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''Honey Heist'' is a one-page TabletopRoleplayingGame from creator Grant Howitt.

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''Honey Heist'' is a one-page TabletopRoleplayingGame from creator Grant Howitt.
Howitt, published via Creator/RowanRookAndDecard.
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%%[[caption-width-right:347:some caption text]]

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%%[[caption-width-right:347:some caption text]][[caption-width-right:347:Be bear, do crime]]
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* HistoricalDomainCharacter: Abraham Lincoln's beehive may or may not be haunted by his ghost.
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* LaserHallway: One of the possible security features for [=HoneyCon=] is "laser tripwires".
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[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/2ee987e4_f522_4860_b95c_ce3cd6b1363d.png]]
%%[[caption-width-right:347:some caption text]]
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* TheHilarityOfHats: Bears in randomly chosen distinctive hats are an option (e.g. in a bowler hat or a fez) - and if the dice are so inclined, bears may start with ''multiple'' hats.
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* SmartAnimalInconvenientInstincts: Part of the game mechanics. If a character's Bear stat ever reaches 6, they lose control, probably get detained by animal control, and leave the game.

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* HonorAmongThieves: Represented by one of the game mechanics. If a character's Criminal stat ever reaches the maximum, they double-cross the rest of the crew and leave the game.
* SmartAnimalInconvenientInstincts: Part of the game mechanics. If a character's Bear stat ever reaches 6, the maximum, they lose control, probably get detained by animal control, and leave the game.
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* BadOlBadger: Played straight. Although they're not actually bears, honey badgers also appear in the character creation tables. Their special ability is “carnage".
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* AccessoryWearingCartoonAnimal: As part of the character creation process, each player decides if their bear wears a hat.
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* SmartAnimalInconvenientInstincts: Part of the game mechanics. If a character's Bear stat ever reaches 6, they lose control, probably get detained by animal control, and leave the game.
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* HonestRollsCharacter: Player character statistics and background are determined by random rolls.
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* {{Flashback}}: Flashbacks to planning sessions in a seedy bar are used as a mechanism to reduce a player character's Bear stat and improve their Criminal stat.
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* TheCaper: The core plot of the game. A gang of criminal bears have a complicated plan to steal honey.
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The system is very rules light and characters have only two statistics - Criminal and Bear. The two stats are opposed, and their values (which change a lot during play) always total six. If a stat reaches six, the character goes out of control and leaves the game.

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The system is very rules light and characters have only two statistics - Criminal and Bear. The two stats are opposed, and their values (which change a lot during play) always total six. If a stat reaches six, the character goes out of control and leaves the game.game.

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!! ''Honey Heist'' contains examples of:

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''Honey Heist'' is a one-page TabletopRoleplayingGame from creator Grant Howitt.

The game is designed to be played as a one-shot and the player characters are a gang of criminal bears, who'll be attempting to rob [=HoneyCon=] 2017 of its honey.

The system is very rules light and characters have only two statistics - Criminal and Bear. The two stats are opposed, and their values (which change a lot during play) always total six. If a stat reaches six, the character goes out of control and leaves the game.

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