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* AerithAndBob: A given in a D&D setting. The Realms has names such as Salumax and Drabscallow co-existing with Hans and Alek.

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* AerithAndBob: A given in a D&D setting. The Realms has names such as Salumax and Drabscallow Kharmir co-existing with Hans and Alek.
Walter.



* DarkIsNotEvil: The Sunless Lands, a land covering a vast swathe of the unnamed western continent, is a land of eternal night and is home to the drow (dark elves). However, Sabian remembers it fondly as a land of dark beauty.

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* DarkIsNotEvil: The Sunless Lands, a land covering a vast swathe of the unnamed western continent, is a land of eternal night and is home to the drow (dark elves). However, Sabian remembers and Visimar remember it fondly as a land of dark beauty.



* FantasticDrug: 'Jittercoal', harvested from the Sunless Lands, is a powerful narcotic that instils feelings of euphoria and camaraderie.

* FantasticRacism: Humans are the main dispensers of this, largely thanks to being the dominant species in Merydia. The elves partake in it too, deeming everyone else inferior while reserving particular disdain for 'sub-species' such as half-elves and drow.

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* FantasticDrug: 'Jittercoal', FantasticDrug:
** Capilla is a particularly nasty drug that causes bloodshot eyes, heightened heart-rate, and feelings of intense paranoia that can turn to bloodlust upon an overdose.
** Jittercoal,
harvested from the Sunless Lands, is a powerful narcotic that instils feelings of euphoria and camaraderie.

* FantasticRacism: Humans are bad for it, but the main dispensers of this, largely thanks to being the dominant species in Merydia. The elves partake in it too, deeming everyone else inferior while reserving particular disdain are even worse. Confining themselves to consecrated enclaves, they refuse contact with the outside world for 'sub-species' such as half-elves and drow.
fear of 'intellectual contamination.'



** Alagost is heavily inspired by a fusion of Anglo-Saxon and Celtic cultures. Conversely, the swamp town of Correnwald resembles an Old Western frontier, with guns swapped out for crossbows.



* GodsHandsAreTied: The Gods are still recovering from their injuries sustained during the Sundering, limiting their power in the Realms.



* WretchedHive: The ''Time Heist'' arc portrays Kastalav - Gorgarten in particular - as a nest of crime, with [[{{AristocratsAreEvil}} corrupt and sadistic nobles]] mixed in for good measure.

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* WretchedHive: WretchedHive:
**
The ''Time Heist'' arc portrays Kastalav - Gorgarten in particular - as a nest of crime, with [[{{AristocratsAreEvil}} corrupt and sadistic nobles]] mixed in for good measure.
** Correnwald is an oppressive and grimy swamp town where the corrupt lord allows moonshine gangs to run riot.
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* WretchedHive: The ''Time Heist'' arc portrays Kastalav - Gorgarten in particular - as a nest of crime, with [[{{AristocratsAreEvil}} corrupt and sadistic nobles]] mixed in for good measure.

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* WretchedHive: The ''Time Heist'' arc portrays Kastalav - Gorgarten in particular - as a nest of crime, with [[{{AristocratsAreEvil}} corrupt and sadistic nobles]] mixed in for good measure.measure.

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* MedievalEuropeanFantasy: The central continent, Merydia, is certainly this, although with typically more hostile wilderness and {{Grimdark}} elements than usual.

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* MedievalEuropeanFantasy: The central continent, Merydia, is certainly this, mirrors many aspects of medieval Europe, although with typically more hostile wilderness and {{Grimdark}} elements than usual.



* ReligionOfEvil: Worship of Outer Horrors such as the Queen of Glass certainly qualify. BloodMagic, torture and abominations abound.

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* ReligionOfEvil: Worship of Outer Horrors involve spades of torture, ritual sacrifice and BloodMagic. Ilsa, a maid to the Zeitrich family, was a victim of such as the Queen of Glass certainly qualify. BloodMagic, torture and abominations abound.
practises.
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->''It is a time of dragons and magic, where the Gods and their progeny have not long since been slain or repelled, and the shape of the land - like iron from the forge - has newly cooled. Beneath the golden strokes of the Iasong, the Realms Within stretch without bounds. Dozens of nations, citystates, and settlements dot its expanse, struggling for survival in the harsh wilderness, and the struggle begets conflict. Viziers plot against their lords, cities rise and fall like the tide, and armies meet in war at the whims of their Demigod masters. Monsters roam the untamed wilds, where the corners of civilisation do not touch, and the profane dead rise in the absence of divine authority.''

''The Realms Within'' is a campaign setting for the ''TabletopGame/DungeonsAndDragons'' fantasy role-playing game. Created by Jack Mackay (also known as the host of {{Podcast/Cloud Five}}), the Realms began in mid-2022 as a setting for his private campaigns with his friends. Following the first session within the Realms, he began writing a series of supplementary lorebooks on a [[https://chroniclesoftherealms.blogspot.com/ blog]] designed to flesh out the storylines and world of the setting, alongside being a public forum for interaction with his D&D group.

The land of Iademesne is commonly known as 'The Realms Within' due to its position at the centre of two encompassing divine powers: the Iasong - a.k.a the melody of creation, sung into being by creator Goddess [[{{MotherNature}} Ia]] - and the snakelike all-seeing [[{{Ouroboros}} Haan Ifel]] who physically guards against invasion by the pantheon of [[EldritchAbomination Outer Horrors]]. The setting is characterised by the physical absence of its wounded Gods, its long history of Demigods and dragonriders, and its emphasis on political intrigue and other DarkFantasy trappings.

Not to be confused with the {{TabletopGame/Forgotten Realms}}, the most popular D&D setting.

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!! ''The Realms Within'' contains examples of:

* AerithAndBob: A given in a D&D setting. The Realms has names such as Salumax and Drabscallow co-existing with Hans and Alek.

* AristocratsAreEvil: If the noble families of Gorgarten are anything to go by. The Zeitrichs and the Kahlers are engaged in a constant game of interfamilial skulduggery.

* CrapsackWorld: After the Sundering, in which the landscape was ravaged by divine war and the arrival of the Outer Horrors, the remaining, injured Gods retreated from the Realms. Historical objects of wonder, such as the giant greatwyrms and the Demigod dynasties, went extinct during the Age of Cinders. Now, countless mortal nations war over the godless lands, with war and bloodshed commonplace.

* DarkIsNotEvil: The Sunless Lands, a land covering a vast swathe of the unnamed western continent, is a land of eternal night and is home to the drow (dark elves). However, Sabian remembers it fondly as a land of dark beauty.
** Sabian himself is an example. Despite being grey of skin, dressed all in black and skulking in the shadows, Sabian is the only member of the Rattlesnakes to have a Good alignment.

* DivineConflict: A staple of the setting's mythology. The Sundering - possibly the most important event in the Realms' history - was a divine war of titanic proportions that the Gods are still recovering from. Not to mention when the Outer Horrors got involved.

* EldritchAbomination: The Outer Horrors. Incomprehensible, unnamed beings from 'The Void'.

* FantasticDrug: 'Jittercoal', harvested from the Sunless Lands, is a powerful narcotic that instils feelings of euphoria and camaraderie.

* FantasticRacism: Humans are the main dispensers of this, largely thanks to being the dominant species in Merydia. The elves partake in it too, deeming everyone else inferior while reserving particular disdain for 'sub-species' such as half-elves and drow.

* FantasyCounterpartCulture: Seen in many of the nations.
** By naming conventions alone, Kastalav can be seen as a fusion of German and Slavic cultures, though with a far greater emphasis on witchcraft and BloodMagic.

* GodEmperor: Many of the Demigods can be seen as these:
** The self-styled 'God-Emperor Hazeran' is the most famous demigod in history, ruling a powerful empire that spanned two continents.
** High King Ceonred, who united the Swamp Kings and Storm Kings of Alagost and led a bloody war against Armathain.

* GodsHandsAreTied: The Gods are still recovering from their injuries sustained during the Sundering, limiting their power in the Realms.

* HolyCity: Kallantium, home of the powerful Church of Haelion and formerly the capital of the Hazeran Empire.

* HornsOfVillainy: The ruthless High King Ceonred wore a spiked crown.

* TheMagocracy: The Vigil, an ancient cabal of chronomancers, appear to have been this.

* MedievalEuropeanFantasy: The central continent, Merydia, is certainly this, although with typically more hostile wilderness and {{Grimdark}} elements than usual.

* {{Precursors}}: The Great Hazeran Empire. The Vigil may also count, depending on their true nature.

* ReligionOfEvil: Worship of Outer Horrors such as the Queen of Glass certainly qualify. BloodMagic, torture and abominations abound.

* TheSyndicate: The Konsortium, Kastalav's largest crime network.

* WretchedHive: The ''Time Heist'' arc portrays Kastalav - Gorgarten in particular - as a nest of crime, with [[{{AristocratsAreEvil}} corrupt and sadistic nobles]] mixed in for good measure.

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