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[[folder:Legend Stages]]




!!Event Stages

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\n!!Event Stages[[/folder]]

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!!Collaboration Stages

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!!Collaboration Stages* The vast majority of Heartbeat Catcademy stages are incredibly easy, being balanced around the early game to the point that even the latest stages can be beaten with no sweat. The same cannot be said for one of the "Weekend ~Another Confession~" levels, "I Don't See You That Way". This stage requires you to use the Heartbeat Catcademy units, heavily limiting the strategy you can use. This usually isn't too much of a problem, but once the base is hit this stage throws a '''[[LightningBruiser 150% Bore]]''' at you, which will very quickly tear your weak units apart even through the defensive abilities of Chalkboard Eraser Cat and Principal Cat. There are only 2 strategies that really work when it comes to beating this; either pray for luck on Class Rep Cat's Slow ability and whittle it down with Secret Crush and/or Principal Cats, or grind lots of Love Letters to boost your units enough to survive.
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[[folder:Collaboration Stages]]


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* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty.[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that, to the point where the multiplier disappears entirely by the 27th (Body and Soul), effectively making it 1-crown but with unit restrictions.[[/labelnote]] Although Rares and Specials do eventually get some extremely powerful units to make this easier, a lot of them need [[MagikarpPower significant investment or story progress to reach that point]], so until then, you'll likely have a hard time dealing with them.

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* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty.[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that, to the point where the multiplier disappears entirely by the 27th (Body and Soul), effectively making it 1-crown but with unit restrictions.[[/labelnote]] Although Rares and Specials do eventually get some extremely powerful units to make this easier, a lot of them need [[MagikarpPower significant investment or story progress to reach that point]], so until then, you'll likely have a hard time dealing with them.4-crown in the meantime.


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** The ''Underground Labyrinth'' follows the same logic, with 100 escalating floors where a random selection of your lineup is ''permanently locked'' every time you beat a level, effectively forcing you to have a gigantic roster of cats you can use as fodder for the earlier levels, ''and'' enough well-raised cats that can actually take care of the harder stages with your rapidly dwindling roster. Furthermore, even if you lose a level, you'll get 2 of your cats locked out anyways, so if you can't beat each level in a single attempt, it actively lowers your chances of getting further in the gauntlet. If you want to clear the whole Labyrinth, you'll need upwards of ''400'' units that can be used, assuming that you clear each stage in one shot, as well as [[LuckBasedMission luck]] on whether or not important units get trapped despite preparation, how many units are trapped per floor, and how many rescues you get to save your trapped units.
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* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty.[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that, to the point where the multiplier disappears entirely by the 27th (Body and Soul), effectively making it 1-crown but with unit restrictions.[[/labelnote]]
* Stages with restrictions in general are usually a pain in the behind to beat, since they massively reduce your arsenal and force you to have an array of high-leveled cats in every rarity group. Restrictions that disallow Normals or Super Rares are especially damning, since they deprive you of your Basic and Crazed cats which are usually the best units you have for basic purposes.

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* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty.[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that, to the point where the multiplier disappears entirely by the 27th (Body and Soul), effectively making it 1-crown but with unit restrictions.[[/labelnote]]
[[/labelnote]] Although Rares and Specials do eventually get some extremely powerful units to make this easier, a lot of them need [[MagikarpPower significant investment or story progress to reach that point]], so until then, you'll likely have a hard time dealing with them.
* Stages with restrictions in general are usually a pain in the behind to beat, since they massively reduce your arsenal and force you to have an array of high-leveled cats in every rarity group. Restrictions that disallow Normals or Super Rares are especially damning, since they deprive you of your Basic and Crazed cats which are usually the best units you have for basic purposes.purposes, especially meatshielding.
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* In the Legend Stages section, there's the Crown/Level Difficulty system, which buffs up enemy magnifications of the Subchapter by a set multiplier. While you're not required to beat them to progress (except for unlocking Idi:N), challenging them can prove to be difficult as previously easy stages can pose a challenge due to how strong the enemies are. It's even worse if a stage is already challenging ''without'' the buffed-up enemies, in which case, good luck beating them. While the magnification from Crowns [[AntiFrustrationFeatures drops over time in Stories of Legend]] to make things more fair, it shoots right back up to its initial value once the Uncanny Legends start, which can turn even easy stages into incredibly long, tough, and tedious affairs, and make harder ones into "[[ComplacentGamingSyndrome stack Cyberpunk Cats or die]]".
* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that.[[/labelnote]]
* Stages with restrictions in general are usually a pain in the behind to beat, since they massively reduce your arsenal and force you to have an array of high-leveled cats in every rarity group. Restrictions that disallow Normals or Super Rares are especially damning, since they deprive you of your Basic and Crazed cats which are usually the best units you have.

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* In the Legend Stages section, there's the Crown/Level Difficulty system, which buffs up enemy magnifications of the Subchapter by a set multiplier. While you're not required to beat them to progress (except for unlocking Idi:N), challenging them can prove to be difficult as previously easy stages can suddenly pose a challenge due to how strong the enemies are.become, with some 3-crown stages being able to ''double or triple'' enemy stats around the board. It's even worse if a stage is already challenging ''without'' the buffed-up enemies, in which case, good luck beating them. While the magnification from Crowns [[AntiFrustrationFeatures drops over time in Stories of Legend]] to make things more fair, it shoots right back up to its initial value once the Uncanny Legends start, which can turn even easy stages into incredibly long, tough, and tedious affairs, and make harder ones into "[[ComplacentGamingSyndrome stack Cyberpunk Cats or die]]".
* If they're available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-crown difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have, and, depending on the subchapter, can make the enemies '''stronger''' than 3-crown difficulty[[labelnote:For difficulty.[[labelnote:For a quick explanation]] Starting from the first Subchapter (The Legend Begins) all the way to the 14th Subchapter (The Scratching Post), the strength multiplier of 4-crown is 3x compared to 3-crown's 2x multiplier. The multiplier of 4-crown then becomes the exact same as the 3-crown multiplier in the following Subchapter and starts to become lower than even that at certain Subchapters after that.that, to the point where the multiplier disappears entirely by the 27th (Body and Soul), effectively making it 1-crown but with unit restrictions.[[/labelnote]]
* Stages with restrictions in general are usually a pain in the behind to beat, since they massively reduce your arsenal and force you to have an array of high-leveled cats in every rarity group. Restrictions that disallow Normals or Super Rares are especially damning, since they deprive you of your Basic and Crazed cats which are usually the best units you have.have for basic purposes.
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** From ''Baron Seal Strikes'', the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".

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** From ''Baron Seal Strikes'', the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders [[GoddamnedBats Shibalien Elites, Gabriels, Gabriels,]] Mistress Celeboodles, [[DemonicSpiders Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".



** ''Mega Menace'' continues the trend of incredibly tough Baron stages. On Mighty Wings Lv. MAX features a Mega Mooth with 1.2 million HP and 20,000 damage — which may seem weak compared to the other Baron enemies, but becomes very dangerous when combined with his [[SplashDamage Omnistrike attacks]] and knockback. The real threats, however, are the support enemies — unlimited 600% Pigeon de Sables which can rip apart your Cats with their waves, a horde of 400% Brollows which can destroy almost anything not resistant to Floating in one shot, and 600% Zroco, Zigge, and Zory to cut off your meatshields and deliver punishing attacks. There's even a Professor A. guarding Mega at close range, like with Queen Mother V — except this time, Mega Mooth can still hit Cats up close, making both of them even more annoying to take down.

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** ''Mega Menace'' continues the trend of incredibly tough Baron stages. On Mighty Wings Lv. MAX features a Mega Mooth with 1.2 million HP and 20,000 damage — which may seem weak compared to the other Baron enemies, but becomes very dangerous when combined with his [[SplashDamage Omnistrike attacks]] and knockback. The real threats, however, are the support enemies — unlimited 600% Pigeon de Sables which can rip apart your Cats with their waves, a horde of 400% Brollows which can destroy almost anything not resistant to Floating in one shot, and 600% Zroco, Zigge, and Zory to cut off your meatshields and deliver punishing attacks. There's even a Professor A. guarding Mega Mooth at close range, like with Queen Mother V — except this time, Mega Mooth can still hit Cats cats up close, making both of them even more annoying to take down.



** Oddity in the Desert II introduces is another Scissorex stage, this time supporting him with powerful pushers like Ragin' Gory, Wild Doge, and Shadow Boxer K. However, if you don't kill Scissorex in 100 seconds, [[DemonicSpiders Angelic Beast Rajakong]] will show up to ruin your day, letting Scissorex gain ground while taking cover behind Scissorex each time it gets knocked back. If you don't have [[AchillesHeel Mushroom Cat]] to handle Rajakong, you've pretty much lost, encouraging you to simply beat down Scissorex as fast as possible, but this is harder than it sounds due to his backup and the difficulty of getting units up close to him.

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** Oddity in the Desert II introduces (Earthshaking Fist) is another Scissorex stage, this time supporting him with powerful pushers like Ragin' Gory, Wild Doge, and Shadow Boxer K. However, if you don't kill Scissorex in 100 seconds, [[DemonicSpiders [[BossInMookClothing Angelic Beast Rajakong]] will show up to ruin your day, letting Scissorex gain ground while taking cover behind Scissorex each time it gets knocked back. If you don't have [[AchillesHeel Mushroom Cat]] to handle Rajakong, you've pretty much lost, encouraging you to simply beat down Scissorex as fast as possible, but this is harder than it sounds due to his backup and the difficulty of getting units up close to him.



** Magma Tunnel Area 4 is the introduction stage of [[ThatOneBoss Pterowl Hazuku]], with Hazuku's blindspot being protected by J.J. Jackrabbit and H. Nah, both of which are incredibly good at keeping cats in Hazuku's danger zone thanks to their powerful attacks and guaranteed knockback, leading to your entire team being obliterated by Hazuku's deadly attacks. The stage gives you time to rush down Hazuku and kill it before the others show up, but if you lack the speed and damage to take out Hazuku's gigantic health bar before his support starts rolling in, you may as well forfeit then and there.

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** Magma Tunnel Area 4 is the introduction stage of [[ThatOneBoss Pterowl Hazuku]], with Hazuku's blindspot being protected by J.J. Jackrabbit and H. Nah, both of which are incredibly good at keeping cats in Hazuku's danger zone thanks to their powerful attacks and guaranteed knockback, leading to your entire team being obliterated by Hazuku's deadly attacks. The stage gives you time to rush down Hazuku and kill it before the others show up, but if you your cats lack the speed and damage to take out Hazuku's gigantic health bar before his support starts rolling in, you may as well forfeit then and there.



** Peril in the Volcano II doesn't give you time to upgrade your Worker Cat before Vermilingua Rangmaster appears with support from Chickful A., which is initially managable despite your low funds. This changes once more Aku support comes rolling in, featuring a second Rangmaster, groups of Condemned Peng to blow your units apart with their death Surges, and [[DemonicSpiders Fallen Bear]] to make holding the line nearly impossible, especially if you haven't killed off the initial duo to get some cash. Just to add insult to injury, Zoges and Zigges will start appearing later on to disrupt your lines, letting the Aku advance faster.

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** Peril in the Volcano II (Performant Thunderclap) doesn't give you time to upgrade your Worker Cat before Vermilingua Rangmaster appears with support from Chickful A., which is initially managable despite your low funds. This changes once more Aku support comes rolling in, featuring a second Rangmaster, groups of Condemned Peng to blow your units apart with their death Surges, and [[DemonicSpiders Fallen Bear]] to make holding the line nearly impossible, especially if you haven't killed off the initial duo to get some cash. Just to add insult to injury, Zoges and Zigges will start appearing later on to disrupt your lines, letting the Aku advance faster.



** If you didn't clear out Uncanny Legends and get some Legend True Forms or Great Ape Luza yet, then Peril in the Volcano III is when the game puts its foot down. Ancient Magamojoe serves as the boss of the level, and if you can't beat through his towering 2.2 million HP in about 50 seconds (extremely difficult without UL True Forms or extremely strong anti-Relic Ubers), Infernal Pegasus Deonil will appear and, together with Magamojoe, likely obliterate everything on the map before doing the same with your base. However, if you ''do'' have UL True Forms, you can simply demolish Magamojoe before Deonil appears, and if you get past this, said UL True Forms will make the rest of the Volcano substantially easier.

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** If you didn't clear out Uncanny Legends and get some Legend True Forms or Great Ape Luza yet, then Peril in the Volcano III (Cursed Flaming Party) is when the game puts its foot down. Ancient Magamojoe serves as the boss of the level, and if you can't beat through his towering 2.2 million HP in about 50 seconds (extremely difficult without UL True Forms or extremely strong anti-Relic Ubers), Infernal Pegasus Deonil will appear and, together with Magamojoe, likely obliterate everything on the map before doing the same with your base. However, if you ''do'' have UL True Forms, you can simply demolish Magamojoe before Deonil appears, and if you get past this, said UL True Forms will make the rest of the Volcano substantially easier.
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Correcting some information regarding the Baron Gauntlets. Also, considering how easy Le'Grim is due to Bombercat strats, I'm hiding his example for now.


* A lot of the Baron stages count due to being repeated battles with an extremely powerful boss backed up by equally strong peons, with each repeat causing the enemy magnifications to go up until they reach borderline impossible levels; although later updates shortened the number of stages from 60 to 30, the actually difficulty of the stages didn't go down at all. In particular, a few stand out among them:
** From ''Baron Seal Strikes!!!'', the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".
** Later on, ''Le'Grim Strikes!!!'' was introduced, and it quickly proved to be just as merciless as Baron Seal. Rampage [=Lv60=] features a Le'Grim with 3,000,000 HP and ''90,000'' damage per hit. This is enough damage to kill nearly any non-Uber Cat in one hit, which isn't helped by his [[HitboxDissonance deceptively long range]]. While it'd normally be easy to bait out attacks from Le'Grim and punish him with rush attackers, there are lots of powerful Owlbrows and H. Nahs to support him; the Owlbrows can also kill most Cats in one hit, while the H. Nahs have a million HP and hit quite hard on their own. Even if you manage to sync up their attacks to stall them, you're not in the clear; there are 4 [[GlassCannon Zuches]] that come out at intervals, which will burrow past your frontlines and then proceed to rip apart your backlines, although. Like before, one of your only options to beat the stage no-Ubers is to stack Cyberpunks — and even then, the Zuches can potentially sneak past your frontlines and kill your stacked Cyberpunks, so it's not foolproof. To add insult to injury, even if you manage to hold off Le'Grim's support, [[MarathonBoss he still takes forever to kill.]]
** ''Mega Menace!!!'' continues the trend of incredibly tough Baron stages. On Mighty Wings [=Lv60=] features a Mega Mooth with 1.2 million HP and 20,000 damage — which may seem weak compared to the other Baron enemies, but becomes very dangerous when combined with his [[SplashDamage Omnistrike attacks]] and knockback. The real threats, however, are the support enemies — unlimited 600% Pigeon de Sables which can rip apart your Cats with their waves, a horde of 400% Brollows which can destroy almost anything not resistant to Floating in one shot, and 600% Zroco, Zigge, and Zory to cut off your meatshields and deliver punishing attacks. There's even a Professor A. guarding Mega at close range, like with Queen Mother V — except this time, Mega Mooth can still hit Cats up close, making both of them even more annoying to take down.
** ''Horrorpotamus!!!'', while simpler in stage design than the other stages, is almost impossible to beat with no Ubers. Cosmic Juggernaut [=Lv60=] sends out Super Hyppoh fairly quickly — buffed up to have 2,520,000 HP and 45,000 damage per hit, which is made even worse by her quick attack rate and Omnistrike turning her into one of the strongest pushers in the entire game. However, the stage is made infinitely worse by the ''400% Tackeys'', the strongest in the game; there may be only 2 of them, but they hit hard enough to OneHitKill most non-Ubers and rip huge chunks out of the survivors. Close-ranged units that can evade Tackey's shots will end up getting killed by Super Hyppoh, instead. While the other enemies in the stage (Doge Darks, Celeboodles, Croconators, and Trolly Bloggers) aren't particularly threatening, they can still be annoying, push forward, and help the boss or the Tackeys get closer to your base.

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* A lot of the Baron stages count due to being repeated battles with an extremely powerful boss backed up by equally strong peons, with each repeat causing the enemy magnifications to go up until they reach borderline impossible levels; although later updates shortened the number of stages from 60 to 30, 20, the actually difficulty of the stages didn't go down at all. In particular, a few stand out among them:
** From ''Baron Seal Strikes!!!'', Strikes'', the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".
** %%** Later on, ''Le'Grim Strikes!!!'' Strikes'' was introduced, and it quickly proved to be just as merciless as Baron Seal. Rampage [=Lv60=] Lv. MAX features a Le'Grim with 3,000,000 HP and ''90,000'' damage per hit. This is enough damage to kill nearly any non-Uber Cat in one hit, which isn't helped by his [[HitboxDissonance deceptively long range]]. While it'd normally be easy to bait out attacks from Le'Grim and punish him with rush attackers, there are lots of powerful Owlbrows and H. Nahs to support him; the Owlbrows can also kill most Cats in one hit, while the H. Nahs have a million HP and hit quite hard on their own. Even if you manage to sync up their attacks to stall them, you're not in the clear; there are 4 [[GlassCannon Zuches]] that come out at intervals, which will burrow past your frontlines and then proceed to rip apart your backlines, although. Like before, one of your only options to beat the stage no-Ubers is to stack Cyberpunks — and even then, the Zuches can potentially sneak past your frontlines and kill your stacked Cyberpunks, so it's not foolproof. To add insult to injury, even if you manage to hold off Le'Grim's support, [[MarathonBoss he still takes forever to kill.]]
** ''Mega Menace!!!'' Menace'' continues the trend of incredibly tough Baron stages. On Mighty Wings [=Lv60=] Lv. MAX features a Mega Mooth with 1.2 million HP and 20,000 damage — which may seem weak compared to the other Baron enemies, but becomes very dangerous when combined with his [[SplashDamage Omnistrike attacks]] and knockback. The real threats, however, are the support enemies — unlimited 600% Pigeon de Sables which can rip apart your Cats with their waves, a horde of 400% Brollows which can destroy almost anything not resistant to Floating in one shot, and 600% Zroco, Zigge, and Zory to cut off your meatshields and deliver punishing attacks. There's even a Professor A. guarding Mega at close range, like with Queen Mother V — except this time, Mega Mooth can still hit Cats up close, making both of them even more annoying to take down.
** ''Horrorpotamus!!!'', ''Horrorpotamus'', while simpler in stage design than the other stages, is almost impossible to beat with no Ubers. Cosmic Juggernaut [=Lv60=] Lv. MAX sends out Super Hyppoh fairly quickly — buffed up to have 2,520,000 HP and 45,000 damage per hit, which is made even worse by her quick attack rate and Omnistrike turning her into one of the strongest pushers in the entire game. However, the stage is made infinitely worse by the ''400% Tackeys'', the strongest in the game; there may be only 2 of them, but they hit hard enough to OneHitKill most non-Ubers and rip huge chunks out of the survivors. Close-ranged units that can evade Tackey's shots will end up getting killed by Super Hyppoh, instead. While the other enemies in the stage (Doge Darks, Celeboodles, Croconators, and Trolly Bloggers) aren't particularly threatening, they can still be annoying, push forward, and help the boss or the Tackeys get closer to your base.
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* The ''Legend Quest'' is very infamous thanks to its status as a giant LuckBasedMission. All the event consists of is a series of Stories of Legend stages that are randomly picked depending on what Level the player is in. [[labelnote: More specifically]] The level will take any Stories of Legend stage between the base subchapter, indicated by the Level’s number, and its following subchapter. (e.g Level 1 will take a stage between Subchapter 1 and 2, Level 8 will take a stage between Subchapter 8 and 9, etc.) [[/labelnote]] This wouldn’t be too bad, if it wasn’t for the fact that upon playing any stage, a random portion of your current lineup will get replaced by completely random cats. Worse still, it’s entirely possible that '''nearly all''' of your cats will get affected by this, giving you a difficult time at best and an instant loss at worst if you’re playing a mid to late-game stage. Mercifully, as you play the same stage over and over, the portion of cats that will be randomised will become smaller and smaller, to the point where it will only change 2-0 cats in the lineup. You don’t want to constantly do this, however, as playing these stages require crowns, which are obtainable by beating crown/level difficulties in Stories of Legend. Every time you win or lose a stage, the required crowns increase by 1, up to a max of 5 crowns, and crowns will only recover if the next Legend Quest event rolls around. If you fail to beat every single stage it has and can’t get any more crowns, [[UnwinnableByDesign it’s game over for your run.]]

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* The ''Legend Quest'' is very infamous thanks to its status as a giant LuckBasedMission. All the event consists of is a series of Stories of Legend stages that are randomly picked depending on what Level the player is in. [[labelnote: More specifically]] The level will take any Stories of Legend stage between the base subchapter, indicated by the Level’s number, and its following subchapter. (e.g Level 1 will take a stage between Subchapter 1 and 2, Level 8 will take a stage between Subchapter 8 and 9, etc.) [[/labelnote]] This wouldn’t be too bad, if it wasn’t for the fact that upon playing any stage, a random portion of your current lineup will get replaced by completely random cats. Worse still, it’s entirely possible that '''nearly all''' of your cats will get affected by this, giving you a difficult time at best best, and an instant loss at worst making the level UnwinnableByDesign if you’re playing a mid you just don't have the right units to late-game stage.handle it, like a Metal-heavy stage with no crits or any [[GuideDangIt gimmick level like those from Grotesque Gallery]]. Mercifully, as you play the same stage over and over, the portion of cats that will be randomised will become smaller and smaller, to the point where it will only change 2-0 cats in the lineup. You don’t want to constantly do this, however, as playing these stages require crowns, which are obtainable by beating crown/level difficulties in Stories of Legend. Every time you win or lose a stage, the required crowns increase by 1, up to a max of 5 crowns, and crowns will only recover if the next Legend Quest event rolls around. If you fail to beat every single stage it has and can’t get any more crowns, [[UnwinnableByDesign it’s game over for your run.]]

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