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* '''Two''' - "You". Select another player. He or she must take two sips. Another variation is to give two drinks to two different players, the chosen player only take one sip.

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* '''Two''' - "You". Select another player. He or she must take two sips. Another variation is to give two drinks to two different players, the chosen player players only take one sip.



* "Social". Simply put, everyone in the table takes a sip.
* "Thumb Master". Hold this card until the next card of the same rank is drawn. The player holding the card becomes the "Thumb Master". Whenever the Thumb Master puts his thumb on the edge of the table - and he'll be sure to do so as inconspicuously as possible - all players must follow suit. Last one with his thumb on the table must take a sip. The Thumb Master may do this as often as he likes for as long as he remains Thumb Master.
* "Bust a Jive". The player who draws the card starts with a dance move. The next player copies the previous player's dance moves and adds a new one afterwards. Anyone who screws up the dance routine will have to take a sip.

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* "Social". Often used for the Jacks. Simply put, everyone in the table takes a sip.
* "Safe/You are Fine". Everyone in the table drinks except for whoever draws the card.
* "Thumb Master". Often used for the Fours, Fives, or the Jacks. Hold this card until the next card of the same rank is drawn. The player holding the card becomes the "Thumb Master". Whenever the Thumb Master puts his thumb on the edge of the table - and he'll be sure to do so as inconspicuously as possible - all players must follow suit. Last one with his thumb on the table must take a sip. The Thumb Master may do this as often as he likes for as long as he remains Thumb Master.
* "Bust a Jive". Usually used for the Fives. The player who draws the card starts with a dance move. The next player copies the previous player's dance moves and adds a new one afterwards. Anyone who screws up the dance routine will have to take a sip.sip.
* "Give and Take". Usually used for the Fours. The players take a 2 sips and assigns 2 other players to drink.



* "Piss Card". Similar to the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving the table without this card costs you a sip). You hold the four until you use it.
* "Fizz Buzz". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain the card's value, as well as any multiples of either, are taboo and must be replaced by something else. As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
* "Snake Eyes". Hold this card until the next card of the same rank is drawn. The player who holds the card becomes "Snake Eyes". Anyone who looks Snake Eyes in the eyes must take a sip.
* "Give and Take". The players take a number of sips and assigns that same number of players to drink.

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* "Piss Card". Often used for the Fours. Similar to the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving the table without this card costs you a sip). You hold the four card until you use it.
* "Fizz Buzz"."Game of Sevens". Usually used for the Sevens (because of the name). A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain the card's value, 7, as well as any multiples of either, it, are taboo and must be replaced by something else. As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
* "Snake Eyes". Hold this card until the next card of the same rank is drawn. The player who holds the card becomes "Snake Eyes". Anyone who looks makes eye contact with Snake Eyes in the eyes must take a sip.
* "Give and Take". "Most Likely To". The players take player who draws the card says "Who is most likely to..." followed by a number of sips and assigns random activity or situation that same may or may not be embarrassing. Every player points to a player on the table, and each player drinks for the number of players to drink.pointing at them.
* "Shuffle". Every players change their seating positions.

Added: 4087

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If you search up "Kings Rules" on the internet, you will see that many sites use similar rulesets for some cards, for example most of them use Waterfall for the Aces instead of Snake Eyes. Therefore, the basic ruleset is updated to the ones commonly seen in the internet, whilst the ones already on the page beforehand are moved to a separate section about custom rules.


* '''Ace''' - "Snake Eyes". Hold this card until the next ace is drawn. The player who holds the ace becomes "Snake Eyes". Anyone who looks Snake Eyes in the eyes must take a sip.
* '''Two''' - "You". Select another player. He or she must take two sips.

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* '''Ace''' - "Snake Eyes". Hold this card until the next ace is drawn. "Waterfall". The player who holds draws the ace becomes "Snake Eyes". Anyone who looks Snake Eyes in the eyes begins chugging, and all other players must take a sip.
chug as well. The drawer of the ace may stop anytime, when this happens, either player next to them (typically the player to the right) can stop. A player can stop chugging only if one of the players next to them (typically the one to the left) has stopped as well.
* '''Two''' - "You". Select another player. He or she must take two sips. Another variation is to give two drinks to two different players, the chosen player only take one sip.



* '''Four''' - "Piss Card". Similar to the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving the table without this card costs you a sip). You hold the four until you use it.
* '''Five''' - "Categories". You pick a category (car brands, ''Music/IronMaiden'' songs, rivers in France, you name it) and name a member of that category. Everyone takes turns calling out other members of the category, until someone can't think of one and has to take a sip.
* '''Six''' - "This is the Card". A very confusing MiniGame. It revolves around a set call-and-response sequence which expands to include more people as the MiniGame progresses. The first to screw up has to take a sip.
* '''Seven''' - "Game of Sevens". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or 11, as well as any multiples of either, are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.

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* '''Four''' - "Piss Card". Similar to "Floor". The player keeps the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving until the table next four is drawn. At any time, the holder can get down and touch the floor, at which if anyone notices, every other player must race to get down as well. The last player to touch the floor will have to take a sip. This feat may also be done instantly, without this card costs you a sip). You hold the four until you use it.
any holding of cards.
* '''Five''' - "Categories". You pick a category (car brands, ''Music/IronMaiden'' songs, rivers "Guys". Every male player in France, you name it) and name a member of that category. Everyone takes turns calling out other members of the category, until someone can't think of one and has to take a sip.
table drinks.
* '''Six''' - "This is "Chicks". Every female player in the Card". A very confusing MiniGame. It revolves around a set call-and-response sequence which expands to include more people as the MiniGame progresses. The first to screw up has to take a sip.
table drinks.
* '''Seven''' - "Game of Sevens". A MiniGame "Heaven". The player keeps the card until the next seven is drawn. At any time, the holder can either point up to the sky or raise their hands, at which is also often played if anyone notices, every other player must race to put their finger or hands up as a DrinkingGame in its own right. Players well. The last player to have their hand(s) up will have to take turns calling out numbers, but numbers which contain 7 or 11, as well as any multiples of either, are taboo and must be replaced by something else (this a sip. This feat may also be another number; great for confusing your fellow players!). As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.done instantly, without any holding of cards.



* '''Nine''' - Invent an extra rule, breach of which is to be punished with a sip. Some examples:

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* '''Nine''' - Invent "Bust a Rhyme". The player who draws the nine says a word, and players take turn saying words that rhyme with the starting word. If a player takes too long, says a word that doesn't rhyme, or says a word that's already mentioned, they have to take a sip.
* '''Ten''' - "Categories". You pick a category (car brands, ''Music/IronMaiden'' songs, rivers in France, you name it) and name a member of that category. Everyone takes turns calling out other members of the category, until someone can't think of one or says
an extra rule, breach already mentioned member and has to take a sip.
* '''Jack''' - "Never Have I Ever". Every contestant puts up three fingers. Starting from the player who holds the jack, each player mentions something that they have never done, and anyone who has done said activity must put down one finger. Once a player has all three fingers down, they take a sip.
* '''Queen''' - "Question Queen". Hold this card until the next queen is drawn. The player holding this card becomes the "Question Queen". When the Question Queen asks you a question, you're only allowed to answer with silence or with another question. Actually answering the question costs you a sip. Of course, a good Question Queen will deviously trick players into answering her questions, e.g. by asking questions about the rules ('Hey, what did the seven do again?').
* '''King''' - The game's namesake. Each king, when drawn, is put on top
of which the GargleBlaster in the middle; the player who draws the last king must drink the thing. In one gulp. A common variation is to be punished build up the GargleBlaster as the game progresses, with each player who draws a king adding an ingredient of their own choosing. Additionally, some versions of the game can opt to add a new rule that will take place for the rest of the game whenever a king is drawn, and whoever breaks the new rule will have to take a sip. Some examples:



* '''Ten''' - Remove an extra rule of your choice. If there are no extra rules at the moment, umm... take a sip?
* '''Jack''' - "Thumb Master". Hold this card until the next jack is drawn. The player holding the jack becomes the "Thumb Master". Whenever the Thumb Master puts his thumb on the edge of the table - and he'll be sure to do so as inconspicuously as possible - all players must follow suit. Last one with his thumb on the table must take a sip. The Thumb Master may do this as often as he likes for as long as he remains Thumb Master.
* '''Queen''' - "Question Queen". Hold this card until the next queen is drawn. The player holding this card becomes the "Question Queen". When the Question Queen asks you a question, you're only allowed to answer with silence or with another question. Actually answering the question costs you a sip. Of course, a good Question Queen will deviously trick players into answering her questions, e.g. by asking questions about the rules ('Hey, what did the seven do again?').
* '''King''' - The game's namesake. Each king, when drawn, is put on top of the GargleBlaster in the middle; the player who draws the last king must drink the thing. In one gulp. A common variation is to build up the GargleBlaster as the game progresses, with each player who draws a king adding an ingredient of their own choosing.


Added DiffLines:

Other variations for card rules are as follows:
* "Social". Simply put, everyone in the table takes a sip.
* "Thumb Master". Hold this card until the next card of the same rank is drawn. The player holding the card becomes the "Thumb Master". Whenever the Thumb Master puts his thumb on the edge of the table - and he'll be sure to do so as inconspicuously as possible - all players must follow suit. Last one with his thumb on the table must take a sip. The Thumb Master may do this as often as he likes for as long as he remains Thumb Master.
* "Bust a Jive". The player who draws the card starts with a dance move. The next player copies the previous player's dance moves and adds a new one afterwards. Anyone who screws up the dance routine will have to take a sip.
* "Sentence". The player who draws the card says a word, and the next players have to say a word that can follow the previous word to make a coherent sentence (it can be as long as the players want to). Anyone who says an "incorrect" word will have to take a sip.
* "I Dare You". The player who draws the card may assign a dare to another player in the table. If that player succeeds in the dare, the drawer drinks, but if the player fails or refuses, then they have to take a sip.
* "Piss Card". Similar to the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving the table without this card costs you a sip). You hold the four until you use it.
* "Fizz Buzz". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain the card's value, as well as any multiples of either, are taboo and must be replaced by something else. As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
* "Snake Eyes". Hold this card until the next card of the same rank is drawn. The player who holds the card becomes "Snake Eyes". Anyone who looks Snake Eyes in the eyes must take a sip.
* "Give and Take". The players take a number of sips and assigns that same number of players to drink.
* Some variations use the "Guys drink" and "Girls drink" rules for the Jacks and Queens, or the Sixes and Fours.
* In some variations, the "New Rule" rule is used for the Jacks, and the Kings are exclusively for pouring to the GargleBlaster.
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To play, gather your buddies around the table and give everyone a glass of beer. Put the GargleBlaster on the table and lay all the cards out in a circle around it, face down. The players then take turns drawing a random card, and have to take some kind of action depending on the card they drew. Drawn cards are not put back into the circle. There are so many different sets of HouseRules in existence that a game of Kings almost always starts with a short discussion on the rules for each card, but here are some common ones. (If you have enough beer and want to get everyone drunk fast, replace "sip" with "entire glass").

to:

To play, gather your buddies around the table and give everyone a glass of beer. Put the GargleBlaster on the table and lay all the cards out in a circle around it, face down. The players then take turns drawing a random card, and have to take some kind of action depending on the card they drew. Drawn cards are not put back into the circle. There are so [[NoUnifiedRuleset many different sets of HouseRules rulesets]] in existence that a game of Kings almost always starts with a short discussion on the rules for each card, but here are some common ones. (If you have enough beer and want to get everyone drunk fast, replace "sip" with "entire glass").



* '''Five''' - "Categories". You pick a category (car brands, Iron Maiden songs, rivers in France, you name it) and name a member of that category. Everyone takes turns calling out other members of the category, until someone can't think of one and has to take a sip.

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* '''Five''' - "Categories". You pick a category (car brands, Iron Maiden ''Music/IronMaiden'' songs, rivers in France, you name it) and name a member of that category. Everyone takes turns calling out other members of the category, until someone can't think of one and has to take a sip.



* '''Joker''' - Typically removed from the game; depends on the HouseRules.

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* '''Joker''' - Typically removed from the game; depends on the HouseRules.
group.
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Added DiffLines:

* DrinkingGame: It's a game intended to get people drunk.
* GargleBlaster: It's encouraged to use a potent drink that people have to consume during the game.
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Have fun.

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Have fun.fun.
!!This game provides examples of:
* NoUnifiedRuleset: There are so many rulesets about what the cards do that the game often starts by the players agreeing on just that.
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* '''Seven''' - "Game of Sevens". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or 11, as well as any multiples of either, are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.

to:

* '''Seven''' - "Game of Sevens". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or 11, as well as any multiples of either, are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The As with the previously mentioned {{Mini Game}}s, the first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
Is there an issue? Send a MessageReason:
None


* '''Seven''' - "Game of Sevens". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or are multiples of 7 are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.

to:

* '''Seven''' - "Game of Sevens". A MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or are 11, as well as any multiples of 7 either, are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
Is there an issue? Send a MessageReason:
None


To play, gather your buddies around the table and give everyone a glass of beer. Put the GargleBlaster on the table and lay all the cards out in a circle around it, face down. The players then take turns drawing a random card, and have to take some kind of action depending on the card they drew. Drawn cards are not put back into the circle. There are so many different sets of HouseRules in existence that a game of Kings almost always starts with a short discussion on the rules for each card, but here are some common ones. (Hint: if you have enough beer and want to get everyone drunk fast, replace "sip" with "entire glass").

to:

To play, gather your buddies around the table and give everyone a glass of beer. Put the GargleBlaster on the table and lay all the cards out in a circle around it, face down. The players then take turns drawing a random card, and have to take some kind of action depending on the card they drew. Drawn cards are not put back into the circle. There are so many different sets of HouseRules in existence that a game of Kings almost always starts with a short discussion on the rules for each card, but here are some common ones. (Hint: if (If you have enough beer and want to get everyone drunk fast, replace "sip" with "entire glass").



* '''Five''' - "Left of Me". The player to your left has to take a sip.
* '''Six''' - "Right of Me". The player to your right has to take a sip.
* '''Seven''' - "Game of Sevens". A MiniGame, which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or are multiples of 7 are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.

to:

* '''Five''' - "Left "Categories". You pick a category (car brands, Iron Maiden songs, rivers in France, you name it) and name a member of Me". The player to your left that category. Everyone takes turns calling out other members of the category, until someone can't think of one and has to take a sip.
* '''Six''' - "Right of Me". "This is the Card". A very confusing MiniGame. It revolves around a set call-and-response sequence which expands to include more people as the MiniGame progresses. The player first to your right screw up has to take a sip.
* '''Seven''' - "Game of Sevens". A MiniGame, MiniGame which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or are multiples of 7 are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.



* '''King''' - The game's namesake. Each king, when drawn, is put on top of the GargleBlaster in the middle; the player who draws the last king must drink the thing. In one gulp.

to:

* '''King''' - The game's namesake. Each king, when drawn, is put on top of the GargleBlaster in the middle; the player who draws the last king must drink the thing. In one gulp. A common variation is to build up the GargleBlaster as the game progresses, with each player who draws a king adding an ingredient of their own choosing.



The game usually continues either until all the cards have been drawn, or until all the kings have been drawn and the GargleBlaster has been downed. Oh, and the player who "breaks" the circle when he draws a card - which is going to happen sooner or later - must take a sip as well.

to:

The game usually continues either until all the cards have been drawn, or until all the kings have been drawn and the GargleBlaster has been downed. Oh, and the player who "breaks" the circle when he draws a card - which is going to happen sooner or later - must take a sip as well.
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The game usually continues either until all the cards have been drawn, or until all the kings have been drawn and the GargleBlaster has been downed. Oh, and the player who "breaks" the circle when he draws a card - which is going to happen sooner or later - must also take a sip.

to:

The game usually continues either until all the cards have been drawn, or until all the kings have been drawn and the GargleBlaster has been downed. Oh, and the player who "breaks" the circle when he draws a card - which is going to happen sooner or later - must also take a sip.
sip as well.
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* '''Nine''' - Invent an extra rule, breach of which is to be punished with a sip. These may include:

to:

* '''Nine''' - Invent an extra rule, breach of which is to be punished with a sip. These may include:Some examples:
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Added DiffLines:

''Kings'' is a popular DrinkingGame involving playing cards. The name comes from the special role of the King card in the game; see below.

Requirements:
* A table
* Copious amounts of beer or other alcoholic drinks
* One or more decks of playing cards - the more players, the more decks are advised.
* A GargleBlaster - creativity is encouraged!

To play, gather your buddies around the table and give everyone a glass of beer. Put the GargleBlaster on the table and lay all the cards out in a circle around it, face down. The players then take turns drawing a random card, and have to take some kind of action depending on the card they drew. Drawn cards are not put back into the circle. There are so many different sets of HouseRules in existence that a game of Kings almost always starts with a short discussion on the rules for each card, but here are some common ones. (Hint: if you have enough beer and want to get everyone drunk fast, replace "sip" with "entire glass").

* '''Ace''' - "Snake Eyes". Hold this card until the next ace is drawn. The player who holds the ace becomes "Snake Eyes". Anyone who looks Snake Eyes in the eyes must take a sip.
* '''Two''' - "You". Select another player. He or she must take two sips.
* '''Three''' - "Me". Take three sips yourself.
* '''Four''' - "Piss Card". Similar to the "Get Out of Jail Free" card in ''TabletopGame/{{Monopoly}}'', this card allows players to go for a bathroom break (leaving the table without this card costs you a sip). You hold the four until you use it.
* '''Five''' - "Left of Me". The player to your left has to take a sip.
* '''Six''' - "Right of Me". The player to your right has to take a sip.
* '''Seven''' - "Game of Sevens". A MiniGame, which is also often played as a DrinkingGame in its own right. Players take turns calling out numbers, but numbers which contain 7 or are multiples of 7 are taboo and must be replaced by something else (this may also be another number; great for confusing your fellow players!). The first player to screw up - by calling out a "taboo" number, or simply the ''wrong'' number - must take a sip, after which the MiniGame ends.
* '''Eight''' - "Make a Date". Select another player to be your "date". Whenever you take a sip, your date has to drink as well, until the next eight is drawn.
* '''Nine''' - Invent an extra rule, breach of which is to be punished with a sip. These may include:
** You have to say 'ForGreatJustice' whenever you take a sip.
** You're not allowed to call any of the other players by [[PlanetOfSteves any name except "Steve"]].
** In each sentence you speak, you have to say the last word backwards.
* '''Ten''' - Remove an extra rule of your choice. If there are no extra rules at the moment, umm... take a sip?
* '''Jack''' - "Thumb Master". Hold this card until the next jack is drawn. The player holding the jack becomes the "Thumb Master". Whenever the Thumb Master puts his thumb on the edge of the table - and he'll be sure to do so as inconspicuously as possible - all players must follow suit. Last one with his thumb on the table must take a sip. The Thumb Master may do this as often as he likes for as long as he remains Thumb Master.
* '''Queen''' - "Question Queen". Hold this card until the next queen is drawn. The player holding this card becomes the "Question Queen". When the Question Queen asks you a question, you're only allowed to answer with silence or with another question. Actually answering the question costs you a sip. Of course, a good Question Queen will deviously trick players into answering her questions, e.g. by asking questions about the rules ('Hey, what did the seven do again?').
* '''King''' - The game's namesake. Each king, when drawn, is put on top of the GargleBlaster in the middle; the player who draws the last king must drink the thing. In one gulp.
* '''Joker''' - Typically removed from the game; depends on the HouseRules.

The game usually continues either until all the cards have been drawn, or until all the kings have been drawn and the GargleBlaster has been downed. Oh, and the player who "breaks" the circle when he draws a card - which is going to happen sooner or later - must also take a sip.

Have fun.

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