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** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power (mainly in his up smash and up aerial, and it's common for characters of Fox's caliber to have very weak moves but one-to-two VERY powerful kill moves), has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can out-camp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs as his jumping speed and falling speed are very quick compared to other characters (it also helps that with the said extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.

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** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power (mainly in his up smash and up aerial, and it's common for characters of Fox's caliber to have very weak moves but one-to-two VERY powerful kill moves), has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can out-camp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs as his jumping speed and falling speed are very quick compared to other characters (it also helps that with the said extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths [[RocketTagGameplay both ways).ways]]). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee. As a by-product, there have been a few prominent [[Memes/SuperSmashBros memes]] that take shots at him and his dominance in ''Melee''. [[note]]"No items, Fox only, Final Destination" and "[=20XX=]" (a hypothetical year in which Fox is the only used character)[[/note]]



** Falco was another of Brawl's perpetual top tiers, who was once considered the third best character in the game. Despite not being as close to his original ''Melee'' incarnation who had a number of differences that set him apart from Fox, he came with some obnoxiously strong attributes that made a lot of players dislike him. Mainly he has a lagless Blaster which shot lasers with transcendent priority (something not noted in ''Melee''), that just like in ''Melee'' could be fired twice in a shorthop to control space and snuff approaches to a ridiculously degree, while having an easy chain throw that worked on nearly every character up to 40ish%, which worked even better than in ''Melee'' due to the physics of ''Brawl''. From there once you get in the first 50% or so of your stock is forfeited if he grabs you. He additionally had Falco Phantasm to quickly and safely get to the other side of the stage while hitting you and continuing to Blaster camp away. Falco's hatedom was mainly held back by the aforementioned characters being even better characters with even more aggravating playstyles, as well as the fact that Falco despite having buffs elsewhere, was not as effective as his ''Melee'' counterpart in what he used to do well.

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** Falco was another of Brawl's perpetual top tiers, who was once considered the third best character in the game. Despite not being as close to his original ''Melee'' incarnation who had a number of differences that set him apart from Fox, he came game, with some obnoxiously strong attributes that made a lot of players dislike him. Mainly he has a lagless Blaster which shot lasers with transcendent priority (something not noted in ''Melee''), priority, that just like in ''Melee'' could be fired twice in a shorthop to control space and snuff approaches to a ridiculously degree, while having an easy chain throw that worked on nearly every character up to 40ish%, which worked even better than in ''Melee'' due to the physics of ''Brawl''. From there thus meaning once you get in the first 50% or so of your stock is forfeited if he grabs you. He additionally had Falco Phantasm to quickly and safely get to the other side of the stage while hitting you and continuing to Blaster camp away. Falco's hatedom was mainly held back by the aforementioned characters being even better characters with even more aggravating playstyles, as well as the fact that Falco despite having buffs elsewhere, was not as effective as his ''Melee'' counterpart in what he used to do well.playstyles.
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** Falco was another of Brawl's perpetual top tiers, who was once considered the third best character in the game, with some obnoxiously strong attributes that made a lot of players dislike him. Mainly he has a lagless Blaster which shot lasers with transcendent priority, that could be fired twice in a shorthop to control space and snuff approaches to a ridiculously degree, while having an easy chain throw that worked on nearly every character up to 40ish%, thus meaning once you get in the first 50% or so of your stock is forfeited if he grabs you. He additionally had Falco Phantasm to quickly and safely get to the other side of the stage while hitting you and continuing to Blaster camp away. Falco's hatedom was mainly held back by the aforementioned characters being even better characters with even more aggravating playstyles.

to:

** Falco was another of Brawl's perpetual top tiers, who was once considered the third best character in the game, game. Despite not being as close to his original ''Melee'' incarnation who had a number of differences that set him apart from Fox, he came with some obnoxiously strong attributes that made a lot of players dislike him. Mainly he has a lagless Blaster which shot lasers with transcendent priority, priority (something not noted in ''Melee''), that just like in ''Melee'' could be fired twice in a shorthop to control space and snuff approaches to a ridiculously degree, while having an easy chain throw that worked on nearly every character up to 40ish%, thus meaning which worked even better than in ''Melee'' due to the physics of ''Brawl''. From there once you get in the first 50% or so of your stock is forfeited if he grabs you. He additionally had Falco Phantasm to quickly and safely get to the other side of the stage while hitting you and continuing to Blaster camp away. Falco's hatedom was mainly held back by the aforementioned characters being even better characters with even more aggravating playstyles.playstyles, as well as the fact that Falco despite having buffs elsewhere, was not as effective as his ''Melee'' counterpart in what he used to do well.
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** [[VideoGame/{{Kirby}} Meta Knight]] in ''Brawl'' is the biggest examples of this in the Smash series, and perhaps one of the biggest examples in all of gaming. In short, Meta Knight excelled at pretty much everything to a degree much greater than any other character, with a host of broken ridiculously effective-yet-safe moves that could be spammed with impunity, and the ability to exploit quirks in the game to make him literally untouchable (such as [[http://www.ssbwiki.com/Planking#Planking planking]] and [[http://www.ssbwiki.com/Sharking sharking]]). And again, like many "not-as-damaging" characters, he had a small amount of one-to-two main kill moves with his strong down smash and glide attack (the strongest glide attack in the game), and all of his special moves could help him recover even if they all did put him into a helpless state. Not to mention all of his sword-based moves barring his glide attack had transcendent priority, meaning he can't clash with attacks nor can attacks clash with his (and if his moves are spaced properly, you know what that means...). He additionally had no real consequential flaws (sure he was really light, but with how hard it is to get hits on him while being able to recover safely from anything, you're not killing him easily anyway), outside of a weird aerial grab release animation that left him vulnerable to guaranteed followups when released without throwing him from a grab, which few characters could take advantage of for meager rewards anyway. The result was a character that hard-countered the majority of the cast and won every matchup, and was so good that he was considered in a tier of his own above everyone else. Meta Knight additionally had rather low technical demands and was one of the easiest top/high tier characters to pick up in Brawl, leading to droves of players to main him or use him as a pocket secondary to cover any bad matchups they may have. Meta Knight absolutely dominated tournaments (when the monetary winnings were counted up for recorded tournaments one year, players using Meta Knight won ''over half'' of all the money alone), and players became so sick of him that a very serious push was made to get him banned. After 4 years it finally happened, when the [[http://www.ssbwiki.com/URC#Unity_Ruleset_Committee Unity Ruleset Comittee]] decided to ban him in their unity ruleset. The ban didn't stick though, as too many high-profile players using Meta Knight were opposed to the ban and thus many high-profile tournament organizers ignored it in their major tournaments, which then forced others to not ban Meta Knight in their tournaments so that their players would have a chance at these MK-legal majors. Meta Knight and the failure to ban him is one of most-cited reasons for Brawl's competitive scene declining post-2012 and ultimately being supplanted by Smash 4.

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** [[VideoGame/{{Kirby}} Meta Knight]] in ''Brawl'' is the biggest examples of this in the Smash series, and perhaps one of the biggest examples in all of gaming. In short, Meta Knight excelled at pretty much everything to a degree much greater than any other character, had two main kill moves with his strong down smash and glide attack (the strongest glide attack in the game) despite his "not-as-heavy-hitting" nature, with a host of broken ridiculously effective-yet-safe moves that could be spammed with impunity, all of his sword-based moves barring his glide attack having transcendent priority (meaning that can't clash with/against), all of his specials allowing for recovery despite having a helpless state on all of them, and the ability to exploit quirks in the game to make him literally untouchable (such as [[http://www.ssbwiki.com/Planking#Planking planking]] and [[http://www.ssbwiki.com/Sharking sharking]]). And again, like many "not-as-damaging" characters, he had a small amount of one-to-two main kill moves with his strong down smash and glide attack (the strongest glide attack in the game), and all of his special moves could help him recover even if they all did put him into a helpless state. Not to mention all of his sword-based moves barring his glide attack had transcendent priority, meaning he can't clash with attacks nor can attacks clash with his (and if his moves are spaced properly, you know what that means...). He additionally had no real consequential flaws (sure he was really light, but with how hard it is to get hits on him while being able to recover safely from anything, you're not killing him easily anyway), outside of a weird aerial grab release animation that left him vulnerable to guaranteed followups when released without throwing him from a grab, which few characters could take advantage of for meager rewards anyway. The result was a character that hard-countered the majority of the cast and won every matchup, and was so good that he was considered in a tier of his own above everyone else. Meta Knight additionally had rather low technical demands and was one of the easiest top/high tier characters to pick up in Brawl, leading to droves of players to main him or use him as a pocket secondary to cover any bad matchups they may have. Meta Knight absolutely dominated tournaments (when the monetary winnings were counted up for recorded tournaments one year, players using Meta Knight won ''over half'' of all the money alone), and players became so sick of him that a very serious push was made to get him banned. After 4 years it finally happened, when the [[http://www.ssbwiki.com/URC#Unity_Ruleset_Committee Unity Ruleset Comittee]] decided to ban him in their unity ruleset. The ban didn't stick though, as too many high-profile players using Meta Knight were opposed to the ban and thus many high-profile tournament organizers ignored it in their major tournaments, which then forced others to not ban Meta Knight in their tournaments so that their players would have a chance at these MK-legal majors. Meta Knight and the failure to ban him is one of most-cited reasons for Brawl's competitive scene declining post-2012 and ultimately being supplanted by Smash 4.
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** [[VideoGame/{{Kirby}} Meta Knight]] in ''Brawl'' is the biggest examples of this in the Smash series, and perhaps one of the biggest examples in all of gaming. In short, Meta Knight excelled at pretty much everything to a degree much greater than any other character, with a host of broken ridiculously effective-yet-safe moves that could be spammed with impunity, and the ability to exploit quirks in the game to make him literally untouchable (such as [[http://www.ssbwiki.com/Planking#Planking planking]] and [[http://www.ssbwiki.com/Sharking sharking]]). He additionally had no real consequential flaws (sure he was really light, but with how hard it is to get hits on him while being able to recover safely from anything, you're not killing him easily anyway), outside of a weird aerial grab release animation that left him vulnerable to guaranteed followups when released without throwing him from a grab, which few characters could take advantage of for meager rewards anyway. The result was a character that hard-countered the majority of the cast and won every matchup, and was so good that he was considered in a tier of his own above everyone else. Meta Knight additionally had rather low technical demands and was one of the easiest top/high tier characters to pick up in Brawl, leading to droves of players to main him or use him as a pocket secondary to cover any bad matchups they may have. Meta Knight absolutely dominated tournaments (when the monetary winnings were counted up for recorded tournaments one year, players using Meta Knight won ''over half'' of all the money alone), and players became so sick of him that a very serious push was made to get him banned. After 4 years it finally happened, when the [[http://www.ssbwiki.com/URC#Unity_Ruleset_Committee Unity Ruleset Comittee]] decided to ban him in their unity ruleset. The ban didn't stick though, as too many high-profile players using Meta Knight were opposed to the ban and thus many high-profile tournament organizers ignored it in their major tournaments, which then forced others to not ban Meta Knight in their tournaments so that their players would have a chance at these MK-legal majors. Meta Knight and the failure to ban him is one of most-cited reasons for Brawl's competitive scene declining post-2012 and ultimately being supplanted by Smash 4.

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** [[VideoGame/{{Kirby}} Meta Knight]] in ''Brawl'' is the biggest examples of this in the Smash series, and perhaps one of the biggest examples in all of gaming. In short, Meta Knight excelled at pretty much everything to a degree much greater than any other character, with a host of broken ridiculously effective-yet-safe moves that could be spammed with impunity, and the ability to exploit quirks in the game to make him literally untouchable (such as [[http://www.ssbwiki.com/Planking#Planking planking]] and [[http://www.ssbwiki.com/Sharking sharking]]). And again, like many "not-as-damaging" characters, he had a small amount of one-to-two main kill moves with his strong down smash and glide attack (the strongest glide attack in the game), and all of his special moves could help him recover even if they all did put him into a helpless state. Not to mention all of his sword-based moves barring his glide attack had transcendent priority, meaning he can't clash with attacks nor can attacks clash with his (and if his moves are spaced properly, you know what that means...). He additionally had no real consequential flaws (sure he was really light, but with how hard it is to get hits on him while being able to recover safely from anything, you're not killing him easily anyway), outside of a weird aerial grab release animation that left him vulnerable to guaranteed followups when released without throwing him from a grab, which few characters could take advantage of for meager rewards anyway. The result was a character that hard-countered the majority of the cast and won every matchup, and was so good that he was considered in a tier of his own above everyone else. Meta Knight additionally had rather low technical demands and was one of the easiest top/high tier characters to pick up in Brawl, leading to droves of players to main him or use him as a pocket secondary to cover any bad matchups they may have. Meta Knight absolutely dominated tournaments (when the monetary winnings were counted up for recorded tournaments one year, players using Meta Knight won ''over half'' of all the money alone), and players became so sick of him that a very serious push was made to get him banned. After 4 years it finally happened, when the [[http://www.ssbwiki.com/URC#Unity_Ruleset_Committee Unity Ruleset Comittee]] decided to ban him in their unity ruleset. The ban didn't stick though, as too many high-profile players using Meta Knight were opposed to the ban and thus many high-profile tournament organizers ignored it in their major tournaments, which then forced others to not ban Meta Knight in their tournaments so that their players would have a chance at these MK-legal majors. Meta Knight and the failure to ban him is one of most-cited reasons for Brawl's competitive scene declining post-2012 and ultimately being supplanted by Smash 4.
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** Marth is in a somewhat similar boat to Fox; he's a top tier with many ridiculous advantages and who is overplayed, but is generally highly liked by the game's competitive playerbase. Some players though are a bit vocal of their dislike of Marth, mainly due to his fast broken grab that reaches a foot in front of where his hand actually touches (which then leads to a highly damaging chain grab on the game's most popular characters, Fox and Falco), and his tipped-sword slashes and easy-to-land down aerial spike (that's quite a bit laggy though) that leads to him frequently taking stocks at very early percents over minimal mistakes. Either way, a skilled Marth can easily keep people out despite the fact that all the rest of his moves are decent in terms of knockback at best, since his sweetspotted moves can rack up damage like crazy.

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** Marth is in a somewhat similar boat to Fox; he's a top tier with many ridiculous advantages and who is overplayed, but is generally highly liked by the game's competitive playerbase. Some players though are a bit vocal of their dislike of Marth, mainly due to his fast broken grab that reaches a foot in front of where his hand actually touches (which then leads to a highly damaging chain grab on the game's most popular characters, Fox and Falco), and his tipped-sword slashes and easy-to-land down aerial spike (that's quite a bit laggy though) that leads to him frequently taking stocks at very early percents over minimal mistakes. Either way, a skilled Marth can easily keep people out despite the fact that all the rest of his moves are decent in terms of knockback at best, since as his sweetspotted moves can rack up damage like crazy.crazy and provide excellent spacing.
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** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power (mainly in his up smash and up aerial, and it's common for characters of Fox's caliber to have very weak moves but one-to-two VERY powerful kill moves), has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can out-camp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs (it also helps that with Fox's extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.
** Marth is in a somewhat similar boat to Fox; he's a top tier with many ridiculous advantages and who is overplayed, but is generally highly liked by the game's competitive playerbase. Some players though are a bit vocal of their dislike of Marth, mainly due to his fast broken grab that reaches a foot in front of where his hand actually touches (which then leads to a highly damaging chain grab on the game's most popular characters, Fox and Falco), and his tipped moves and easy-to-land down aerial spike that leads to him frequently taking stocks at very early percents over minimal mistakes.

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** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power (mainly in his up smash and up aerial, and it's common for characters of Fox's caliber to have very weak moves but one-to-two VERY powerful kill moves), has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can out-camp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs as his jumping speed and falling speed are very quick compared to other characters (it also helps that with Fox's the said extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.
** Marth is in a somewhat similar boat to Fox; he's a top tier with many ridiculous advantages and who is overplayed, but is generally highly liked by the game's competitive playerbase. Some players though are a bit vocal of their dislike of Marth, mainly due to his fast broken grab that reaches a foot in front of where his hand actually touches (which then leads to a highly damaging chain grab on the game's most popular characters, Fox and Falco), and his tipped moves tipped-sword slashes and easy-to-land down aerial spike (that's quite a bit laggy though) that leads to him frequently taking stocks at very early percents over minimal mistakes.mistakes. Either way, a skilled Marth can easily keep people out despite the fact that all the rest of his moves are decent in terms of knockback at best, since his sweetspotted moves can rack up damage like crazy.
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** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power, has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can outcamp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs (it also helps that with Fox's extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.

to:

** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power, power (mainly in his up smash and up aerial, and it's common for characters of Fox's caliber to have very weak moves but one-to-two VERY powerful kill moves), has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can outcamp out-camp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up Fox and dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs (it also helps that with Fox's extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.
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** Sheik was once the most disliked top tier in Melee. Sheik has many of the fastest attacks in the game, amazing comboing capabilities, the game's most notoriously effective chain throw (which could even zero-death a few characters), one of the best projectiles in her Needles, and her ridiculously fast yet powerful forward aerial that slaps opponents away on a semi-spike trajectory, making her fantastic at edgeguarding and gimping nearly everyone's recovery in the game (and thus negating her supposed poor KO power, one of the things that were supposed to hold her back). Sheik additionally completely shut downed most lower tier characters; whereas the players of such characters might have some sort of chance against the other top tiers, beating a decent Sheik is nigh-impossible. Sheik is also considered one of the easiest and least technical characters in the game, in a game whose competitive playerbase tends to pride itself on the game's technical difficulty, thus leaving players more sour on her. It was at its worst in early Melee, where Sheik was considered the best character for the first five years (and to such a degree there was once serious contemplation about banning her). As the greater potential of the more liked Fox and Falco were discovered to exceed Sheik, and Sheik's dominance fading, reactions towards her became less vitriolic, though she's still fairly disliked compared to the rest of the game's high tiers.

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** Sheik was once the most disliked top tier in Melee. Sheik has many of the fastest attacks in the game, amazing comboing capabilities, the game's most notoriously effective chain throw (which could even zero-death a few characters), one of the best projectiles in her Needles, and her ridiculously fast yet powerful forward aerial that slaps opponents away on a semi-spike trajectory, making her fantastic at edgeguarding and gimping nearly everyone's recovery in the game (and thus negating her supposed poor KO power, one of the things that were supposed to hold her back).back); and that's not even counting her trait that all speedster-type characters shared in Smash: one sole attack that's their main-yet-very-powerful-kill move (her sweetspoted up smash). Sheik additionally completely shut downed most lower tier characters; whereas the players of such characters might have some sort of chance against the other top tiers, beating a decent Sheik is nigh-impossible. Sheik is also considered one of the easiest and least technical characters in the game, in a game whose competitive playerbase tends to pride itself on the game's technical difficulty, thus leaving players more sour on her. It was at its worst in early Melee, where Sheik was considered the best character for the first five years (and to such a degree there was once serious contemplation about banning her). As the greater potential of the more liked Fox and Falco were discovered to exceed Sheik, and Sheik's dominance fading, reactions towards her became less vitriolic, though she's still fairly disliked compared to the rest of the game's high tiers.
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** Pikachu is fairly notorious for being the best character by a fairly significant margin with no losing matchups, to the point that he's arguably a GameBreaker. The result is, Pikachu is sorta "soft banned" in the Smash 64 competitive community (as in, there's a mutual understanding among players to avoid use him even though it's not disallowed), and thus most players won't use him in tournament, unless they're really trying to win and usually only after their preferred main has failed. Pikachu is additionally negatively referred to as "the Rat".
** Kirby is considered the second best character in the game, and is notorious for his very fast and [[HitboxDissonance massively disjointed up tilt]] that shuts down most approaches, while easily comboing into itself and other moves. Kirby is additionally percieved to be one of the game's "easiest" characters to play, which makes some players dislike him and those who play him even more.
** Ness used to get this a long time ago during the earlier days of Smash 64's competitive play, as he was considered the third best after the former two, and thought to have a combo game that approached GameBreaker levels. As the metagame advanced however, players learned to really take advantage of Ness' easily exploited recovery, and their superior spacing made Ness' lack of reach on his attacks much more apparent. The result is plummeting to being percieved as one of the game's lesser characters, eliminating this perception. A few less-experienced players do still come along though who view Ness as this as they had yet to learn how to exploit Ness' flaws.

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** Pikachu is fairly notorious for being the best character by a fairly significant margin with no losing matchups, to the point that he's arguably a GameBreaker.GameBreaker due to his insane combo game and awkward hitboxes. The result is, Pikachu is sorta "soft banned" in the Smash 64 competitive community (as in, there's a mutual understanding among players to avoid use him even though it's not disallowed), and thus most players won't use him in tournament, unless they're really trying to win and usually only after their preferred main has failed. Pikachu is additionally negatively referred to as "the Rat".
** Kirby is considered the second best character in the game, and is notorious for his very fast and [[HitboxDissonance massively disjointed up tilt]] that shuts down most approaches, while easily comboing into itself and other moves. Not only that, he also has nasty range on several of his kick-based moves, and has one of the best horizontal air speeds in the game. Kirby is additionally percieved to be one of the game's "easiest" characters to play, which makes some players dislike him and those who play him even more.
** Ness used to get this a long time ago during the earlier days of Smash 64's competitive play, as he was considered the third best after the former two, and thought to have a combo game that approached GameBreaker levels.levels (especially with his nasty double jump cancel and surprisingly strong attacks). As the metagame advanced however, players learned to really take advantage of Ness' easily exploited recovery, and their superior spacing made Ness' lack of reach on his attacks much more apparent. The result is plummeting to being percieved as one of the game's lesser characters, eliminating this perception. A few less-experienced players do still come along though who view Ness as this as they had yet to learn how to exploit Ness' flaws.
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**In customs-legal tournaments, Villager becomes the most hated character in the game. To whit, in customs, Villager gets Timber Counter, which in its sapling stage trips opponents who move into its vicinity while lasting a long time and having no way for the opponent to get rid of it (thus giving Villager an extremely powerful stage controller), and Extreme Balloon Trip, which makes Villager's already extremely safe recovery even more difficult to edgeguard (as the Balloons explode when contacted with, essentially forming a wall above Villager during recovery). The biggest sticking point though, as these two moves can be combined together to give Villager the ability to safely plank, one of the most detested techniques in prior games that was otherwise eliminated in Smash 4. By planting a slip sapling near the ledge, the opponent won't be able to stand near the ledge to punish Villager off it, and then the exploding balloons protect Villager from being hit above despite his lack of ledge invincibility. While Villager remains safe on the ledge, he can additionally chip away at the opponent with his slingshot and Lloyd Rockets, pocketing any projectiles the opponent throws out at him, and the opponent is disrupted farther by the exploding balloons being able to glitch through the stage and hit them without even being above Villager. The result is Villager being able to time out opponents with appalling ease once he has the damage lead in a very aggravating manner, that's additionally extremely boring for spectators. While shockingly effective against players unfamiliar with it, this tactic isn't as good as advertised, with it having many counters and having general work-arounds by players who are familiar with it. As such, no Villager has won a major custom-legal tournament nor even got a money placing. This fact however does little to placate players who despise custom Villager, and is one of, if not the biggest reason, that many players turned against legalising custom moves in tournaments (it's also not helped that none of the patches have yet to address it after its discovery, adding more fuel to the anti-customs claim that custom moves aren't balanced for).
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** After being one of Melee's most successful mid tiers and a superior clone to Mario, Dr. Mario has fallen to this in his return in Smash 4. Unlike in Melee where the developers apparently forgot to make Doc slower than Mario as intended, they actually went through with it this time, and damn did they make him ''slow''. When handling Doc this time, they added a 0.82 multiplier to the walking, running, and air speed of Mario's values, as well as to his jumping height, while adding a flat 1.12 damage multiplier to all of Mario's attacks that they share. The theory is that Doc moves a bit slower while hitting a bit harder. The result is a character who moves ''even slower'' than the aforementioned Dedede (whereas Mario is one of the most mobile characters in the game), while the flat damage multiplier increase instead of specifically tailored attacks leads to Doc having a significantly worse combo game, that results in his damage output being worse than Mario's despite being intended to be stronger. Doc's KO moves are additionally considered worse than Mario's for being harder to land while being inconsequentially stronger, and Doc has a recovery that is seen on par with Little Mac's and default Ganondorf's for worst in the game. Like Lucina, Doc is considered completely outclassed by his clone Mario, resulting in his perception dwindling even farther. Doc has been getting consistently buffed in patches, but they only been slight power increases to a few select moves, rather than addressing his move significant issues.

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** After being one of Melee's most successful mid tiers and a superior clone to Mario, Dr. Mario has fallen to this in his return in Smash 4. Unlike in Melee where the developers apparently forgot to make Doc slower than Mario as intended, they actually went through with it this time, and damn did they make him ''slow''. When handling Doc this time, they added a 0.82 multiplier to the walking, running, and air speed of Mario's values, as well as to his jumping height, while adding a flat 1.12 damage multiplier to all of Mario's attacks that they share. The theory is that Doc moves a bit slower while hitting a bit harder. The result is a character who moves ''even slower'' than the aforementioned Dedede (whereas Mario is one of the most mobile characters in the game), while the flat damage multiplier increase instead of specifically tailored attacks leads to Doc having a significantly worse combo game, that results in his damage output being worse than Mario's despite being intended to be stronger. Doc's KO moves are additionally considered worse than Mario's for being harder to land while being inconsequentially stronger, and Doc has a recovery that is seen on par with Little Mac's and default Ganondorf's for worst in the game. Like Lucina, Doc is considered completely outclassed by his clone stock Mario, resulting in his perception dwindling even farther. Doc has been getting consistently buffed in patches, but they only been slight power increases to a few select moves, rather than addressing his move significant issues.

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Mewtwo wasn\'t really any popular to play among casual players either in Melee, and competitive players rejoiced as much as casuals did when he came back in Smash 4. Added the Both examples here.


* The original ''Super Smash Bros.'' had a couple, though with its much smaller and more easygoing competitive community, reactions to such characters is less vitriol than in other Smash installments:

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* The original ''Super Smash Bros.'' had a couple, though with its much smaller and more easygoing competitive community, reactions to such characters is less vitriol vitriolic than in other Smash installments:



** Mewtwo got a lot of hate for being such an awful character in ''Melee'' (albeit one of the most popular among casual players), to the point where competitive players signed a ''petition'' to keep it out of ''Brawl''. And then while the casual fandom rejoiced when it came back in Smash 4, it has been hit with this again despite its fairly significant buffs, as most players still find it underwhelming and too awkward to play, while its infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).

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** Mewtwo got a lot of hate for being such an awful character in ''Melee'' (albeit one of the most popular among casual players), ''Melee'', to the point where competitive some players reportedly signed a ''petition'' to keep it out of ''Brawl''. ''Brawl'' (and ironically when Mewtwo didn't come back in Brawl, [[AlasPoorScrappy casual and competitive players alike loudly mourned its removal]]). And then while the casual fandom rejoiced when it came back in Smash 4, it has been hit with this again despite its fairly significant buffs, as most players still find it underwhelming and too awkward to play, while its infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).



** Bowser has been the series staple lumbering ineffectual MightyGlacier since ''Melee'' and treated/mocked as such. While he had extreme power in ''Melee'', he was so agonizingly slow and pure combo bait, in a game all about speed and combos; the result being a character considered one of the worst characters in the game since its release. ''Brawl'' improved Bowser, by giving him significantly greater mobility and faster attacks with greater reach in exchange for slightly less power, as well as the game's different playstyle being more favorable for Bowser, but after the first year of the game's life, he plummeted through the tier lists to being right above the percieved bottom tier, for much the same reasons as in ''Melee'' as well as his extreme vulnerability to the game's many powerful chain throws. ''Smash 4'' Bowser narrowly avoids this trope; Bowser has been made even faster than his Brawl self while having even more power than his Melee self, with a significantly buffed recovery, and a bunch of new more effective attacks, on top of the newly added rage mechanic significantly benefiting hard-hitting characters that can live a long time and the complete elimination of chain throws. At first it worked, with many players thinking Bowser had the potential to be the best character in the game after seeing extensive demo footage (most notably with the pre-release SDCC [=Smash 3DS=] tournament having a Bowser ditto for grand finals), and Bowser considered high, if not top, tier shortly after the game's release by the general playerbase. Then the first balance patch came that significantly nerfed the new vectoring mechanic, which in turn provided a significant indirect nerf to Bowser. Then the general playerbase has been getting better, and able to exploit Bowser's same old weaknesses like before. Bowser's perception has thus started plummeting in Smash 4 like it did in Brawl, exacerbated by there still being very few competitive Bowser players to show what he's capable of. Despite this, his buffs weren't for nothing; Bowser is nonetheless viewed as a much better character overall than his previous incarnations, hovering around mid-low tier but not bottom tier, and many fans enjoy his new and improved moveset, ultimately saving him from this trope but not completely reversing it. Bowser's low-tier status is so persistent that even the fanmade ''Brawl'' mod ''VideoGame/ProjectM'' heavily buffed him in a similar manner to ''[=SSB4=]'', aiming for true CompetitiveBalance between characters, and he is still considered a lackluster character - to the point that [[http://projectmgame.com/en/characters/bowser his profile on the mod's official website]] notes his "extreme weaknesses".

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** Bowser has been the series staple lumbering ineffectual MightyGlacier since ''Melee'' and treated/mocked as such. While he had extreme power in ''Melee'', he was so agonizingly slow and pure combo bait, in a game all about speed and combos; the result being a character considered one of the worst characters in the game since its release. ''Brawl'' improved Bowser, by giving him significantly greater mobility and faster attacks with greater reach in exchange for slightly less power, as well as the game's different playstyle being more favorable for Bowser, but after the first year of the game's life, he plummeted through the tier lists to being right above the percieved bottom tier, for much the same reasons as in ''Melee'' ''Melee'', as well as his extreme vulnerability to the game's many powerful chain throws. ''Smash 4'' Bowser narrowly avoids this trope; Bowser has been made even faster than his Brawl self while having even more power than his Melee self, with a significantly buffed recovery, and a bunch of new more effective attacks, on top of the newly added rage mechanic significantly benefiting hard-hitting characters that can live a long time time, and the complete elimination of chain throws. At first it worked, with many players thinking Bowser had the potential to be the best character in the game after seeing extensive demo footage (most notably with the pre-release SDCC [=Smash 3DS=] tournament having a Bowser ditto for grand finals), and Bowser considered high, if not top, tier shortly after the game's release by the general playerbase. Then the first balance patch came that significantly nerfed the new vectoring mechanic, which in turn provided a significant indirect nerf to Bowser. Then the general playerbase has been getting better, and able to exploit Bowser's same old weaknesses like before. Bowser's perception has thus started plummeting in Smash 4 like it did in Brawl, exacerbated by there still being very few competitive Bowser players to show what he's capable of. Despite this, his buffs weren't for nothing; Bowser is nonetheless viewed as a much better character overall than his previous incarnations, hovering around mid-low tier but not bottom tier, and many fans enjoy his new and improved moveset, ultimately saving him from this trope but not completely reversing it. Bowser's low-tier status is so persistent that even the fanmade ''Brawl'' mod ''VideoGame/ProjectM'' heavily buffed him in a similar manner to ''[=SSB4=]'', aiming for true CompetitiveBalance between characters, and he is still considered a lackluster character - to the point that [[http://projectmgame.com/en/characters/bowser his profile on the mod's official website]] notes his "extreme weaknesses".



** Roy is perhaps the most infamous example of this in Melee. Roy is a character with absolutely abysmal design, including laggy attacks with horrendously weak sourspots, few KO moves, absolutely atrocious aerials, limited comboing capabilities while having physics that made one of the easiest combo'd characters in Melee, and a candidate for the worst recovery in the game. This alone would get him heavy derided by the competitive playerbase, but Roy is also a significantly inferior clone of Marth, one of the games's top tiers and overall most popular characters, and casual sentiment is especially favorable to him because of his few KO moves being easily spammed in casual play (especially his forward smash), which led to farther dislike of Roy among competitive players. In fact the great disparity between competitive and casual perception made Marth vs. Roy one of the most heated tier arguments in early Melee, and Roy ended up a bit of symbol for "anti-tierists" to drive up the competitive dislike farther. While Roy didn't return in Brawl, he came back in Smash 4 as DLC, where he has been significantly buffed, to the point of potentially being a tier-induced scrappy on the ''high tier'' end (though the jury is still out on how good Roy actually is in Smash 4, and his perception has been gradually cooling down as more and more players believe his initial perception was overrated).

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** Roy is perhaps the most infamous example of this in Melee. Roy is a character with absolutely abysmal design, including laggy attacks with horrendously weak sourspots, few KO moves, absolutely atrocious aerials, limited comboing capabilities while having physics that made him one of the easiest combo'd characters in Melee, and a candidate for the worst recovery in the game. This alone would get him heavy derided by the competitive playerbase, but Roy is also a significantly inferior clone of Marth, one of the games's top tiers and overall most popular characters, and casual sentiment is especially favorable to him because of his few KO moves being easily spammed in casual play (especially his forward smash), which led to farther dislike of Roy among competitive players. In fact the great disparity between competitive and casual perception made Marth vs. Roy one of the most heated tier arguments in early Melee, and Roy ended up a bit of symbol for "anti-tierists" to drive up the competitive dislike farther. While Roy didn't return in Brawl, he came back in Smash 4 as DLC, where he has been significantly buffed, to the point of potentially being a tier-induced scrappy on the ''high tier'' end (though the jury is still out on how good Roy actually is in Smash 4, and his perception has been gradually cooling down as more and more players believe his initial perception was overrated).



** Ganondorf is the game's infamously worst character, at one point even being ranked at his own tier at the absolute bottom on the Smash Back Room's tier list (something that even [[JokeCharacter Pichu]] and [[MasterOfNone Kirby]] never accomplished in Melee). In short, much like Bowser in Melee, while he has extreme power, he's waaaay too slow and immobile, while being especially vulnerable to Brawl's exploits, and was one of the hardest hit characters by Brawl's new engine (most significantly, the removal of L-cancelling, which he heavily relied on in Melee, while his aerials weren't given reduced landing lag to compensate). Unlike most low-tier induced scrappies, Ganon's perception is a bit more favorable, as many players find him to be one of the game's funnest characters, and thus play him as a "low tier main" or play him when playing for fun (with a few players even outright maining him in spite of his perception). However, his low-tier status has also added much fuel to the fire for the demand to change his infamous moveset clone portrayal of Captain Falcon to a more canon-adhering moveset. Smash 4 has buffed him, making him a bit more mobile with faster and even stronger attacks, though he's still generally considered low tier, especially without custom moves that address some of his most significant shortcomings (though like in Brawl, he's looked upon more favorably than other low tiers).

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** Ganondorf is the game's infamously worst character, at one point even being ranked at his own tier at the absolute bottom on the Smash Back Room's tier list (something that even [[JokeCharacter Pichu]] and [[MasterOfNone Kirby]] never accomplished in Melee). In short, much like Bowser in Melee, while he has extreme power, he's waaaay too slow and immobile, while being especially vulnerable to Brawl's exploits, and was one of the hardest hit characters by Brawl's new engine (most significantly, the removal of L-cancelling, which he heavily relied on in Melee, while his aerials weren't given reduced landing lag to compensate). Unlike most low-tier induced scrappies, Ganon's perception is a bit more favorable, as many players find him to be one of the game's funnest characters, and thus play him as a "low tier main" or play him when playing for fun (with a few players even outright maining him in spite of his perception). However, his low-tier status has also added much fuel to the fire for the demand to change his infamous moveset clone portrayal of Captain Falcon to a more canon-adhering moveset. Smash 4 has buffed him, making him a bit more mobile with faster and even stronger attacks, though he's still generally considered low tier, especially without his custom moves that address some of his most significant shortcomings (though like in Brawl, he's looked upon more favorably than other low tiers).



** Mario, despite trying to be the iconic [[JackOfAllStats well-rounded]] [[{{Shotoclone}} shoto]] of the game, was also similarly hurt by ''Brawl''[='=]s engine. Ironically, he didn't receive a large amount of nerfs compared to ''Melee'', but with many of the newcomers being highly effective and many characters from ''Melee'' being buffed, Mario ended up being a straight-up MasterOfNone. Every one of his attributes ended up being below-average; his run speed was slow, he had no strong finisher, and all of his attacks were weak; which in ''Brawl''[='=]s anti-combo engine, amounted to him being considered one of the bottom-tier characters of the game. ''Smash 4'' buffed him back up with the lack of the hitstun cap, and also making his attacks combo better, making him largely considered at least a mid-high tier character.

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** Mario, despite trying to be the iconic [[JackOfAllStats well-rounded]] [[{{Shotoclone}} shoto]] of the game, was also similarly hurt by ''Brawl''[='=]s engine. Ironically, Unlike the above characters, he didn't receive a large amount of any real significant nerfs compared to ''Melee'', his ''Melee'' self, but with many of the newcomers being highly effective and many characters from ''Melee'' being buffed, Mario ended up being a straight-up MasterOfNone. Every one of his attributes ended up being below-average; his run speed was slow, he had no strong finisher, finisher (as well as having few moves that could KO), and all of his attacks were weak; which in ''Brawl''[='=]s anti-combo engine, amounted to him being considered one of the bottom-tier low-tier characters of the game. ''Smash 4'' buffed him back up with the lack of the hitstun cap, and also making which restored Mario's significant comboing capabilities, as well as giving some significant buffs to his attacks combo better, KO moves, making him largely considered at least a mid-high tier character.character and to most a bonafide high tier.



** Palutena, whose default moveset is considered very unwieldy, featuring an auto-target attack that is hard to hit anything with in some situations, a warp recovery that has no effect on opponents, a plain-old counter, and a reflector shield that has little use outside reflecting. Her smash attacks also either have poor range or simply aren't very strong while being very laggy, and her tilts are notoriously for being some of the laggiest tilts in the game with little effect. She can be significantly improved with her custom moves however, where many see her as a potential high tier with them available.

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** Palutena, whose default moveset is considered very unwieldy, featuring an auto-target attack projectile that is hard to hit anything with in some situations, a warp recovery that has no effect on opponents, a plain-old counter, and a reflector shield that has little use outside reflecting. Her smash attacks also either have poor range or simply aren't very strong while being very laggy, and her tilts are notoriously notorious for being some of the laggiest tilts in the game with little effect. She can be significantly improved with her custom moves however, where many see her as a potential high tier with them available.



** The Wii Fit Trainers were often mocked for being too ineffectual, mostly for the horrendously poor range on their attacks, many attacks that are outright dysfunctional, and a grab that can't reach short characters. However, with the discovery of Wii Fit Trainer's potent zoning game in their highly effective projectiles, some nasty combos, and their highly effective custom moves, a few Wii Fit Trainer players have made some remarkable tournament placements (including two getting into top 32 at EVO 2015's Smash 4 tournament, which players of many percieved high tier characters failed to get a single top 32 placement). In addition, the 1.1.0 patch gave WFT some buffs (including fixing the grab), which when combined with the prior point, seems to be pointing to Wii Fit Trainer breaking out of this.
** Out of the three flavors the Mii fighters come in (Brawler, Gunner, and Swordfighter) the Mii Swordfighter really stands out in this regard. While the Gunner isn't good, but can be improved with the right custom moveset, and the Brawler has the potential to be outright great if used properly, the Swordfighter has sometimes been labeled as being literally '''the''' worst character in ''Smash 4''. Some early tier lists even consider it so bad that it was placed by itself all the way at the bottom in a tier below everyone else. Problems include generally poor mobility, weak offense, and a lot of lag in its attacks. Mii Swordsman however has been one of the biggest recipients of buffs, and while the previous stigma still remains, many players are beginning to see the Mii Swordsman as a pretty competent fighter.

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** The Wii Fit Trainers were often mocked for being too ineffectual, mostly for the horrendously poor range on their attacks, many attacks that are outright dysfunctional, and a grab that can't reach short characters. However, with the discovery of Wii Fit Trainer's potent zoning game in their highly effective projectiles, some nasty combos, and their highly effective custom moves, a few Wii Fit Trainer players have made some remarkable tournament placements (including two getting into top 32 at EVO 2015's Smash 4 tournament, which while players of many percieved high tier characters failed to get a single top 32 placement). In addition, the 1.1.0 patch gave WFT some buffs (including fixing the grab), which when combined with the prior point, seems to be pointing to Wii Fit Trainer breaking out of this.
** Out of the three flavors the Mii fighters come in (Brawler, Gunner, and Swordfighter) the Mii Swordfighter really stands out in this regard. While the Gunner isn't good, but can be improved with the right custom moveset, and the Brawler has the potential to be outright great if used properly, with its custom moves, the Swordfighter has sometimes been labeled as being literally '''the''' worst character in ''Smash 4''. Some early tier lists even consider it so bad that it was placed by itself all the way at the bottom in a tier below everyone else. Problems include generally poor mobility, weak offense, and a lot of lag in its attacks. Mii Swordsman however has been one of the biggest recipients of buffs, and while the previous stigma still remains, many players are beginning to see the Mii Swordsman as a pretty competent fighter.



** Meta Knight additionally got hit hard in a similar manner; being the notorious GameBreaker of Brawl, he expectedly got some heavy nerfs. His massive playerbase from Brawl completely abandoned him, and overstated the effects of the nerfs, with many treating Meta Knight as a low tier character. With Meta Knight's highly potent KO combos being discovered, some buffs in patches, and some premier Meta Knight players emerging with noteworthy success in tournaments, the perception has been reversing, with some now seeing Meta Knight as a potential high tier character. Some more ignorant players however are still perceiving him as low tier due to the nerfs interaction.

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** Meta Knight additionally got hit hard in a similar manner; being the notorious GameBreaker of Brawl, he expectedly got some heavy nerfs. His massive playerbase from Brawl completely abandoned him, and overstated the effects of the nerfs, with many treating Meta Knight as a low tier character. With Meta Knight's highly potent KO combos being discovered, some buffs in patches, and some premier Meta Knight players emerging with noteworthy success in tournaments, the perception has been reversing, with some now seeing Meta Knight as a potential high tier character. Some more ignorant players however are still perceiving him as low tier due to the nerfs interaction.nerf overreaction.



** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these; in fact, he's currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. With nerfs to his back aerial and grab range (formerly two of his greatest assets), the loss of chain grabbing (formerly one of his greatest strengths ''and'' weaknesses), and very bad frame data on par with Ganondorf without the consistent power to back it up, Dedede is left as a sluggish, underpowered character with the worst neutral game in ''[=SSB4=]'' and a very limited number of KO options. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed. Even worse than this is the fact that Dedede was actually ''nerfed'' early on in the game's lifespan.

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** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these; in fact, he's currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. With nerfs to his old back aerial and replaced with a new much less effective one alongside a nerfed grab range (formerly two of his greatest assets), the loss of chain grabbing (formerly one of his greatest strengths ''and'' weaknesses), and very bad frame data on par with Ganondorf without the consistent power to back it up, Dedede is left as a sluggish, underpowered character with the worst neutral game in ''[=SSB4=]'' and a very limited number of KO options. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, specials or fail to address his most glaring issues, leaving him as possibly ''the'' worst character in the game when customs are allowed. Even worse than this is the fact that Dedede was actually ''nerfed'' early on in the game's lifespan.first balance patch, and has yet to receive a single buff in the subsequent three balance patches despite his continuing dwindling reputation. In Japan he seems to avert this however, where he's been consistently ranked in the middle tiers, which some players point to as the reason Dedede has yet to get any buffs in the balance patches.
** After being one of Melee's most successful mid tiers and a superior clone to Mario, Dr. Mario has fallen to this in his return in Smash 4. Unlike in Melee where the developers apparently forgot to make Doc slower than Mario as intended, they actually went through with it this time, and damn did they make him ''slow''. When handling Doc this time, they added a 0.82 multiplier to the walking, running, and air speed of Mario's values, as well as to his jumping height, while adding a flat 1.12 damage multiplier to all of Mario's attacks that they share. The theory is that Doc moves a bit slower while hitting a bit harder. The result is a character who moves ''even slower'' than the aforementioned Dedede (whereas Mario is one of the most mobile characters in the game), while the flat damage multiplier increase instead of specifically tailored attacks leads to Doc having a significantly worse combo game, that results in his damage output being worse than Mario's despite being intended to be stronger. Doc's KO moves are additionally considered worse than Mario's for being harder to land while being inconsequentially stronger, and Doc has a recovery that is seen on par with Little Mac's and default Ganondorf's for worst in the game. Like Lucina, Doc is considered completely outclassed by his clone Mario, resulting in his perception dwindling even farther. Doc has been getting consistently buffed in patches, but they only been slight power increases to a few select moves, rather than addressing his move significant issues.


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* In the initial release version of ''Super Smash Bros. for 3DS'', Little Mac got hit with this hard by casual players and {{Scrub}}s; Little Mac's gimmick is that he's unparallelled on the ground, with some of the best ground mobility, the best rolls and sidestep, and ground attacks that excel in every category (including very powerful and fast smashes that have SuperArmor during their startup). To balance him out, he has by far the worst aerial game in Smash 4 (with terrible air mobility and laggy short-ranged aerials that are exceedingly weak), while additionally having an atrocious and ridiculously easy-to-gimp recovery, in a game where almost all other characters have a serviceable recovery at worst. The aforementioned types of players however, didn't take advantage of these weaknesses (whether through not having the skillset to or refusing to out of being "honorable"/"not cheap"), and thus would always be fighting Mac at his best where few other characters could compete with him. It would also be escalated by the main online "competitive" mode, For Glory, only allowing Final Destination and Omega variants for stages, which are stages that heavily favor ground-based fighting (and thus are Little Mac's best stage), which when combined with Mac's perception as an "easy character" at the time, led to a huge influx of Mac players on this mode, driving up the ire of these players even more. It got so notorious, that even the game's director, Sakurai, commented about it (where he pointed out that Little Mac actually had one of the ''worst'' win-rates on For Glory and thus the ire at Mac was overblown). Nonetheless, despite what Sakurai said, and the competitive community seeing Little Mac as a mere high tier at best and low tier at worst, Little Mac ended up getting slightly nerfed in the game's first balance patch upon the release of the WiiU version. This nerf, combined with the general playerbase getting better at the game and learning/being more willing to exploit Mac's weaknesses, has led to this perception disappearing almost entirely outside some outlier scrubs who still refuse to exploit his weaknesses. However...
** When it comes to competitive players, Little Mac is instead one of the most derided characters in the game. Before the 1.0.4 patch that nerfed him, Mac's perception was alright among the competitive playerbase, though some at the time thought of him as a terrible low tier character with weaknesses too significant and easy to exploit. Post that patch, he's often seen as one of the worst characters in the game, and is arguably the most popular percieved low tier character to bash and make fun of, especially with his aforementioned grossly inflated perception among the more casual playerbase.
* In ''Super Smash Bros. Brawl'', Ike underwent a similar reaction to what Little Mac went through; Ike was the most powerful character in the game by a significant margin, while outreaching every other character in the game with his {{BFS}}, though in return he was near-cripplingly slow. However amongst more casual players, like Little Mac, his strengths shone as bright as possible while his weaknesses were nigh-completely mitigated, leading to many casual and scrubbish players to decry him as broken. Having the classic archtype of a MightyGlacier however, Ike fared much worse in competitive play, which when combined with his casual perception, led to him being of one most looked-down upon and mocked characters among competitive players. Over time perceptions on both ends would relax, with the former group of players getting better and thus learning to use Ike's lack of speed against him, while some reknowned Ike players shown he had some caveats beyond extreme power that allowed him to compete decently at a high level, thus competitive players ended up seeing him as a solid mid-tier character.
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** Bowser has been the series staple lumbering ineffectual MightyGlacier since ''Melee'' and treated/mocked as such. While he had extreme power in ''Melee'', he was so agonizingly slow and pure combo bait, in a game all about speed and combos; the result being a character considered one of the worst characters in the game since its release. ''Brawl'' improved Bowser, by giving him significantly greater mobility and faster attacks with greater reach in exchange for slightly less power, as well as the game's different playstyle being more favorable for Bowser, but after the first year of the game's life, he plummeted through the tier lists to being right above the percieved bottom tier, for much the same reasons as in ''Melee'' as well as his extreme vulnerability to the game's many powerful chain throws. ''Smash 4'' Bowser seemed like he was going to avert this; Bowser has been made even faster than his Brawl self while having even more power than his Melee self, with a significantly buffed recovery, and a bunch of new more effective attacks, on top of the newly added rage mechanic significantly benefiting hard-hitting characters that can live a long time and the complete elimination of chain throws. At first it worked, with many players thinking Bowser had the potential to be the best character in the game after seeing extensive demo footage (most notably with the pre-release SDCC Smash3DS tournament having a Bowser ditto for grand finals), and Bowser considered high, if not top, tier shortly after Smash3DS' release by the general playerbase. Then the first balance patch came that significantly nerfed the new vectoring mechanic, which in turn provided a significant indirect nerf to Bowser. Then the general playerbase has been getting better, and able to exploit Bowser's same old weaknesses like before. Bowser's perception has thus started plummeting in Smash 4 like it did in Brawl, exacerbated by there still being very few competitive Bowser players to show what he's capable of.

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** Bowser has been the series staple lumbering ineffectual MightyGlacier since ''Melee'' and treated/mocked as such. While he had extreme power in ''Melee'', he was so agonizingly slow and pure combo bait, in a game all about speed and combos; the result being a character considered one of the worst characters in the game since its release. ''Brawl'' improved Bowser, by giving him significantly greater mobility and faster attacks with greater reach in exchange for slightly less power, as well as the game's different playstyle being more favorable for Bowser, but after the first year of the game's life, he plummeted through the tier lists to being right above the percieved bottom tier, for much the same reasons as in ''Melee'' as well as his extreme vulnerability to the game's many powerful chain throws. ''Smash 4'' Bowser seemed like he was going to avert this; narrowly avoids this trope; Bowser has been made even faster than his Brawl self while having even more power than his Melee self, with a significantly buffed recovery, and a bunch of new more effective attacks, on top of the newly added rage mechanic significantly benefiting hard-hitting characters that can live a long time and the complete elimination of chain throws. At first it worked, with many players thinking Bowser had the potential to be the best character in the game after seeing extensive demo footage (most notably with the pre-release SDCC Smash3DS [=Smash 3DS=] tournament having a Bowser ditto for grand finals), and Bowser considered high, if not top, tier shortly after Smash3DS' the game's release by the general playerbase. Then the first balance patch came that significantly nerfed the new vectoring mechanic, which in turn provided a significant indirect nerf to Bowser. Then the general playerbase has been getting better, and able to exploit Bowser's same old weaknesses like before. Bowser's perception has thus started plummeting in Smash 4 like it did in Brawl, exacerbated by there still being very few competitive Bowser players to show what he's capable of.
of. Despite this, his buffs weren't for nothing; Bowser is nonetheless viewed as a much better character overall than his previous incarnations, hovering around mid-low tier but not bottom tier, and many fans enjoy his new and improved moveset, ultimately saving him from this trope but not completely reversing it. Bowser's low-tier status is so persistent that even the fanmade ''Brawl'' mod ''VideoGame/ProjectM'' heavily buffed him in a similar manner to ''[=SSB4=]'', aiming for true CompetitiveBalance between characters, and he is still considered a lackluster character - to the point that [[http://projectmgame.com/en/characters/bowser his profile on the mod's official website]] notes his "extreme weaknesses".
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** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these; in fact, he's currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. With nerfs to his back aerial and grab range (formerly two of his greatest assets), the loss of chain grabbing (formerly one of his greatest strengths ''and'' weaknesses), and very bad frame data on par with Ganondorf without the consistent power to back it up, Dedede is left as a sluggish, underpowered character with with the worst neutral game in ''[=SSB4=]'' and a very limited number of KO options. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed. Even worse than this is the fact that Dedede was actually ''nerfed'' early on in the game's lifespan.

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** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these; in fact, he's currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. With nerfs to his back aerial and grab range (formerly two of his greatest assets), the loss of chain grabbing (formerly one of his greatest strengths ''and'' weaknesses), and very bad frame data on par with Ganondorf without the consistent power to back it up, Dedede is left as a sluggish, underpowered character with with the worst neutral game in ''[=SSB4=]'' and a very limited number of KO options. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed. Even worse than this is the fact that Dedede was actually ''nerfed'' early on in the game's lifespan.
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** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range, formerly two of his greatest assets, have been significantly nerfed from ''Brawl''; the loss of chain grabbing also removed one of his greatest strengths ''and'' weaknesses. He also became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has, leaving him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed.

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** King Dedede, whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these, these; in fact, he's currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His With nerfs to his back aerial and grab range, formerly range (formerly two of his greatest assets, have been significantly nerfed from ''Brawl''; assets), the loss of chain grabbing also removed (formerly one of his greatest strengths ''and'' weaknesses. He also became one of the slowest characters in the game, with weaknesses), and very bad frame data on par with Ganondorf, but Ganondorf without the consistent power to back it up like Ganondorf has, leaving him up, Dedede is left as a sluggish, underpowered character with with the worst neutral game in ''[=SSB4=]''.''[=SSB4=]'' and a very limited number of KO options. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed. Even worse than this is the fact that Dedede was actually ''nerfed'' early on in the game's lifespan.
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** Samus in every game except ''Melee''. Like Link, she's a beloved and {{Badass}} Nintendo icon. However, in most of her appearances, she has to deal with a lackluster melee game in order to encourage use of her (very limited array of) projectiles, which aren't anything to write home about themselves, while having a very limited combo game and some of the worst KOing ability in the series. To add insult to injury, Zero Suit Samus (her canonically weaker unarmored [[MsFanservice fanservice-y]] form) has been a much more effective character than regular Samus since her debut, as can be seen on the TierInducedScrappy/HighTiers page.

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** Samus in every game except ''Melee''. Like Link, she's a beloved and {{Badass}} Nintendo icon. However, in most of her appearances, she has to deal with a lackluster melee game in order to encourage use of her (very limited array of) projectiles, which aren't anything to write home about themselves, while having a very limited combo game and some of the worst KOing ability in the series. To add insult to injury, Zero Suit Samus (her canonically weaker unarmored [[MsFanservice fanservice-y]] form) has been a much more effective character than regular Samus since her debut, as can be seen on the TierInducedScrappy/HighTiers page. debut.
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** Mario, despite trying to be the iconic [[JackOfAllStats well-rounded]] [[{{Shotoclone}} shoto]] of the game, was also similarly hurt by ''Brawl''[='=]s engine. Ironically, he didn't receive a large amount of nerfs compared to ''Melee'', but with many of the newcomers being highly effective and many characters from ''Melee'' being buffed, Mario ended up being a straight-up MasterOfNone. Every one of his attributes ended up being below-average; his run speed was slow, he had no strong finisher, and all of his attacks were weak; which in ''Brawl''[='=]s anti-combo engine, amounted to him being considered one of the bottom-tier characters of the game.

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** Mario, despite trying to be the iconic [[JackOfAllStats well-rounded]] [[{{Shotoclone}} shoto]] of the game, was also similarly hurt by ''Brawl''[='=]s engine. Ironically, he didn't receive a large amount of nerfs compared to ''Melee'', but with many of the newcomers being highly effective and many characters from ''Melee'' being buffed, Mario ended up being a straight-up MasterOfNone. Every one of his attributes ended up being below-average; his run speed was slow, he had no strong finisher, and all of his attacks were weak; which in ''Brawl''[='=]s anti-combo engine, amounted to him being considered one of the bottom-tier characters of the game. ''Smash 4'' buffed him back up with the lack of the hitstun cap, and also making his attacks combo better, making him largely considered at least a mid-high tier character.
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** Mario, despite trying to be the iconic [[JackOfAllStats well-rounded]] [[{{Shotoclone}} shoto]] of the game, was also similarly hurt by ''Brawl''[='=]s engine. Ironically, he didn't receive a large amount of nerfs compared to ''Melee'', but with many of the newcomers being highly effective and many characters from ''Melee'' being buffed, Mario ended up being a straight-up MasterOfNone. Every one of his attributes ended up being below-average; his run speed was slow, he had no strong finisher, and all of his attacks were weak; which in ''Brawl''[='=]s anti-combo engine, amounted to him being considered one of the bottom-tier characters of the game.

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those are plain game breakers


** Also on the list of [[ThatOneAttack "Scrappy Final Smashes"]] is the [[TankGoodness Landmaster]], used by [[VideoGame/StarFox Fox, Falco, and Wolf]], mostly because it can airlift players riding on top of it off the stage (which counts as a KO). When parked under a player when they're still recovering from the last KO, you can airlift them again and again for almost unlimited KO's for as long as the Landmaster holds out. And even if they escape the airlift cycle, they still have to contend with you steamrolling them off the edge or hitting them with your {{BFG}}. One well-played Landmaster can take multiple stocks from all opponents and win the whole round. This is not at all helped by the fact that three characters have it as their Final Smash, leading to considerable hate from people who think Falco and Wolf deserved unique Final Smashes.
** [[Franchise/SonicTheHedgehog Sonic's]] Final Smash, [[SuperMode Super Sonic]]. Apparently the developers assumed that he'd be too hard to control, but it's both much more maneuverable and powerful than the similarly controlled Volt Tackle. With a decent amount of skill, this Final Smash is ''impossible to dodge'', and can KO opponents with ease. Like the Landmasters, it pretty much ensures a stock from every opponent, and can even KO them a second time.

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** Also on the list of [[ThatOneAttack "Scrappy Final Smashes"]] is the [[TankGoodness Landmaster]], used by [[VideoGame/StarFox Fox, Falco, and Wolf]], mostly because it can airlift players riding on top of it off the stage (which counts as a KO). When parked under a player when they're still recovering from the last KO, you can airlift them again and again for almost unlimited KO's for as long as the Landmaster holds out. And even if they escape the airlift cycle, they still have to contend with you steamrolling them off the edge or hitting them with your {{BFG}}. One well-played Landmaster can take multiple stocks from all opponents and win the whole round. This is not at all helped by the fact that three characters have it as their Final Smash, leading to considerable hate from people who think Falco and Wolf deserved unique Final Smashes.
** [[Franchise/SonicTheHedgehog Sonic's]] Final Smash, [[SuperMode Super Sonic]]. Apparently the developers assumed that he'd be too hard to control, but it's both much more maneuverable and powerful than the similarly controlled Volt Tackle. With a decent amount of skill, this Final Smash is ''impossible to dodge'', and can KO opponents with ease. Like the Landmasters, it pretty much ensures a stock from every opponent, and can even KO them a second time.
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** King Dedede, as seen in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range, formerly two of his greatest assets have been significantly nerfed from ''Brawl''; the loss of chain grabbing also removed one of his greatest strengths ''and'' weaknesses. He also became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has. This left him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves.

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** King Dedede, as seen whose polarized ''Brawl'' appearance earned him a spot in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range, formerly two of his greatest assets assets, have been significantly nerfed from ''Brawl''; the loss of chain grabbing also removed one of his greatest strengths ''and'' weaknesses. He also became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has. This left has, leaving him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves.moves, as they're all inferior to his default specials, leaving him as possibly ''the'' worst character in the game when customs are allowed.
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** King Dedede, as seen in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range have been significantly nerfed from ''Brawl''. He became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has. This left him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves.

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** King Dedede, as seen in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range range, formerly two of his greatest assets have been significantly nerfed from ''Brawl''. ''Brawl''; the loss of chain grabbing also removed one of his greatest strengths ''and'' weaknesses. He also became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has. This left him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves.
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** King Dedede, as seen in the High Tiers folder above, has been nerfed into one of these, currently considered one of the worst characters in the game along with Samus and possibly Mewtwo. His back aerial and grab range have been significantly nerfed from ''Brawl''. He became one of the slowest characters in the game, with frame data on par with Ganondorf, but without the consistent power to back it up like Ganondorf has. This left him with the worst neutral game in ''[=SSB4=]''. Furthermore, unlike most low-tier characters, Dedede isn't helped at all by custom moves.

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** Mewtwo got a lot of hate for being such an awful character in ''Melee'' (albeit one of the most popular among casual players), to the point where competitive players signed a ''petition'' to keep him out of ''Brawl''. And then while the casual fandom rejoiced when he came back in Smash 4, he has been hit with this again despite his fairly significant buffs, as most players still find him underwhelming and too awkward to play, while his infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).

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** Mewtwo got a lot of hate for being such an awful character in ''Melee'' (albeit one of the most popular among casual players), to the point where competitive players signed a ''petition'' to keep him it out of ''Brawl''. And then while the casual fandom rejoiced when he it came back in Smash 4, he it has been hit with this again despite his its fairly significant buffs, as most players still find him it underwhelming and too awkward to play, while his its infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).ever).
*** Hate for Mewtwo in ''Melee'' later cooled off significantly, however. Despite its bottom-tier position for a long time, its dedicated playerbase (which includes the renowned [=Mew2King=]) found that Mewtwo was actually more effective than many thought it to be, with its highly effective, practically ungimpable recovery, and the fact that all it needs to kill is a simple throw. It's still not a competitive threat, but at least it has been experiencing relatively more respect than previously. He still experiences a significant amount of hate from uninformed players, though, thanks to NeverLiveItDown.
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** Mewtwo got a lot of hate for being such an awful character in ''Melee'', to the point where people signed a ''petition'' to keep him out of ''Brawl''. [[AlasPoorScrappy Ironically]], when he didn't make it into Brawl, people started considering [[Franchise/{{Pokemon}} Lucario]] a ReplacementScrappy and loudly mourned over his removal. And then while the fandom rejoiced when he came back in Smash 4, he has been hit with this again despite his fairly significant buffs, as most players still find him underwhelming and too awkward to play, while his infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).

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** Mewtwo got a lot of hate for being such an awful character in ''Melee'', ''Melee'' (albeit one of the most popular among casual players), to the point where people competitive players signed a ''petition'' to keep him out of ''Brawl''. [[AlasPoorScrappy Ironically]], when he didn't make it into Brawl, people started considering [[Franchise/{{Pokemon}} Lucario]] a ReplacementScrappy and loudly mourned over his removal. And then while the casual fandom rejoiced when he came back in Smash 4, he has been hit with this again despite his fairly significant buffs, as most players still find him underwhelming and too awkward to play, while his infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).
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[[folder:'''Low Tier''']]

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[[folder:'''Low Tier''']][[folder:Low Tier]]
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Being as it is, the fandom of ''VideoGame/SuperSmashBros tends to come down hard on characters considered to be horribly overpowered or woefully underpowered.

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Being as it is, the fandom of ''VideoGame/SuperSmashBros ''VideoGame/SuperSmashBros'' tends to come down hard on characters considered to be horribly overpowered or woefully underpowered.



** A bit after Brawl's release, with the advent of pro Jigglypuff players Mango and later Hungrybox emerging to dominate Melee tournaments with the newfound prowess of Jigglypuff, Jigglypuff became the competitive community's most detested character. In short, Jigglypuff is the antithesis of what players like about Melee; being extremely floaty, relying on walling opponents out and camping rather than on aggressive flashy offense, not having much exciting combos while being the hardest character to combo herself, an amazing recovery that is difficult to edgeguard and gimp, making little use of the game's advanced techniques and being overall an even less technical character than the aforementioned Sheik, and having Rest to get a instant near-OHKO at any time. With Mango dropping Puff for the space animals and Hungrybox continuing to exploit what players hated most about Puff on route to many national wins, Hungrybox would become the game's most disliked professional player in the early 2010s. The pinnacle of this would be the grand finals of Apex 2012's Melee tournament, where Hungrybox's Jigglypuff fought Armada's Peach/Young Link in a nearly hour long set, with all their games almost or outright going to time as they carefully camped each other out, in a game whose fanbase vastly prefer fast offensive matches that end quickly. Needless to say, even though Hungrybox lost at the end, it was seen as a disaster by the Melee community. The outrage over Puff would cool down over a few years, as Hungrybox started winning a lot less tournaments as Fox ended up proving a rather hard counter to Puff, while there remained barely any notable Jigglypuff players outside Hungrybox, and while Hungrybox himself became one of the game's most charismatic and revered players. However, while players don't outright hate Jigglypuff and her playerbase anymore, they still vastly prefer the rest of the game's top/high tiers.

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** A bit after Brawl's release, with the advent of pro Jigglypuff players Mango and later Hungrybox emerging to dominate Melee tournaments with the newfound prowess of Jigglypuff, Jigglypuff became the competitive community's most detested character. In short, Jigglypuff is the antithesis of what players like about Melee; being extremely floaty, relying on walling opponents out and camping rather than on aggressive flashy offense, not having much exciting combos while being the hardest character to combo herself, itself, an amazing recovery that is difficult to edgeguard and gimp, making little use of the game's advanced techniques and being overall an even less technical character than the aforementioned Sheik, and having Rest to get a instant near-OHKO at any time. With Mango dropping Puff for the space animals and Hungrybox continuing to exploit what players hated most about Puff on route to many national wins, Hungrybox would become the game's most disliked professional player in the early 2010s. The pinnacle of this would be the grand finals of Apex 2012's Melee tournament, where Hungrybox's Jigglypuff fought Armada's Peach/Young Link in a nearly hour long set, with all their games almost or outright going to time as they carefully camped each other out, in a game whose fanbase vastly prefer fast offensive matches that end quickly. Needless to say, even though Hungrybox lost at the end, it was seen as a disaster by the Melee community. The outrage over Puff would cool down over a few years, as Hungrybox started winning a lot less tournaments as Fox ended up proving a rather hard counter to Puff, while there remained barely any notable Jigglypuff players outside Hungrybox, and while Hungrybox himself became one of the game's most charismatic and revered players. However, while players don't outright hate Jigglypuff and her playerbase anymore, they still vastly prefer the rest of the game's top/high tiers.

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* Meta Knight in ''Brawl'', often considered incredibly overpowered and easy-to-use and formally banned in several tournaments. A major point of his return in the fourth game was him getting nerfed to avoid this.
* Jigglypuff in ''Melee'', aside from its [[LethalJokeCharacter trollish]] appearance, has been recorded as hard to counter, and [[OneHitKill has a finishing move]] that involves it ''falling asleep''. Unlike the other characters in the top tier, its HitAndRunTactics strategy makes it a very unpopular character to watch at tournaments unlike the crowd-pleasing Fox and Falco.
* The Ice Climbers, for having ridiculous grappling potential, and being able to perform the infamous Wobbling technique in ''Melee'', and infinite chain throws on the entire cast in ''Brawl''.
* Olimar in ''Brawl'' is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful, long ranged, and low lag grabs and smash attacks. He was significantly nerfed in ''Smash 4'' for this reason.
* Diddy Kong in ''3DS/Wii U'' for his quick speed and infuriating combos. Already considered to be one of best characters in ''Brawl'', he was made even more deadly with annoying throw combos and his banana peels disrupting players. It got so bad that Diddy players who merely play him to win hate the character and the gaming website Kotaku ran ''multiple'' articles on it. The practice of balancing characters after game release is controversial with some of the fan base, but the {{Nerf}}s he received in version 1.0.6 marked a moment where nearly everyone was happy to see it happen. Even with a further nerf in 1.0.8, he's still considered a highly effective character, albeit one who needs more skill to use now.
* Rosalina and Luma in ''3DS/Wii U'', even after several balance patches. They have always been top-tier and can be very difficult to deal with for many characters, since their [[PuppetFighter duo mechanic]] (similar to the Ice Climbers in games past) is incredibly effective in ''Smash''. By the time Diddy got nerf, players have called her the new broken character and people have cried out for a nerf. It doesn't help that, while she was heavily nerfed in the 1.0.4 patch, she continued to be viewed as a "broken" character, and afterwards got no changes other then a small nerf to Luma's health which was then ''BUFFED'' back near its original health in another patch, which usually has alot of players upset as Diddy Kong and (albit minorly) Sheik have received nerfs while Rosalina & Luma have not.
* Sheik in ''3DS/Wii U'' has been steadily rising as this since the game's launch, having effectively returned to the top-tier position she held in ''Melee''. Access to some of the best projectiles in the game, a nigh impossible-to-punish recovery, a killing move that combos out of most of her normal moves, most of which are blistering fast and safe even on shield, her extremely fast mobility, and her dominance competitively have caused many to outcry for a nerf, despite her getting multiple nerfs within previous patches, leading to some fans saying the [[TheyJustDidntCare nerfs were in the wrong places.]] Others have also complained about how her presence invalidates some characters competitively and how doubles gimmicks that include her are [[GameBreaker "broken"]], such as Sheik + Mr. Game & Watch. Despite this, her history as a well-liked ''Melee'' top-tier, her [[EnsembleDarkhorse popularity as a character]], and the fact that she isn't as blatantly overpowered or braindead as pre-patch Diddy or ''Brawl'' Meta Knight seem to be preventing another controversy of Diddy's magnitude from erupting.
* Zero Suit Samus, who is high-tier in ''Brawl'' and even better in ''[=SSB4=]''. While usually not considered overpowered, many fans take issue with the fact that she is an excellent character while regular Samus (who is more powerful in canon) is a very poor character in both games. It doesn't help that unlike the aforementioned Charizard and Zelda [[RescuedFromTheScrappyHeap who have gotten better with each patch]], regular Samus has not receive any beneficial buffs outside a minor buff from 1.0.8 [[note]]having her up smash linking better[[/note]].
* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the'' best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't considered "overpowered" in competitive play. However, some players find him just as difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans of the other ''Fire Emblem'' characters with similar movesets (Marth, Lucina and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.
* Luigi in ''3DS/Wii U''. He spent most of his Smash career being a mid-to-low tier character, but in the fourth installment gave him some significant buffs. Most notably in his throw set ups, able to take near any character from 0 to 40% in one combo and having good kill set-ups with them as well with down-throw to neutral air, down-throw to cyclone, and down-throw to back air. Some people claim he has too many good options with his throw set-ups and they make him cheap. The fact that he's pretty easy to use helps as well.

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* Meta Knight The original ''Super Smash Bros.'' had a couple, though with its much smaller and more easygoing competitive community, reactions to such characters is less vitriol than in ''Brawl'', often other Smash installments:
** Pikachu is fairly notorious for being the best character by a fairly significant margin with no losing matchups, to the point that he's arguably a GameBreaker. The result is, Pikachu is sorta "soft banned" in the Smash 64 competitive community (as in, there's a mutual understanding among players to avoid use him even though it's not disallowed), and thus most players won't use him in tournament, unless they're really trying to win and usually only after their preferred main has failed. Pikachu is additionally negatively referred to as "the Rat".
** Kirby is
considered incredibly overpowered the second best character in the game, and easy-to-use is notorious for his very fast and formally banned in [[HitboxDissonance massively disjointed up tilt]] that shuts down most approaches, while easily comboing into itself and other moves. Kirby is additionally percieved to be one of the game's "easiest" characters to play, which makes some players dislike him and those who play him even more.
** Ness used to get this a long time ago during the earlier days of Smash 64's competitive play, as he was considered the third best after the former two, and thought to have a combo game that approached GameBreaker levels. As the metagame advanced however, players learned to really take advantage of Ness' easily exploited recovery, and their superior spacing made Ness' lack of reach on his attacks much more apparent. The result is plummeting to being percieved as one of the game's lesser characters, eliminating this perception. A few less-experienced players do still come along though who view Ness as this as they had yet to learn how to exploit Ness' flaws.

* ''Super Smash Bros. Melee'' has
several tournaments. A major point examples:
** Sheik was once the most disliked top tier in Melee. Sheik has many
of his return the fastest attacks in the fourth game, amazing comboing capabilities, the game's most notoriously effective chain throw (which could even zero-death a few characters), one of the best projectiles in her Needles, and her ridiculously fast yet powerful forward aerial that slaps opponents away on a semi-spike trajectory, making her fantastic at edgeguarding and gimping nearly everyone's recovery in the game was him getting nerfed to avoid this.
* Jigglypuff in ''Melee'', aside from its [[LethalJokeCharacter trollish]] appearance, has been recorded as hard to counter, and [[OneHitKill has a finishing move]]
(and thus negating her supposed poor KO power, one of the things that involves it ''falling asleep''. Unlike were supposed to hold her back). Sheik additionally completely shut downed most lower tier characters; whereas the players of such characters might have some sort of chance against the other top tiers, beating a decent Sheik is nigh-impossible. Sheik is also considered one of the easiest and least technical characters in the top tier, game, in a game whose competitive playerbase tends to pride itself on the game's technical difficulty, thus leaving players more sour on her. It was at its HitAndRunTactics strategy makes it worst in early Melee, where Sheik was considered the best character for the first five years (and to such a very unpopular degree there was once serious contemplation about banning her). As the greater potential of the more liked Fox and Falco were discovered to exceed Sheik, and Sheik's dominance fading, reactions towards her became less vitriolic, though she's still fairly disliked compared to the rest of the game's high tiers.
** A bit after Brawl's release, with the advent of pro Jigglypuff players Mango and later Hungrybox emerging to dominate Melee tournaments with the newfound prowess of Jigglypuff, Jigglypuff became the competitive community's most detested character. In short, Jigglypuff is the antithesis of what players like about Melee; being extremely floaty, relying on walling opponents out and camping rather than on aggressive flashy offense, not having much exciting combos while being the hardest
character to watch combo herself, an amazing recovery that is difficult to edgeguard and gimp, making little use of the game's advanced techniques and being overall an even less technical character than the aforementioned Sheik, and having Rest to get a instant near-OHKO at any time. With Mango dropping Puff for the space animals and Hungrybox continuing to exploit what players hated most about Puff on route to many national wins, Hungrybox would become the game's most disliked professional player in the early 2010s. The pinnacle of this would be the grand finals of Apex 2012's Melee tournament, where Hungrybox's Jigglypuff fought Armada's Peach/Young Link in a nearly hour long set, with all their games almost or outright going to time as they carefully camped each other out, in a game whose fanbase vastly prefer fast offensive matches that end quickly. Needless to say, even though Hungrybox lost at the end, it was seen as a disaster by the Melee community. The outrage over Puff would cool down over a few years, as Hungrybox started winning a lot less tournaments unlike as Fox ended up proving a rather hard counter to Puff, while there remained barely any notable Jigglypuff players outside Hungrybox, and while Hungrybox himself became one of the crowd-pleasing game's most charismatic and revered players. However, while players don't outright hate Jigglypuff and her playerbase anymore, they still vastly prefer the rest of the game's top/high tiers.
** Fox is a rather unusual example. He has all the classic traits of a high-tier scrappy; he's undisputedly the game's best character, has incredible speed with some of the game's best comboing capability and KO power, has an invincible 1-frame instantly cancellable move that can setup combos and kills or outright gimp recoveries itself, can outcamp almost every other character out in the game with his ridiculously fast Blaster if needed, and is played by at least a third of the playerbase, with many high profile players picking up
Fox and Falco.
*
dropping their main they used to be known for. However, Fox may be the competitive Melee's community most beloved character, as Fox is perhaps the flashiest character in the game and the epitome of DifficultButAwesome, with the extreme technical skill required to adequately handle his very fast and heavily demanding inputs (it also helps that with Fox's extreme falling speed, he's heavily vulnerable to combos and gimps himself, meaning matches with him will feature long combos and quick deaths both ways). As such, while Brawl players bemoaned Meta Knight dittos, and Smash 4 players hated prepatch-Diddy Kong dittos, Melee players don't mind the countless Fox dittos at all. When it comes to competitive smashers who don't like Melee, Fox and the extremely high usage of him is the embodiment of what they dislike about Melee.
** Marth is in a somewhat similar boat to Fox; he's a top tier with many ridiculous advantages and who is overplayed, but is generally highly liked by the game's competitive playerbase. Some players though are a bit vocal of their dislike of Marth, mainly due to his fast broken grab that reaches a foot in front of where his hand actually touches (which then leads to a highly damaging chain grab on the game's most popular characters, Fox and Falco), and his tipped moves and easy-to-land down aerial spike that leads to him frequently taking stocks at very early percents over minimal mistakes.
**
The Ice Climbers, while generally considered borderline high tiers at best, are one of the game's least liked characters, for having ridiculous grappling potential, and being able to perform the infamous Wobbling one reason; [[http://www.ssbwiki.com/Wobbling Wobbling]]. In short, wobbling is a technique that exploits the IC's "2-in-1" mechanic to jab grabbed opponents in ''Melee'', such a way, that the opponent is kept stuck in the grab indefinitely until the IC's player decides to release them (which is usually with a smash attack from the partner Climber at KO percent, thus a zero-death). Wobbling itself required only a simple rhythm to pull off, and infinite chain throws on would mean any grab from the entire cast Ice Climbers when both are present equaled death at any percent. Players despised Wobbling so much it was banned in ''Brawl''.
many tournaments. The vitriol against the Ice Climbers and Wobbling died down like other examples here, as the best Ice Climbers players usually failed to beat the best players of the top/high tiers with Wobbling legal, and many players ended up considering the Ice Climbers to have too hard a time landing a grab, in addition to how easy it is to separate the Climbers and kill Nana due to her [[ArtificialStupidity awful AI]], for Wobbling to truly be a GameBreaker. Nowadays Wobbling is almost never banned at significant tournaments, though there are still players however who vocally dislike the Wobbling and will thus boo/heckle Ice Climbers players who utilise it.

* Olimar ''Super Smash Bros. Brawl'' has the most negative examples of such characters in the series.
** [[VideoGame/{{Kirby}} Meta Knight]]
in ''Brawl'' is often the biggest examples of this in the Smash series, and perhaps one of the most hated biggest examples in all of gaming. In short, Meta Knight excelled at pretty much everything to a degree much greater than any other character, with a host of broken ridiculously effective-yet-safe moves that could be spammed with impunity, and the ability to exploit quirks in the game to make him literally untouchable (such as [[http://www.ssbwiki.com/Planking#Planking planking]] and [[http://www.ssbwiki.com/Sharking sharking]]). He additionally had no real consequential flaws (sure he was really light, but with how hard it is to get hits on him while being able to recover safely from anything, you're not killing him easily anyway), outside of a weird aerial grab release animation that left him vulnerable to guaranteed followups when released without throwing him from a grab, which few characters could take advantage of for meager rewards anyway. The result was a character that hard-countered the majority of the cast and won every matchup, and was so good that he was considered in a tier of his own above everyone else. Meta Knight additionally had rather low technical demands and was one of the easiest top/high tier characters to fight, due pick up in Brawl, leading to droves of players to main him or use him as a pocket secondary to cover any bad matchups they may have. Meta Knight absolutely dominated tournaments (when the monetary winnings were counted up for recorded tournaments one year, players using Meta Knight won ''over half'' of all the money alone), and players became so sick of him that a very serious push was made to get him banned. After 4 years it finally happened, when the [[http://www.ssbwiki.com/URC#Unity_Ruleset_Committee Unity Ruleset Comittee]] decided to ban him in their unity ruleset. The ban didn't stick though, as too many high-profile players using Meta Knight were opposed to the ban and thus many high-profile tournament organizers ignored it in their major tournaments, which then forced others to not ban Meta Knight in their tournaments so that their players would have a chance at these MK-legal majors. Meta Knight and the failure to ban him is one of most-cited reasons for Brawl's competitive scene declining post-2012 and ultimately being supplanted by Smash 4.
** Snake was as big an example as Meta Knight in Brawl's early competitive play. Snake was the game's biggest LightningBruiser with ridiculously fast and ridiculously powerful attacks that had [[HitboxDissonance ridiculously disjointed hitboxes]], on top of some of the best projectiles in the game to zone out the majority of the cast with impunity, and being ridiculously hard to kill with
his ridiculously heavy weight on top of a good recovery. Snake additionally had a huge playerbase, and in the first year of Brawl it wasn't uncommon to see over half of a tournament's top 8 using Snake. In Smash Boards' second tier list, Snake was even given his own tier below Meta Knight and above everyone else, as he was considered to be so much better than everyone else that wasn't MK. He's also a character that many Nintendo purists didn't like being in the game in the first place, which infuriated such people even more when Snake turned out such a dominant character. As the years went on, players learned to exploit some of Snake's potent disadvantages against him (such as the great trouble he had landing safely after being knocked into the air), while the potential of a few other characters were discovered to be even greater (and even more aggravating to fight). Snake ended up losing his demi-god status and dropping in the tier list, though he was considered a top tier character to the end. And while his hatedom died down significantly, some players still really hated him.
** After Snake declined, the Ice Climbers emerged to be the really next big example. The simple reason they were so hated was that they could infinitely chain grab the entire cast but themselves. The result was a grab that equaled instant death, and with Brawl's slower gameplay with less safe offense, significant buffs in the Ice Climbers' projectiles, and Nana's AI being significantly better, it became ''much easier'' to get a grab with both Climbers active. Their infinite chain grabs did require precise timing to pull off that was too much for many players, but it was little comfort when the best players could pull it off to death with ease. They never did come close to exceeding Meta Knight, and they did have a few losing matchups against non-MK characters who could easily evade their grab while separating them with ease, but became as hated as Meta Knight by the end. They were so hated that some players were glad they didn't come back in ''Smash 4''.
** In the level right below Meta Knight and Ice Climbers, there was Olimar. Olimar was an agonizingly difficult character to approach with his Pikmin and who could outcamp every character in the game bar Falco, with a broken grab that could shield grab nearly everything, and had very powerful-yet-quick moves to punish you harshly and get you back out when you finally do get in. And while he had a poor aerial game with a poor recovery, he could use his Whistle for instant SuperArmor to snuff attempts to exploit them. Olimar would become considered the third best character under Meta Knight and the Ice Climbers, and for some players he was even more dreaded to fight than them.
** While the hatred of Diddy Kong didn't approach the levels of the aforementioned characters, his broken bananas and the combos they granted gave him an
extremely powerful camping capabilities, and offensive game, that completely changed how players had to play the game. By the end of Brawl he was considered the fourth best character, and while he didn't get as much a hatedom as the above three, many players wouldn't root for him when he was fighting anyone else but them.
** Falco was another of Brawl's perpetual top tiers, who was once considered the third best character in the game, with some obnoxiously strong attributes that made a lot of players dislike him. Mainly he has a lagless Blaster which shot lasers with transcendent priority, that could be fired twice in a shorthop to control space and snuff approaches to a
ridiculously powerful, long ranged, and low lag degree, while having an easy chain throw that worked on nearly every character up to 40ish%, thus meaning once you get in the first 50% or so of your stock is forfeited if he grabs you. He additionally had Falco Phantasm to quickly and smash attacks. He safely get to the other side of the stage while hitting you and continuing to Blaster camp away. Falco's hatedom was significantly nerfed mainly held back by the aforementioned characters being even better characters with even more aggravating playstyles.
** King Dedede is a weird example; he has a chain throw that can deal 20-30ish% damage every time at any percent with its set knockback that worked on about 2/3rds of the cast (and it could flatout infinite a few characters under the right conditions),
in ''Smash 4'' conjunction with the second best grab to make getting it really easy, and a back aerial that was strong and far-reaching enough to space with, while being fast enough to safely spam and keep people out. While there are additional reasons, these were the main reasons Dedede countered many mid and lower tier characters ''really hard'' while being one of the strongest choices against a few top/high tiers that these worked effectively on such as Snake and Marth (and for a good amount of characters, he was their flatout worst matchup, being worse than all the characters above). The players of these countered characters tended to really hate Dedede, some even hating him more than the characters above. However, against most of the top/high tiers and some mid tiers, where Dedede's chain throw didn't work and he was too slow/immobile to keep up with them, he would get countered hard himself. As such, Dedede was ultimately a borderline high tier character at best who didn't have that good of tournament success after the first couple of years, but still managed to get a top tier hatedom.
** Toon Link, while generally considered one of Brawl's most boring high tiers for his players tending to be very campy, wasn't hated to a significant degree by the competitive community. However, many [[BrokenBase people who dislike]] ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and its Link were shocked to find out that Toon Link was actually high tier while regular Link was considered one of the worst characters in Brawl, causing some of them to [[FanonDiscontinuity refuse to believe
this reason.
to be true]] and others to suddenly become part of the [[MemeticMutation "Tiers are for queers" movement.]] Many of those people, of course, get very angry when someone actually beats them using Toon Link, especially when they were using regular Link. In short: Toon Link was TheScrappy for those people anyway, but the fact that he's of a high tier made it even worse.
** Zero Suit Samus underwent a reaction similar to Toon Link. Zamus is one of Brawl's most popular high tiers among the competitive community for being one of the game's flashiest and most offensive characters. ''VideoGame/{{Metroid}}'' fans on the other hand, who tended to dislike the Zero Suit in general for being what they see as an oft-needless bit of cheesecake in its home series, were especially irate when they found out Zero Suit Samus was one of the game's best characters, while regular Samus was a perpetual low tier character rarely seen in tournaments. Needless to say, this has carried over into Smash 4, where Zamus became one of the game's top tiers, while Samus got barely any better.
** Also on the list of [[ThatOneAttack "Scrappy Final Smashes"]] is the [[TankGoodness Landmaster]], used by [[VideoGame/StarFox Fox, Falco, and Wolf]], mostly because it can airlift players riding on top of it off the stage (which counts as a KO). When parked under a player when they're still recovering from the last KO, you can airlift them again and again for almost unlimited KO's for as long as the Landmaster holds out. And even if they escape the airlift cycle, they still have to contend with you steamrolling them off the edge or hitting them with your {{BFG}}. One well-played Landmaster can take multiple stocks from all opponents and win the whole round. This is not at all helped by the fact that three characters have it as their Final Smash, leading to considerable hate from people who think Falco and Wolf deserved unique Final Smashes.
** [[Franchise/SonicTheHedgehog Sonic's]] Final Smash, [[SuperMode Super Sonic]]. Apparently the developers assumed that he'd be too hard to control, but it's both much more maneuverable and powerful than the similarly controlled Volt Tackle. With a decent amount of skill, this Final Smash is ''impossible to dodge'', and can KO opponents with ease. Like the Landmasters, it pretty much ensures a stock from every opponent, and can even KO them a second time.

* ''For Wii U/3DS'' manages to do a much better job in the balance department and doesn't have huge standout examples like Meta Knight and the Ice Climbers, but it still got some characters who have a hatedom for their competitive success:
**
Diddy Kong in ''3DS/Wii U'' for his quick speed and infuriating combos. Already considered to be one of best characters in ''Brawl'', he was made even more deadly with annoying throw combos and his banana peels disrupting players. It got so bad that Diddy players who merely play him to win hate the character and the gaming website Kotaku ran ''multiple'' articles on it. The practice of balancing characters after game release is controversial with some of the fan base, but the {{Nerf}}s he received in version 1.0.6 marked a moment where nearly everyone was happy to see it happen. Even 4 (aka the initial version of SmashU) has been the most notorious example of this thus far in Smash 4. When all the other percieved top tiers of the early Smash3DS days were nerfed, in conjunction with a further nerf the significant nerfing of the new vectoring mechanic, Diddy Kong managed to emerge as one of the best fighters in Smash 4 while also having a rather low learning curve; he had a highly effective combo throw, that could easily lead to a chain of aerials at low damages, while leading to unavoidable KO followups at high damages (with down throw-to-up air being the most infamous, and becoming known as the "Hoo-Hah"). This is also on top of his moveset containing fast hard-hitting moves with good reach, some of the best grabs in the game (in addition to a projectile in his banana peel that can setup grabs easily), and his up aerial being an incredibly fast-move that could hit far below Diddy Kong to all the way above him while being strong enough to easily KO at lowish damages without needing the aforementioned throw combo setup. While it was debatable if Diddy Kong was actually the best character in that version (with some players claiming the likes of Sheik, and sometimes Rosalina and Sonic, to be better than Diddy), ComplacentGamingSyndrome set in hard as competitive and wannabe-competitive players swarmed to Diddy in droves, and tournaments ended up featuring many Diddy dittos, among players that barely utilised much outside his aforementioned "Hoo Hah", while a Diddy player ended up typically winning the tournament. Diddy Kong would become widely despised by the competitive community, and even casual players ended up disliking him. Fortunately for everyone, Patch 1.0.8, he's still considered 6 handed him a highly effective character, albeit one who needs more skill to use now.
* Rosalina
handful of well-deserved nerfs, and Luma in ''3DS/Wii U'', even after several balance patches. They have always been top-tier and can be very difficult to deal with for many characters, since their [[PuppetFighter duo mechanic]] (similar to the Ice Climbers in games past) is incredibly effective in ''Smash''. By the time Diddy got nerf, players have called her the new broken character and people have cried out for a nerf. It doesn't help that, while she was heavily nerfed in the then patch 1.0.4 patch, she continued 8 nerfed him even farther for good measure, thus leaving the bandwagoners to be viewed as a "broken" character, mostly abandon him and afterwards got no changes other then a small nerf to Luma's health which was then ''BUFFED'' back near its original health in another patch, which usually has alot end the plethora of players upset as high-placing Diddys, while the remaining dedicated Diddy Kong and (albit minorly) Sheik have received nerfs mains continue to do well while Rosalina & Luma have not.
* Sheik in ''3DS/Wii U''
showing audiences that Diddy can do a lot more than just the "Hoo Hah" to WinBackTheCrowd.
** [[VideoGame/TheLegendofZeldaOcarinaofTime Sheik]]
has been steadily rising as grown into this since the game's launch, having effectively returned over time, thanks to the top-tier position she held in ''Melee''. Access her ability to some combo with ease, camp with one of the best projectiles in the game, a nigh impossible-to-punish recovery, a killing move that combos out of most of her quick and safe normal moves, most of which are blistering fast and safe even on shield, her extremely fast mobility, and her dominance competitively have caused ability to recover almost without fail nor any fear of edgeguarding. Even with the many to outcry for a nerf, despite her getting multiple nerfs within previous that have gradually trickled in through patches, leading to some fans saying the [[TheyJustDidntCare nerfs were in the wrong places.]] Others have also complained about how her presence invalidates some characters competitively and how doubles gimmicks that include her are [[GameBreaker "broken"]], such as Sheik + Mr. Game & Watch. Despite this, her history as a well-liked ''Melee'' top-tier, her [[EnsembleDarkhorse popularity as a character]], and the fact that she isn't as blatantly overpowered or braindead as pre-patch Diddy or ''Brawl'' Meta Knight seem to be preventing another controversy of Diddy's magnitude from erupting.
* Zero Suit Samus, who
is high-tier in ''Brawl'' and even better in ''[=SSB4=]''. While usually not widely considered overpowered, many fans take issue with to be the fact that she is an excellent character while regular Samus (who is more powerful in canon) is a very poor character in both games. It doesn't help that unlike the aforementioned Charizard and Zelda [[RescuedFromTheScrappyHeap who have gotten better with each patch]], regular Samus has not receive any beneficial buffs outside a minor buff from 1.0.8 [[note]]having her up smash linking better[[/note]].
* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the''
best character in the game and that his current level after the aforementioned Diddy nerf, ''even without customs'', capable of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller invalidating other characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but competitively just by her dominance in the highest levels of competitive play metagame alone.
** Rosalina
and that he Luma. The duo has far too many kill moves and nigh-unavoidable attacks.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't
always been considered "overpowered" one of the best characters in competitive play. However, some players find him just as the game and very difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans for much of the other ''Fire Emblem'' cast due to their PuppetFighter mechanic, while also being widely considered to be one of the most "boring" characters with similar movesets (Marth, Lucina to watch. Their case has never been as bad as pre-patch Diddy, mainly due to her high learning curve leading to few actual Rosalina players. However the best and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.
* Luigi in ''3DS/Wii U''. He spent
most of his prolific Rosalina player, Dabuz, is perhaps the most disliked professional Smash career being a mid-to-low tier character, but 4 player among spectators due to his character and highly defensive playstyle.
** After prepatch Diddy Kong and Sheik, Sonic is up there with Rosalina for most disliked character
in the fourth installment gave game among the general competitive playerbase. Sonic's mobility is unmatched and ridiculously superior to every other character's in the game, which allows him some significant buffs. Most notably to literally run circles around much of the cast and easily time out opponents when he has the lead by just running away (which a lot of Sonic players have notoriously abused). Unlike his Brawl counterpart however, Smash 4 Sonic is no slouch on offense, being able to rushdown easily with his incredible mobility and possessing many highly-damaging combos, along with many powerful finishers (including one of the game's best kill throws, on a character who can get grabs really easily). He's also one of the most difficult characters to KO in the game, as nevermind the sheer difficulty of just hitting him, he has a fairly decent weight, and like Sheik, has a very versatile recovery with invincible recovery moves that makes it extremely difficult to edgeguard him. So the result is a top-tier that's incredibly frustrating for many players to fight and watch, and who routinely places well in tournaments. Sonic has been getting slightly nerfed in each patch (mainly his kill moves being slightly toned down), though he hasn't been nerfed enough to reverse this perception.
** Initially Luigi was one of the game's most well-liked top/high tiers, when he unexpectedly emerged as a really potent threat after the first balance patch/initial version of SmashU. It especially helped that his most high-profiled players tended to be flashy, and it turned out Luigi was a potential counter to the much-despised Diddy Kong when multiple high-profile cases of a Luigi defeating a noteworthy Diddy Kong player in tournament happened. However after Diddy's nerf, Luigi has mostly taken up the mantle of "high tier character with easy and extremely effective throw combos", leading to many of the fair-weather players that abandoned Diddy post-nerf to move on to him. With the influx of Luigi players, abusing
his throw set ups, able to take near any character from 0 to 40% in combos that are even more effective than prepatch Diddy's, and one combo of the game's safest and having good kill set-ups with them as well with down-throw to neutral air, down-throw to cyclone, best projectiles, Luigi has been picking up the ire of players and down-throw to back air. Some people claim he has too many good options with becoming as complained about as the aforementioned top tiers. Unlike prepatch Diddy though, the rest of Luigi's moveset outside his throw set-ups combos isn't as great, and they make him cheap. The fact he has poor mobility that he's pretty easy can be easily exploited, alongside some solidly losing matchups, leading to use helps as well.the best Luigi players underperforming at national tournaments despite being a dominant force at local and regional tournaments.



* As a JokeCharacter, Pichu is (intentionally) one of the worst characters in ''Melee''. This is acknowledged by the game itself; ironically, the competitive community has generally considered it ''second worst'' instead of the outright worst fighter.
* Link and Samus, in most games. While they're two of the most popular characters, they're also usually considered among the worst competitively right from their debut in ''[=Smash 64=]'', except for Samus in ''Melee'' and Link in ''[=Wii U/3DS=]''.
* Ganondorf in ''Brawl'' -- dead last on the tier list because although he's powerful, he moves and feels ''extremely'' slow and heavy. Coupled with his controversial portrayal as a MovesetClone of Captain Falcon, this added much fuel to the fire calling for a more complete revamp of his moveset.
* Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in ''Brawl'', contributed to its surprisingly low popularity with the ''Smash'' fanbase. In ''Smash 4'', it was considered one of the worst characters in the game in 1v1 competitive play in early patches for its poor mobility and very laggy attacks, which didn't help its case one bit. However, players like Bloodcross and Trela have shown dominance with Charizard; along with its buffs in version 1.08, this caused arguments on how effective it really is and generally [[RescuedFromTheScrappyHeap saved it from this trope]].
* Little Mac gets heat due to being entirely dependent on what stage he fights on. Being incredible on the ground and horrible in the air means he's outstanding on flat stages like Final Destination, but terrible on any stage that requires a significant amount of jumping. The result is that it's nearly impossible for Little Mac to have an even match-up against anyone. It's not helped at all that he's used a lot in For Glory, where Final Destination is the only stage.
* Palutena gets this depending on whether customs are on or off. Without customs, she's considered one of the worst characters in the game due to her default specials being considered very highly impractical and her tilts being very slow and punishable. With customs (especially Super Speed and Lightweight), she's considered one of the best and the number one example of customs making a character MUCH better.
* Zelda is considered bottom-tier across ''Melee'', ''Brawl'', and ''3DS/Wii U'' for having poor mobility, weak tilts, unreliable smash attacks (with a common result of the opponent popping out of the multi-hit before the final, damaging, strong hit occurs), hit-or-miss aerials, extremely bad specials (Din's Fire being considered a joke by most competitive players), and a bad grab. A common joke about Zelda is, prior to the release of ''Smash 4'', that her best attack is Down-B[[note]]the joke being, Down-B transforms Zelda into Sheik, a consistent high-tier character.[[/note]] In ''Smash 4'' itself, she is considered an even worse character due to her various unnecessary nerfs and her becoming separate from Sheik. However, she has been [[ThrowtheDogaBone slowly getting better]] [[RescuedFromTheScrappyHeap with each patch giving her buffs.]]
* Dr. Mario in ''3DS/Wii U''. While he is more powerful than Mario and has better KO power, he also has lower jumps, is slower, and has ''much'' worse recovery. This, combined with the fact that he can't pull off some combos that Mario can, means that many people see very little reason to choose the Doc over just plain old Mario.
* Greninja is a weird example, in that it falls into this trope for being ''mid-tier''. It was initially hyped and praised for being one of the best characters in the game, but was nerfed twice through patches, causing many players to give up on it and play other fast characters such as Sheik and Zero Suit Samus instead. Still, even though it's currently mid-tier, Greninja is usually considered to be around the Top 20.
* While Mii Brawler is known to be viable [[BoringButPractical though a bit generic]], Mii Gunner and Mii Swordfighter are considered the second-worst and worst characters in the game, respectively, [[JokeCharacter with Swordfighter in particular being so far below the other fighters that he gets a tier to himself]]. Fans of the Miis consider this a shame, as [[CoolSword swords are cool]], and the Gunner has a unique fighting style in her projectile standard attacks. It was thought at first that allowing custom moves would help the Miis move up the ranks. Mii Brawler and Mii Gunner do get substantially better. Swordfighter does not.
* Lucina, for being a complete MovesetClone of the already badly-nerfed Marth and lacking his biggest saving grace ([[DifficultButAwesome the tip of his sword having a sweetspot]]) in favor of dealing consistent damage and knockback regardless of which part of her blade hits. Even after receiving a generous amount of buffs through patches, she's still considered outclassed by Marth since his sword sweetspot mechanic makes him much more deadly in the hands of a good player.
* Marth in ''3DS/Wii U'' started getting this after being nerfed due to his dominance in the previous titles. His saving grace, [[DifficultButAwesome the tip of his sword]] wasn't enough to deal with the nerfs he received in ''3DS/Wii U''. While he still manages to be better then the aforementioned [[MovesetClone Lucina]] and both have gotten buffs in the previous patches, he is ''still'' considered outclassed by the other Fire Emblem fighters, Roy, Ike, and frequently Robin.

to:

* As Series-wide:
** Link in ''every'' game up until Smash 4 has been hit with this. He has consistently had
a JokeCharacter, Pichu poor or outright terrible recovery, with very sluggish mobility and moves, while his projectiles were among the least effective and his power output isn't that great for how slow a character he is. The result is (intentionally) a MightyGlacier who isn't that mighty and thus fares terribly in competitive play. It also doesn't help that he has not one of but ''two'' younger, faster counterparts in the worst characters series (Young Link for Melee, Toon Link for Brawl) who are ''considerably'' better than him, and that he tends to attract many less-experienced players who tend to be overly vocal about their disbelief in tiers, leading to more competitive players to look down upon him in backlash to such players. In the fourth game he got some much-needed buffs; he's been jumping up and down people's tier lists and it ranges from being considered high tier all the way down to low tier, but general consensus is that he doesn't outright ''suck'' anymore and is more viable than he ever been.
** Samus in every game except
''Melee''. This is acknowledged by the game itself; ironically, the competitive community has generally considered it ''second worst'' instead of the outright worst fighter.
* Link
Like Link, she's a beloved and Samus, {{Badass}} Nintendo icon. However, in most games. While they're two of the most popular characters, they're also usually considered among her appearances, she has to deal with a lackluster melee game in order to encourage use of her (very limited array of) projectiles, which aren't anything to write home about themselves, while having a very limited combo game and some of the worst competitively right from their debut KOing ability in ''[=Smash 64=]'', except for the series. To add insult to injury, Zero Suit Samus in ''Melee'' and Link in ''[=Wii U/3DS=]''.(her canonically weaker unarmored [[MsFanservice fanservice-y]] form) has been a much more effective character than regular Samus since her debut, as can be seen on the TierInducedScrappy/HighTiers page.
* Ganondorf *** Samus' Smash 4 incarnation in particular is getting hit hard by this despite being buffed from her lackluster Brawl version and a couple of noteworthy tournament successes, often being considered a candidate for the worst character in the game. Even worse is her balance patch situation; while other percieved low-tiers like Ike, Charizard, Zelda, and Lucina, have been consistently generously buffed to make them more balanced, Samus has only gotten a few minor mostly inconsequential buffs throughout four balance patches so far that fail to address her issues. For the extra salt rubbing, Samus' jab fails to connect both its hits properly, which was seemingly an ''intentional'' design flaw, as an ingame tip states it happens and you should "run away" after connecting the first hit instead of following through with the second like any sensible player would (additionally, every other unreliable jab has been getting fixed through these patches, '''''except''''' Samus'). The backlash against Smash 4 Samus was additionally ignited by the game's director, Sakurai, infamously stating Samus was the best character in the game at the ''Super Smash Bros. Invitational'' in response to none of the participants picking her, which fans now use to mock Samus farther when it turned out she was very far away from being the best character (though to be fair to Sakurai, the players were using a beta build for the game at the Invitational, and Samus was better in that version according to the players who played it).
** Zelda is considered bottom-tier across all the ''Smash'' games she's in for having poor mobility, weak tilts, hit or miss aerials, extremely bad specials (Din's Fire being considered a joke by most competitive players because of how ridiculously easy it is to dodge/shield and how it has a short time before it actually can hit), and a bad grab with terrible or otherwise underwhelming throws. A common joke about Zelda is, prior to the release of ''Smash 4'', that her best attack is Down-B[[note]]the joke being, Down-B transforms Zelda into Sheik, a consistent high tier character.[[/note]] Zelda has been getting steadily buffed throughout the balance patches in Smash 4, so she may eventually finally break out of this mold down the line, though the patches have yet to really improve her competitive standing.
** Mewtwo got a lot of hate for being such an awful character in ''Melee'', to the point where people signed a ''petition'' to keep him out of ''Brawl''. [[AlasPoorScrappy Ironically]], when he didn't make it into Brawl, people started considering [[Franchise/{{Pokemon}} Lucario]] a ReplacementScrappy and loudly mourned over his removal. And then while the fandom rejoiced when he came back in Smash 4, he has been hit with this again despite his fairly significant buffs, as most players still find him underwhelming and too awkward to play, while his infamously low weight in ''Melee'' has been inexplicably made even ''lighter'', now being lighter than everyone except Jigglypuff (in a game, where due to the rage mechanic and generally easier recoveries, heavier weight to survive hits longer is more advantageous than ever).
** Bowser has been the series staple lumbering ineffectual MightyGlacier since ''Melee'' and treated/mocked as such. While he had extreme power in ''Melee'', he was so agonizingly slow and pure combo bait, in a game all about speed and combos; the result being a character considered one of the worst characters in the game since its release.
''Brawl'' -- dead last improved Bowser, by giving him significantly greater mobility and faster attacks with greater reach in exchange for slightly less power, as well as the game's different playstyle being more favorable for Bowser, but after the first year of the game's life, he plummeted through the tier lists to being right above the percieved bottom tier, for much the same reasons as in ''Melee'' as well as his extreme vulnerability to the game's many powerful chain throws. ''Smash 4'' Bowser seemed like he was going to avert this; Bowser has been made even faster than his Brawl self while having even more power than his Melee self, with a significantly buffed recovery, and a bunch of new more effective attacks, on top of the newly added rage mechanic significantly benefiting hard-hitting characters that can live a long time and the complete elimination of chain throws. At first it worked, with many players thinking Bowser had the potential to be the best character in the game after seeing extensive demo footage (most notably with the pre-release SDCC Smash3DS tournament having a Bowser ditto for grand finals), and Bowser considered high, if not top, tier shortly after Smash3DS' release by the general playerbase. Then the first balance patch came that significantly nerfed the new vectoring mechanic, which in turn provided a significant indirect nerf to Bowser. Then the general playerbase has been getting better, and able to exploit Bowser's same old weaknesses like before. Bowser's perception has thus started plummeting in Smash 4 like it did in Brawl, exacerbated by there still being very few competitive Bowser players to show what he's capable of.

* ''Melee'' has some of its own specific examples:
** Pichu is a FragileSpeedster turned UpToEleven. Particularly the "fragile" part. One of the fastest characters in the game, and the lightest as well, so the whole point of playing as him is to avoid taking damage while smacking your opponent. [[JokeCharacter Except almost every one of his regular attacks hurts him for 1-4 damage, and all of his specials do, even his recovery/dodging special, which does no damage to enemies. Being a very light character, a smash attack can KO him at less than 80 damage in many situations]]. Pichu is additionally a near-completely inferior clone of the fairly competent Pikachu, exemplifying his ineffectiveness even more.
** There's one character that's even lower than Pichu
on the tier list list: Kirby. Despite being one of the best characters in the first game, he was severely nerfed in Melee and was turned into a MasterOfNone, having awful approach options due to a poor SHFFL, the lack of an effective projectile without [[PowerCopying copying one from Inhale]], terrible mobility all around, and generally being poor to mediocre in every relevant area (even his recovery that's supposed to be good is pretty poor because although of how easy it is to edgeguard). This leads to Kirby to have generally abysmal matchups against every one else, and a complete lack of any tournament success. Fortunately for Kirby, he got buffed back up in Brawl and has retain his general abilities in Smash 4, making this a one-time thing for him.
** Roy is perhaps the most infamous example of this in Melee. Roy is a character with absolutely abysmal design, including laggy attacks with horrendously weak sourspots, few KO moves, absolutely atrocious aerials, limited comboing capabilities while having physics that made one of the easiest combo'd characters in Melee, and a candidate for the worst recovery in the game. This alone would get him heavy derided by the competitive playerbase, but Roy is also a significantly inferior clone of Marth, one of the games's top tiers and overall most popular characters, and casual sentiment is especially favorable to him because of his few KO moves being easily spammed in casual play (especially his forward smash), which led to farther dislike of Roy among competitive players. In fact the great disparity between competitive and casual perception made Marth vs. Roy one of the most heated tier arguments in early Melee, and Roy ended up a bit of symbol for "anti-tierists" to drive up the competitive dislike farther. While Roy didn't return in Brawl, he came back in Smash 4 as DLC, where he has been significantly buffed, to the point of potentially being a tier-induced scrappy on the ''high tier'' end (though the jury is still out on how good Roy actually is in Smash 4, and his perception has been gradually cooling down as more and more players believe his initial perception was overrated).

* The newcomers of ''Brawl'' mostly managed to avoid this, but Brawl's nerfs to some characters and new engine has turned some returning veterans into this:
** Ganondorf is the game's infamously worst character, at one point even being ranked at his own tier at the absolute bottom on the Smash Back Room's tier list (something that even [[JokeCharacter Pichu]] and [[MasterOfNone Kirby]] never accomplished in Melee). In short, much like Bowser in Melee, while he has extreme power,
he's powerful, he moves and feels ''extremely'' waaaay too slow and heavy. Coupled with immobile, while being especially vulnerable to Brawl's exploits, and was one of the hardest hit characters by Brawl's new engine (most significantly, the removal of L-cancelling, which he heavily relied on in Melee, while his controversial portrayal aerials weren't given reduced landing lag to compensate). Unlike most low-tier induced scrappies, Ganon's perception is a bit more favorable, as many players find him to be one of the game's funnest characters, and thus play him as a MovesetClone "low tier main" or play him when playing for fun (with a few players even outright maining him in spite of Captain Falcon, this his perception). However, his low-tier status has also added much fuel to the fire calling for the demand to change his infamous moveset clone portrayal of Captain Falcon to a more complete revamp canon-adhering moveset. Smash 4 has buffed him, making him a bit more mobile with faster and even stronger attacks, though he's still generally considered low tier, especially without custom moves that address some of his moveset.
most significant shortcomings (though like in Brawl, he's looked upon more favorably than other low tiers).
** Captain Falcon, one of the series' most beloved characters and known for being a highly capable LightningBruiser throughout the rest of the series, infamously ended up one of these in Brawl. Falcon got hit by some fairly significant nerfs in Brawl (most notably to his famed "Knee of Justice" that was made ''much'' harder to sweetspot), but also got hit by Brawl's new engine more than anybody. The new hitstun cancelling mechanic in particular ruined Captain Falcon, as it completely destroyed his combo game since he utilises high knockback moves to combo (and since combos was one of Falcon's premier attributes, this took away what really made him shine). Falcon ended up ridiculously ineffectual, to the point of even being considered the game's worst character in its first year, and while his perception and tier placement improved a bit throughout Brawl's lifespan, he was mostly treated as a JokeCharacter with few people that played him and even fewer that actually competitively mained him. To everyone's delight, Falcon regained his glory in Smash 4 with the [[ScrappyMechanic much-maligned hitstun-cancelling mechanic]] being removed alongside some very helpful buffs.
** Jigglypuff, who was a high tier-induced scrappy in Melee, plummeted to this in Brawl. She got some of the heaviest nerfs in the game (most notably to Rest, which KOs about 50% later and is much more difficult to land), alongside adapting terribly to the new engine. Jigglypuff has been ranked a bottom tier character since the game's release, with perhaps the smallest playerbase of any character in Brawl. There was even some players who thought she was the actual worst character in the game instead of Ganondorf (which the Japanese thought so as they ranked her as the worst in their tier list). Like the above examples, Jigglypuff got some key buffs in Smash 4 and benefits from the removal of hitstun cancelling, though she's still commonly seen as low tier.
** The Pokemon Trainer, for being the most convoluted and demanding character ever conceived in the Smash series (mastering one character is hard enough, here you have to master three completely different characters ''in addition'' to learning how to effectively mitigate the stamina and forced switching mechanics to utilise the character in a remotely effective manner), whose "unique" mechanics outright worked against him and which no other character had to deal with. The result was a low tier mess of a character that few played and most of which gave up on or stopped playing seriously. Pokemon Trainer's problems with exacerbated by two of his pokemon, Charizard and Ivysaur, being low-tier scrappies themselves; Ivysaur is particularly notorious for its awful design and many theorised it would be even worse than Ganondorf if it was a solo character. The Pokemon Trainer concept was completely scrapped in Smash 4, with only Charizard of the lot returning as a solo character.

* While Smash 4 is unanimously agreed to have the best balance to date, it still has several examples:
**
Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in ''Brawl'', contributed to its surprisingly low popularity with the ''Smash'' fanbase. In ''Smash 4'', it was considered one of the worst characters in the game in 1v1 competitive play in early patches prior to the 1.0.8 patch, for its poor mobility and very laggy attacks, attacks and generally awkward feel, which didn't help its case one bit. However, bit.[[note]]Charizard fares better in matches with 3 or more players, where it's much easier to catch foes off guard with its signature Flare Blitz attack, to the point that CPU-controlled Charizards are considered DemonicSpiders in such battles in single-player mode.[[/note]] Humorously, this kinda paralleled its history with this trope in ''Pokémon'' proper. Charizard's poor perception has been steadily reversing however, with a couple of Charizard players like Bloodcross getting success with him in tournaments and Trela Charizard getting a handful of nice buffs in the balance patches, and at this rate he may end up averting it.
** Palutena, whose default moveset is considered very unwieldy, featuring an auto-target attack that is hard to hit anything with in some situations, a warp recovery that has no effect on opponents, a plain-old counter, and a reflector shield that has little use outside reflecting. Her smash attacks also either
have shown dominance poor range or simply aren't very strong while being very laggy, and her tilts are notoriously for being some of the laggiest tilts in the game with Charizard; little effect. She can be significantly improved with her custom moves however, where many see her as a potential high tier with them available.
** The Robins, mainly for the fact that they have the slowest movement speed
along with its buffs relatively weak projectiles that take far too long to charge for weak damage in version return, and can easily be intercepted by ''any other projectile'' in the game. This, combined with the sub-par recovery, one of the worst grabs and set of throws in the game, and a limited amount of times they can use their regular attacks and their special attacks before being rendered practically helpless, landed these characters straight into low tier territory. The 1.08, this caused arguments 1.0 patch finally gave them a much-needed buff by making their down throw an actual combo throw, along with a few other minor buffs, though they're still a bit lacking.
** The Wii Fit Trainers were often mocked for being too ineffectual, mostly for the horrendously poor range
on how their attacks, many attacks that are outright dysfunctional, and a grab that can't reach short characters. However, with the discovery of Wii Fit Trainer's potent zoning game in their highly effective it projectiles, some nasty combos, and their highly effective custom moves, a few Wii Fit Trainer players have made some remarkable tournament placements (including two getting into top 32 at EVO 2015's Smash 4 tournament, which players of many percieved high tier characters failed to get a single top 32 placement). In addition, the 1.1.0 patch gave WFT some buffs (including fixing the grab), which when combined with the prior point, seems to be pointing to Wii Fit Trainer breaking out of this.
** Out of the three flavors the Mii fighters come in (Brawler, Gunner, and Swordfighter) the Mii Swordfighter
really is stands out in this regard. While the Gunner isn't good, but can be improved with the right custom moveset, and the Brawler has the potential to be outright great if used properly, the Swordfighter has sometimes been labeled as being literally '''the''' worst character in ''Smash 4''. Some early tier lists even consider it so bad that it was placed by itself all the way at the bottom in a tier below everyone else. Problems include generally [[RescuedFromTheScrappyHeap saved it from poor mobility, weak offense, and a lot of lag in its attacks. Mii Swordsman however has been one of the biggest recipients of buffs, and while the previous stigma still remains, many players are beginning to see the Mii Swordsman as a pretty competent fighter.
** Marth and Falco got
this trope]].
* Little Mac gets heat
especially bad when Smash 4 handed them some heavy nerfs, and people reacted more harshly due to being entirely dependent on what stage he fights on. Being incredible on used to their top tier selves, with many people ranking them among the ground and horrible absolute worst characters in the air means he's outstanding on flat stages like Final Destination, game despite their caveats. Both have been getting buffed significantly in multiple patches, and more knowledgeable players are seeing them as pretty solid mid tier characters or even better, but many less-informed players are still treating them as terrible low tier characters as they weren't given back the near-GameBreaker abilities that made them top tier in the prior games (such as Marth's ridiculously fast aerials and Falco's lagless and highly spammable Blaster). As such their playerbase remains small despite their popularity in prior games.
** Meta Knight additionally got hit hard in a similar manner; being the notorious GameBreaker of Brawl, he expectedly got some heavy nerfs. His massive playerbase from Brawl completely abandoned him, and overstated the effects of the nerfs, with many treating Meta Knight as a low tier character. With Meta Knight's highly potent KO combos being discovered, some buffs in patches, and some premier Meta Knight players emerging with noteworthy success in tournaments, the perception has been reversing, with some now seeing Meta Knight as a potential high tier character. Some more ignorant players however are still perceiving him as low tier due to the nerfs interaction.
** Also from Smash 4, Lucina. She was already a controversial and [[LoveItOrHateIt extremely polarizing]] character for being a BadassAdorable ActionGirl that happened to be a complete MovesetClone of Marth and (initially) for allegedly "replacing" Roy in the roster (although he was later released as a DLC character). To add to that, Marth himself became one of these in Smash 4, so Lucina picked it up as well being a clone of him, but is seen as even worse than Marth; she has no sweetspots[[note]]Areas of an attack's hitbox that do extra damage and knockback[[/note]]
on any stage of her attacks, while Marth's greatest caveat are the tippers on his moves that requires a significant amount of jumping. The result is that it's nearly impossible for Little Mac to have an even match-up against anyone. It's not helped at all that he's used a lot in For Glory, where Final Destination is deal extremely high knockback (which are seen as much more advantageous than Lucina's damage/knockback being slightly stronger than Marth's untipped hits). This means Lucina has the only stage.
* Palutena gets this depending on whether customs are on or off. Without customs, she's
disadvantages of Marth, without what many seen as his saving grace. Widely considered one of the worst characters in the game due to her default specials being and a candidate for the worst, Lucina was significantly buffed in balance patches (with some buffs shared with Marth); while she is no longer considered very highly impractical and her tilts being very slow and punishable. With customs (especially Super Speed and Lightweight), she's considered abysmal, the problem remains that she is widely seen as outclassed by Marth (who as covered still has his problems).
** Shulk has been an example of an aversion, who fell right back into a straight example. Initially, Shulk was seen as
one of the best and the number one example of customs making a character MUCH better.
* Zelda is considered bottom-tier across ''Melee'', ''Brawl'', and ''3DS/Wii U'' for having poor mobility, weak tilts, unreliable smash attacks (with a common result of the opponent popping out of the multi-hit before the final, damaging, strong hit occurs), hit-or-miss aerials, extremely bad specials (Din's Fire being considered a joke by most competitive players), and a bad grab. A common joke about Zelda is, prior to the release of ''Smash 4'', that her best attack is Down-B[[note]]the joke being, Down-B transforms Zelda into Sheik, a consistent high-tier character.[[/note]] In ''Smash 4'' itself, she is considered an even worse character due to her various unnecessary nerfs and her becoming separate from Sheik. However, she has been [[ThrowtheDogaBone slowly getting better]] [[RescuedFromTheScrappyHeap with each patch giving her buffs.]]
* Dr. Mario in ''3DS/Wii U''. While he is more powerful than Mario and has better KO power, he also has lower jumps, is slower, and has ''much'' worse recovery. This, combined with the fact that he can't pull off some combos that Mario can, means that many people see very little reason to choose the Doc over just plain old Mario.
* Greninja is a weird example, in that it falls into this trope for being ''mid-tier''. It was initially hyped and praised for being one of the best characters in the game, but was nerfed twice through patches, causing many players to give up on it and play other fast characters such as Sheik and Zero Suit Samus instead. Still, even though it's currently mid-tier, Greninja is usually considered to be around the Top 20.
* While Mii Brawler is known to be viable [[BoringButPractical though a bit generic]], Mii Gunner and Mii Swordfighter are considered the second-worst and
worst characters in the game despite what some saw as high potential in his Monado stat-change mechanics, as he had the slowest and laggiest attacks in the game, respectively, [[JokeCharacter in conjunction with Swordfighter in particular being so far below the other fighters many of his moves not working properly (such as his multi-hit forward smash that he gets a tier failed to himself]]. Fans connect both its hits much of the Miis consider this a shame, as [[CoolSword swords are cool]], and the Gunner has a unique fighting style in her projectile standard attacks. It was thought at first that allowing custom moves would help the Miis move up the ranks. Mii Brawler and Mii Gunner do get substantially better. Swordfighter does not.
* Lucina, for
time) or just being a complete MovesetClone of undertuned. Then the already badly-nerfed Marth 1.0.4 patch gave Shulk a really large buff, improving the damage output/knockback on nearly all his moves, the aformentioned hitbox issues being fixed, and lacking his biggest saving grace ([[DifficultButAwesome the tip some of his sword having a sweetspot]]) moves being made less laggy. This resulted in favor of dealing consistent damage Shulk's perception shooting up, and knockback regardless of which part of her blade hits. Even after receiving a generous amount of buffs through patches, she's still considered outclassed by Marth since his sword sweetspot mechanic makes some even seeing him much more deadly as a potential high-tier character in the hands of a good player.
* Marth
someone who mastered him. As time went on however, no Shulks have been doing well in ''3DS/Wii U'' started tournaments despite his ample playerbase, and many players are beginning to think that his moves are still too slow and laggy, while also thinking the potential of the Monado has been overrated. The result is Shulk slipping right back into low-tier mockery after getting this after being nerfed due to his dominance in the previous titles. His saving grace, [[DifficultButAwesome the tip out of his sword]] wasn't enough to deal with the nerfs he received in ''3DS/Wii U''. While he still manages to be better then the aforementioned [[MovesetClone Lucina]] and both have gotten buffs in the previous patches, he is ''still'' considered outclassed by the other Fire Emblem fighters, Roy, Ike, and frequently Robin.it.

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* Luigi in ''3DS/Wii U''. He spent most of his Smash career being a mid-to-low tier character, but in the fourth installment gave him some significant buffs. Most notably in his throw set ups, able to take near any character from 0 to 40% in one combo and having good kill set-ups with them as well with down-throw to neutral air, down-throw to cyclone, and down-throw to back air. Some people claim he has too many good options with his throw set-ups and they make him cheap. The fact that he's pretty easy to use helps as well.



* Luigi in ''3DS/Wii U''. He spent most of his Smash career being a mid-to-low tier character, but in the fourth installment gave him some significant buffs. Most notably in his throw set ups, able to take near any character from 0 to 40% in one combo and having good kill set-ups with them as well with down-throw to neutral air, down-throw to cyclone, and down-throw to back air. Some people claim he has too many good options with his throw set-ups and they make him cheap. The fact that he's pretty easy to use helps as well.

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Falcon and Roy are high tier


* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the'' best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't considered "overpowered" in competitive play. However, some players find him just as difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans of the other ''Fire Emblem'' characters with similar movesets (Marth, Lucina and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.



* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the'' best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
* Lucina, for being a complete MovesetClone of the already badly-nerfed Marth and lacking his biggest saving grace ([[DifficultButAwesome the tip of his sword having a sweetspot]]) in favor of dealing consistent damage and knockback regardless of which part of her blade hits. Even after receiving a few buffs through patches, she's still considered outclassed by Marth since his sword sweetspot mechanic makes him much more deadly in the hands of a good player.
* Marth in ''3DS/Wii U'' started getting this after being nerfed due to his dominance in the previous titles. His saving grace, [[DifficultButAwesome the tip of his sword]] wasn't enough to deal with the nerfs he received in ''3DS/Wii U''. While he still manages to be better then the aforementioned [[MovesetClone Lucina]] and both have gotten buffs in the previous patches, he is ''still'' considered outclassed by the other Fire Emblem fighters, Roy, Ike, and Robin.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't considered "overpowered" in competitive play. However, some players find him just as difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans of the other ''Fire Emblem'' characters with similar movesets (Marth, Lucina and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.

to:

* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the'' best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
* Lucina, for being a complete MovesetClone of the already badly-nerfed Marth and lacking his biggest saving grace ([[DifficultButAwesome the tip of his sword having a sweetspot]]) in favor of dealing consistent damage and knockback regardless of which part of her blade hits. Even after receiving a few generous amount of buffs through patches, she's still considered outclassed by Marth since his sword sweetspot mechanic makes him much more deadly in the hands of a good player.
* Marth in ''3DS/Wii U'' started getting this after being nerfed due to his dominance in the previous titles. His saving grace, [[DifficultButAwesome the tip of his sword]] wasn't enough to deal with the nerfs he received in ''3DS/Wii U''. While he still manages to be better then the aforementioned [[MovesetClone Lucina]] and both have gotten buffs in the previous patches, he is ''still'' considered outclassed by the other Fire Emblem fighters, Roy, Ike, and Robin.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't considered "overpowered" in competitive play. However, some players find him just as difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans of the other ''Fire Emblem'' characters with similar movesets (Marth, Lucina and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.
frequently Robin.
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Being as it is, the fandom of ''VideoGame/SuperSmashBros tends to come down hard on characters considered to be horribly overpowered or woefully underpowered.

NOTE: Much of this mainly applies to the [[CasualCompetitiveConflict competitive community]], as casual players generally find characters on either side fun to play as regardless.
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[[foldercontrol]]

[[folder:Top Tier]]
* Meta Knight in ''Brawl'', often considered incredibly overpowered and easy-to-use and formally banned in several tournaments. A major point of his return in the fourth game was him getting nerfed to avoid this.
* Jigglypuff in ''Melee'', aside from its [[LethalJokeCharacter trollish]] appearance, has been recorded as hard to counter, and [[OneHitKill has a finishing move]] that involves it ''falling asleep''. Unlike the other characters in the top tier, its HitAndRunTactics strategy makes it a very unpopular character to watch at tournaments unlike the crowd-pleasing Fox and Falco.
* The Ice Climbers, for having ridiculous grappling potential, and being able to perform the infamous Wobbling technique in ''Melee'', and infinite chain throws on the entire cast in ''Brawl''.
* Olimar in ''Brawl'' is often one of the most hated characters to fight, due to his extremely powerful camping capabilities, and ridiculously powerful, long ranged, and low lag grabs and smash attacks. He was significantly nerfed in ''Smash 4'' for this reason.
* Diddy Kong in ''3DS/Wii U'' for his quick speed and infuriating combos. Already considered to be one of best characters in ''Brawl'', he was made even more deadly with annoying throw combos and his banana peels disrupting players. It got so bad that Diddy players who merely play him to win hate the character and the gaming website Kotaku ran ''multiple'' articles on it. The practice of balancing characters after game release is controversial with some of the fan base, but the {{Nerf}}s he received in version 1.0.6 marked a moment where nearly everyone was happy to see it happen. Even with a further nerf in 1.0.8, he's still considered a highly effective character, albeit one who needs more skill to use now.
* Rosalina and Luma in ''3DS/Wii U'', even after several balance patches. They have always been top-tier and can be very difficult to deal with for many characters, since their [[PuppetFighter duo mechanic]] (similar to the Ice Climbers in games past) is incredibly effective in ''Smash''. By the time Diddy got nerf, players have called her the new broken character and people have cried out for a nerf. It doesn't help that, while she was heavily nerfed in the 1.0.4 patch, she continued to be viewed as a "broken" character, and afterwards got no changes other then a small nerf to Luma's health which was then ''BUFFED'' back near its original health in another patch, which usually has alot of players upset as Diddy Kong and (albit minorly) Sheik have received nerfs while Rosalina & Luma have not.
* Sheik in ''3DS/Wii U'' has been steadily rising as this since the game's launch, having effectively returned to the top-tier position she held in ''Melee''. Access to some of the best projectiles in the game, a nigh impossible-to-punish recovery, a killing move that combos out of most of her normal moves, most of which are blistering fast and safe even on shield, her extremely fast mobility, and her dominance competitively have caused many to outcry for a nerf, despite her getting multiple nerfs within previous patches, leading to some fans saying the [[TheyJustDidntCare nerfs were in the wrong places.]] Others have also complained about how her presence invalidates some characters competitively and how doubles gimmicks that include her are [[GameBreaker "broken"]], such as Sheik + Mr. Game & Watch. Despite this, her history as a well-liked ''Melee'' top-tier, her [[EnsembleDarkhorse popularity as a character]], and the fact that she isn't as blatantly overpowered or braindead as pre-patch Diddy or ''Brawl'' Meta Knight seem to be preventing another controversy of Diddy's magnitude from erupting.
* Zero Suit Samus, who is high-tier in ''Brawl'' and even better in ''[=SSB4=]''. While usually not considered overpowered, many fans take issue with the fact that she is an excellent character while regular Samus (who is more powerful in canon) is a very poor character in both games. It doesn't help that unlike the aforementioned Charizard and Zelda [[RescuedFromTheScrappyHeap who have gotten better with each patch]], regular Samus has not receive any beneficial buffs outside a minor buff from 1.0.8 [[note]]having her up smash linking better[[/note]].
[[/folder]]

[[folder:'''Low Tier''']]
* As a JokeCharacter, Pichu is (intentionally) one of the worst characters in ''Melee''. This is acknowledged by the game itself; ironically, the competitive community has generally considered it ''second worst'' instead of the outright worst fighter.
* Link and Samus, in most games. While they're two of the most popular characters, they're also usually considered among the worst competitively right from their debut in ''[=Smash 64=]'', except for Samus in ''Melee'' and Link in ''[=Wii U/3DS=]''.
* Ganondorf in ''Brawl'' -- dead last on the tier list because although he's powerful, he moves and feels ''extremely'' slow and heavy. Coupled with his controversial portrayal as a MovesetClone of Captain Falcon, this added much fuel to the fire calling for a more complete revamp of his moveset.
* Charizard. Its ineffectiveness, as well as its lack of identity as an individual character in ''Brawl'', contributed to its surprisingly low popularity with the ''Smash'' fanbase. In ''Smash 4'', it was considered one of the worst characters in the game in 1v1 competitive play in early patches for its poor mobility and very laggy attacks, which didn't help its case one bit. However, players like Bloodcross and Trela have shown dominance with Charizard; along with its buffs in version 1.08, this caused arguments on how effective it really is and generally [[RescuedFromTheScrappyHeap saved it from this trope]].
* Little Mac gets heat due to being entirely dependent on what stage he fights on. Being incredible on the ground and horrible in the air means he's outstanding on flat stages like Final Destination, but terrible on any stage that requires a significant amount of jumping. The result is that it's nearly impossible for Little Mac to have an even match-up against anyone. It's not helped at all that he's used a lot in For Glory, where Final Destination is the only stage.
* Palutena gets this depending on whether customs are on or off. Without customs, she's considered one of the worst characters in the game due to her default specials being considered very highly impractical and her tilts being very slow and punishable. With customs (especially Super Speed and Lightweight), she's considered one of the best and the number one example of customs making a character MUCH better.
* Zelda is considered bottom-tier across ''Melee'', ''Brawl'', and ''3DS/Wii U'' for having poor mobility, weak tilts, unreliable smash attacks (with a common result of the opponent popping out of the multi-hit before the final, damaging, strong hit occurs), hit-or-miss aerials, extremely bad specials (Din's Fire being considered a joke by most competitive players), and a bad grab. A common joke about Zelda is, prior to the release of ''Smash 4'', that her best attack is Down-B[[note]]the joke being, Down-B transforms Zelda into Sheik, a consistent high-tier character.[[/note]] In ''Smash 4'' itself, she is considered an even worse character due to her various unnecessary nerfs and her becoming separate from Sheik. However, she has been [[ThrowtheDogaBone slowly getting better]] [[RescuedFromTheScrappyHeap with each patch giving her buffs.]]
* Dr. Mario in ''3DS/Wii U''. While he is more powerful than Mario and has better KO power, he also has lower jumps, is slower, and has ''much'' worse recovery. This, combined with the fact that he can't pull off some combos that Mario can, means that many people see very little reason to choose the Doc over just plain old Mario.
* Greninja is a weird example, in that it falls into this trope for being ''mid-tier''. It was initially hyped and praised for being one of the best characters in the game, but was nerfed twice through patches, causing many players to give up on it and play other fast characters such as Sheik and Zero Suit Samus instead. Still, even though it's currently mid-tier, Greninja is usually considered to be around the Top 20.
* While Mii Brawler is known to be viable [[BoringButPractical though a bit generic]], Mii Gunner and Mii Swordfighter are considered the second-worst and worst characters in the game, respectively, [[JokeCharacter with Swordfighter in particular being so far below the other fighters that he gets a tier to himself]]. Fans of the Miis consider this a shame, as [[CoolSword swords are cool]], and the Gunner has a unique fighting style in her projectile standard attacks. It was thought at first that allowing custom moves would help the Miis move up the ranks. Mii Brawler and Mii Gunner do get substantially better. Swordfighter does not.
* Captain Falcon in ''3DS/Wii U'' is somewhat of a Tier-Induced BaseBreaker. He is simultaneously loved and loathed for being an incredibly effective rushdown character with the best dashgrab in the game and insane combo potential; Falcon's supporters attest that he isn't ''the'' best character in the game and that his current level of power is "just right", with his lack of projectiles, his vulnerability to combos, and smaller characters such as Pikachu able to counter him easily. Meanwhile, Falcon's detractors claim that he is incredibly difficult to beat at all but the highest levels of competitive play and that he has far too many kill moves and nigh-unavoidable attacks.
* Lucina, for being a complete MovesetClone of the already badly-nerfed Marth and lacking his biggest saving grace ([[DifficultButAwesome the tip of his sword having a sweetspot]]) in favor of dealing consistent damage and knockback regardless of which part of her blade hits. Even after receiving a few buffs through patches, she's still considered outclassed by Marth since his sword sweetspot mechanic makes him much more deadly in the hands of a good player.
* Marth in ''3DS/Wii U'' started getting this after being nerfed due to his dominance in the previous titles. His saving grace, [[DifficultButAwesome the tip of his sword]] wasn't enough to deal with the nerfs he received in ''3DS/Wii U''. While he still manages to be better then the aforementioned [[MovesetClone Lucina]] and both have gotten buffs in the previous patches, he is ''still'' considered outclassed by the other Fire Emblem fighters, Roy, Ike, and Robin.
* Roy in ''3DS/Wii U'' is divisive in this respect, similar to Captain Falcon. Many players are happy to see the buffs he got from ''Melee'' that turned him into an excellent LightningBruiser, especially since he isn't considered "overpowered" in competitive play. However, some players find him just as difficult to deal with as Falcon and claim that his forward smash in particular is a "cheap" move, and some fans of the other ''Fire Emblem'' characters with similar movesets (Marth, Lucina and the superficially similar Ike) protest that Roy is ''so'' good that he outclasses and invalidates said characters.
* Luigi in ''3DS/Wii U''. He spent most of his Smash career being a mid-to-low tier character, but in the fourth installment gave him some significant buffs. Most notably in his throw set ups, able to take near any character from 0 to 40% in one combo and having good kill set-ups with them as well with down-throw to neutral air, down-throw to cyclone, and down-throw to back air. Some people claim he has too many good options with his throw set-ups and they make him cheap. The fact that he's pretty easy to use helps as well.
[[/folder]]
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