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* SparkOfGenius: How most technomancers see their powers.

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* SparkOfGenius: TheSparkOfGenius: How most technomancers see their powers.

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* AncientAliens: The Etherites believe that they visited Earth, left their tech behind, and influenced the predecessors of the Void Engineers. There's evidence that indicates this might not be far from the truth.



* CyborgWizard: Crop up occasionally in factions like the Cult of Ecstasy and Ngoma who embrace mysticism and hypertech in equal measure.



*** They also tend not to think highly of Islam (considering that it basically completely supplanted Zoroastrianism in their homeland), but will team up with the largely Muslim Ahl-i-Batin to face the Nephandi and Technocracy.



* OurGodsAreDifferent: Every interpretation of every god ever concieved of exist in the Astral Umbra, feuding and plotting against eachother and occasionally aiding mages who know how to contact them.



** MagicByAnyOtherName: Science being just another way of using magic is one of the primary conceits of the setting.

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** MagicByAnyOtherName: Science being just another way of using magic is one of the primary conceits of the setting. So are martial arts, religion, trade, philosophy, and art for that matter.



* SpecialSnowflakeSyndrome: "Look at me! I'm a Subtle One!" Besides that, Crafts for player characters are usually more acceptable than the indie splats in most other games, since Mages are individualistic by nature, though some Crafts are still better received than others.

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* SparkOfGenius: How most technomancers see their powers.
* SpecialSnowflakeSyndrome: "Look at me! I'm a Subtle One!" (More of an issue before the Batini were fleshed out as a faction) Besides that, Crafts for player characters are usually more acceptable than the indie splats in most other games, since Mages are individualistic by nature, though some Crafts are still better received than others.


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* TimeIsDangerous: There are few ways accrue Paradox faster than time travel. No Paradigm in the game can do it totally without fear of Paradox, and most NPC's who attempt it end up so ContinuitySnarl-ed as to be nearly impossible to write about.
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* HangingJudge: While not villainous, the majority of Crafts in the Disparate Alliance don't believe in light punishments, largely because they arise from cultures or subcultures that do ''not'' fuck around when administering justice or vengeance. Accordingly, the Alliance's justice system is extremely harsh compared to the Traditions and the Technocracy, which is why Allies generally avoid breaking the rules.
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* ShapeshifterShowoffSession: In the tradition book ''Verbena (revised)'', the character template known simply as "Shapeshifter" lived a restrained and depressive life as one of the Sleepers until she fell in love with a mystery man - a Verbena mage, of course. Their relationship eventually led to him revealing his true nature to her by transforming into a wolf, then an eagle, then ''her'' - as a preamble to explaining that the character [[SuperEmpowering can do this as well]].
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* FantasticNirvana:
** The eponymous Ascension is something that most Traditionalist mages aspire to, representing the ultimate freedom from doubt and earthly constraints. Upon attaining this state of being, it's believed that an Ascended mage is no longer hampered by [[MagicMisfire Paradox]] or [[ClapYourHandsIfYouBelieve any of the other laws]] that prevent them from making their vision of reality the norm... so, needless to say, it's a near-impossible rarity in the setting, and how one obtains it remains unknown. For good measure, mages actually reincarnate thanks to their Awakened Avatars, making the Buddhist influence even stronger. [[spoiler: In ''Ascension,'' "Judgement" ends with Paradox finally biting the dust, whereupon everyone on the planet Ascends - allowing every possible vision of reality to become the norm simultaneously and allowing literally ''everyone'' a happy ending.]]
** By contrast, the [[EvilSorcerer Nephandi]] pursue Descension through a philosophy known as the Path of Screams. The exact meaning of the freedom it promises varies: some say that the path concludes with the Nephandus banishing themselves to a hell of their choosing, while others claim their Nirvana is a Descent to a lower plane to become a monstrous devil-god ruling over their own private reality. For good measure, ''The Book of Madness'' addresses this goal in a dark mimicry of Buddhism, even describing the [[EnlightenedAntagonist Aswadim]] - who have delayed their own Descension in order [[EvilMentor to show prospective students the path]] - as "Bodhisattvas of the Void." [[spoiler: ''Ascension'' flip-flops on this: "Judgement" rewards the Nephandi with the hells they always wanted to punish themselves with, while "Hell On Earth" brings Descension to all the Fallen by dividing the world into their eternal empire.]]
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** [[TheMan The Technocracy]] has their own equivalent of these, known as Archmasters, kept alive through [[MagicByAnyOtherName Enlightened Science]] for centuries and still capable of incredible feats. In one case, Johannes Kepler is not only still alive and kicking, but he even helped Einstein develop faster-than-light travel in the 20th century!

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** [[TheMan The Technocracy]] Technocracy has their own equivalent of these, known as Archmasters, kept alive through [[MagicByAnyOtherName Enlightened Science]] for centuries and still capable of incredible feats. In one case, Johannes Kepler is not only still alive and kicking, but he even helped Einstein develop faster-than-light travel in the 20th century!



** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet'' [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.

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** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet'' [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] strawman for our TotallyRadical youth culture protagonists to oppose.
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* ShapeshifterLongevity: Practitioners of the Life Sphere can develop their talents towards healing and transformation, allowing mages with enough skill to become both master shapeshifters and effectively immortal. This is especially true in the case of the Verbena, the traditional masters of the Life Sphere, who even feature an entire subculture of shapeshifters known as the Lifeweavers.
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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will," a definition originally popularized by Creator/AleisterCrowley, who also spelled it with a "k". When they dropped the "k" at the end, well...

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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will," a definition originally popularized by Creator/AleisterCrowley, who also spelled it with a "k". When they dropped the "k" at the end, well...
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* EvenEvilHasStandards: Even the New World Order, the second-most amoral Technocrats after the Syndicate, are disgusted with partisan politics and biased reporting. Justified, in that they want to bring the world together into relative harmony, and both those things do the exact opposite. They also abhor child slavery, child prostitution, and child pornography, so much so that they turn a blind eye to the actions of the Children's Crusade, a faction of the Cult of Ecstasy dedicated to stamping these things out, who also have allies in every other Tradition.

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* EvenEvilHasStandards: Even the New World Order, the second-most amoral Technocrats after the Syndicate, are disgusted with partisan politics and biased reporting. Justified, in that they want to bring the world together into relative harmony, and both those things do the exact opposite. They also abhor child slavery, child prostitution, and child pornography, so much so that they turn a blind eye to to, if not outright help, the actions of the Children's Crusade, a faction of the Cult of Ecstasy dedicated to stamping these things out, who also have allies in every other Tradition.
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* GroupedForYourConvenience: The Traditions, and their counterparts within other factions, have their own traditional methods and practices, which tend to determine members' abilities and personalities.

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* GroupedForYourConvenience: The Traditions, [[{{Splat}} Traditions and their counterparts within other factions, Conventions]] have their own traditional methods and practices, which tend to determine members' abilities and personalities.



* SpiritWorld: The Umbra, a world of concepts made flesh. Just be sure to avoid any [[TabletopGame/WerewolfTheApocalypse werecreatures]] prowling about.
** Werecreatures mostly concern themselves with the Vidare Spiritus and Middle Umbra. Mages can potentially have '''any''' of the videre and reach any part of the Umbra -- including the Astral Umbra, which is almost exclusively the purview of mages.

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* SpiritWorld: The Umbra, a world of concepts made flesh. Just be sure to avoid any [[TabletopGame/WerewolfTheApocalypse werecreatures]] prowling about.
**
about. Werecreatures mostly concern themselves with the Vidare Spiritus and Middle Umbra. Mages Umbra, while mages can potentially have '''any''' of the videre and reach any part of the Umbra -- including the Astral Umbra, which is almost exclusively their purview.
* {{Splat}}: In best early-White-Wolf style,
the purview of mages.Traditions and Conventions are classic splats.
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* GroupedForYourConvenience: The Traditions, and their counterparts within other factions, have their own traditional methods and practices, which tend to determine members' abilities and personalities.
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* NoCampaignForTheWicked: In the 20th Anniversary edition, Nephandi (demon/devil worshippers) are not allowed as PlayerCharacters.

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* NoCampaignForTheWicked: In the 20th Anniversary edition, Nephandi (demon/devil worshippers) are not allowed as PlayerCharacters.PlayerCharacters. The Book of the Fallen discusses the reasoning for this in detail; while realizing that there's nothing they can do to stop players from running such a campaign if they really want to, the authors strongly discourage it because the Nephandi are meant to be genuinely disturbing perpetrators of real world horrors of the worst sort, not LaughablyEvil cartoon villains in black robes. As such, players running Nephandi PlayerCharacters would be either missing the point or acting out some really disturbing scenarios that many people would find too disturbing to enjoy.
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* {{Protectorate}}: Name-dropped by the Disparate Alliance. Each Disparate Craft has taken on a responsibility for protecting and elevating the culture or group they're tied to, and the rule is "we leave each other's protectorates alone." (The legal boundaries of the Protectorates are subject to negotiation; for example, the Ahl-i-Batin don't have a full protectorate over all Muslims, just Sufis.)

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* RapeIsASpecialKindOfEvil: The Cult of Ecstasy hates rapists. They are [[EthicalSlut ethical sluts]] who think [[SexIsGood sexuality is sacred]] so they view nonconsensual sex as a horrific corruption of their belief system. For this reason they created the [[PedoHunt Children's Crusade]].

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* RapeIsASpecialKindOfEvil: RapeIsASpecialKindOfEvil:
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The Cult of Ecstasy hates rapists. They are [[EthicalSlut ethical sluts]] who think [[SexIsGood sexuality is sacred]] so they view nonconsensual sex as a horrific corruption of their belief system. For this reason they created the [[PedoHunt Children's Crusade]].
** The Disparate Alliance has rape as one of its few overriding laws, binding on all Crafts at the insistence of the Sisters of Hippolyta and the Knights Templar ([[EnemyMine one of the few things the two Crafts have ever agreed on]]). The punishment is castration, physical and magical, ''and'' a reliving of the victim's pain - though the Alliance accepts mitigating circumstances, reserving the most severe punishment for rapists with willful intent.
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* MagicOrPsychic: Psionics are a form of Practice that says that your power comes through your mind, manifesting as Instruments such as meditation, eye contact, and other exercises of the self. As a side note, psionics are considered "scientific" by the Technocracy, partly because the possibility of psi fits in the "scientific" paradigm (as defined by the Consensus), but also because they're plain ''useful''.
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** Many of the Paradigms in the ''Book of Secrets'' aren't really linked to this dichotomy, have elements of both or could be followed from either perspective, but ''Ancient Wisdom is the Key'' and ''We are Meant to be Wild'' are inherently Romantic, while ''A Holographic Reality'' and ''Turning the Keys to Reality'' are very Enlightened in character.

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* SupernaturalMartialArts: The Akashic Brotherhood's exclusive martial art ''Do''. Do is actually the ''only'' martial art and philosophy of life -- all the others, according to Akashics, are merely offshoots of it.

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* SupernaturalMartialArts: SupernaturalMartialArts:
**
The Akashic Brotherhood's exclusive martial art ''Do''. Do is actually the ''only'' martial art and philosophy of life -- all the others, according to Akashics, are merely offshoots of it.it.
** This is one area where both the Traditions and the Technocracy are well-represented. On the Technocracy side, nearly all agents practice martial arts to some degree; it's clearly a technology that involves clever application of force to do amazing things, and therefore fits perfectly within the framework of Enlightened Science. Almost as importantly, TheMenInBlack wouldn't be superspies if they ''couldn't'' unleash the karate when the time came.
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->So, when [a Reality Deviant Incident] goes down, one of the first steps we take after outright containment involves touching base with the local RD elders and coming to an agreement about what is to be done about it. It’s rare we don’t come to some sort of consensus, so to speak, about how to handle the offenders in the aftermath of their little shit fit.

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->So, -->So, when [a Reality Deviant Incident] goes down, one of the first steps we take after outright containment involves touching base with the local RD elders and coming to an agreement about what is to be done about it. It’s rare we don’t come to some sort of consensus, so to speak, about how to handle the offenders in the aftermath of their little shit fit.

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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better. Some Technocrats even consider vampires generally useful, because their leaders are really good at upholding TheMasquerade and keeping their idiot neonates - and the rest of the World of Darkness - in line.


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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better. Some Technocrats even consider vampires generally useful, because their leaders are really good at upholding TheMasquerade and keeping their idiot neonates - and the rest of the World of Darkness - in line.
->So, when [a Reality Deviant Incident] goes down, one of the first steps we take after outright containment involves touching base with the local RD elders and coming to an agreement about what is to be done about it. It’s rare we don’t come to some sort of consensus, so to speak, about how to handle the offenders in the aftermath of their little shit fit.
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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better.

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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better. Some Technocrats even consider vampires generally useful, because their leaders are really good at upholding TheMasquerade and keeping their idiot neonates - and the rest of the World of Darkness - in line.

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* DeadlyEuphemism: Human Resources is a Technocracy invention, so they tend to use very euphemistic jargon to describe the punishments in store for unmutual operatives. For example, [[{{Brainwashed}} Social Conditioning]], [[IHaveYourWife Amended Society]] or [[YouHaveFailedMe the Degree Absolute]].

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* DeadlyEuphemism: Human Resources is a Technocracy invention, so they tend to use very euphemistic jargon to describe the punishments in store for unmutual operatives. For example, [[{{Brainwashed}} Social Conditioning]], [[IHaveYourWife Amended Society]] or [[YouHaveFailedMe the Degree Absolute]]. They also speak of "Collateral Impact" to refer to civilian casualties.


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* WouldNotShootACivilian: This is a rule for the Technocracy. Well...it's more of a guideline than an actual rule, especially when you're crossing the GodzillaThreshold every other Tuesday, but it's bad form to do it when you have other options.
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* DrillSergeantNasty: The "Why We Fight" briefing in ''Technocracy Reloaded'' is from the perspective of one. It's a series of educational motivational speeches peppered with [[SirSwearsALot an average of one f-bomb per sentence]].
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* {{Realpolitik}}: The Technocracy in the 20th Anniversary Edition, as presented in ''Technocracy Reloaded'', has more-or-less replaced the Pogrom with PragmaticVillainy. They don't like any stripe of Reality Deviant, but their priority is to neutralize threats, which ''can'' mean shooting them until they're dead - but sometimes a polite request (or even [[BigBrotherIsEmployingYou a job offer]]) works better.
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Added DiffLines:

* DeadlyEuphemism: Human Resources is a Technocracy invention, so they tend to use very euphemistic jargon to describe the punishments in store for unmutual operatives. For example, [[{{Brainwashed}} Social Conditioning]], [[IHaveYourWife Amended Society]] or [[YouHaveFailedMe the Degree Absolute]].
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* IHaveYourWife: Part of the control mechanism for the Technocracy, euphemistically called "[[BlackmailIsSuchAnUglyWord amended society]]." If you're a Technocracy operative and you reach the stage of your career where you're allowed to have a life and family of your own, it's a generous gift from the Technocracy. If you prove either incompetent or unmutual (that is, disloyal), your family can be taken away from you.
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* ImmortalGenius:
** Several [[TheArchmage Archmages]] have achieved immortality and are often centuries old, if not older - to the point that many of them can no longer live on Earth without experiencing constant [[MagicMisfire Paradox]], instead secluding themselves in [[PocketDimension Horizon Realms]] deep in the [[SpiritWorld Umbra]]. Thanks to a mixture of experience and the understanding of magic they acquired just to get this far, Archmages such as these often the greatest known experts in their field of study.
** [[TheMan The Technocracy]] has their own equivalent of these, known as Archmasters, kept alive through [[MagicByAnyOtherName Enlightened Science]] for centuries and still capable of incredible feats. In one case, Johannes Kepler is not only still alive and kicking, but he even helped Einstein develop faster-than-light travel in the 20th century!
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* OurGnomesAreWeirder: Players with a background in fantasy yet having trouble grasping the Sons of Ether can be safely told "They're like tinker gnomes." Just, you know... Human-sized.

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* OurGnomesAreWeirder: Players with a background in fantasy yet having trouble grasping the Sons of Ether can be safely told "They're like [[Literature/DragonLance tinker gnomes.gnomes]]." Just, you know... Human-sized.
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* PowerPerversionPotential: While vampire disciplines, werewolf gifts, and many other powers function under MagicAIsMagicA, mage spheres can be employed to almost any purpose... including the one that fits right in with the Cultists of Ecstasy.


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* TotallyRadical: The Virtual Adepts and Hollow Ones, somewhat, based on some of their flavor text. Good players can avoid playing them this way easily enough, and one of the stated goals of 20th Anniversary Edition is to remove problems like this and avoid them in the long-term.
** The Syndicate could be considered an odd example of this trope being approached from the opposite direction: many of their traits throughout the gameline read like ''WesternAnimation/CaptainPlanet'' or ''Film/WallStreet'' [[StupidEvil villain]] monologues. In some ways, they come across as every {{Cyberpunk}} villain cliche played shamelessly straight. In other words: [[TheMan a perfect strawman]] for our TotallyRadical youth culture protagonists to oppose.
*** Quite tellingly, in later editions, [[SympatheticPOV (which turned the other Conventions into misguided idealists or even outright heroes)]], the Syndicate simply come across as [[PragmaticVillainy Pragmatic Villains]].
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** The Syndicate created [[TabletopGame/{{WerewolfTheApocalypse}} Pentex]] but even their disgusted with how the [[CardCarryingVillain modern]] [[MayContainEvil Pentex]] acts.

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** The Syndicate created [[TabletopGame/{{WerewolfTheApocalypse}} Pentex]] but even their they're disgusted with how the [[CardCarryingVillain modern]] [[MayContainEvil Pentex]] acts.
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* VillainHasAPoint: Overlapping with TheExtremistWasRight, awful as their treatment of Reality Deviants may be, the Technocracy is correct that the technological paradigm is the one most humans want. In fact, the entire reason the Order of Reason managed to pull it off is because Sleepers wanted technology more than they wanted a small magic using elite.

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* VillainHasAPoint: Overlapping with TheExtremistWasRight, TheExtremistWasRight; awful as their treatment of Reality Deviants may be, the Technocracy is correct that the technological paradigm is the one most humans want. In fact, the entire reason the Order of Reason managed to pull it off is because Sleepers wanted technology more than they wanted a small magic using elite.

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