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* SuddenlyVoiced: ''GTPSP'' was the first title to be fully voiced, with said voices provided by car enthusiast [[Series/TheTonightShow Jay Leno]] and an unknown female voice-over narrating the Driving Challenges, whereas prior ''GT'' games are voiceless.
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* MultiDiscWork: Subverted by the original game, which came in a "fat" CD case to hold a thicker than usual manual but still came on a single disc. Played straight with ''2'', which has separate discs for Arcade and Simulation Mode. Additionally, the physical release of the "Spec II" update for ''Sport'' was on two discs (the initial release was a single disc), and the PS4 version of ''7'' is on [[https://www.gtplanet.net/gt7-two-discs-ps4-20220215/ two discs]], though the PS5 version is on a single disc.

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* MultiDiscWork: Subverted by the original game, which came in a "fat" CD case to hold a thicker than usual manual but still came on a single disc. Played straight with ''2'', which has separate discs for Arcade and Simulation Mode. Additionally, the physical release of the "Spec II" update for ''Sport'' was on two discs (the initial release was a single disc), and the PS4 [=PS4=] version of ''7'' is on [[https://www.gtplanet.net/gt7-two-discs-ps4-20220215/ two discs]], though the PS5 [=PS5=] version is on a single disc.



** A real-life limited production run of the Fittipaldi EF7 Vision Gran Turismo concept from ''Sport'' was announced in 2017, but as of 2022, nothing has been heard of from the project since, and the concept mysteriously disappeared in ''7''.

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** A real-life limited production run of the Fittipaldi EF7 [=EF7=] Vision Gran Turismo concept from ''Sport'' was announced in 2017, but as of 2022, nothing has been heard of from the project since, and the concept mysteriously disappeared in ''7''.
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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''[[VideoGame/NeedForSpeedPorscheUnleashed Porsche Unleashed]]'', ''[[VideoGame/NeedForSpeedProStreet ProStreet]]'', and the ''[[VideoGame/NeedForSpeedShift Shift]]'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.

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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''[[VideoGame/NeedForSpeedPorscheUnleashed Porsche Unleashed]]'', ''[[VideoGame/NeedForSpeedProStreet ProStreet]]'', ProStreet]]'' and the ''[[VideoGame/NeedForSpeedShift Shift]]'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.
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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''Porsche Unleashed'', ''[=ProStreet=]'', and the ''Shift'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.

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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is squarely in arcade gameplay territory save for ''Porsche Unleashed'', ''[=ProStreet=]'', ''[[VideoGame/NeedForSpeedPorscheUnleashed Porsche Unleashed]]'', ''[[VideoGame/NeedForSpeedProStreet ProStreet]]'', and the ''Shift'' ''[[VideoGame/NeedForSpeedShift Shift]]'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.
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** A real-life limited production run of the Fittipaldi EF7 Vision Gran Turismo concept from ''Sport'' was announced in 2017, but as of 2022, nothing has been heard of from the project since, and the concept mysteriously disappeared in ''7''.
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* MultiPlatform: ''7'' for [=PS4=] and [=PS5=] marks the first game in the series to be released on multiple consoles.
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Then it's not about this game.


* OldShame: Not the game itself, but Wiki/ThisVeryWiki having a NightmareFuel page for it.
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* PromotedFanboy: ''7'' features real-life professional ''GT'' players as the occasional opponent.
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* SavedForTheSequel:
** Lamborghini's entry in the Vision GT Project was unveiled, in physical form, at Monaco during the final stop for the 2019 ''Gran Turismo World Tour''. However, the car itself would not be added into ''Sport'', and it wouldn't until 2 years afterward that the Lambo VGT car was digitized, making its debut in ''7''.
** Likewise, Jaguar's VGT was showcased during that same event, and was raced twice, once in an exhibition race, and again during the Nations' Cup on the second day of the event. Both it, as well as a speedster version, were finally playable in ''7''.
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** ''[=GT7=]'' marks the first time that ''Moon Over the Castle'' serves as the intro for all releases regardless of region.
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* MultiDiscWork: Subverted by the original game, which came in a "fat" CD case to hold a thicker than usual manual but still came on a single disc. Played straight with ''2'', which has separate discs for Arcade and Simulation Mode. Additionally, the physical release of the "Spec II" update for ''Sport'' was on two discs (the initial release was a single disc), and the PS4 version of ''7'' is on [[https://www.gtplanet.net/gt7-two-discs-ps4-20220215/ two discs]], though the PS5 version is on a single disc.
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** The first game began development in 1992. Back when the UsefulNotes/PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps]].

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** The first game began development in 1992. Back when the UsefulNotes/PlayStation was going to be [[UsefulNotes/SNESCDRom an add-on add-on]] for the ''Super Nintendo.'' UsefulNotes/SuperNintendoEntertainmentSystem. ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps]].apps]] and their secondary flagship racing series instead of ''VideoGame/FZero''.



* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is almost nothing like ''GT'' save for ''Porsche Unleashed'', ''[=ProStreet=],'' and the ''Shift'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.

to:

* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is almost nothing like ''GT'' squarely in arcade gameplay territory save for ''Porsche Unleashed'', ''[=ProStreet=],'' ''[=ProStreet=]'', and the ''Shift'' sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.



** As mentioned below, ''2'''s development was really pressed for time, and as a result, several cars, a few tracks and ''a whole game mode'' got shafted from the final game.

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** As mentioned below, ''2'''s ''2''[='=]s development was really pressed for time, and as a result, several cars, a few tracks and ''a whole game mode'' got shafted from the final game.



* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the [=PS2=] and was by far its best-selling game until the fall/winter of 2001 when [[VideoGame/AceCombat04ShatteredSkies the]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
* MarthDebutedInSmashBros: Many cars were never officially introduced in some countries and vice versa. For example, the Toyota Tacoma to Japanese players.

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* KillerApp: ''Gran Turismo 3'' was the first true system-mover for the [=PS2=] and was by far its best-selling game until the fall/winter of 2001 when [[VideoGame/AceCombat04ShatteredSkies the]] [[VideoGame/MetalGearSolid2SonsOfLiberty heavy]] [[VideoGame/GrandTheftAutoIII hitters]] [[VideoGame/FinalFantasyX came.]]
came]].
* MarthDebutedInSmashBros: Many cars were never officially introduced in some countries and vice versa.vice-versa. For example, the Toyota Tacoma to Japanese players.



** The [=E3=] 2009 trailers for the ''5'', as well as a teaser included at the end of PSP's staff credits, featured winged version of the fifth-generation "Car of Tomorrow" NASCAR cars. These trailers also featured Michael Waltrip and his NAPA-sponsored car; the following season, Waltrip began to wind down his driving duties while NASCAR went back to the traditional rear spoiler, so the NASCAR content in the released game followed suit.

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** The [=E3=] 2009 trailers for the ''5'', as well as a teaser included at the end of PSP's ''PSP''[='=]s staff credits, featured winged version of the fifth-generation "Car of Tomorrow" NASCAR cars. These trailers also featured Michael Waltrip and his NAPA-sponsored car; the following season, Waltrip began to wind down his driving duties while NASCAR went back to the traditional rear spoiler, so the NASCAR content in the released game followed suit.
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* ChristmasRushed: ''2''. It was released ahead of schedule in order to be on the market in time for Christmas 1999. Early copies were extremely glitch ridden, which players reporting many extremely weird glitches, the most prominent being that their garage can be randomly deleted. Additionally, players can only attain 98.2% completion percentage due to several race events being removed or undefined (updated versions of the game released in early 2000 fixed this, however).

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* ChristmasRushed: ''2''. It ''Gran Turismo 2'' was released ahead of schedule in order to be on the market in time for Christmas 1999. Early copies were extremely glitch ridden, which players reporting many extremely weird glitches, the most prominent being that their garage can be randomly deleted. Additionally, players can only attain 98.2% completion percentage due to several race events being removed or undefined (updated versions of the game released in early 2000 fixed this, however).
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* FollowTheLeader: Just about every racing game that focuses on realistic track racing without going full simulation owes their existence to ''Gran Turismo''. ''[[VideoGame/{{Forza}} Forza Motorsport]]'' is the most obvious example thanks to it being explicitly designed to be Xbox's AlternateCompanyEquivalent, but you can also see its influence in the likes of ''VideoGame/ProjectGothamRacing'', ''Sega GT'', ''VideoGame/{{GRID}}''[[note]]The first ''TOCA'' actually predates ''Gran Turismo'', though it could be noted that later ''TOCA'' games do take from the wider car variety and reduced focus on pure racing that ''Gran Turismo'' introduced[[/note]], ''VideoGame/ProjectCars'', ''Enthusia Professional Racing'', ''Auto Modellista'', ''VideoGame/{{Driveclub}}'', and many more.
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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to the UsefulNotes/COVID19Pandemic.

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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to the UsefulNotes/COVID19Pandemic. As of September 2021, the release date is set at March 4, 2022.
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** The US version of ''4'' had a JGTC car sent down the drain because its livery's main sponsor, Esso, doesn't exist in the US (with Exxon in its place) and it therefore couldn't be licensed there. It was only in ''GT Concept'' (which was not released in the US) and the Japanese and European releases of ''4'', and was deleted altogether from then on.

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** The US version of ''4'' had a JGTC car sent down the drain because its livery's main sponsor, Esso, doesn't exist in the US (with Exxon in its place) and it therefore couldn't be licensed there.there[[labelnote:*]]presumably, the reason it was removed from that version rather than modified into an Exxon-branded car is because it prominently features Esso's old Happy Oil Drop mascots on its livery, which probably would have made it look odd when swapped out with Exxon branding[[/labelnote]]. It was only in ''GT Concept'' (which was not released in the US) and the Japanese and European releases of ''4'', and was deleted altogether from then on.
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2009 NASCAR stuff

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** The [=E3=] 2009 trailers for the ''5'', as well as a teaser included at the end of PSP's staff credits, featured winged version of the fifth-generation "Car of Tomorrow" NASCAR cars. These trailers also featured Michael Waltrip and his NAPA-sponsored car; the following season, Waltrip began to wind down his driving duties while NASCAR went back to the traditional rear spoiler, so the NASCAR content in the released game followed suit.

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Added Trivia entry


* DevelopmentHell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
** The most glaring example would be the PSP game, which originally began development as a port of ''Gran Turismo 4'' and was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo 5'', and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the UsefulNotes/PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps]].



* DevelopmentHell: Pretty much every iteration of the series goes through it. The most commonly-cited reason is the licensing issues related to the in-game cars.
** The most glaring example would be the PSP game, which originally began development as a port of ''Gran Turismo 4'' and was originally scheduled to be released in April 2005 to coincide with the debut of the PSP. Unfortunately, it was neglected in favor of ''Gran Turismo 5'', and as a result, took ''four years'' to be released.
** The first game began development in 1992. Back when the UsefulNotes/PlayStation was going to be an add-on for the ''Super Nintendo.'' ''Gran Turismo'' [[WhatCouldHaveBeen could have been one of Nintendo's killer apps.]]


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* DummiedOut: Lots.
** As mentioned below, ''2'''s development was really pressed for time, and as a result, several cars, a few tracks and ''a whole game mode'' got shafted from the final game.
** Delving deep into the files of [=GT2=] reveals numerous Porsche, Ferrari, Lamborghini and [=McLaren=] JGTC race cars. Predictably, licensing issues stopped these cars from being developed further. Had these been included, every JGTC car from 1999 would have been featured.
** ''3'' had a JGTC-spec Lamborghini Diablo race car available to win in the Japanese version, which got through a licensing loophole by listing the race car builder as opposed the car's original manufacturer. Fearing legal action, it was removed from the subsequent NTSC and PAL releases. It was added back in ''5''.
** The US version of ''4'' had a JGTC car sent down the drain because its livery's main sponsor, Esso, doesn't exist in the US (with Exxon in its place) and it therefore couldn't be licensed there. It was only in ''GT Concept'' (which was not released in the US) and the Japanese and European releases of ''4'', and was deleted altogether from then on.
** Delving deep into the files of ''5'' reveals that [[NitroBoost NOS]] was going to be carried over from [=GT4=]. However, it got removed during ''5'''s development. (It was added back in ''6''.)
** A few unreleased cars can be found by digging into the game files for ''Sport'', more specifically the 2009 Lotus Evora, the 2011 Lotus Elise, and an [=N200=] cup car variant of the 2015 Mazda Roadster with a spoiler, roll cage and tow hook. The Evora could be driven around in the beta version of ''Sport'', but was not present when the game first launched, presumably due to licensing issues between Lotus and Polyphony Digital. While Lotus never returned to ''Sport'', the winged Mazda Roadster would get a SuspiciouslySimilarSubstitute in the form of the Mazda Roadster Touring Car, which appeared in ''5'' and ''6'' and is based on the first generation model.


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* RealSongThemeTune: While the Japanese releases usually have the theme "Moon Over the Castle" as the intro, the North American and PAL region releases tend to use licensed songs from popular bands for the intro instead.
** ''[=GT1=]'''s North American and PAL releases had "Everything Must Go (The Chemical Brothers Remix)" by the Manic Street Preachers.
** ''[=GT2=]'' used "My Favourite Game" by The Cardigans, while a remixed version was used on the PAL version. The song itself is about how much the band loved playing the first game on their bus while on tour. In addition to this, the name of the album where it comes from is also ''Gran Turismo''.
** ''[=GT3=]'' had a remixed version of "Are You Gonna Go My Way" by Lenny Kravitz on the North American version and "Just a Day (Alan Moulder Mix)" by Feeder on the PAL version.
** ''[=GT4=]'' had "Panama" by Van Halen play after the series theme in the North American version. The PAL version used "Reason Is Treason (Jack Knife Lee Remix)" by Kasabian instead.
** ''[=TT=]'' has an original arrangement of "I Against A Speed" by The Sun Paulo.
** ''[=GT5=]'' uses "Planetary (GO!)" by My Chemical Romance.
** ''[=GT6=]'' goes back to original score with "All My Life" by Daiki Kasho.
** The ''[=GT Sport=]'' intro has a [[https://soundcloud.com/playstation-music-group/gran-turismo-sport-main-theme custom theme]] composed by John Paesano.
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* OldShame: Not the game itself, but Wiki/ThisVeryWiki having a NightmareFuel page for it. [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_05_17_at_51212_pm.png No seriously]].

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* OldShame: Not the game itself, but Wiki/ThisVeryWiki having a NightmareFuel page for it. [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_05_17_at_51212_pm.png No seriously]].
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* OldShame: Not the game itself, but Wiki/ThisVeryWiki having a NightmareFuel page for it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15046601260A53602600&page=3 No seriously]].

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* OldShame: Not the game itself, but Wiki/ThisVeryWiki having a NightmareFuel page for it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15046601260A53602600&page=3 [[https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2021_05_17_at_51212_pm.png No seriously]].
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* OldShame: Not the game itself, but ThisVeryWiki having a NightmareFuel page for it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15046601260A53602600&page=3 No seriously]].

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* OldShame: Not the game itself, but ThisVeryWiki Wiki/ThisVeryWiki having a NightmareFuel page for it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15046601260A53602600&page=3 No seriously]].
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* OldShame: Not the game itself, but ThisVeryWiki having a NightmareFuel page for it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15046601260A53602600&page=3 No seriously]].
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* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is almost nothing like ''GT'' save for ''Porsche Unleashed'', ''[=ProStreet=],'' and the ''Shift'' games, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.

to:

* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: With console brand rival ''VideoGame/{{Forza}}'' and the older, more successful ''VideoGame/NeedForSpeed''. ''Forza'' contains elements such as car vinyl creation, full damage modelling and performance changes as a result. The ''GT'' series would not see the latter until a few games later in the series, and the former feature was introduced in ''Sport''. ''NFS'' on the other hand is almost nothing like ''GT'' save for ''Porsche Unleashed'', ''[=ProStreet=],'' and the ''Shift'' games, sub-series, but since the multiplatform series has sold more copies than [=PlayStation=]-exclusive ''GT'' while having been around for several years as well, they are considered competitors nonetheless.
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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to UsefulNotes/COVID19Pandemic.

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** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to the UsefulNotes/COVID19Pandemic.
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* ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to UsefulNotes/COVID19Pandemic.

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* ** ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to UsefulNotes/COVID19Pandemic.
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GT 7 was recently another title to suffer schedule slip. Needs an expansion on that by the though.

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* ''7'' was originally set to be released somewhere around 2021, but it has been delayed to 2022 due to UsefulNotes/COVID19Pandemic.
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** Alfa Romeo also planned a Vision GT concept but ultimately pulled out of the project.
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** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification is an Expy of a real world racing car. Even cars such as the early 80s Toyota Starlet - a 174HP economy car which was never professionally raced - is based off an actual racer built by an amateur team for track days.

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** Allowing race modifications for almost all cars in the second game. Doesn't sound very artistic, until you consider every racing modification race-modified version of every car is an Expy of a real world racing car. Even cars such as the early 80s Toyota Starlet - a 174HP economy car which was never professionally raced - is based off an actual racer built by an amateur team for track days.



** The FIA themselves have actually applauded [[http://www.gran-turismo.com/us/news/00_1153498.html how accurate Polyphony's track recreations are]].

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** The FIA themselves have actually applauded [[http://www.gran-turismo.com/us/news/00_1153498.html how accurate Polyphony's track recreations are]].are.]]
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** [[https://www.gtplanet.net/german-tuner-build-real-beetle-gr3-20201130/ This German tuner]] wants to build a replica of ''Sport's'' Group 3 Volkswagen Beetle, though the real one will have a different drivetrain (five cylinder turbo and all wheel drive rather than four cylinder and rear wheel drive) to the fictional version.

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putting away some old myths that won't die


* ExecutiveMeddling: ''Gran Turismo 2'' was rushed to store shelves for the Christmas period. Cue GameBreakingBug(s), a few dozen typos, deleted cars, and biggest of all, the omission of a drag racing mode.

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* ExecutiveMeddling: ''Gran Turismo 2'' was rushed to store shelves for the Christmas period. Cue GameBreakingBug(s), a few dozen typos, deleted cars, and biggest of all, the omission of a drag racing mode.



** Hell, the deletion of the drag racing made 100% completion UnwinnableByMistake, as the player could only achieve 98.2%. Sony admitted they were trying to get the game out in time for the holiday rush, and offered a bug-free version with 100% completion available. The drag racing was still omitted however.
** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theory is that the manufacturer didn't like the replacement.

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** Hell, the deletion of the drag racing made 100% completion UnwinnableByMistake, as the player could only achieve 98.2%. Sony admitted they were trying to get the game out in time for the holiday rush, and offered a bug-free version with 100% completion available. The drag racing was still omitted however.
** The earliest builds of ''Gran Turismo 2'' had images of the Mercedez [=CLK-GTR=] Race Car, but due to Creator/ElectronicArts owning the rights of it at the time, the car had to be removed. Polyphony attempted to put a placeholder ficitonal car instead, but ended up being DummiedOut. Granted, it wasn't the actual [=CLK-GTR=], it looked like the [=DTM=] [=CLK=] one and one theory is that (in fact, the manufacturer didn't like Japanese manual refers it as the replacement."CLK [=DTM2000=]").

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