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* ActingForTwo - All of the main characters have unique voice actors, but just about everything else is voiced by one of the existing actors, such as the computer, or Doctor Morrison clearly being Arnold.



* TalkingToHimself - All of the main characters have unique voice actors, but just about everything else is voiced by one of the existing actors, such as the computer, or Doctor Morrison clearly being Arnold.
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the ''VideoGame/{{ARMA}}'' series of video games, which are much more famous. ''ARMA'' happens to be developed by Creator/BohemiaInteractive, which now owns ''Alpha Prime''[='s=] developer, Creator/BlackElementSoftware.
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Removing unnecessary link


* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by Creator/BohemiaInteractive, which now owns AlphaPrime's developer, Creator/BlackElementSoftware.

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* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} ''VideoGame/{{ARMA}}'' series of video games, which are much more famous. VideoGame/{{ARMA}} ''ARMA'' happens to be developed by Creator/BohemiaInteractive, which now owns AlphaPrime's ''Alpha Prime''[='s=] developer, Creator/BlackElementSoftware.
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Better formatting


* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by BohemiaInteractive, which now owns AlphaPrime's developer, BlackElementSoftware.

to:

* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by BohemiaInteractive, Creator/BohemiaInteractive, which now owns AlphaPrime's developer, BlackElementSoftware.Creator/BlackElementSoftware.
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Added DiffLines:

* StillbornFranchise - The ending has a pretty blatant SequelHook of the "TheEndOrIsIt" variety, but the unfavorable critical response and subsequent buyout of the company make a conclusion to the plot unlikely.
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Arnold\'


* FakeAmerican - Arnold's ethnicity is not mentioned, but his voice actor is using an American accent instead of his native accent.
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Added to Talking To Himself to make up for the fact that I\'m not positive who voices a couple of nameless characters.


* TalkingToHimself - All of the main characters have unique voice actors, but everything else is voiced by one of the existing actors, such as the computer, or Doctor Morrison clearly being Arnold.

to:

* TalkingToHimself - All of the main characters have unique voice actors, but just about everything else is voiced by one of the existing actors, such as the computer, or Doctor Morrison clearly being Arnold.
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Potholed Orphaned Reference in the Faggioli entry to emphasize that while a part was left in, the rest was truly Dummied Out


** There's an entire folder of sounds labeled "Faggioli" that mostly consist of a voice distorted by radio static saying things to you and making quips while there is gunfire in the background. A couple of these remain in the game while you are fighting with Paolo, despite the fact that they are clearly neither Paolo nor anyone else who ever actually appears in the game.

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** There's an entire folder of sounds labeled "Faggioli" that mostly consist of a voice distorted by radio static saying things to you and making quips while there is gunfire in the background. [[OrphanedReference A couple of these remain in the game game]] while you are fighting with Paolo, despite the fact that they are clearly neither Paolo nor anyone else who ever actually appears in the game.
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(Hopefully) one last tweak


** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you, until after the cutscene. In other words, it's pretty clear that you're seeing it in real time in the final game, implying that the line with Bruce was from some earlier point in development when you were intended to find out about the death in a different way.

to:

** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you, until after the cutscene. In other words, it's pretty clear that you're seeing it in real time in the final game, implying that the line with Bruce was from some earlier point story draft in development when which you were intended to find out about the death in a different way.
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Reworded even further


** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you, until after the cutscene. In other words, it's pretty clear you're seeing it in real time in the final game, meaning the line with Bruce implies that you were intended to find out about the death in a different way at some point.

to:

** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you, until after the cutscene. In other words, it's pretty clear that you're seeing it in real time in the final game, meaning implying that the line with Bruce implies that was from some earlier point in development when you were intended to find out about the death in a different way at some point.way.
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Reworded a section


** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you until after the cutscene. In other words, it's pretty clear you're seeing it in real time in the final game, making the line with Bruce imply that you were intended to find out about the death in a different way at some point.

to:

** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there is no body through the vent below you you, until after the cutscene. In other words, it's pretty clear you're seeing it in real time in the final game, making meaning the line with Bruce imply implies that you were intended to find out about the death in a different way at some point.
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Clarified further


** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing it on a recording. In the final game, you can see that there in no body through the vent below you until after the cutscene, implying that you were at some point intended to find out about the death in a different way.

to:

** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing it on a recording. In the final game, you're in an air duct above the scene of the crime when you get the cutscene, with no monitors or cameras around. Furthermore, if you pay attention, you can see that there in is no body through the vent below you until after the cutscene, implying cutscene. In other words, it's pretty clear you're seeing it in real time in the final game, making the line with Bruce imply that you were at some point intended to find out about the death in a different way.way at some point.
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Clarified one of the Orphaned References


** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about seeing it on a recording. In the final game, you can clearly see the body through the vent, implying that you were at some point intended to find out about the death in a different way.

to:

** After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about not getting there in time and only seeing it on a recording. In the final game, you can clearly see the that there in no body through the vent, vent below you until after the cutscene, implying that you were at some point intended to find out about the death in a different way.
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* WhatCouldHaveBeen - Several different places, including the ''official website'', report story synopses that range from slightly different to majorly different from the final plot. These include the implication that your job is to rescue the miners stranded on the asteroid (instead of just Warren and the rest being insane), or an entire plot about the mining being illegal operations setup to refine hubbardium into drugs for money, instead of simply being the Company's routine operation (which went bad when they DugTooDeep).

to:

* WhatCouldHaveBeen - Several different places, including the ''official website'', report story synopses that range from slightly different to majorly different from the final plot. These include the implication that your job is to rescue the miners stranded on the asteroid (instead of just Warren and the rest being insane), or an entire plot about the mining being illegal operations setup to refine hubbardium into drugs for money, instead of simply being the Company's routine operation (which went bad when they DugTooDeep).DugTooDeep).
** Several places, including the box art and other promotional materials, show lots of different models and character designs that do not appear in the final game, some of which are clearly earlier designs for the final characters.
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Added a mostly to account for the rustling sound effects in the folder.


** There's an entire folder of sounds labeled "Faggioli" that consist of a voice distorted by radio static saying things to you and making quips while there is gunfire in the background. A couple of these remain in the game while you are fighting with Paolo, despite the fact that they are clearly neither Paolo nor anyone else who ever actually appears in the game.

to:

** There's an entire folder of sounds labeled "Faggioli" that mostly consist of a voice distorted by radio static saying things to you and making quips while there is gunfire in the background. A couple of these remain in the game while you are fighting with Paolo, despite the fact that they are clearly neither Paolo nor anyone else who ever actually appears in the game.

Added: 718

Changed: 565

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Added references to Faggioli


** There's an entire folder of sounds labeled "Faggioli" that consist of a voice distorted by radio static saying things to you and making quips while there is gunfire in the background. A couple of these remain in the game while you are fighting with Paolo, despite the fact that they are clearly neither Paolo nor anyone else who ever actually appears in the game.



* OrphanedReference - When you first meet Paolo, he tells you that you can yell at the hubbardium nutters to make them run, because they're apparently cowards. Arnold replies that he's seen it... except every enemy you've come across so far has been bloodthirsty and eager to use their gun, leading to what comes across as a misleading bit of GameplayAndStorySegregation.

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* OrphanedReference - There are strange lines of dialogue during the fights alongside Paolo that do not match any of the characters present. In the game files, these are listed under "Faggioli," a character who may have been an earlier version of Paolo, but does not appear in the game with that name or voice.
**
When you first meet Paolo, he tells you that you can yell at the hubbardium nutters to make them run, because they're apparently cowards. Arnold replies that he's seen it... except every enemy you've come across so far has been bloodthirsty and eager to use their gun, leading to what comes across as a misleading bit of GameplayAndStorySegregation.

Added: 275

Changed: 497

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* OrphanedReference - After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about seeing it on a recording. In the final game, you can clearly see the body through the vent, implying that you were at some point intended to find out about the death in a different way.

to:

* OrphanedReference - When you first meet Paolo, he tells you that you can yell at the hubbardium nutters to make them run, because they're apparently cowards. Arnold replies that he's seen it... except every enemy you've come across so far has been bloodthirsty and eager to use their gun, leading to what comes across as a misleading bit of GameplayAndStorySegregation.
**
After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about seeing it on a recording. In the final game, you can clearly see the body through the vent, implying that you were at some point intended to find out about the death in a different way.
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Added Talking To Himself. The repeated voice actors never LITERALLY do, but there doesn\'t seem to be a trope for when they never actually do.

Added DiffLines:

* TalkingToHimself - All of the main characters have unique voice actors, but everything else is voiced by one of the existing actors, such as the computer, or Doctor Morrison clearly being Arnold.
Is there an issue? Send a MessageReason:
Added more tropes.


* DummiedOut - There's a handful of lines of dialogue in the game's files that do not appear in the final game. At least one of these is obviously the first take of a line that ''did'' make it in, the original having even ''more'' awkward wording.



* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by BohemiaInteractive, which now owns AlphaPrime's developer, BlackElementSoftware.

to:

* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by BohemiaInteractive, which now owns AlphaPrime's developer, BlackElementSoftware.BlackElementSoftware.
* OrphanedReference - After you witness [[spoiler:Paolo's]] death, Arnold will make a comment to Bruce about seeing it on a recording. In the final game, you can clearly see the body through the vent, implying that you were at some point intended to find out about the death in a different way.
* WhatCouldHaveBeen - Several different places, including the ''official website'', report story synopses that range from slightly different to majorly different from the final plot. These include the implication that your job is to rescue the miners stranded on the asteroid (instead of just Warren and the rest being insane), or an entire plot about the mining being illegal operations setup to refine hubbardium into drugs for money, instead of simply being the Company's routine operation (which went bad when they DugTooDeep).
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I realized I don\'t remember the actor\'s accent, just that it was noticably different than the one in game.


* FakeAmerican - Arnold's ethnicity is not mentioned, but his voice actor is using an American accent instead of his natural British accent.

to:

* FakeAmerican - Arnold's ethnicity is not mentioned, but his voice actor is using an American accent instead of his natural British native accent.
Is there an issue? Send a MessageReason:
Page Creation

Added DiffLines:

* FakeAmerican - Arnold's ethnicity is not mentioned, but his voice actor is using an American accent instead of his natural British accent.
* HeyItsThatVoice - The voices themselves may not be that well known, but many of the actors also did work for the VideoGame/{{ARMA}} series of video games, which are much more famous. VideoGame/{{ARMA}} happens to be developed by BohemiaInteractive, which now owns AlphaPrime's developer, BlackElementSoftware.

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