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* In the Armory South (near where you face Revolver Ocelot) is a hallway with several high level doors and gun cameras. One room has the camera, but the other has absolutely nothing of note except what appears to be a diesel generator. It's ''only'' reason for existing is to justify the {{Air Vent Passageway}}s in the game being large enough to crawl through: one codec call mentions the facility must have a generator and that it would need large air vents to run.
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* You can hold up enemy soldiers while they're standing in ankle-deep water streams. If you have them lie down, they'll lie down [[TooDumbToLive face first in the water.]] That's not the Foresight part, though. What is is that if you leave them like that, eventually they drown. And die.
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* When fighting Vamp, if you drop an [=RPG-7=] round in the water the blast will knock the wind out of him, depleting his OxygenMeter and forcing him to surface, even if it's nowhere near him when it goes off. This is how Depth Charges damage submarines in real life.
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* Applies to [=MGS=]2 through to 4 (and Twin Snakes as well): You can press a button during cutscenes to zoom the camera in. If you do this when the camera's point-of-view is looking through a set of binoculars or a handheld camera, the various numbers and bars change as well.



* With the right upgrades, you can use fulton recovery on objects like a container. If you're standing on it, you will get picked up back to your base immediately as well. You can also use it to reach the upper floors of buildings.

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* With the right upgrades, you can use fulton recovery on objects like a container. If you're standing on it, you will get picked up back to your base interacting with the balloon makes Snake grab the cable and immediately as well.exfiltrate by fulton pickup. You can also use it to reach the upper floors of buildings.



* Using the Stun Arm while listening to tapes causes audible static feedback.

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* [=iDroid=] specific:
** The [=iDroid=] has two audio settings, headphones and speakers. The speaker option makes the music and briefing tapes much more audible and easier to hear, but also does so in-game; since you're using the speakers it becomes diegetic, [[PaintingTheMedium meaning the guards can hear what you're playing]] and will investigate the source of the noise.
**
Using the Stun Arm while listening to tapes causes audible static feedback.feedback.
** One of the many unlockable tapes in game contains audio of a certain somebody in a porta-john having... [[ToiletHumor bowel issues.]] If you're hiding in a toilet and a guard is coming to use it or searching for you, turning on the [=iDroid=]'s speakers and playing the tape makes the guard respectfully walk away and leave you be. The same goes for animal SFX that are on certain tapes -- playing the goat sound-effect in Afghanistan, for example, will make an inspecting guard think you were just an animal and call off his search.
** Additionally, an Afghan and an African lullaby tape can be found in the respective locations. Playing the appropriate regional tape at night-time will make any guards that can hear it fall asleep at their post.
** There's even special tapes that contain guard voice clips. Playing them in appropriate situations will prompt the other guards to fall for it; playing a recording of someone saying "Enemy eliminated!" in the correct language will make alerted guards assume someone else killed you, and promptly radio in to end the alert.



** Using it on open flames (like burning barrels or torches) will extinguish the flame.



* One of the many unlockable tapes in game contains audio of a certain somebody in a porta-john having...[[ToiletHumor bowel issues.]] One of the [=iDroid=] upgrades you can get allows you to play tapes aloud to get people's attention. Whenever you end up with a suspicious enemy coming your way, if you hide in a toilet and play this tape, the guard will respectfully walk away and leave you be.






* If the player shoots the soldiers in the butt or in the crotch, it will instantly knock them out.

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* If the player shoots tranquilizes the soldiers in the butt butt, heart, or in the crotch, it will instantly knock them out.
out like a headshot.
* In most games you can press a button during cutscenes to zoom the camera in. If you do this when the camera's point-of-view is looking through a set of binoculars or a handheld camera, the various numbers and bars change as well.
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* You can make the Colonel and Rose upset if you take a picture of a hostage's underwear.
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* When you are taking Emma across water, Raiden tells her to listen to his heartbeat so that she'll stay calm and doesn't panic. Take some Diazepam, and Emma's oxygen lowers at a slower pace.

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* When you are taking Emma across water, Raiden tells her to listen to his heartbeat so that she'll stay calm and doesn't panic. Take some Diazepam, Pentazamin, and Emma's oxygen lowers at a slower pace.



* There's one specific platform near one of the locations where you need to take one of Ray's pictures where you can spot Ocelot, but he's there only if you don't have any weapons equiped and if you equip one, he disappears immediately.

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* There's one specific platform near one of the locations where you need to take one of Ray's pictures where you can spot Ocelot, but he's there only if you don't have any weapons equiped equipped and if you equip one, he disappears immediately.
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* In most missions, SequenceBreaking is possible, as you can simply go to the objective before finding out where it is, or reaching an NPC before they reach a specified point. Several missions will have dialogue for this, and at least one, Episode 8, will lampshade your sequence break with Kaz questioning whether you have a "sixth sense".
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* Master Miller is unavailable during the Hind helicopter fight. [[spoiler: Because he's really Liquid, who is busy fighting you in said helicopter.]]
** Although, before the Hind D battle starts, Miller mentions he'll try to find more information on [[TheMole Naomi]].
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* Similar to ''VideoGame/MetalGearSolid3SnakeEater'', spinning Snake around on the model viewer/[=OctoCamo=] selection screen will result in Snake vomiting.

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* Similar Similarly to ''VideoGame/MetalGearSolid3SnakeEater'', spinning Snake around on the model viewer/[=OctoCamo=] selection screen will result in Snake vomiting.
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* Various Codec calls and conversations to characters will also be slightly different depending on the player's prior actions. In Rassvet, for example, Snake's response to Zero in regards to the guard level depends on how the player handles sneaking past the guards. If the player evades detection completely, Snake will respond with "No one spotted me." Likewise, if he gets an alert or kills the soldiers, he'll respond with "I managed to get past them." and "I had to kill them... there was no other way. But no one will know we were involved." Also, call Sigint when the flame troops arrive at Krasnogorje. If the player got a bit too triggerhappy with soldiers, Sigint will state that the reason why they are after Snake is because he killed many of their comrades. Likewise, if the player restrained him/herself from killing anyone (except for maybe the Cobra Unit), Sigint will respond with Volgin sending them to torch him as revenge for disposing of The Pain, The Fear, and The End. In addition, Volgin's analysis on his body check on Snake before torturing him will be different depending on how frequent the player seriously injured him/herself gameplay-wise. If the player had very little, if any, (serious) injuries prior to being tortured, Volgin will state "What a beautiful body you have, like a newborn baby. But not for long..." If the player received a moderate amount of injuries, Volgin will state "Hmm... you've certainly seen your share of battles. Consider yourself lucky. I am about to show you what hell is really like." Lastly, if the player received a lot of injuries, Volgin will say "You're a tough one my friend, a lesser man would be dead by now."

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* Various Codec calls and conversations to characters will also be slightly different depending on the player's prior actions. In Rassvet, for example, Snake's response to Zero in regards to the guard level depends on how the player handles sneaking past the guards. If the player evades detection completely, Snake will respond with "No one spotted me." Likewise, if he gets an alert or kills the soldiers, he'll respond with "I managed to get past them." and "I had to kill them... there was no other way. But no one will know we were involved." Also, call Sigint when the flame troops arrive at Krasnogorje. If the player got a bit too triggerhappy with soldiers, Sigint will state that the reason why they are after Snake is because he killed many of their comrades. Likewise, if the player restrained him/herself from killing anyone (except for maybe the Cobra Unit), Sigint will respond with Volgin sending them to torch him as revenge for disposing of The Pain, The Fear, and The End. In addition, Volgin's analysis on his body check on Snake before torturing him will be different depending on how frequent the player seriously injured him/herself gameplay-wise. If the player had very little, if any, (serious) injuries prior to being tortured, Volgin will state "What a beautiful body you have, like a newborn baby. But not for long..." If the player received a moderate amount of injuries, Volgin will state "Hmm... you've certainly seen your share of battles. Consider yourself lucky. I am about to show you what hell is really like." Lastly, if the player received a lot of injuries, Volgin will say "You're a tough one one, my friend, a friend. A lesser man would be dead by now."
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* Shoot or stab Ocelot anywhere on the body without killing him. He will possess a bandage in that spot in all future appearances.

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* Shoot or stab Ocelot anywhere on the body without killing him. He will possess a bandage in on that spot in all future appearances.
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* During the short period of time you have EVA in your party, so to speak, you can check her medical history. Turns out she has breast implants, she has eaten a Tsuchinoko, [[{{Squick}} and]] [[http://en.wikipedia.org/wiki/Proctitis Proctitis]]. Is it possible for Kojima to troll his own series?

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* During the short period of time you have EVA in your party, so to speak, you can check her medical history. Turns out she has breast implants, she has eaten a Tsuchinoko, [[{{Squick}} and]] [[http://en.wikipedia.org/wiki/Proctitis Proctitis]].Proctitis(NSFW image on Wikipedia page)]]. Is it possible for Kojima to troll his own series?
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* If you look to the far left using the analogue stick [[spoiler:when Solidus is choking Raiden,]] the oxygen gauge will deplete more slowly. This is because [[ShownTheirWork you move your neck into a position where the choking is less effective.]]

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* If you look to the far left using the analogue analog stick [[spoiler:when Solidus is choking Raiden,]] the oxygen gauge will deplete more slowly. This is because [[ShownTheirWork you move your neck into a position where the choking is less effective.]]
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* If you look to the far left using the analogue stick [[spoiler:when Solidus is choking Raiden,]] the oxygen gauge will deplete slower. This is because [[ShownTheirWork you move your neck into a position where the choking is less effective.]]

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* If you look to the far left using the analogue stick [[spoiler:when Solidus is choking Raiden,]] the oxygen gauge will deplete slower.more slowly. This is because [[ShownTheirWork you move your neck into a position where the choking is less effective.]]
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* When the Commandant is giving his speech you can screw around with the projectors to make them switch between screens and show pictures of sexy women, which the soldiers turn towards. If you do it too many times in a row, the soldiers figure out something's wrong, turn towards you and catch you. [[ViolationOfCommonSense Run in front of the projectors]] and they'll spot you, too. Even with the unlockable stealth camo on (Since its still disturbing the light ray coming from the projector.)

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* When the Commandant is giving his speech you can screw around with the projectors to make them switch between screens and show pictures of sexy women, which the soldiers turn towards. If you do it too many times in a row, the soldiers figure out something's wrong, turn towards you and catch you. [[ViolationOfCommonSense Run in front of the projectors]] and they'll spot you, too. Even too, even with the unlockable stealth camo on (Since its it's still disturbing the light ray coming from the projector.)
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* Speaking of the uniform, you'll notice it's still in your inventory despite being useless now that it's lost the balaclava. Turns out it's not ''completely'' useless: if you wear the uniform in an area where you'll leave footprints, the guards will ignore them rather than follow because they match their own boots.

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* Speaking of the uniform, you'll notice it's still in your inventory despite being useless now that it's lost the balaclava. Turns out it's not ''completely'' useless: if you wear the uniform in an area where you'll leave footprints, the guards will ignore them rather than follow because they match those of their own boots.
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Changed \"clip\" to \"magazine\" as these are two different things.


* Likewise, destroying the ammunition storages will make the guards carry only one clip of ammo for their rifles. If they empty that clip after spotting you, they'll drop their rifles and chase you with their combat knives.

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* Likewise, destroying the ammunition storages will make the guards carry only one clip magazine of ammo for their rifles. If they empty that clip after spotting you, they'll drop their rifles and chase you with their combat knives.
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* When Ocelot sends you to rescue Kaz, he says that Kaz can probably hold out for three days. If you use the Phantom Cigar to skip three days ahead and then try to save Kaz, he'll die and you'll [[NonstandardGameOver fail the mission.]]
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* One of the many unlockable tapes in game contains audio of a certain somebody in a porta-john having...[[ToiletHumor bowel issues.]] One of the [=iDroid=] upgrades you can get allows you to play tapes aloud to get people's attention. Whenever you end up with a suspicious enemy coming your way, if you hide in a toilet and play this tape, the guard will respectfully walk away and leave you be.
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* Psycho Mantis can read ''the player's'' mind by reading memory card data, providing a detailed analysis of the player's proficiency at the game (how good they are at stealth and combat, and how frequently they've saved their game), and suggesting that the player enjoys certain games like, say, ''VideoGame/{{Suikoden}}'' or ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania]]'', [[WebAnimation/AwesomeSeries for instance,]] or ''VideoGame/SuperMarioSunshine'' and ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' in the GameCube remake. Even better, in the Japanese version, having save data from both VisualNovel/{{Snatcher}} and VisualNovel/{{Policenauts}} unlocks a special message from HideoKojima.

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* Psycho Mantis can read ''the player's'' mind by reading memory card data, providing a detailed analysis of the player's proficiency at the game (how good they are at stealth and combat, and how frequently they've saved their game), and suggesting that the player enjoys certain games like, say, ''VideoGame/{{Suikoden}}'' or ''[[VideoGame/CastlevaniaSymphonyOfTheNight Castlevania]]'', [[WebAnimation/AwesomeSeries for instance,]] or ''VideoGame/SuperMarioSunshine'' and ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' in the GameCube UsefulNotes/NintendoGameCube remake. Even better, in the Japanese version, having save data from both VisualNovel/{{Snatcher}} and VisualNovel/{{Policenauts}} unlocks a special message from HideoKojima.
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* Quiet's boss fight can be finished incredibly quickly, as all the player has to do (Rather than either engage in a sniper duel with her or sneak around and use the Silent Pistol to tranq her) is mark her location before calling in a supply drop on her head, which knocks half her stamina out. Do it twice, and the whole fight can be resolved in just a few minutes.

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* Quiet's boss fight can be finished incredibly quickly, as all the player has to do (Rather than either engage in a sniper duel with her or sneak around and use the Silent Pistol to tranq her) is mark her location before calling in a supply drop on her head, which knocks half her stamina out. Do it twice, and the whole fight can be resolved finished in just a few minutes.minute. This only works during mission 12, not during mission 40.
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** Spraying an enemy in the face causes them to block with their hands, leaving them open to a CQC strike.
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* If you destroy the comms equipment in the Eastern Communications Post in Free Roam Mode and then attempt the C2W mode from a chopper, [[https://www.youtube.com/watch?v=1Uir3iO3sSc Ocelot will note that the comms equipment has already been destroyed]] [[{{Anticlimax}} and the mission will end instantly]].

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* If you destroy the comms equipment in the Eastern Communications Post in Free Roam Mode and then attempt the C2W mode [="C2W"=] mission from a chopper, [[https://www.youtube.com/watch?v=1Uir3iO3sSc Ocelot will note that the comms equipment has already been destroyed]] [[{{Anticlimax}} and the mission will end instantly]].
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* If you destroy the comms equipment in the Eastern Communications Post in Free Roam Mode and then attempt the C2W mode from a chopper, [[https://www.youtube.com/watch?v=1Uir3iO3sSc Ocelot will note that the comms equipment has already been destroyed]] [[{{Anticlimax}} and the mission will end instantly]].
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* Quiet's boss fight can be finished incredibly quickly, as all the player has to do (Rather than either engage in a sniper duel with her or sneak around and use the Silent Pistol to tranq her) is mark her location before calling in a supply drop on her head, which knocks half her stamina out. Do it twice, and the whole fight can be resolved in just a few minutes.

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[[AC:Ground Zeroes]]

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[[AC:Ground [[AC:Metal Gear Solid V: Ground Zeroes]]


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[[AC:Metal Gear Solid V: The Phantom Pain]]
* D. Horse will not only poop on occasion, but can do so ''[[UpToEleven on command]]''. [[RefugeInAudacity Horse poop can even be placed on roadways, causing vehicles that run over it to skid out of control]].
* With the right upgrades, you can use fulton recovery on objects like a container. If you're standing on it, you will get picked up back to your base immediately as well. You can also use it to reach the upper floors of buildings.
** Active Decoy will pop out a balloon model of Snake. If thrown directly near a guard, the pop will blast him away, allowing players to do things like [[VideoGameCrueltyPotential throw guards off cliffs with your decoy]].
* Returning to Mother Base on your birthday (which the game asks for at the beginning) gets you a scene where [[spoiler:Miller, Ocelot and the Diamond Dogs throw Snake a surprise birthday party, including a special song and a birthday cake]]. With Quiet recruited, you get another special scene in which she [[spoiler:shoots open a crate of cigars for him by shooting out the letters "HBD".]]
* Using the Stun Arm while listening to tapes causes audible static feedback.
* The Water Pistol has a surprising amount of detail put into it for a JokeItem.
** Enemies shot by it will be startled.
** Squirting it at electronics will cause them to short-circuit.
** Clothes will be realistically stained at the point you strike them
** Miller has a unique reaction if you try to use it on the Man On Fire.
** It's semi-transparent, just like many real-life water pistols.

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* Destroying food storages in an area will cause your enemies to suffer from hunger when you return later, affecting their performance. They get so hungry, in fact, that you can [[VideoGameCrueltyPotential throw them meat from a poison dart frog, and they will eat it gleefully... then keel over dead]].

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* Destroying food storages in an area will cause your enemies to suffer from hunger when you return later, affecting their performance. They get so hungry, in fact, that you can [[VideoGameCrueltyPotential throw them meat from a poison dart frog, frog or a tarantula, and they will eat it gleefully... then keel over dead]].dead]].
* Likewise, destroying the ammunition storages will make the guards carry only one clip of ammo for their rifles. If they empty that clip after spotting you, they'll drop their rifles and chase you with their combat knives.
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* On the tanker chapter, there's a section where dozens of soldiers are standing upright to watch a presentation. If you hit one of them at just the right angle, you can actually knock them into each other, creating sort of a domino effect.
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* During the "find the hostage" mission you're dressed in an enemy uniform to avoid suspicion, where Raiden ultimately gets his balaclava torn off in a cutscene. Now let's pretend you snuck in using the [[NewGamePlus Stealth Camouflage]] instead. The game ''specifically'' gives you 10 seconds where you have to de-equip the directional microphone (and by extension get the uniform on as well) before Ocelot approaches, ''just so Raiden is wearing the proper uniform for said cutscene''.
* Speaking of the uniform, you'll notice it's still in your inventory despite being useless now that it's lost the balaclava. Turns out it's not ''completely'' useless: if you wear the uniform in an area where you'll leave footprints, the guards will ignore them rather than follow because they match their own boots.

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