Follow TV Tropes

Following

History TearJerker / DearEsther

Go To

OR

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The ending. You jump off the aerial and take flight. If RealityEnsues is in effect here, then the narrator jumped to his death in order to be with his beloved Esther once more.

to:

* The ending. You jump off the aerial and take flight. If RealityEnsues SurprisinglyRealisticOutcome is in effect here, then the narrator jumped to his death in order to be with his beloved Esther once more.

Added: 309

Changed: 67

Removed: 310

Is there an issue? Send a MessageReason:
None


*** Though sometimes it's also an operating table.

to:

*** Though sometimes it's also an operating table.table, perhaps as a reference to the time the narrator had kidney stones.



* Every time you fall down a hole or go too far into the water (except in the caves), you are pulled back while hearing the narrator softly chant "come back". The ending has the narrator chant it once more, but now also saying Esther's name. The narrator wasn't trying to bring you back- he wants Esther back.



** Every time you fall down a hole or go too far into the water (except in the caves), you are pulled back while hearing the narrator softly chant "come back". The ending has the narrator chant it once more, but now also saying Esther's name. The narrator wasn't trying to bring you back- he wants Esther back.

Added: 51

Changed: 254

Removed: 237

Is there an issue? Send a MessageReason:
None


*** And sometimes it's implied Esther was pregnant when she died

to:

*** And sometimes it's implied the game implies that Esther was pregnant when she dieddied. One of the possible bits of [[RandomlyGeneratedLevels randomization]] the game can do is making an ultrasound picture appear in certain places. It makes the implications of Esther's death even heavier and more hard-hitting to consider.



*** Though sometimes it's also an operating table.



* One of the possible bits of [[RandomlyGeneratedLevels randomization]] the game can do is making an ultrasound picture appear in certain places. It makes the implications of Esther's death even heavier and more hard-hitting to consider.

Added: 498

Changed: 120

Is there an issue? Send a MessageReason:
None


* The narrator lost his wife in a car accident caused by drunk driving. That part never changes, no matter the differences in each playthrough.
** Some of the variations can make things worse. For example, sometimes the drunk driver was the other driver involved in the accident, a man named Paul. But sometimes, it's the '''narrator''' who was the drunk driver.

to:

* The narrator lost his wife in a car accident caused by drunk driving.accident. That part never changes, no matter the differences in each playthrough.
** Some of the variations can make things worse. For example, sometimes the drunk driver was the other driver involved in the accident, a man named Paul. Paul, who could either be drunk or not drunk at all. But sometimes, it's the '''narrator''' who was the drunk driver.driver.
*** And sometimes it's implied Esther was pregnant when she died


Added DiffLines:

* Jakobson's fate. Jakobson dies trying to climb back up the mount, and most of the time his body isn't found until spring.


Added DiffLines:

** Every time you fall down a hole or go too far into the water (except in the caves), you are pulled back while hearing the narrator softly chant "come back". The ending has the narrator chant it once more, but now also saying Esther's name. The narrator wasn't trying to bring you back- he wants Esther back.
Is there an issue? Send a MessageReason:
None


* The narrator is obviously severely depressed in every letter you hear. No matter how he got to the island (by accident or on purpose) it's clear he intends to die on this island.

to:

* The narrator is obviously severely depressed in every letter you hear. No matter how he got to the island there (by accident or on purpose) it's clear he intends to die on this island.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Dear Esther is a game about loss and grief, so naturally there are some heartbreaking moments you'll come across as you travel around the island.
-----


Added DiffLines:

** The big WhamShot- after falling into one of the underground pools, you find yourself underwater, floating around the scene of the car accident that took Esther away from the Narrator.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The narrator lost his wife in a car accident caused by drunk driving. That part never changes, no matter the differences in each playthrough.
** Some of the variations can make things worse. For example, sometimes the drunk driver was the other driver involved in the accident, a man named Paul. But sometimes, it's the '''narrator''' who was the drunk driver.
* The narrator is obviously severely depressed in every letter you hear. No matter how he got to the island (by accident or on purpose) it's clear he intends to die on this island.
* The narrator starts to sound more and more insane the closer you get to the aerial, babbling and blurring everything he's mentioned before together. Even if you're confused over what's happening, you can't help but pity this poor guy on the verge of a breakdown.


Added DiffLines:

* The ending. You jump off the aerial and take flight. If RealityEnsues is in effect here, then the narrator jumped to his death in order to be with his beloved Esther once more.
Is there an issue? Send a MessageReason:
Created.

Added DiffLines:

* One of the possible bits of [[RandomlyGeneratedLevels randomization]] the game can do is making an ultrasound picture appear in certain places. It makes the implications of Esther's death even heavier and more hard-hitting to consider.
----

Top