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** Pappu's Paradise (Saintly Sister) is a level guaranteed to push players' limits. Heavenly Herald Pappu is an Angel variant of Daboo with slightly less HP and far lower damage while having a longer effective range and [[ImmuneToFlinching having only one knockback]], while still retaining Daboo's ability to NoSell debuffs and waves. However, Pappu brings a brand new ability to the table - Poison, which makes every hit a PercentDamageAttack that shaves off 40% of her targets' HP added onto her base damage (which also goes through Metal). This makes her low damage all but irrelevant, since she's going to be killing even the tankiest of cats in three hits at maximum - and her massive omnistrike means she'll be hitting a ''lot'' of units at once. The good side is that she can still only hit the base with her pathetic base damage, meaning it's going to take a while for her to whittle it down. Unfortunately, that's what the spam of peons is for - Wall Doges to defend Pappu, Dagshunds to wall units while retaliating with fierce area attacks, and worst of all, Sir Rels to rip into your already-weakened forces with their obscene DPS, while cursing anti-Angels that would be good against Pappu. If that wasn’t enough, when her hp gets down to 30%, her attack '''triples''', allowing her to destroy the base faster. Once she reaches this point, you better kill her fast or she’ll quickly turn your base to rubble.
** The Old Queen ([[Film/TheTerminator I'll Be Bug]]) is a piece of work. The boss of the level is Queen Mother V, a Relic variant of Queen B who has slightly higher damage, a slightly slower attack rate, and three more knockbacks. The kicker is that she trades in her Slow ability for the ability to Curse units for a whopping ''111 seconds'', essentially permanently disabling their special abilities if they get hit. Like Queen B, however, the main problem lies with her support units - the Relic Doges and Ginger Snaches can be a dangerous nuisance, and the One Horns can wall units sent to kill the Queen Mother. However, the most damning of them all are the double-strength Professor As that defend the boss' blind spot with constant, long-ranged attacks that rip through even tank units like wet tissue. Not only are these the strongest of any Professor As in the game, they have an infuriatingly high chance to slow units and render them unable to approach again before being torn apart. And if Queen Mother V or the Relic Doges curse your anti-Red units, then there's nothing that can save them from the Professors or the other peons.

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** Pappu's Paradise (Saintly Sister) is a level guaranteed to push players' limits. Heavenly Herald Pappu is an Angel variant of Daboo with slightly less HP and far lower damage while having a longer effective range and [[ImmuneToFlinching having only one knockback]], while still retaining Daboo's ability to NoSell debuffs and waves. However, Pappu brings a brand new ability to the table - Poison, which makes every hit a PercentDamageAttack that shaves off 40% of her targets' HP added onto her base damage (which also goes through Metal). This makes her low damage all but irrelevant, since she's going to be killing even the tankiest of cats in three hits at maximum - and her massive omnistrike means she'll be hitting a ''lot'' of units at once. The good side is that she can still only hit the base with her pathetic base damage, meaning it's going to take a while for her to whittle it down. Unfortunately, that's what the spam of peons is for - Wall Doges to defend Pappu, Dagshunds to wall units while retaliating with fierce area attacks, and worst of all, Sir Rels to rip into your already-weakened forces with their obscene DPS, while cursing anti-Angels that would be good against Pappu. If that wasn’t enough, when her hp HP gets down to 30%, her attack '''triples''', allowing her to destroy the base faster. Once she reaches this point, you better kill her fast or she’ll quickly turn your base to rubble.
** The Old Queen ([[Film/TheTerminator I'll Be Bug]]) is a piece of work. The boss of the level is Queen Mother V, a Relic Relic/Floating variant of Queen B who has slightly higher damage, a slightly slower attack rate, and three more knockbacks. The kicker is that she trades in her Slow ability for the ability to Curse units for a whopping ''111 seconds'', essentially permanently disabling their special abilities if they get hit. Like Queen B, however, the main problem lies with her support units - the Relic Doges and Ginger Snaches can be a dangerous nuisance, and the One Horns can wall units sent to kill the Queen Mother. However, the most damning of them all are the double-strength Professor As that defend the boss' blind spot with constant, long-ranged attacks that rip through even tank units like wet tissue. Not only are these the strongest of any Professor As in the game, they have an infuriatingly high chance to slow units and render them unable to approach again before being torn apart. And if Queen Mother V or the Relic Doges curse your anti-Red units, then there's nothing that can save them from the Professors or the other peons.



** Wanwan's Glory (Dogsville), the home of Everlord Wanwan, is absolute hell. Wanwan himself is very much like a stronger version of his predecessor King [=WahWah=], being an ultra-long-range multihit attacker with decently high HP, high damage, and Omnistrike for bonus pushing power. However, what makes him so much worse is that if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.

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** Wanwan's Glory (Dogsville), the home of Everlord Wanwan, is absolute hell. Wanwan himself is very much like a stronger stronger, Star-Alien version of his predecessor King [=WahWah=], being an ultra-long-range multihit attacker with decently high HP, high damage, and Omnistrike for bonus pushing power. However, what makes him so much worse is that if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.


** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate to render his comparatively low HP a non-issue. and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.

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** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate to render his comparatively low HP (1,000,000) a non-issue. non-issue, and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.


** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate. and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.

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** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate.rate to render his comparatively low HP a non-issue. and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.


** Wanwan's Glory (Dogsville), the home of Everlord Wanwan, is absolute hell. Wanwan himself has a multi-hit attack similar to King [=WahWah=], but that isn’t the worst of it; if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.

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** Wanwan's Glory (Dogsville), the home of Everlord Wanwan, is absolute hell. Wanwan himself has is very much like a multi-hit attack similar to stronger version of his predecessor King [=WahWah=], but being an ultra-long-range multihit attacker with decently high HP, high damage, and Omnistrike for bonus pushing power. However, what makes him so much worse is that isn’t the worst of it; if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.


** WANLAND, the home of Kira Star Pero, is absolute hell. Pero himself has a multi-hit attack similar to King [=WahWah=], but that isn’t the worst of it; if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly. This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.

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** WANLAND, Wanwan's Glory (Dogsville), the home of Kira Star Pero, Everlord Wanwan, is absolute hell. Pero Wanwan himself has a multi-hit attack similar to King [=WahWah=], but that isn’t the worst of it; if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly.constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.


** Dimension of Despair (Black Hole Rising), the 6th Cyclone stage, has Cosmic Cyclone as the boss. Although it has quite low attack compared to the other Cyclones, it has a lot of health, and without [[AmplifierArtifact anti-Alien treasures]], it is [[NighInvulnerable 7 times stronger]]. The stage is almost UnWinnable without all the treasures and [[ZergRush copious]] [[AttackItsWeakPoint anti-Alien and Floating Cats]], and even with them, its no pushover due to having significantly longer range than the other Cyclones. Not to mention it can weaken your cats and strengthen itself once it takes enough damage.

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** Dimension of Despair (Black Hole Rising), the 6th Cyclone stage, has Cosmic Cyclone as the boss. Although it has quite low attack compared to the other Cyclones, it has a lot of health, and without [[AmplifierArtifact anti-Alien treasures]], it is [[NighInvulnerable [[HopelessBossFight 7 times stronger]]. The stage is almost UnWinnable without all the treasures and [[ZergRush copious]] [[AttackItsWeakPoint [[ElementalRockPaperScissors anti-Alien and Floating Cats]], and even with them, its no pushover due to having significantly longer range than the other Cyclones. Not to mention it can weaken your cats and strengthen itself once it takes enough damage.



** In case the first two were too easy, try Tornado Carnival III. While there are only two Cyclones this time, those two happen to be the Super Cosmic Cyclone and Zyclone. The two bosses cover each other's type weaknesses well, and dealing with both at once is incredibly difficult. The spam of Zoges and Shibalien Elites doesn't help, either.

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** In case the first two were too easy, try Tornado Carnival III. While there are only two Cyclones this time, those two happen to be the Super Cosmic Cyclone and Zyclone. The two bosses cover each other's type weaknesses well, and dealing with both at once is incredibly difficult. The spam of Zoges and Shibalien Elites doesn't help, either. And the reward is, you guessed it, [[RuleOfThree three measly silver tickets!]]



* Pretty much all the [[BrutalBonusLevel Advent Stages]] are this. Normally, stages are rated on a scale from Easy to [[IdiosyncraticDifficultyLevels Insane]]. These stages are rated [[BrokeTheRatingScale Deadly]]. Worst of all, [[BribingYourWayToVictory Cat food restarts]] and SaveScumming are disabled for these stages.
** Clionel Ascendant (No Plan A), the Angelic Advent Stage, is downright infamous for being this. The boss, Cruel Angel Clionel, has an ArbitraryMinimumRange... and that's its ONLY weakness. It has a lot of health, and its attack is fast, ludicrously powerful and extremely long ranged, as well as slowing anything that survives. Not to mention it comes with Angelic Gories, Trolly Bloggers and [[Myth/NorseMythology Sleipnirs]], all of which are DemonicSpiders of the worst kind and pretty much exist to stop your units from entering Clionel's blind spot. You will need a lot of patience and careful strategizing if victory over Clionel is to be attained - even Uber Rares usually can't save you.

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* Pretty much all the [[BrutalBonusLevel Advent Stages]] are this. Normally, stages are rated on a scale from Easy to [[IdiosyncraticDifficultyLevels Insane]]. These stages are rated [[BrokeTheRatingScale Deadly]].Deadly]] or even [[HarderThanHard Merciless]]. Worst of all, [[BribingYourWayToVictory Cat food restarts]] and SaveScumming are disabled for these stages.
** Clionel Ascendant (No Plan A), the first Angelic Advent Stage, is downright infamous for being this. The boss, Cruel Angel Clionel, has an ArbitraryMinimumRange... and that's its ONLY weakness. It has a lot of health, and its attack is fast, ludicrously powerful and extremely long ranged, as well as slowing anything that survives. Not to mention it comes with Angelic Gories, Trolly Bloggers and [[Myth/NorseMythology Sleipnirs]], all of which are DemonicSpiders of the worst kind and pretty much exist to stop your units from entering Clionel's blind spot. You will need a lot of patience and careful strategizing if victory over Clionel is to be attained - even Uber Rares usually can't save you.



** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate. and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.

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** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[TheDevil Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate. and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.



** Blue Impact (Puffer Planet), the 2nd Alien advent, pits you against Puffsley's Comet. He's extremely fast and will ram the first target he reaches, dealing a colossal amount of damage in a deceptively wide area (~500-500, outranging many ranged attackers), while knocking back anything that survives. While he has to rest for a significant amount of time between attacks, getting knocked back will instantly reset his attack - and he has '''400''' knockbacks, which lets him attack at a disturbingly frequent rate. His 400 knockbacks also make him a lot harder to hit with slow-but-damaging attacks, which helps circumvent his HP, which is on the lower end of advent bosses (900,000, meaning he gets knocked back every time he takes a measly ''2250'' damage). Plus, he doesn't fight alone - he's supported by hyper-buffed Starred Aliens, including Star Pengs that will rip into your meatshields and Corporal Weylands/Project A's to harass you from range. Oh, and all of his peons can use Warp, which can potentially open a hole in your lines for Puffsley's Comet to rush through and wreak havoc.

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** Blue Impact (Puffer Planet), the 2nd Alien advent, pits you against Puffsley's Comet. He's extremely fast and will ram the first target he reaches, dealing a colossal amount of damage in a deceptively wide area (~500-500, outranging many ranged attackers), while knocking back anything that survives. While he has to rest for a significant amount of time between attacks, getting knocked back will instantly reset his attack - and he has '''400''' knockbacks, which lets him attack at a disturbingly frequent rate. His 400 knockbacks also make him a lot harder to hit with slow-but-damaging attacks, which helps circumvent his HP, which is on the lower end of advent bosses (900,000, meaning he gets knocked back every time he takes a measly ''2250'' damage). Plus, he doesn't fight alone - he's supported by hyper-buffed Starred Aliens, including Star Pengs that will rip into your meatshields and Corporal Weylands/Project A's to harass you from range. Oh, and all of his peons can use Warp, which can potentially open a hole in your lines for Puffsley's Comet to rush through and wreak havoc. The saving grace? As mentioned earlier, he is the frailest advent by far.


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** WANLAND, the home of Kira Star Pero, is absolute hell. Pero himself has a multi-hit attack similar to King [=WahWah=], but that isn’t the worst of it; if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly. This is slightly mitigated somewhat by it only warping on the last hit (and said hit being very weak), but this stage can still be very tough.


* The last stage in Baron Seal Strikes!!! might be one of the if not the worst one of them all: the titular Baron Seal has ''3,300,000'' HP, deals ''66,000'' per attack every 28 frames and can freeze your cats for three seconds and weaken then to half their original strength. His peons? A '''''NIGHTMARE.''''' Extremely buffed [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Marias, and Angelic Gories]] will hunt you down in your fight. And when we say buffed, we '''mean it.''' The Star Pengs and Shibalien Elites? '''3000%''' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Marias being at 250%. You basically '''NEED''' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance''.
* Every stage in the Growing Strange series of levels is this. Fittingly, all of them have the [[HarderThanHard Merciless difficulty]]. What makes these stages even harder is that after beating the entrance stage, you will get a ''random stage'' from 7, each one specializing in a different enemy type. As such, specializing a team isn't an option - you have to make an all-purpose lineup capable of handling the entry stage and any of the 7 stages after, which is easier said than done. In fact, these stages were so hard to make a general lineup for that, in version 8.0, all of them were made considerably easier (The exception being An Elder Secret, which was made easier back in version 7.5).
** An Elder Secret is only the entry stage, but it already doesn't mess around. Players will have to contend with incredibly buffed enemies of all types, and a tag-team combo of a buffed [[TheJuggernaut Berserkory]] and [[LongRangeFighter Maawth]] as the bosses.
** Color of Blood, the Red stage, is possibly one of the worst of them all. The unholy combo of several Capies, Professor A., and Hackey serve as the bosses, each of which is freakishly tough in its own right. The three of them won't hesitate to combine their abilities to give your Cats one hell of a time trying to take them down[[note]]The Capies serve as walls/main offense, the Professor A. takes care of short-ranged status effect units like iCat, and Hackey destroys long-ranged damage dealers[[/note]] - not helped by the constant spam of hyper-buffed Ginger Snaches.
** Fear of Flight is often considered the easiest of the stages. Nonetheless, a horde of buffed Li'l Bun Buns and Brollows, compounded by an infinite swarm of Pigeon De Sables, can prove to be taxing on your defenses.
** Hearts of Darkness sends out Razorback backed up by a ton of Black peons, including Tackeys. Razorback himself has a ton of health and can charge through your defenses very quickly, while his minions get rid of any stallers that could normally wall Razorback. Not to mention, the Tackeys will gleefully snipe all of your longer-ranged units, including Bombercats that would normally be Razorback's kryptonite.
** Holy Wrath features numerous Winged Pigges, along with Cala Maria and a bunch of Chickful As. The Winged Pigges' weaken ability will make anything with less than 341 range useless, while using their immense bulk to wall your cats and allow Cala Maria/Chickful A to tear through your units with impunity.
** Galactic Threats immediately sends out buffed Scissoroos that have incredibly high pushing power considering how little money you likely have at that point in the level. And when you hit the base, several Ursamajors and an Elder Sloth come out, which will blast through any defenses you can muster unless you have a sufficent amount of anti-Aliens capable of outranging those two.
** Clash of Steel features Metal Doges and Metal One Horns, with Super Metal Hippoe and Sir Metal Seal serving as the boss. What makes it difficult is that all of these Metals are subjected to a ridiculous buff, making them able to plow through your forces with alarming speed and shrug off crits from even the most damaging crit-hitters in your arsenal[[labelnote:For example...]]The 300% Sir Metal Seal in this level has 66,000 HP, almost as much as the '''Metal Cyclone'''[[/labelnote]]. This is ''on top'' of the RNG-heavy nature of the Metals in general.
** Seas of Death isn't really anything to write home about, just featuring a huge rush of hyper-buffed Zombies and a Zamelle as the boss. Still, you'd have better brought a lot of Zombie Killers or you're toast.
* The Legend Quest is very infamous thanks to it’s status as a giant LuckBasedMission. All the event consists of is a series of Stories of Legend stages that are randomly picked depending on what Level the player is in [[labelnote: More specifically]] The level will take any Stories of Legend stage between the base subchapter, indicated by the Level’s number, and its oncoming subchapter (e.g Level 1 will take a stage between Subchapter 1 and 2, Level 8 will take a stage between Subchapter 8 and 9, etc.) [[/labelnote]] which wouldn’t be too bad, if it weren’t for the fact that upon playing any stage a random portion of a random part of your current lineup will get replaced by completely random cats. Worse still, it’s entirely possible that '''nearly all''' of your cats will get affected by this, giving you a difficult time at best and an instant loss at worst if you’re playing a mid to late-game stage. Mercifully, as you play the same stage over and over, the portion of cats that will be randomised will become smaller and smaller and the chances of you getting said smaller portion will increase, to the point where it will only change 2-0 cats in the lineup, but you don’t want to constantly do this as playing these stages require stars, which are obtainable by beating star difficulties in Stories of Legend, and every time you win or lose a stage, the required stars increase by 1, up to a max of 5 stars, and stars will only recover if the next Legend Quest event rolls around, so if you fail to beat every single stage it has and can’t get any more stars, it’s game over for your run.

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* The last stage in Baron Seal Strikes!!! might be one of the if not the worst one of them all: the titular Baron Seal has ''3,300,000'' HP, deals ''66,000'' per attack every 28 frames and can freeze your cats for three seconds and weaken then to half their original strength. His peons? A '''''NIGHTMARE.''''' Extremely buffed [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Marias, and Angelic Gories]] will hunt you down in your fight. And when we say buffed, we '''mean it.''' The Star Pengs and Shibalien Elites? '''3000%''' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Marias being at 250%. You basically '''NEED''' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance''.
* Every stage in the Growing Strange ''Growing Strange'' series of levels is this. Fittingly, all of them have the [[HarderThanHard Merciless difficulty]]. What makes these stages even harder is that after beating the entrance stage, you will get a ''random stage'' from 7, each one specializing in a different enemy type. As such, specializing a team isn't an option - you have to make an all-purpose lineup capable of handling the entry stage and any of the 7 stages after, which is easier said than done. In fact, these stages were so hard to make a general lineup for that, in version 8.0, all of them were made considerably easier (The exception being An Elder Secret, which was made easier back in version 7.5).
** An ''An Elder Secret Secret'' is only the entry stage, but it already doesn't mess around. Players will have to contend with incredibly buffed enemies of all types, and a tag-team combo of a buffed [[TheJuggernaut Berserkory]] and [[LongRangeFighter Maawth]] as the bosses.
** Color ''Color of Blood, Blood'', the Red stage, is possibly one of the worst of them all. The unholy combo of several Capies, Professor A., and Hackey serve as the bosses, each of which is freakishly tough in its own right. The three of them won't hesitate to combine their abilities to give your Cats one hell of a time trying to take them down[[note]]The Capies serve as walls/main offense, the Professor A. takes care of short-ranged status effect units like iCat, and Hackey destroys long-ranged damage dealers[[/note]] - not helped by the constant spam of hyper-buffed Ginger Snaches.
** Fear ''Fear of Flight Flying'' is often considered the easiest of the stages. Nonetheless, a horde of buffed Li'l Bun Buns and Brollows, compounded by an infinite swarm of Pigeon De Sables, can prove to be taxing on your defenses.
** Hearts ''Hearts of Darkness Darkness'' sends out Razorback backed up by a ton of Black peons, including Tackeys. Razorback himself has a ton of health and can charge through your defenses very quickly, while his minions get rid of any stallers that could normally wall Razorback. Not to mention, the Tackeys will gleefully snipe all of your longer-ranged units, including Bombercats that would normally be Razorback's kryptonite.
** Holy Wrath ''Holy Wrath'' features numerous Winged Pigges, along with Cala Maria and a bunch of Chickful As. The Winged Pigges' weaken ability will make anything with less than 341 range useless, while using their immense bulk to wall your cats and allow Cala Maria/Chickful A to tear through your units with impunity.
** Galactic Threats ''Galactic Threat'' immediately sends out buffed Scissoroos that have incredibly high pushing power considering how little money you likely have at that point in the level. And when you hit the base, several Ursamajors and an Elder Sloth come out, which will blast through any defenses you can muster unless you have a sufficent amount of anti-Aliens capable of outranging those two.
** Clash ''Clash of Steel Steel'' features Metal Doges and Metal One Horns, with Super Metal Hippoe and Sir Metal Seal serving as the boss. What makes it difficult is that all of these Metals are subjected to a ridiculous buff, making them able to plow through your forces with alarming speed and shrug off crits from even the most damaging crit-hitters in your arsenal[[labelnote:For example...]]The 300% Sir Metal Seal in this level has 66,000 HP, almost as much as the '''Metal Cyclone'''[[/labelnote]]. This is ''on top'' of the RNG-heavy nature of the Metals in general.
** Seas ''Seas of Death Death'' isn't really anything to write home about, just featuring a huge rush of hyper-buffed Zombies and a Zamelle as the boss. Still, you'd have better brought at least a lot of good Zombie Killers Killer or you're toast.
* The Legend Quest ''Legend Quest'' is very infamous thanks to it’s status as a giant LuckBasedMission. All the event consists of is a series of Stories of Legend stages that are randomly picked depending on what Level the player is in [[labelnote: More specifically]] The level will take any Stories of Legend stage between the base subchapter, indicated by the Level’s number, and its oncoming subchapter (e.g Level 1 will take a stage between Subchapter 1 and 2, Level 8 will take a stage between Subchapter 8 and 9, etc.) [[/labelnote]] which wouldn’t be too bad, if it weren’t for the fact that upon playing any stage a random portion of a random part of your current lineup will get replaced by completely random cats. Worse still, it’s entirely possible that '''nearly all''' of your cats will get affected by this, giving you a difficult time at best and an instant loss at worst if you’re playing a mid to late-game stage. Mercifully, as you play the same stage over and over, the portion of cats that will be randomised will become smaller and smaller and the chances of you getting said smaller portion will increase, to the point where it will only change 2-0 cats in the lineup, but you don’t want to constantly do this as playing these stages require stars, which are obtainable by beating star difficulties in Stories of Legend, and every time you win or lose a stage, the required stars increase by 1, up to a max of 5 stars, and stars will only recover if the next Legend Quest event rolls around, so if you fail to beat every single stage it has and can’t get any more stars, it’s game over for your run.run.
* While all the stages in ''Baron Seal Strikes!!!'' fall into this on account of it being the same stage except it gets stronger the deeper you go, the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".

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* The last stage in Baron Seal Strikes!!! might be one of the if not the worst one of them all: the titular Baron Seal has ''3,300,000'' HP, deals ''66,000'' per attack every 28 frames and can freeze your cats for three seconds and weaken then to half their original strength. His peons? A '''''NIGHTMARE.''''' Extremely buffed [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Marias, and Angelic Gories]] will hunt you down in your fight. And when we say buffed, we '''mean it.''' The Star Pengs and Shibalien Elites? '''3000%''' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Marias being at 250%. You basically '''NEED''' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance''.


** Bottom of the Swamp (Flow Like the Stream) puts you against Kappy Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.

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** Bottom of the Swamp (Flow Like the Stream) puts you against Kappy Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, other stats - packing 2 million HP, nearly 40k damage per hit, and creating a White typing that gives him few weaknesses. However, his true power is his ability to create a devastating volcano wave Surge Attack if his hit connects. connects, potentially wiping entire clusters of cats off the map at once. The worst part about this is that the Surge spawns at a random point within a range of 150-750, meaning that whether it kills off your frontliners or valuable backline DPS is entirely up to luck. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] Thrillerz,]] and [[DemonicSpiders Sissoroos]], Scissoroos]], who tank for Kawapappa, Kappy, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, Kappy's surge attack, letting him to advance to the base and allowing the cycle to start anew. anew.


** Like A River contains Kawapappa Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.

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** Bottom of the Swamp (Flow Like A River contains Kawapappa the Stream) puts you against Kappy Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.


* Like A River contains Kawapappa Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.

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* ** Like A River contains Kawapappa Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.

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* Like A River contains Kawapappa Jr. What he [[CloseRangeCombatant lacks in range]], he more then makes up for it in health, damage, and creating a devastating volcano wave if his hit connects. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Trillerz,]] and [[DemonicSpiders Sissoroos]], who tank for Kawapappa, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kawapappa’s volcano wave, letting him to advance to the base and allowing the cycle to start anew.


** Pappu's Paradise (Saintly Sister) is a level guaranteed to push players' limits. Heavenly Herald Pappu is an Angel variant of Daboo with slightly less HP and far lower damage while having a longer effective range and [[ImmuneToFlinching having only one knockback]], while still retaining Daboo's ability to NoSell debuffs and waves. However, Pappu brings a brand new ability to the table - Poison, which makes every hit a PercentDamageAttack that shaves off 40% of her targets' HP added onto her base damage (which also goes through Metal). This makes her low damage all but irrelevant, since she's going to be killing even the tankiest of cats in three hits at maximum - and her massive omnistrike means she'll be hitting a ''lot'' of units at once (to add insult to injury, she doubles her damage at half health). The good side is that she can still only hit the base with her pathetic base damage, meaning it's going to take a while for her to whittle it down. Unfortunately, that's what the spam of peons is for - Wall Doges to defend Pappu, Dagshunds to wall units while retaliating with fierce area attacks, and worst of all, Sir Rels to rip into your already-weakened forces with their obscene DPS, while cursing anti-Angels that would be good against Pappu. If that wasn’t enough, when her hp gets down to 30%, her attack '''triples''', allowing her to destroy the base faster. Once she reaches this point, you better kill her fast or she’ll quickly turn your base to rubble.

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** Pappu's Paradise (Saintly Sister) is a level guaranteed to push players' limits. Heavenly Herald Pappu is an Angel variant of Daboo with slightly less HP and far lower damage while having a longer effective range and [[ImmuneToFlinching having only one knockback]], while still retaining Daboo's ability to NoSell debuffs and waves. However, Pappu brings a brand new ability to the table - Poison, which makes every hit a PercentDamageAttack that shaves off 40% of her targets' HP added onto her base damage (which also goes through Metal). This makes her low damage all but irrelevant, since she's going to be killing even the tankiest of cats in three hits at maximum - and her massive omnistrike means she'll be hitting a ''lot'' of units at once (to add insult to injury, she doubles her damage at half health).once. The good side is that she can still only hit the base with her pathetic base damage, meaning it's going to take a while for her to whittle it down. Unfortunately, that's what the spam of peons is for - Wall Doges to defend Pappu, Dagshunds to wall units while retaliating with fierce area attacks, and worst of all, Sir Rels to rip into your already-weakened forces with their obscene DPS, while cursing anti-Angels that would be good against Pappu. If that wasn’t enough, when her hp gets down to 30%, her attack '''triples''', allowing her to destroy the base faster. Once she reaches this point, you better kill her fast or she’ll quickly turn your base to rubble.


* Darkweb contains almost [[GimmickLevel every shockwave enemy in the game]]. Given that shockwaves have [[GameBreakingBug glitch hitboxes when used by enemies]], it's almost impossible to even send a unit without it getting hit at least once. And besides those, the level features tons of DemonicSpiders such as Le'noir, Gory Black and Mr. Angel.

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* Darkweb contains almost [[GimmickLevel every shockwave enemy in the game]]. Given that shockwaves have [[GameBreakingBug glitch [[TheComputerIsACheatingBastard longer hitboxes when used by enemies]], it's almost impossible to even send a unit without it getting hit at least once. And besides those, the level features tons of DemonicSpiders such as Le'noir, Gory Black and Mr. Angel.


* Lonely Goldfish contains Celeboodles and Dagshunds, buffed up to the point where each can take and deal a lot of damage on their own, that are infinitely spawned but are not spammed like crazy. What makes it difficult is the '''three Henries''' that appear in the stage, each of them being able to cripple your offensive force (freezes any oncoming attackers) and the meatshield spam that protects your attackers, allowing the aforementioned two enemies to push back against you very easily. Worse still, because of their numbers, the three Henries can slowly, but surely, destroy your base in minutes forcing to attack quickly lest they make you lose, which is difficult to do thanks to how hard-to-kill every enemy is.

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* Lonely Goldfish contains Dagshunds and Celeboodles and Dagshunds, who spawn infinitely, buffed up to the point where each can take and deal a lot of damage on their own, that are infinitely spawned but both of them are not spammed like crazy. What makes it difficult is the '''three Henries''' that appear in the stage, each of them being able to cripple your offensive force (freezes any oncoming attackers) and the meatshield spam that protects your attackers, allowing the aforementioned two enemies to push back against you very easily. Worse still, because of their numbers, the three Henries can slowly, but surely, destroy your base in minutes forcing to attack quickly lest they make you lose, which is difficult to do thanks to how hard-to-kill every enemy is.

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