT3=] cut from the game (As Kazunori Yamauchi owns one). Whether this was a serious candidate for inclusion alongside the existing Ruf vehicles remains unknown. Additionally cut were the Lancia Stratos (In both road and rally versions; both would reappear in ''4''), and a variant of the R34 GT-R called the M-Spec (Which would formally debut in ''Concept'' and later reappear in ''4''). There are also unused car models for the 1998 [=McLaren MP4-13=] F1 car and an Alfa Romeo 156 touring car, but these do not have any parts or other data formally associated with them.

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** The US version of ''4'' had a JGTC car sent down the drain because its livery's main sponsor, Esso, doesn't exist in the US (with Exxon in its place) and it therefore couldn't be licensed there[[labelnote:*]]presumably, the reason it was removed from that version rather than modified into an Exxon-branded car is because it prominently features Esso's old Happy Oil Drop mascots on its livery, which probably would have made it look odd when swapped out with Exxon branding[[/labelnote]]. It was only in ''GT Concept'' (which was not released in the US) and the Japanese and European releases of ''4'', and was deleted altogether from then on.

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** ''3'' also had a Porsche 996 [=GT3=] cut from the game (As Kazunori Yamauchi owns one). Whether this was a serious candidate for inclusion alongside the existing Ruf vehicles remains unknown. Additionally cut were the Lancia Stratos (In both road and rally versions; both would reappear in ''4''), and a variant of the R34 GT-R called the M-Spec (Which would formally debut in ''Concept'' and later reappear in ''4'').
** The US version of ''4'' had a JGTC car sent down the drain because its livery's main sponsor, Esso, doesn't exist in the US (with Exxon in its place) and it therefore couldn't be licensed there[[labelnote:*]]presumably, the reason it was removed from that version rather than modified into an Exxon-branded car is because it prominently features Esso's old Happy Oil Drop mascots on its livery, which probably would have made it look odd when swapped out with Exxon branding[[/labelnote]]. It was only in ''GT Concept'' (which was not released in the US) and the Japanese and European releases of ''4'', and was deleted altogether from then on. Additionally, the classic Mini Cooper (In a late 90s incarnation) is included in the Asian releases, but was removed from the international releases of the game, which only feature the later BMW built models.
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** ''Gran Turismo HD Concept'', while released as a free download elsewhere, had a physical release exclusive to Japan.
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now definition-only


* TheWikiRule: Here's the [[https://gran-turismo.fandom.com/wiki/Gran_Turismo_Wiki Gran Turismo Wiki]].

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* TheWikiRule: Here's the [[https://gran-turismo.fandom.com/wiki/Gran_Turismo_Wiki Gran Turismo Wiki]].
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** ''Gran Turismo 5'' suffered this as well, taking 6 years to come out due to Polyphony Digital struggling to handle the complex architecture of the UsefulNotes/PlayStation3 as well as the increased fidelity it was capable of.
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* MilestoneCelebration: ''Gran Turismo 7'', released in 2022, commemorates the 25th anniversary of the series' start in 1997.[[note]]The original game released in Japan in 1997 but didn't make it to other countries until the following year[[/note]]
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Does not contain any information about valuing art over profit


* DoingItForTheArt: The level of detail they put into it is pretty much mind-blowing.
** Despite being rendered at a native resolution of 480p, two games on the [=PS2=] supported 1080i output - ''[=GT4=]'', and ''Tourist Trophy'' made by (you guessed it) Polyphony Digital.
** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every race-modified version of every car is an Expy of a real world racing car. Even cars such as the early 80s Toyota Starlet - a 174HP economy car which was never professionally raced - is based off an actual racer built by an amateur team for track days.
** In the first two games, all FWD saloons from the late 90's could be turned into their touring car counterpart from the period.
** The FIA themselves have actually applauded [[http://www.gran-turismo.com/us/news/00_1153498.html how accurate Polyphony's track recreations are.]]
** Sometimes, it seems like Polyphony does it just because they can - such as the astronomically accurate stars, or the background music changing to [[https://www.youtube.com/watch?v=K5LkP9_SOxk festive jazz]] at Christmas time.
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* CrossGenerationVideoGame: ''7'' is the first GT entry to get a cross-gen release (on both UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5); the game was initially planned as a [=PS5=] exclusive but due to chip shortages and difficulty of finding [=PS5=] systems, the game was retooled into a cross-gen release.
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Turns out the Jags were in the Tokyo round, not Monaco.


** Lamborghini's entry in the Vision GT Project was unveiled, in physical form, at Monaco during the final stop for the 2019 ''Gran Turismo World Tour''. However, the car itself would not be added into ''Sport'', and it wouldn't until 2 years afterward that the Lambo VGT car was digitized, making its debut in ''7''.
** Likewise, Jaguar's VGT was showcased during that same event, and was raced twice, once in an exhibition race, and again during the Nations' Cup on the second day of the event. Both it, as well as a speedster version, were finally playable in ''7''.

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** Jaguar's entry into the Vision GT Project was introduced during the 2019 Tokyo Auto Show, when the ''Gran Turismo World Tour'' held the Tokyo round at the event venue while the autoshow was running. The car was raced was raced twice, once in an exhibition race, and again during the Nations' Cup on the second day of the event. The car would not be available to players, however, and it took until 2022 until both it, as well as a speedster version, were finally playable in ''7''.
** Lamborghini's entry in the Vision GT Project was unveiled, in physical form, at Monaco during the final stop for the 2019 ''Gran Turismo World Tour''. However, Unlike the car itself Jaguar VGT, the Lamborghini VGT would not be added into ''Sport'', show up in ''Sport'' in any form, and it wouldn't until 2 years afterward that like the Lambo VGT car was digitized, making its debut in ''7''.
** Likewise, Jaguar's VGT was showcased during that same event, and was raced twice, once in an exhibition race, and again during the Nations' Cup on the second day of the event. Both it, as well as a speedster version, were
Jaguar VGT, would finally playable be available in ''7''.
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** External executive meddling (between Panoz and Nissan) led to Nissan-marked [=DeltaWing=] removed from ''[=GT6=]''... only to be added back at the last minute, thanks to the day one patch. Now there are two [=DeltaWings=] to drive (the 2012 one at Le Mans and the 2013 one with it's chrome livery), with [=DeltaWing=] assigned as manufacturer name.

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** External executive meddling (between Panoz and Nissan) led to the Nissan-marked [=DeltaWing=] being removed from ''[=GT6=]''... only to be added back at the last minute, thanks to the day one patch. Now there are two [=DeltaWings=] to drive (the 2012 one at Le Mans and the 2013 one with it's chrome livery), with [=DeltaWing=] assigned as manufacturer name.
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** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one (in fact, the Japanese manual refers it as the "CLK [=DTM2000=]").

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** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez Mercedes [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one (in fact, the Japanese manual refers it as the "CLK [=DTM2000=]").
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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to the UsefulNotes/COVID19Pandemic. As of September 2021, the release date is set at March 4, 2022.

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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to the UsefulNotes/COVID19Pandemic. As of In September 2021, the release date is was set at March 4, 2022.2022, a date they ended up sticking to.
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updated info on nitrous


** Delving deep into the files of ''5'' reveals that [[NitroBoost NOS]] was going to be carried over from [=GT4=]. However, it got removed during ''5'''s development. (It was added back in ''6''.)

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** Delving deep into the files of ''5'' reveals that [[NitroBoost NOS]] was going to be carried over from [=GT4=]. However, it got removed during ''5'''s development. (It was added back in ''6''.''6'', left out again in ''Sport'', and added ''again'' in ''7''.)
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** ''Gran Turismo Concept'', essentially a fancy demo for ''3'', was released in Japan, South Korea, and Europe... but not in North America.

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** ''Gran Turismo Concept'', essentially a fancy demo for ''3'', ''3'' that was filled to the brim with concept cars, was released in Japan, South Korea, and Europe... but not in North America. Unless you want to count the ''[[https://youtu.be/cYcyklerWy0 Nissan 350Z Edition]]'', which contained only the 350Z and nothing else.
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** At one point, Kazunori Yamauchi expressed interest in making a youth-focused ''Gran Turismo'' game titled ''Gran Turismo for Boys'', which ultimately got cancelled. He tried implementing it as a separate game mode in ''5'', but that never happened either. Yamauchi did say that the PSP game was derived from some of his ''for Boys'' ideas.

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* NoExportForYou: ''Gran Turismo 4 "Prologue"'', a retail demo of ''4'', never saw a release in North America... at least not in its entirely, as a modified, heavily stripped-down version of it does exist as the [[https://youtu.be/hJJzRL10Ims Special Edition 2004 Toyota Demo]], which, as the title implies, was only playable at the 2004 New York Auto Show Toyota booth.

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* NoExportForYou: NoExportForYou:
** ''Gran Turismo Concept'', essentially a fancy demo for ''3'', was released in Japan, South Korea, and Europe... but not in North America.
**
''Gran Turismo 4 "Prologue"'', a retail demo of ''4'', never saw a release in North America... at least not in its entirely, as a modified, heavily stripped-down version of it does exist as the [[https://youtu.be/hJJzRL10Ims Special Edition 2004 Toyota Demo]], which, as the title implies, was only playable at the 2004 New York Auto Show Toyota booth.
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Added DiffLines:

* NoExportForYou: ''Gran Turismo 4 "Prologue"'', a retail demo of ''4'', never saw a release in North America... at least not in its entirely, as a modified, heavily stripped-down version of it does exist as the [[https://youtu.be/hJJzRL10Ims Special Edition 2004 Toyota Demo]], which, as the title implies, was only playable at the 2004 New York Auto Show Toyota booth.

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