Follow TV Tropes

Following

History TabletopGame / StarWarsEpicDuels

Go To

OR

Is there an issue? Send a MessageReason:
None


More complete information can be found on [[http://epicduels.pbworks.com/w/page/9779461/FrontPage the wiki]], as well as on [[http://www.geektopiagames.com/ Geektopia Games]]. These two sites appear to be the main nexuses about the game that are still active today.

to:

More complete information can be found on [[http://epicduels.pbworks.com/w/page/9779461/FrontPage the wiki]], as well as on [[http://www.geektopiagames.com/ Geektopia Games]]. These two sites appear to be the main nexuses about the game that are still active today.
today, along side a discord server.
Is there an issue? Send a MessageReason:
None


The goal is for each side to eliminate every "Major character" on the other side by depleting their HitPoints count. Every main character comes with a unique deck of cards and one or two "minor characters" who have their separate HP track. A minor may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.

to:

The goal is for each side team is to eliminate every "Major character" on the other side by depleting their HitPoints count. Every main character comes with a unique deck of cards and one or two "minor characters" who have their separate HP track. A minor may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.



There are 3 types of cards, that may be used for attacking, defending, or special effects. When a character attacks another by playing one of their cards, the attack value is at first kept secret : only the attacker and the target are known. The defending player may then select one of their cards for defense and reveal it, (or chose not to defend), and the attack card is revealed : if the value is greater than the opponent's defense, the difference is dealt in damage to the defender. Then, any side-effect the cards may have are applied, and the action is over.

The game draws its strength from its [[AsymmetricMultiplayer asymmetric]] yet [[CompetitiveBalance balanced]] gameplay : every character has a unique gameplay and set of abilities, yet there is supposedly no completely overpowered character[[note]] Statistics over multiple games seem to indicate that characters from the original edition aren't perfectly balanced, so tweaked decks were made by fans to correct it[[/note]]. As such, every play can feel different as players will have to adapt their character's playstyle to the situation ; and given the amount of alternative decks, there is virtually no limit to the possible combinations, balance problems notwithstanding.

The base game includes six main characters for each side, 31 plastic miniatures, and four different maps from 3 different movies. Tropes concerning specific characters are best kept to the character page.
More complete information can be found on [[http://epicduels.pbworks.com/w/page/9779461/FrontPage the wiki]], as well as on [[http://www.geektopiagames.com/ Geektopia Games]]. These two sites appear to be the main nexuses about the game that keep active nowadays.

to:

There are 3 types of cards, that Cards may be used for attacking, defending, or special effects. When a character attacks another by playing one of their cards, with a card, the attack value is at first kept secret : only the attacker and the target are known. The defending player may then select one of their cards for defense and reveal it, it (or chose not to defend), and the attack card is revealed : if the value is greater than the opponent's defense, the difference is dealt in damage to the defender. Then, any side-effect the cards may have are applied, and the action is over.

The game draws its strength from its [[AsymmetricMultiplayer asymmetric]] yet [[CompetitiveBalance balanced]] gameplay : every character has a unique gameplay and set of abilities, yet there is supposedly no completely overpowered character[[note]] Statistics over multiple games seem to indicate that characters from the original edition aren't perfectly balanced, so tweaked decks were made by fans to correct it[[/note]]. As such, every play game can feel different as players will have to adapt their character's playstyle to the situation ; and given the amount of alternative decks, there is virtually no limit to the possible combinations, balance problems notwithstanding.

The base game includes six main characters for each side, 31 plastic miniatures, and four different maps from 3 different movies. Tropes concerning specific characters are best kept to the character characters page.
More complete information can be found on [[http://epicduels.pbworks.com/w/page/9779461/FrontPage the wiki]], as well as on [[http://www.geektopiagames.com/ Geektopia Games]]. These two sites appear to be the main nexuses about the game that keep are still active nowadays.
today.



* ArbitraryMinimumRange: Averted as well. Blasters work just as fine at point-blank range, it's jsut not a very good option because shooter-types have typically poor defense and lower HP counts than melee fighters.

to:

* ArbitraryMinimumRange: Averted as well. Blasters work just as fine at point-blank range, it's jsut just not a very good option because shooter-types have typically have poor defense and lower HP counts than melee fighters.



* LongRangeFighter : downplayed. Characters who can shoot usually have less HP and are best kept at a range, but nothing stops them from shooting point-blank. As such, they are better from afar, but not useless up close.

to:

* LongRangeFighter : downplayed.Downplayed. Characters who can shoot usually have less HP and are best kept at a range, but nothing stops them from shooting point-blank. As such, they are better from afar, but not useless up close.
Is there an issue? Send a MessageReason:
None


Star Wars : Epic Duels is a tabletop game for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of Film/AttackOfTheClones. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

to:

Star Wars : Epic Duels is a tabletop game for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of Film/AttackOfTheClones. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released come out before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.
Is there an issue? Send a MessageReason:
None


* EvilVsEvil: Allowed and advertised.

to:

* EvilVsEvil: EvilVersusEvil: Allowed and advertised.



* GoodVersusGood: Same thing as EvilVsEvil.

to:

* GoodVersusGood: Same thing as EvilVsEvil.EvilVersusEvil.
Is there an issue? Send a MessageReason:
None


* GoodVsGood: Same thing as EvilVsEvil.

to:

* GoodVsGood: GoodVersusGood: Same thing as EvilVsEvil.

Added: 234

Changed: 332

Is there an issue? Send a MessageReason:
None


* ArbitraryMaximumRange: Averted, replaced by a weirder system. Characters get no penalty to shooting no matter the distance, as long as they are on the same orthogonol or diagonal line as their target, and with nothing between them. That means you can snipe someone from across the whole board, but close targets in open field can be unattainable because you don't have the right angle.

to:

* ArbitraryMaximumRange: Averted, replaced by a weirder system. Characters get no penalty to shooting no matter the distance, as long as they are on the same orthogonol or diagonal line as their target, and with nothing between them. That means you can snipe someone from across the whole board, but close targets in open field can be unattainable because you don't have the right angle.DenialOfDiagonalAttack.


Added DiffLines:

* DenialOfDiagonalAttack: type 2. All characters can attack orthogonally and diagonally, but only that. You may snipe a character between obstacles that shield them on two sides, but not one who's three spaces away in your blind spot.

Added: 45

Changed: 255

Removed: 153

Is there an issue? Send a MessageReason:
None


* ArbitraryMaximumRange: Averted, replaced by a weirder system. Characters get no penalty to shooting no matter the distance, as long as they are on the same orthogonol or diagonal line as their target, and with nothing between them.
That means you can snipe someone from across the whole board, but close targets in open field can be unattainable because you don't have the right angle.

to:

* ArbitraryMaximumRange: Averted, replaced by a weirder system. Characters get no penalty to shooting no matter the distance, as long as they are on the same orthogonol or diagonal line as their target, and with nothing between them.
them. That means you can snipe someone from across the whole board, but close targets in open field can be unattainable because you don't have the right angle.



* {{Mooks}}: Stormtroopers and Battle Droids.



* [Main/Mooks] / Main/RedShirts : Battle Droids and Stormtroopers for the villains, Clone Troopers for the heroes.
* [Main/Sidekick]: All characters have at least one, who provides tactical advantage of varying importance.

to:

* [Main/Mooks] / Main/RedShirts : Battle Droids and Stormtroopers for the villains, Clone Troopers for in the heroes.
original edition.
* [Main/Sidekick]: {{Sidekick}}s : All characters have at least one, who provides tactical advantage of varying importance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArbitraryMaximumRange: Averted, replaced by a weirder system. Characters get no penalty to shooting no matter the distance, as long as they are on the same orthogonol or diagonal line as their target, and with nothing between them.
That means you can snipe someone from across the whole board, but close targets in open field can be unattainable because you don't have the right angle.
* ArbitraryMinimumRange: Averted as well. Blasters work just as fine at point-blank range, it's jsut not a very good option because shooter-types have typically poor defense and lower HP counts than melee fighters.
Is there an issue? Send a MessageReason:
None


* FactionCalculus: In the original game, heroes tend to be better at defence, while villains are the only ones who can deal unblockable damage from a distance.

to:

* FactionCalculus: In the original game, heroes tend to be better at defence, while villains are the only ones who can deal unblockable damage from anywhere on the board, often without needing a distance.line of sight.
Is there an issue? Send a MessageReason:
None


* [[AbsenteeActor Absentee Character]]: Qui-Gon Jinn isn't in the game, likely because there wasn't enough villains to balance each side. Would the game have been released after 2005, General Grievous (for instance) would have been perfect for that purpose. Fans took care of that anyway.

to:

* [[AbsenteeActor Absentee Character]]: Qui-Gon Jinn isn't in the game, likely because there wasn't weren't enough villains to balance each side. Would the game have been released after 2005, General Grievous (for instance) would have been perfect for that purpose. Fans took care of that anyway.
Is there an issue? Send a MessageReason:
None


** The "Green deck" is the [[StoneWall defensive]] and [[EnduranceBasedFighter conservative]] melee deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.

to:

** The "Green deck" is the [[StoneWall defensive]] and [[EnduranceBasedFighter [[MightyGlacier conservative]] melee deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.

Added: 271

Changed: 72

Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: All characters can fight at full strength even on the brink of death. Sidekicks who didn't suffer a scratch immediately lose if the mains characters are dead (although - it might be a surrender).

to:

* CriticalExistenceFailure: All characters can fight at full strength even on the brink of death. Sidekicks who didn't suffer a scratch immediately lose if the mains main characters are dead (although - it might be a surrender).



* GuysSmashGirlsShoot: This used to be the case in the base game : All females used ranged attacks, and all melee-based characters were males. However, the trope is downplayed considering ther were also a lot of shooty males, and that ranged characters can still perfectly shoot at point-blank range. Fan decks avert the trope completely.

to:

* GuysSmashGirlsShoot: This used to be the case in the base game : All females used ranged attacks, and all melee-based characters were males. However, the trope is downplayed considering ther there were also a lot of shooty males, and that ranged characters can still perfectly shoot at point-blank range. Fan decks avert the trope completely.



* HitAndRunTactics: Is a valid tactic for any character who has access to attack cards that allow for an immediate move after damage is resolved. Other characters may have trouble pulling this off, since standard move happens at the beginning of the turn and is optional.



* UltimateShowdownOfUltimateDestiny : The premise of the game, taken up to eleven by the fan content.

to:

* UltimateShowdownOfUltimateDestiny : The premise of the game, taken up to eleven by the fan content.content, which regularly adds characters who aren't even from the franchise.

Added: 476

Changed: 19

Is there an issue? Send a MessageReason:
None


* CompetitiveBalance: There are four archetypal "deck colours" that codify which basic combat cards each character uses, and globally defines their fighting styles. Talent cards differ for each character and help make them unique.
** The "Blue deck" is the [[JackOfAllStats balanced]] deck. Solid and [[JackOfAllTrades versatile]], it compensates a lack of specialization thanks to talent cards. Poster boy for this would be Obi-Wan.
** The "Green deck" is the [[StoneWall defensive]] and [[EnduranceBasedFighter conservative]] deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.
** The "Red deck" is the offensive and [[AttackAttackAttack aggressive]] deck that focuses on lots of good attack cards, and then some more attack. Best exemplified by Darth Maul.

to:

* CompetitiveBalance: There are four archetypal "deck colours" that codify which basic combat cards each character uses, and globally defines define their fighting styles. Talent cards differ for each character and help make them unique.
** The "Blue deck" is the [[JackOfAllStats balanced]] melee deck. Solid and [[JackOfAllTrades versatile]], it compensates a lack of specialization thanks to talent cards. Poster boy for this would be Obi-Wan.
** The "Green deck" is the [[StoneWall defensive]] and [[EnduranceBasedFighter conservative]] melee deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.
** The "Red deck" is the offensive and [[AttackAttackAttack aggressive]] melee deck that focuses on lots of good attack cards, and then some more attack. Best exemplified by Darth Maul.


Added DiffLines:

** Finally, there are two typical fan-made decks for weaker melee fighters, and powerful shooters, respectively called Brown and Orange.


Added DiffLines:

* GunsAreWorthless: Downplayed and justified by the setting. Ranged characters typically have weaker decks than melee-based ones, but this is made to reflect the difference between a powerful, force-sensitive lightsaber-wielding Jedi or Sith and a normie with a blaster. There are fan-made basic decks that allow for more powerful shooters.
Is there an issue? Send a MessageReason:
None


** The "Blue deck" is the [JackOfAllStats balanced] deck. Solid and [JackOfAllTrades versatile], it compensates a lack of specialization thanks to talent cards. Poster boy for this would be Obi-Wan.
** The "Green deck" is the [StoneWall defensive] and [EnduranceBasedFighter conservative] deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.
** The "Red deck" is the offensive and [AttackAttackAttack aggressive] deck that focuses on lots of good attack cards, and then some more attack. Best exemplified by Darth Maul.

to:

** The "Blue deck" is the [JackOfAllStats balanced] [[JackOfAllStats balanced]] deck. Solid and [JackOfAllTrades versatile], [[JackOfAllTrades versatile]], it compensates a lack of specialization thanks to talent cards. Poster boy for this would be Obi-Wan.
** The "Green deck" is the [StoneWall defensive] [[StoneWall defensive]] and [EnduranceBasedFighter conservative] [[EnduranceBasedFighter conservative]] deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.
** The "Red deck" is the offensive and [AttackAttackAttack aggressive] [[AttackAttackAttack aggressive]] deck that focuses on lots of good attack cards, and then some more attack. Best exemplified by Darth Maul.



* EnemyMine : it is possible without even tweaking the rules, to make heroes and villains team up. The players simply need to agree beforehand on who can fight with whom.

to:

* EnemyMine : it It is possible without even tweaking the rules, to make heroes and villains team up. The players simply need to agree beforehand on who can fight with whom.
Is there an issue? Send a MessageReason:
None


The goal is for each side to eliminate every "Major character" on the other side by depleting their HP count. Every main character comes with a unique deck of cards and one or two "minor characters" or "sidekicks" who have their separate HP track. A sidekick may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.

Characters get a turn in an alternance of Light and Dark side, to prevent ZergRush. A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that is, either drawing a card, playing a card, or discarding one to regenerate Hit Points.

to:

The goal is for each side to eliminate every "Major character" on the other side by depleting their HP HitPoints count. Every main character comes with a unique deck of cards and one or two "minor characters" or "sidekicks" who have their separate HP track. A sidekick minor may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.

Characters get a turn in an alternance of Light and Dark side, alternating between teams (not necessarily heroes against villains), to prevent ZergRush. A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that actions [[note]]that is, either drawing a card, playing a card, or discarding one to regenerate Hit Points.Points[[/note]].



The game draws its strength from its [[AsymmetricMultiplayer asymmetric]] yet [[CompetitiveBalance balanced]] gameplay : every character has a unique gameplay and set of abilities, yet there is supposedly no completely overpowered character. As such, every play can feel different as players will have to adapt their character's playstyle to the situation ; and given the amount of alternative decks, there is virtually no limit to the possible combinations, balance problems (which can be common in fan-made content) notwithstanding.

to:

The game draws its strength from its [[AsymmetricMultiplayer asymmetric]] yet [[CompetitiveBalance balanced]] gameplay : every character has a unique gameplay and set of abilities, yet there is supposedly no completely overpowered character. character[[note]] Statistics over multiple games seem to indicate that characters from the original edition aren't perfectly balanced, so tweaked decks were made by fans to correct it[[/note]]. As such, every play can feel different as players will have to adapt their character's playstyle to the situation ; and given the amount of alternative decks, there is virtually no limit to the possible combinations, balance problems (which can be common in fan-made content) notwithstanding.




to:

More complete information can be found on [[http://epicduels.pbworks.com/w/page/9779461/FrontPage the wiki]], as well as on [[http://www.geektopiagames.com/ Geektopia Games]]. These two sites appear to be the main nexuses about the game that keep active nowadays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pic1248093_9.jpg]]
[[caption-width-right:350: ''"Relive classic duels or create your own"'']]

Added: 960

Changed: 2

Is there an issue? Send a MessageReason:
None


* CloseRangeCombatant: most Major characters are Jedi or Sith who mostly fight at melee range.

to:

* CloseRangeCombatant: most Most Major characters are Jedi or Sith who mostly fight at melee range.range.
* CompetitiveBalance: There are four archetypal "deck colours" that codify which basic combat cards each character uses, and globally defines their fighting styles. Talent cards differ for each character and help make them unique.
** The "Blue deck" is the [JackOfAllStats balanced] deck. Solid and [JackOfAllTrades versatile], it compensates a lack of specialization thanks to talent cards. Poster boy for this would be Obi-Wan.
** The "Green deck" is the [StoneWall defensive] and [EnduranceBasedFighter conservative] deck that focuses on staying alive and wearing the opponent down. Typical example would be Yoda.
** The "Red deck" is the offensive and [AttackAttackAttack aggressive] deck that focuses on lots of good attack cards, and then some more attack. Best exemplified by Darth Maul.
** The "Yellow deck" is weaker everywhere than the other decks, and is normally reserved for blaster-toting characters to compensate for their ranged attacks' advantage.

Added: 96

Changed: 58

Is there an issue? Send a MessageReason:
None


* ConservationOfNinjutsu: Downplayed. Sidekicks that come in pairs tend to be weak and without special abilities, and are easily limited to occupying the board and [[TakingTheBullet taking damage for the heroes]] while solo sidekicks have more hitpoints, better attack and defense abilities, and can be a serious loss if destroyed.

to:

* ConservationOfNinjutsu: Downplayed. Sidekicks that come in pairs tend to be weak and without special abilities, and abilities. They are easily limited to occupying the board and [[TakingTheBullet taking damage for the heroes]] while solo sidekicks have more hitpoints, better attack and defense abilities, and can be a serious loss if destroyed.



** There is a Fan-made variant that uses single-character decks only, but this is another story.



* FactionCalculus: in the original game, heroes tend to be better at defence, while villains are the only ones who can deal unblockable damage from a distance.

to:

* FactionCalculus: in In the original game, heroes tend to be better at defence, while villains are the only ones who can deal unblockable damage from a distance.



* GuysSmashGirlsShoot: This used to be the case in the base game : All females used ranged attacks, and all melee-based characters were males. However, the trope is downplayed considering ther were also a lot of shooty males, and that range characters can still perfectly shoot at point-blank ranged. Fan decks avert the trope completely.

to:

* GuysSmashGirlsShoot: This used to be the case in the base game : All females used ranged attacks, and all melee-based characters were males. However, the trope is downplayed considering ther were also a lot of shooty males, and that range ranged characters can still perfectly shoot at point-blank ranged.range. Fan decks avert the trope completely.



* Tradesnark : Inverted. There are Trademark symbols everywhere on the board, HP plates and cards (next to proper names, such as Skywalker, Wookie, Jedi or even Geonosis), but it is completely serious and more a case of DisneyOwnsThisTrope. Which can make it even FunnierInHindsight.

to:

* Tradesnark TradeSnark : Inverted. There are Trademark symbols everywhere on the board, HP plates and cards (next to proper names, such as Skywalker, Wookie, Jedi or even Geonosis), but it is completely serious and more a case of DisneyOwnsThisTrope. Which can make it even FunnierInHindsight.[HilariousInHindsight funnier in hindsight].



* UltimateShowdownOfUltimateDestiny : the premise of the game, taken up to eleven by the fan content.
* VillainTeamUp: a base premise. Not even regarding continuity, there is little chance that two Sith apprentices (for instance) would co-operate, yet the game allows and even encourages it.
* WeHaveReserves : usually averted, as you've got only two sidekicks at most per Major character. However, the heroes for once can pull off a small instance of the trope if they team up Mace Windu, Yoda and Obi-Wan for a total of... 6 Clone Troopers.

to:

* UltimateShowdownOfUltimateDestiny : the The premise of the game, taken up to eleven by the fan content.
* VillainTeamUp: a A base premise. Not even regarding continuity, there is little chance that two Sith apprentices (for instance) would co-operate, yet the game allows and even encourages it.
* WeHaveReserves : usually Usually averted, as you've got only two sidekicks at most per Major character. However, the heroes for once can pull off a small instance of the trope if they team up Mace Windu, Yoda and Obi-Wan for a total of... 6 Clone Troopers.
Is there an issue? Send a MessageReason:
None


The base game includes six main characters for each side, 51 miniatures, and four different maps from 3 different movies. Tropes concerning specific characters are best kept to the character page.

to:

The base game includes six main characters for each side, 51 31 plastic miniatures, and four different maps from 3 different movies. Tropes concerning specific characters are best kept to the character page.

Added: 455

Changed: 168

Is there an issue? Send a MessageReason:
None


Characters get a turn in an alternance of Light and Dark side, to prevent ZergRush.
A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that is, either drawing a card, playing a card, or discarding one to regenerate Hit Points.

to:


Characters get a turn in an alternance of Light and Dark side, to prevent ZergRush.
ZergRush. A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that is, either drawing a card, playing a card, or discarding one to regenerate Hit Points.Points.


Added DiffLines:

* CoversAlwaysLie : A weird example. The game box advertises duels that never took place in the films, but it is exactly the point of the game to do so. However, it also advertises "Relive classic duels", which is ironically harder, because most duels were precisely ''duels'', between only two characters. As such, all sidekicks are out of place for these, and unless you tweak the rules, it is never possible to recreate any actual fight from the films.

Added: 855

Changed: 1

Is there an issue? Send a MessageReason:
None


* GoodVsGood: Same thing as EvilVsEvil

to:

* GoodVsGood: Same thing as EvilVsEvilEvilVsEvil.



* Tradesnark : Inverted. There are Trademark symbols everywhere on the board, HP plates and cards (next to proper names, such as Skywalker, Wookie, Jedi or even Geonosis), but it is completely serious and more a case of DisneyOwnsThisTrope. Which can make it even FunnierInHindsight.
* UnfortunateImplications: All the female characters are (relatively) expendable minor characters, who support a male Major. Granted, they didn't get that much of a role in the films either... And fans took care of producing new decks that put females in Major roles, such as Episode I Padme, or Ahsoka, Mara Jade and Rey.



* VillainTeamUp: a base premise. Not even regarding continuity, there is little chance that two Sith apprentices (for instance) would co-operate, yet the game allows and even encourages it.

to:

* VillainTeamUp: a base premise. Not even regarding continuity, there is little chance that two Sith apprentices (for instance) would co-operate, yet the game allows and even encourages it.it.
* WeHaveReserves : usually averted, as you've got only two sidekicks at most per Major character. However, the heroes for once can pull off a small instance of the trope if they team up Mace Windu, Yoda and Obi-Wan for a total of... 6 Clone Troopers.

Added: 734

Changed: 78

Is there an issue? Send a MessageReason:
None


Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of Film/AttackOfTheClones. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The goal is for each side to eliminate every "Major character" on the other side by depleting their HP count. Every main character comes with one or two "minor characters" or "sidekicks" who have their separate HP track. A sidekick may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.

to:

Star Wars : Epic Duels is a tabletop games game for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of Film/AttackOfTheClones. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The goal is for each side to eliminate every "Major character" on the other side by depleting their HP count. Every main character comes with a unique deck of cards and one or two "minor characters" or "sidekicks" who have their separate HP track. A sidekick may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one major.



A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that is, either drawing cards, playing cards, or discarding them.

to:

A turn goes as follows : The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the game board (orthogonally, but not diagonally) ; then gets two actions, that is, either drawing cards, a card, playing cards, a card, or discarding them.one to regenerate Hit Points.



* CannonFodder: Sidekicks who aren't very powerful can easily serve as this, though not for long since they are rarely numerous.



* FactionCalculus: in the original game, heroes tend to be better at defence, while villains are the only ones who can deal unblockable damage from a distance.



* HealingFactor: A few characters have healing abilities, and all of them can discard fallen characters' cards to slowly regenerate health.

to:

* HealingFactor: HealThyself: A few characters have healing abilities, and all of them can discard fallen characters' cards to slowly regenerate health.


Added DiffLines:

* LongRangeFighter : downplayed. Characters who can shoot usually have less HP and are best kept at a range, but nothing stops them from shooting point-blank. As such, they are better from afar, but not useless up close.
* ShortRangeGuyLongRangeGuy: The standard configuration for most Major characters, who fight at short range with lightsabers, and their accompanying minor characters who can shoot. There are a few long-range only duos, however.

Added: 75

Changed: 50

Is there an issue? Send a MessageReason:
None


* EnemyMine : it is possible without even tweaking the rules that much, to make heroes and villains team up. The players simply need to agree beforehand on who can fight with whom.

to:

* EnemyMine : it is possible without even tweaking the rules that much, rules, to make heroes and villains team up. The players simply need to agree beforehand on who can fight with whom.whom.
* EvilVsEvil: Allowed and advertised.



* GoodVsGood: Same thing as EvilVsEvil



* JokeCharacter: Greedo. Sidekicks that don't come by pairs usually have 10 HP, but Greedo does with a meagre 7. He's got only three special cards : two of them grant him a free move, the third one is a decent attack card... That terminates him if it fails to kill his target !

to:

* JokeCharacter: Greedo. Sidekicks that don't come by pairs usually have 10 HP, but Greedo does with a meagre 7. He's got 7 ; and he's only got three special cards : two of them grant him a free move, the third one is a decent attack card... That terminates him if it fails to kill his target !



* Mooks / Redshirts : Battle Droids and StormTroopers for the villains, Clone Troopers for the heroes.
* Sidekick: All characters have at least one, who provides tactical advantage of varying importance.

to:

* Mooks [Main/Mooks] / Redshirts Main/RedShirts : Battle Droids and StormTroopers Stormtroopers for the villains, Clone Troopers for the heroes.
* Sidekick: [Main/Sidekick]: All characters have at least one, who provides tactical advantage of varying importance.
Is there an issue? Send a MessageReason:
None


* ConservationOfNinjutsu: Downplayed. Sidekicks that come in pairs tend to be weak and without special abilities, and are easily limited to occupying the board and [[TakeTheBullet taking damage]] for the heroes while solo sidekicks have more hitpoints, better attack and defense abilities, and can be a serious loss if destroyed.
* CloseRangeFighter: most Major characters are Jedi or Sith who mostly fight at melee range.

to:

* ConservationOfNinjutsu: Downplayed. Sidekicks that come in pairs tend to be weak and without special abilities, and are easily limited to occupying the board and [[TakeTheBullet [[TakingTheBullet taking damage]] damage for the heroes heroes]] while solo sidekicks have more hitpoints, better attack and defense abilities, and can be a serious loss if destroyed.
* CloseRangeFighter: CloseRangeCombatant: most Major characters are Jedi or Sith who mostly fight at melee range.

Added: 92

Changed: 34

Is there an issue? Send a MessageReason:
None


Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of [Film/AttackOfTheClones]. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The goal is for each side to eliminate every "Main character" on the other side by depleting their HP count. Every main character comes with one or two "sidekicks" who have their separate HP track. A sidekick may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one main.

to:

Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of [Film/AttackOfTheClones].Film/AttackOfTheClones. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The goal is for each side to eliminate every "Main "Major character" on the other side by depleting their HP count. Every main character comes with one or two "minor characters" or "sidekicks" who have their separate HP track. A sidekick may be destroyed with limited consequences, and a player may keep acting as long as they have at least one character alive ''and'' their side still has at least one main.major.


Added DiffLines:

* CloseRangeFighter: most Major characters are Jedi or Sith who mostly fight at melee range.

Added: 795

Changed: 75

Is there an issue? Send a MessageReason:
None


The base game includes six main characters for each side, 51 miniatures, and four different maps from 3 different movies.

to:

The base game includes six main characters for each side, 51 miniatures, and four different maps from 3 different movies.
movies. Tropes concerning specific characters are best kept to the character page.



* AttackAttackAttack: Is a tactic that can work, especially if you've cornered you opponent, not letting them any opportunity to get away to recover, and forcing them to use any cards they draw to defend, guaranteeing relative safety on your side. Doesn't work if your opponent's got as many or more cards in hand than you do.



* EnemyMine : it is possible without even tweaking the rules that much, to make heroes and villains team up. The players simply need to agree beforehand on who can fight with whom.



* Sidekick: All characters have at least one, who provides tactical advantage of varying importance.



* UltimateShowdownOfUltimateDestiny : the premise of the game, taken up to eleven by the fan content.

to:

* UltimateShowdownOfUltimateDestiny : the premise of the game, taken up to eleven by the fan content.content.
* VillainTeamUp: a base premise. Not even regarding continuity, there is little chance that two Sith apprentices (for instance) would co-operate, yet the game allows and even encourages it.

Added: 1509

Changed: 283

Is there an issue? Send a MessageReason:
None


* [[AbsenteeActor Absentee Character]]: Qui-Gon Jinn isn't in the game, likely because there wasn't enough villains to balance each side. Would the game have been released after 2005, General Grievous (for instance) would have been perfect for that purpose. Fans took care of that anyway.
* ConservationOfNinjutsu: Downplayed. Sidekicks that come in pairs tend to be weak and without special abilities, and are easily limited to occupying the board and [[TakeTheBullet taking damage]] for the heroes while solo sidekicks have more hitpoints, better attack and defense abilities, and can be a serious loss if destroyed.



* EliteMook : The Super Battledroids and the Royal Guards.



* Joke Character: Greedo. Sidekicks that don't come by pairs usually have 10 HP, but Greedo does with a meagre 7. He's got only three special cards : two of them grant him a free move, the third one is a decent attack card... That terminates him if it fails to kill his target !

to:

* Joke Character: HealingFactor: A few characters have healing abilities, and all of them can discard fallen characters' cards to slowly regenerate health.
* JokeCharacter:
Greedo. Sidekicks that don't come by pairs usually have 10 HP, but Greedo does with a meagre 7. He's got only three special cards : two of them grant him a free move, the third one is a decent attack card... That terminates him if it fails to kill his target !!
* TakeCover: Several maps feature cover that negates most attacks.
* TurnBasedCombat: Justified for a tabletop game with no activation order mechanics. One may defend any time they are assaulted, but only move and attack at their turn.
* Mooks / Redshirts : Battle Droids and StormTroopers for the villains, Clone Troopers for the heroes.
* SignatureMove : Every character has one or two unique moves. Some are functionally similar, but never truly identical.
* UltimateShowdownOfUltimateDestiny : the premise of the game, taken up to eleven by the fan content.

Added: 1093

Changed: 445

Is there an issue? Send a MessageReason:
None


Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of [[Film/AttackOfTheClones]]. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

to:

Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of [[Film/AttackOfTheClones]].[Film/AttackOfTheClones]. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.



The game draws its strength from its [[AssymetricGameplay Assymetric]] yet [[GameBalance balanced]] gameplay:

to:

The game draws its strength from its [[AssymetricGameplay Assymetric]] [[AsymmetricMultiplayer asymmetric]] yet [[GameBalance [[CompetitiveBalance balanced]] gameplay:gameplay : every character has a unique gameplay and set of abilities, yet there is supposedly no completely overpowered character. As such, every play can feel different as players will have to adapt their character's playstyle to the situation ; and given the amount of alternative decks, there is virtually no limit to the possible combinations, balance problems (which can be common in fan-made content) notwithstanding.

The base game includes six main characters for each side, 51 miniatures, and four different maps from 3 different movies.

----
!! Star Wars: Epic Duels contains examples of:
* CriticalExistenceFailure: All characters can fight at full strength even on the brink of death. Sidekicks who didn't suffer a scratch immediately lose if the mains characters are dead (although - it might be a surrender).
* GeoEffects: the Kamino Platform map gives a boost to one of Jango Fett's attacks.
* GuysSmashGirlsShoot: This used to be the case in the base game : All females used ranged attacks, and all melee-based characters were males. However, the trope is downplayed considering ther were also a lot of shooty males, and that range characters can still perfectly shoot at point-blank ranged. Fan decks avert the trope completely.
* Joke Character: Greedo. Sidekicks that don't come by pairs usually have 10 HP, but Greedo does with a meagre 7. He's got only three special cards : two of them grant him a free move, the third one is a decent attack card... That terminates him if it fails to kill his target !

Added: 675

Changed: 984

Is there an issue? Send a MessageReason:
None


Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of {Film/AttackOfTheClones}. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The game is played this way : each player choses a side (Good or Evil), then one or several (depending on the number of players) main characters, their associated hitpoint counters, decks, and miniature. Each character plays at their turn, in an alternative order of Light Side/Dark Side, to prevent ZergRush from either player.
Each main character comes with one or two "sidekicks" who have their separate HP count. If a sidekick is destroyed, there are no major consequences, but if one side loses all of their main characters, the other side wins.
A turn goes as this : rolling a die indicates up to how many spaces the character may move, and whether one or all characters get to move this turn. Then the player gets two actions : Drawing a card, playing a card, or discarding to heal one damage on one character.

to:

Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of {Film/AttackOfTheClones}.[[Film/AttackOfTheClones]]. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The game goal is played this way : for each player choses a side (Good or Evil), then one or several (depending to eliminate every "Main character" on the number of players) main characters, other side by depleting their associated hitpoint counters, decks, and miniature. Each character plays at their turn, in an alternative order of Light Side/Dark Side, to prevent ZergRush from either player.
Each
HP count. Every main character comes with one or two "sidekicks" who have their separate HP count. If a track. A sidekick is destroyed, there are no major may be destroyed with limited consequences, but if and a player may keep acting as long as they have at least one side loses all of character alive ''and'' their main characters, the other side wins.
still has at least one main.
Characters get a turn in an alternance of Light and Dark side, to prevent ZergRush.
A turn goes as this follows : rolling The player rolls a die which indicates how many of their miniatures (one or all) may move this turn, and up to how many spaces ; moves accordingly on the character may move, and whether one or all characters get to move this turn. Then the player game board (orthogonally, but not diagonally) ; then gets two actions : Drawing a card, actions, that is, either drawing cards, playing a card, cards, or discarding to heal them.
There are 3 types of cards, that may be used for attacking, defending, or special effects. When a character attacks another by playing
one of their cards, the attack value is at first kept secret : only the attacker and the target are known. The defending player may then select one of their cards for defense and reveal it, (or chose not to defend), and the attack card is revealed : if the value is greater than the opponent's defense, the difference is dealt in damage on one character.to the defender. Then, any side-effect the cards may have are applied, and the action is over.

The game draws its strength from its [[AssymetricGameplay Assymetric]] yet [[GameBalance balanced]] gameplay:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Star Wars : Epic Duels is a tabletop games for 2 to 6 players that was published by Hasbro in 2002, in coincidence with the release of {Film/AttackOfTheClones}. It is a miniatures and deck-based tactical game in which players control various characters from the two first Star Wars trilogies (minus Episode III, which would not be released before three more years) in duels that disregard continuity for the sake of UltimateShowdownOfUltimateDestiny. Despite not being ever re-released, it was successful enough among its players that up to nowadays, fans have kept creating new decks for additional characters (or alternative decks for existing ones), new maps, and making up more and more bizarre confrontations.

The game is played this way : each player choses a side (Good or Evil), then one or several (depending on the number of players) main characters, their associated hitpoint counters, decks, and miniature. Each character plays at their turn, in an alternative order of Light Side/Dark Side, to prevent ZergRush from either player.
Each main character comes with one or two "sidekicks" who have their separate HP count. If a sidekick is destroyed, there are no major consequences, but if one side loses all of their main characters, the other side wins.
A turn goes as this : rolling a die indicates up to how many spaces the character may move, and whether one or all characters get to move this turn. Then the player gets two actions : Drawing a card, playing a card, or discarding to heal one damage on one character.

Top