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** Finally, in the last weeks leading up to ''The Final Shape'', Bungie made a surprising move and made not only ''Shadowkeep'', ''Beyond Light'', and ''Witch Queen'' temporarily free to play, but also ''all of the Year Six seasonal content'', with confirmation that progress made during that month ''will'' be saved when the free pass ends. This was furhter bolstered by modifying seasonal activities so that the first completed activity for each season on each day would reward a Deepsight Resonant weapon, massively cutting down the time needed to net all of the seasonal equipment for crafting.
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kid named multiplex


*** Sunsetting also involved removing some older Crucible and Gambit maps, which truncated the map rotation pools and lead to greater stagnation. Over several years only two new crucible maps had emerged, one of which was a returning Dreadnaught map from ''Destiny 1''. Bungie then introduced new Crucible maps based on Europa, Neomuna and the terraformed pyramid ship, and brought back some Gambit maps with alterations to the layout.

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*** Sunsetting also involved removing some older Crucible and Gambit maps, which truncated the map rotation pools and lead to greater stagnation. Over several years only two three new crucible maps had emerged, one of which was a returning Dreadnaught map from ''Destiny 1''. Bungie then introduced new Crucible maps based on Europa, Neomuna and the terraformed pyramid ship, and brought back some Gambit maps with alterations to the layout.
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*** Sunsetting also involved removing some older Crucible and Gambit maps, which truncated the map rotation pools and lead to greater stagnation. Over several years only two new crucible maps had emerged, one of which was a returning Dreadnaught map from ''Destiny 1''. Bungie then introduced two new Crucible maps, one based on Neomuna, and brought back some Gambit maps with alterations to the layout.
*** As "Into the Light" dropped, a new vidoc for ''The Final Shape'' was released and introduced a Prismatic subclass, an AllYourPowersCombined that broke the fundamental rules of ''Destiny'' gameplay. Exotic Armor was also revealed to be in Class Items, which would combine random attributes of any prior exotic armors, creating the first perk-centered armor chase. After all of the above and new reveals, player sentiment improved significantly.

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*** Sunsetting also involved removing some older Crucible and Gambit maps, which truncated the map rotation pools and lead to greater stagnation. Over several years only two new crucible maps had emerged, one of which was a returning Dreadnaught map from ''Destiny 1''. Bungie then introduced two new Crucible maps, one maps based on Neomuna, Europa, Neomuna and the terraformed pyramid ship, and brought back some Gambit maps with alterations to the layout.
*** As "Into the Light" dropped, a new vidoc for ''The Final Shape'' was released and introduced a Prismatic subclass, an AllYourPowersCombined that broke the fundamental rules of ''Destiny'' gameplay. Exotic Armor was also revealed to be in Class Items, which would combine random attributes of any prior exotic armors, creating the first perk-centered armor chase. And also enormous was an entirely new enemy faction called The Dread and the personal army of The Witness. After all of the above and new reveals, player sentiment improved significantly.

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* AuthorsSavingThrow: In response to increased negativity surrounding the stagnation of the Champion mechanic and Match Game, primarily how both have strict loadout requirements to counter them which was [[EverythingExceptMostThings anathema to the game's "play your way" mantra]]), ''Lightfall'' was announced to remove Match Game entirely and rework energy shield interactions and champion counters. Shields now have a universal 50% damage penalty against unmatched weapon types (previously it was 90% under Match Game, 10% in playlists), while various subclass and weapon elemental damage buffs and enemy debuffs were given anti-Champion functionality outside of seasonal artifact mods (such as Strand grenade damage can stun Unstoppable Champions). This meant you had to try harder to find a build that couldn't counter anything properly.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
In response to increased negativity surrounding the stagnation of the Champion mechanic and Match Game, primarily how both have strict loadout requirements to counter them which was [[EverythingExceptMostThings anathema to the game's "play your way" mantra]]), ''Lightfall'' was announced to remove Match Game entirely and rework energy shield interactions and champion counters. Shields now have a universal 50% damage penalty against unmatched weapon types (previously it was 90% under Match Game, 10% in playlists), while various subclass and weapon elemental damage buffs and enemy debuffs were given anti-Champion functionality outside of seasonal artifact mods (such as Strand grenade damage can stun Unstoppable Champions). This meant you had to try harder to find a build that couldn't counter anything properly.properly.
** There had been a large number of things underlying the game for years that fans were ambivalent towards, but sentiment would grow more and more negative over time due to a lack of communication from Bungie and a lack of follow-through on promises. This reached a real boiling point during year six, where ''Lightfall'' was one of the most negatively reviewed expansions in the franchise history and the ongoing seasonal content moving so erratically that pre-orders for ''The Final Shape'' were a reported 45% below expectations (which resulted in significant layoffs at Bungie) and needed to be delayed for further development. Bungie knew they had to turn things around and immediately addressed a large number of problems that they had been neglecting.
*** They started backing off on microtransactions and similar predatory practices. A sloppily put together "Starter Pack" in the store (containing weapons that may only take a couple hours of playtime to get but cost $10) was removed after player backlash. Discounts were then being offered for older DLC, many of which were 75% off. They started offering free Bright Dust (in-game currency for ornamental purchases) weekly. The big thing was to fill the gap in the schedule with the delay of ''The Final Shape'' they created a new content drop called "Into the Light" which was free to all players and designed to be newcomer friendly, allowing you to skip the dull new player introductory missions and get straight into the fight with pre-built character subclasses and gear drops bringing you right up to max light level.
*** With the advent of Sunsetting where the launch of ''Beyond Light'' removed locations, missions and placed a level cap on older gear. The promise was to take the old content and bring it back into the game refurbished and up to newer challenges, but other than a handful of returning locations (some of which only for one season and removed again at the end of the year) this was not really followed up on. "Into the Light" was built around bringing back classic older weapons updated for modern gameplay designs, including the famous Mountaintop and Recluse. Two exotic missions in The Whisper and Zero Hour also return and given new difficulties with different mechanics, along with Whisper of the Worm and Outbreak Perfected given new craftable perks you can unlock over multiple completions. The centerpiece event was a much-requested Horde Mode which called Onslaught, an enemy dense game type with defensive attributes and setting up turrets, tripwires and decoys. Another much-requested feature was a raid boss marathon, being able to challenge the FinalBoss of any given raid, which they gave in the form of Pantheon.
*** Sunsetting also involved removing some older Crucible and Gambit maps, which truncated the map rotation pools and lead to greater stagnation. Over several years only two new crucible maps had emerged, one of which was a returning Dreadnaught map from ''Destiny 1''. Bungie then introduced two new Crucible maps, one based on Neomuna, and brought back some Gambit maps with alterations to the layout.
*** As "Into the Light" dropped, a new vidoc for ''The Final Shape'' was released and introduced a Prismatic subclass, an AllYourPowersCombined that broke the fundamental rules of ''Destiny'' gameplay. Exotic Armor was also revealed to be in Class Items, which would combine random attributes of any prior exotic armors, creating the first perk-centered armor chase. After all of the above and new reveals, player sentiment improved significantly.
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* ScheduleSlip:
** ''Shadowkeep'' was delayed a week from their scheduled release (reasons are unknown, but possible network optimization concerns).
** ''The Witch Queen'' was announced for November 2021 but later changed to February 2022. This was seen well in advance, allowing Bungie to make a "[[MilestoneCelebration 30th Anniversary]]" DLC with a new dungeon and 6-player activity along with plenty of Bungie-history themed weapons and ornaments.
** ''The Final Shape'' was delayed from February 2024 to June 2024. Unlike with ''The Witch Queen'', which had nearly a year to produce the 30th Anniversary pack to fill the gap, this was only announced a few months ahead of time and amid [[TroubledProduction significant layoffs across the entire company]]. This resulted in some scrambling to not only produce content quickly but tie it into the ongoing story to keep up the hype. The solution was to push up the Guardian Games spring event a few months, and revealed an "Into the Light" free-to-play activity that includes a new horde-style game mode and new weaponry.
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** The emblem codes associated with the AlternateRealityGame of ''The Final Shape'' Collector's Edition leaked several weeks before they were intended to ship to regular consumers.
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* RealLifeWritesThePlot: The UsefulNotes/GameEngine used has code that tracks all the way back to ''VideoGame/HaloCombatEvolved'', a proprietary engine nicknamed "Tiger." It has been reformatted and upgraded over the course of Bungies' ''Franchise/{{Halo}}'' and ''Destiny'' lifespan but there have been many times where the game developers are looking to do something unique that the engine was never designed to do, and no amount of DLC updates and patches can directly resolve that issue. Comments from Bungie indicated that the existence of ''Destiny 2'' and its SequelReset story is in part because they needed a deeper architecture overhaul in order to match their vision of the game, which was not something they accounted for when the first Destiny was released. For ''Beyond Light'' the game underwent a process called "sunsetting" where they removed story content and certain environments from the first year of the game, for much of the same reason as it was overtaxing the engine and it was more effective to cut out old content than make sure it worked under a new system. Since ''Beyond Light'' each expansion required an entire deletion and installing of the game again, meaning that spiritually ''Destiny 3, 4 and 5'' have in fact occurred [[MissionPackSequel on a technical level]] even if remaining under the ''Destiny 2'' banner.

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* RealLifeWritesThePlot: The UsefulNotes/GameEngine MediaNotes/GameEngine used has code that tracks all the way back to ''VideoGame/HaloCombatEvolved'', a proprietary engine nicknamed "Tiger." It has been reformatted and upgraded over the course of Bungies' ''Franchise/{{Halo}}'' and ''Destiny'' lifespan but there have been many times where the game developers are looking to do something unique that the engine was never designed to do, and no amount of DLC updates and patches can directly resolve that issue. Comments from Bungie indicated that the existence of ''Destiny 2'' and its SequelReset story is in part because they needed a deeper architecture overhaul in order to match their vision of the game, which was not something they accounted for when the first Destiny was released. For ''Beyond Light'' the game underwent a process called "sunsetting" where they removed story content and certain environments from the first year of the game, for much of the same reason as it was overtaxing the engine and it was more effective to cut out old content than make sure it worked under a new system. Since ''Beyond Light'' each expansion required an entire deletion and installing of the game again, meaning that spiritually ''Destiny 3, 4 and 5'' have in fact occurred [[MissionPackSequel on a technical level]] even if remaining under the ''Destiny 2'' banner.
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Trope was cut/disambiguated due to cleanup


** Seth J. Dickinson, author of the reading material included with the collector's edition of ''Beyond Light'' along with some other lore books (notably Truth to Power), [[https://old.reddit.com/r/DestinyLore/comments/jfwptr/spoiler_clovis_bray_i_destinys_most_sickening_and/g9q4gai?utm_source=share&utm_medium=web2x&context=3 very explicitly denied]] that Clovis Bray I had some form of autism following speculation that the disorder [[AmbiguousDisorder might explain his stranger behaviors]], as he felt that given how much the texts elaborate on Clovis's villainy, attributing his more bizarre traits to the spectrum would risk making the harmful association between said villainy and autism.

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** Seth J. Dickinson, author of the reading material included with the collector's edition of ''Beyond Light'' along with some other lore books (notably Truth to Power), [[https://old.reddit.com/r/DestinyLore/comments/jfwptr/spoiler_clovis_bray_i_destinys_most_sickening_and/g9q4gai?utm_source=share&utm_medium=web2x&context=3 very explicitly denied]] that Clovis Bray I had some form of autism following speculation that the disorder [[AmbiguousDisorder might explain his stranger behaviors]], behaviors, as he felt that given how much the texts elaborate on Clovis's villainy, attributing his more bizarre traits to the spectrum would risk making the harmful association between said villainy and autism.

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Misplaced, moving to the correct tab


* IKnewIt:
** Since its introduction and especially picking up in ''Season of the Splicer'', fans and some reporters noted that The H.E.L.M. quest hub looked like the bridge of a ship and speculated that it would eventually detach itself from the Tower. Come ''Season of the Haunted'', it's revealed to be a fully independent ship, taking off to investigate the Leviathan on the Moon.
** The reveal that Savathun [[spoiler: had been impersonating Osiris]] for the entirety of year four was quickly deduced from a lore tab implying a traitor in their midst.
** Nezarec was an extremely obscure bit of lore from the Collapse that saw a resurgence of importance in year five with references and expansions of who he was in Season of the Haunted (Nezarec's Whisper Glaive) and Season of Plunder (Pieces of Nezarec as a MacGuffin), a former Disciple of the Witness and in fact the one who controlled the Lunar Pyramid. This lead to speculation he would return in importance somehow, and with the Root of Nightmares raid reveal (Nightmares are connected to the Lunar Pyramid) most everyone knew he would be the final boss.
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** Stasis was originally conceptualized as a time-based element. This is referenced twice in-game, with Ikora Rey and Chalco Yong noting its affinity for Vex systems in ''The Witch Queen'' and ''Season of the Wish'' revealing Elsie still believes Stasis is about time, rather than control as Osiris and the Darkness's agents postulate.
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* ExecutiveMeddling: Oh dear - in the lead up to ''The Final Shape'', an enormous amount of poor executive decisions came to light after Bungie was forced to make a large number of layoffs. Among others, the developers admitted to not wanting to include micro transactions, but were overruled.
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** Massive drops in expected profits during the events of Year 6 resulted in Bungie laying off a significant number of employees, resulting in the release of ''The Final Shape'' being pushed back to June 2024. Adding to the issues were that many of those employees had been long time members of Bungie (including ''Michael Salvatori''), which took out a significant chunk of Bungie's in-house institutional knowledge.

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** Massive drops in player engagement after ''Lightfall'' (a reported ''45%'' below expected profits during the events of Year 6 resulted in revenue) caused Bungie laying to lay off a significant number of employees, employees in October 2023, resulting in the release of ''The Final Shape'' being pushed back to June 2024. Adding to the issues were that many of those employees had been long time members of Bungie (including ''Michael Salvatori''), ''[[SugarWiki/AwesomeMusic Michael Salvatori]]''), which took out a significant chunk of Bungie's in-house institutional knowledge.knowledge. Further information came out that upper management had been trying to develop other games and were resistant to quality-of-life improvements because it was almost ten years old and slowing down, but when production stalled on the other games the damage to the ''Destiny'' player base was causing them to bleed money.
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Sony had nothing to do with it, it's all squarely on Bungie's management


** Massive drops in expected profits during the events of Year 6 resulted in Sony mandating that Bungie lay off a significant number of employees, resulting in the release of ''The Final Shape'' being pushed back to June 2024. Adding to the issues were that many of those employees had been long time members of Bungie (including ''Michael Salvatori''), which took out a significant chunk of Bungie's in-house institutional knowledge.

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** Massive drops in expected profits during the events of Year 6 resulted in Sony mandating that Bungie lay laying off a significant number of employees, resulting in the release of ''The Final Shape'' being pushed back to June 2024. Adding to the issues were that many of those employees had been long time members of Bungie (including ''Michael Salvatori''), which took out a significant chunk of Bungie's in-house institutional knowledge.
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** Massive drops in expected profits during the events of Year 6 resulted in Sony mandating that Bungie lay off a significant number of employees, resulting in the release of ''The Final Shape'' being pushed back to June 2024. Adding to the issues were that many of those employees had been long time members of Bungie (including ''Michael Salvatori''), which took out a significant chunk of Bungie's in-house institutional knowledge.
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** The Lament's chainsaw-like sounds are actually using breast pump noises.

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** The Lament's chainsaw-like sounds are actually using breast pump noises.noises.
* For whatever reason, the game's equivalent of developer cheats simply consists of Bungie employees being able to copy any account on the main servers while working in playtest environments. As Joe Blackburn put it, [[TakeThat they could steal Datto's identity during playtesting if they really wanted to]].
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now definition-only


* TheWikiRule: [[https://www.destinypedia.com/Main_Page Destinypedia]], [[https://www.destinygamewiki.com/wiki/Destiny_Wiki Destiny Game Wiki]], [[https://d2.destinygamewiki.com/wiki/Destiny_2_Wiki Destiny 2 Wiki]], Gamepedia [[https://destiny2.gamepedia.com/Destiny_Wiki Destiny Wiki]], and Wikia [[http://destiny.wikia.com/wiki/Destiny_Wiki Destiny Wiki]].
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Been confirmed publicly by Bungie and David

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** Creator/KeithDavid took up the role of Commander Zavala after the tragic passing of Creator/LanceReddick in 2023.
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* AscendedMeme: Continuing from the [[VideoGame/{{Destiny}} first game]], the Loot Cave makes its return. This time, though, [[ExaggeratedTrope it's been upgraded into a full on Dungeon]], ''Grasp of Avarice'', and beating it is ''guranteed'' to give you Gjallarhorn.

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* TroubledProduction. According to Jason Schreier, the game underwent a complete reboot in production about sixteen months from release when Luke Smith took over as Game Director. Apparently, many of the current woes that the fandom is expressing (Mainly the Eververse) can be traced back to this decision. For anyone who thinks that this sounds familiar, that's because [[HistoryRepeats the exact same thing happened to the first game.]]
** People who have paid visits to the actual headquarters of Bungie have discovered that there is a strong internal disagreement with many of the negatively-received aspects of the game. No one knows the full extent of this, but given the wording of these accounts, at best, it's AHouseDivided, at worst, you could count the amount of people who genuinely like said aspects on one hand, namely the directors.

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* TroubledProduction. TroubledProduction:
**
According to Jason Schreier, the game underwent a complete reboot in production about sixteen months from release when Luke Smith took over as Game Director. Apparently, many of the current woes that the fandom is expressing (Mainly the Eververse) can be traced back to this decision. For anyone who thinks that this sounds familiar, that's because [[HistoryRepeats the exact same thing happened to the first game.]]
** People who have paid visits to the actual headquarters of Bungie have discovered that there is a strong internal disagreement with many Because of the negatively-received way the game's development is heavily compartmentalized, feedback response and investment into various aspects of the game. No one knows game's content can fluctuate wildly, leading to hiccups such as ''Season of Plunder'' lacking several quality-of-life enhancements for loot introduced in the full extent season prior or bugs taking upwards of this, but given several months to address. The company's diversion of resources to the wording of these accounts, at best, it's AHouseDivided, at worst, you could count ''Destiny'' extended universe, ''VideoGame/{{Marathon}}'''s reboot, and ''VideoGame/{{Matter}}'' has also led to the amount increased deprivation of people who genuinely like said content for non-paid aspects on one hand, namely of the directors.game due to being commercially nonviable, culminating in the complete deprecation of Gambit as a mandatory source of rewards post-''Final Shape''.
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* RealLifeWritesThePlot: The GameEngine used has code that tracks all the way back to ''VideoGame/HaloCombatEvolved'', a proprietary engine nicknamed "Tiger." It has been reformatted and upgraded over the course of Bungies' ''Franchise/{{Halo}}'' and ''Destiny'' lifespan but there have been many times where the game developers are looking to do something unique that the engine was never designed to do, and no amount of DLC updates and patches can directly resolve that issue. Comments from Bungie indicated that the existence of ''Destiny 2'' and its SequelReset story is in part because they needed a deeper architecture overhaul in order to match their vision of the game, which was not something they accounted for when the first Destiny was released. For ''Beyond Light'' the game underwent a process called "sunsetting" where they removed story content and certain environments from the first year of the game, for much of the same reason as it was overtaxing the engine and it was more effective to cut out old content than make sure it worked under a new system. Since ''Beyond Light'' each expansion required an entire deletion and installing of the game again, meaning that spiritually ''Destiny 3, 4 and 5'' have in fact occurred [[MissionPackSequel on a technical level]] even if remaining under the ''Destiny 2'' banner.

to:

* RealLifeWritesThePlot: The GameEngine UsefulNotes/GameEngine used has code that tracks all the way back to ''VideoGame/HaloCombatEvolved'', a proprietary engine nicknamed "Tiger." It has been reformatted and upgraded over the course of Bungies' ''Franchise/{{Halo}}'' and ''Destiny'' lifespan but there have been many times where the game developers are looking to do something unique that the engine was never designed to do, and no amount of DLC updates and patches can directly resolve that issue. Comments from Bungie indicated that the existence of ''Destiny 2'' and its SequelReset story is in part because they needed a deeper architecture overhaul in order to match their vision of the game, which was not something they accounted for when the first Destiny was released. For ''Beyond Light'' the game underwent a process called "sunsetting" where they removed story content and certain environments from the first year of the game, for much of the same reason as it was overtaxing the engine and it was more effective to cut out old content than make sure it worked under a new system. Since ''Beyond Light'' each expansion required an entire deletion and installing of the game again, meaning that spiritually ''Destiny 3, 4 and 5'' have in fact occurred [[MissionPackSequel on a technical level]] even if remaining under the ''Destiny 2'' banner.
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None

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* RealLifeWritesThePlot: The GameEngine used has code that tracks all the way back to ''VideoGame/HaloCombatEvolved'', a proprietary engine nicknamed "Tiger." It has been reformatted and upgraded over the course of Bungies' ''Franchise/{{Halo}}'' and ''Destiny'' lifespan but there have been many times where the game developers are looking to do something unique that the engine was never designed to do, and no amount of DLC updates and patches can directly resolve that issue. Comments from Bungie indicated that the existence of ''Destiny 2'' and its SequelReset story is in part because they needed a deeper architecture overhaul in order to match their vision of the game, which was not something they accounted for when the first Destiny was released. For ''Beyond Light'' the game underwent a process called "sunsetting" where they removed story content and certain environments from the first year of the game, for much of the same reason as it was overtaxing the engine and it was more effective to cut out old content than make sure it worked under a new system. Since ''Beyond Light'' each expansion required an entire deletion and installing of the game again, meaning that spiritually ''Destiny 3, 4 and 5'' have in fact occurred [[MissionPackSequel on a technical level]] even if remaining under the ''Destiny 2'' banner.
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Cayde's revival in the TFS teaser confirms the leak refers to actual content


** The plot of ''Lightfall'' and ''Season of Defiance'' leaked onto the internet shortly before its release, along with story details allegedly describing ''The Final Shape.''

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** The plot of ''Lightfall'' and ''Season of Defiance'' leaked onto the internet shortly before its release, along with story details allegedly describing ''The Final Shape.''
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Ekuegan being banned for leaking Season 20 has been confirmed to be a lie on his part. He remains forbidden from interacting with Bungie employees or streaming the game.


** The general outline of ''Season of the Deep'', its sandbox changes, and all weapons appearing in the season were leaked by Ekuegan, a semi-notable streamer who attended a community summit. He was promptly stripped of all access rights to ''Destiny'' as punishment; Bungie would later investigate their previous interactions with him and discover he was responsible for an unknown number of the previous examples listed here.

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** The general outline of ''Season of the Deep'', its sandbox changes, and all weapons appearing in the season were leaked by Ekuegan, a semi-notable streamer who attended a community summit. He was promptly stripped of all access rights to ''Destiny'' excommunicated from Bungie and restricted from streaming the game as punishment; Bungie would later investigate their previous interactions with him and discover he was also responsible for an unknown number of the previous examples listed here.
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** The general outline of ''Season of the Deep'', its sandbox changes, and all weapons appearing in the season were leaked by an unknown community figure who attended a community summit.

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** The general outline of ''Season of the Deep'', its sandbox changes, and all weapons appearing in the season were leaked by an unknown community figure Ekuegan, a semi-notable streamer who attended a community summit.summit. He was promptly stripped of all access rights to ''Destiny'' as punishment; Bungie would later investigate their previous interactions with him and discover he was responsible for an unknown number of the previous examples listed here.
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** According to Datto (who initially described the process using a metaphor of "adding turkeys vs. adding dogs"), the reintroduction of random rolls in ''Forsaken'' was almost a compromise, with only the first perk randomly generated and the second remaining fixed like in Year 1. This was quickly changed after a community summit pointed out how ridiculous the idea was relative to the old system's criticism at the time. However, the idea was reincorporated into the Timelost weapons from Vault of Glass years later, which can switch between a fixed roll, a random roll, or a combination of the two's perks at will.

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** The plot of ''Lightfall'' and ''Season of Defiance'' leaked onto the internet shortly before its release, along with story details allegedly describing ''The Final Shape.'' After its release, a Bungie employee or one of their contacts leaked patch notes, story info, and gameplay details on ''Season of the Deep'' through presentations clearly meant for employee meetings.

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** The plot of ''Lightfall'' and ''Season of Defiance'' leaked onto the internet shortly before its release, along with story details allegedly describing ''The Final Shape.'' After its release, a Bungie employee or one ''
** The general outline
of their contacts leaked patch notes, story info, and gameplay details on ''Season of the Deep'' through presentations clearly meant for employee meetings.Deep'', its sandbox changes, and all weapons appearing in the season were leaked by an unknown community figure who attended a community summit.
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** The plot of ''Lightfall'' and ''Season of Defiance'' leaked onto the internet shortly before its release, along with story details allegedly describing ''The Final Shape.'' After its release, a Bungie employee or one of their contacts leaked patch notes, story info, and gameplay details on ''Season of the Deep'' through presentations clearly meant for employee meetings.
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* AuthorsSavingThrow: In response to increased negativity surrounding the Champion mechanic and Match Game (the chief complaint being that using both enforces extremely strict loadout requirements, [[EverythingExceptMostThings anathema to the game's "play your way" mantra]]), ''Lightfall'' was announced to remove Match Game entirely and replace it with a universal 50% damage penalty against unmatched shields. Elemental damage buffs and enemy debuffs were also given anti-Champion functionality regardless of artifact mods, which applies to both subclass abilities and weapons capable of inflicting them.

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* AuthorsSavingThrow: In response to increased negativity surrounding the stagnation of the Champion mechanic and Match Game (the chief complaint being that using Game, primarily how both enforces extremely have strict loadout requirements, requirements to counter them which was [[EverythingExceptMostThings anathema to the game's "play your way" mantra]]), ''Lightfall'' was announced to remove Match Game entirely and replace it with rework energy shield interactions and champion counters. Shields now have a universal 50% damage penalty against unmatched shields. Elemental weapon types (previously it was 90% under Match Game, 10% in playlists), while various subclass and weapon elemental damage buffs and enemy debuffs were also given anti-Champion functionality regardless outside of seasonal artifact mods, which applies mods (such as Strand grenade damage can stun Unstoppable Champions). This meant you had to both subclass abilities and weapons capable of inflicting them.try harder to find a build that couldn't counter anything properly.

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